Author: jgardou Date: Sat Mar 30 21:58:45 2013 New Revision: 58619
URL: http://svn.reactos.org/svn/reactos?rev=58619&view=rev Log: [WINED3D] * Get GDI device name even if opengl isn't used.
Modified: trunk/reactos/dll/directx/wine/wined3d/directx.c
Modified: trunk/reactos/dll/directx/wine/wined3d/directx.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/wined3d/di... ============================================================================== --- trunk/reactos/dll/directx/wine/wined3d/directx.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/wined3d/directx.c [iso-8859-1] Sat Mar 30 21:58:45 2013 @@ -5233,6 +5233,8 @@
static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal) { + DISPLAY_DEVICEW display_device; + memset(adapter, 0, sizeof(*adapter)); adapter->ordinal = ordinal; adapter->monitorPoint.x = -1; @@ -5250,6 +5252,11 @@ adapter->fragment_pipe = &none_fragment_pipe; adapter->shader_backend = &none_shader_backend; adapter->blitter = &cpu_blit; + + display_device.cb = sizeof(display_device); + EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); + TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName)); + strcpyW(adapter->DeviceName, display_device.DeviceName); }
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}