Keep usermode stack 4-byte aligned Modified: trunk/reactos/ntoskrnl/ps/w32call.c _____
Modified: trunk/reactos/ntoskrnl/ps/w32call.c --- trunk/reactos/ntoskrnl/ps/w32call.c 2005-01-23 18:18:08 UTC (rev 13226) +++ trunk/reactos/ntoskrnl/ps/w32call.c 2005-01-23 20:48:19 UTC (rev 13227) @@ -292,7 +292,8 @@
memcpy((char*)NewStack + StackSize - sizeof(KTRAP_FRAME) - sizeof(FX_SAVE_AREA), Thread->Tcb.TrapFrame, sizeof(KTRAP_FRAME) - (4 * sizeof(DWORD))); NewFrame = (PKTRAP_FRAME)((char*)NewStack + StackSize - sizeof(KTRAP_FRAME) - sizeof(FX_SAVE_AREA)); - NewFrame->Esp -= (ArgumentLength + (4 * sizeof(ULONG))); + /* We need the stack pointer to remain 4-byte aligned */ + NewFrame->Esp -= (((ArgumentLength + 3) & (~ 0x3)) + (4 * sizeof(ULONG))); NewFrame->Eip = (ULONG)LdrpGetSystemDllCallbackDispatcher(); UserEsp = (PULONG)NewFrame->Esp; UserEsp[0] = 0; /* Return address. */