Author: greatlrd
Date: Mon Nov 12 18:17:07 2007
New Revision: 30394
URL:
http://svn.reactos.org/svn/reactos?rev=30394&view=rev
Log:
forget this file sorry
Added:
trunk/reactos/dll/directx/wine/wined3d/surface_base.c (with props)
Added: trunk/reactos/dll/directx/wine/wined3d/surface_base.c
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/wined3d/s…
==============================================================================
--- trunk/reactos/dll/directx/wine/wined3d/surface_base.c (added)
+++ trunk/reactos/dll/directx/wine/wined3d/surface_base.c Mon Nov 12 18:17:07 2007
@@ -1,0 +1,1630 @@
+/*
+ * IWineD3DSurface Implementation of management(non-rendering) functions
+ *
+ * Copyright 1998 Lionel Ulmer
+ * Copyright 2000-2001 TransGaming Technologies Inc.
+ * Copyright 2002-2005 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004 Christian Costa
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2006-2007 Stefan Dösinger for CodeWeavers
+ * Copyright 2007 Henri Verbeet
+ * Copyright 2006-2007 Roderick Colenbrander
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wined3d_private.h"
+
+#include <assert.h>
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
+
+/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
+
+/* *******************************************
+ IWineD3DSurface IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID
riid, LPVOID *ppobj)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ /* Warn ,but be nice about things */
+ TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
+
+ if (IsEqualGUID(riid, &IID_IUnknown)
+ || IsEqualGUID(riid, &IID_IWineD3DBase)
+ || IsEqualGUID(riid, &IID_IWineD3DResource)
+ || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
+ IUnknown_AddRef((IUnknown*)iface);
+ *ppobj = This;
+ return S_OK;
+ }
+ *ppobj = NULL;
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ ULONG ref = InterlockedIncrement(&This->resource.ref);
+ TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
+ return ref;
+}
+
+/* ****************************************************
+ IWineD3DSurface IWineD3DResource parts follow
+ **************************************************** */
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice**
ppDevice) {
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID
refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData,
SizeOfData, Flags);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID
refguid, void* pData, DWORD* pSizeOfData) {
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData,
pSizeOfData);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID
refguid) {
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
+}
+
+DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD
PriorityNew) {
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
+}
+
+DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
+}
+
+WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
+ TRACE("(%p) : calling resourceimpl_GetType\n", iface);
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown
**pParent) {
+ TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
+}
+
+/* ******************************************************
+ IWineD3DSurface IWineD3DSurface parts follow
+ ****************************************************** */
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid,
void** ppContainer) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ IWineD3DBase *container = 0;
+
+ TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid),
ppContainer);
+
+ if (!ppContainer) {
+ ERR("Called without a valid ppContainer.\n");
+ }
+
+ /** From MSDN:
+ * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface,
CreateRenderTarget,
+ * or CreateDepthStencilSurface, the surface is considered stand alone. In this
case,
+ * GetContainer will return the Direct3D device used to create the surface.
+ */
+ if (This->container) {
+ container = This->container;
+ } else {
+ container = (IWineD3DBase *)This->resource.wineD3DDevice;
+ }
+
+ TRACE("Relaying to QueryInterface\n");
+ return IUnknown_QueryInterface(container, riid, ppContainer);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface,
WINED3DSURFACE_DESC *pDesc) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("(%p) : copying into %p\n", This, pDesc);
+ if(pDesc->Format != NULL) *(pDesc->Format) =
This->resource.format;
+ if(pDesc->Type != NULL) *(pDesc->Type) =
This->resource.resourceType;
+ if(pDesc->Usage != NULL) *(pDesc->Usage) =
This->resource.usage;
+ if(pDesc->Pool != NULL) *(pDesc->Pool) =
This->resource.pool;
+ if(pDesc->Size != NULL) *(pDesc->Size) =
This->resource.size; /* dx8 only */
+ if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) =
This->currentDesc.MultiSampleType;
+ if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) =
This->currentDesc.MultiSampleQuality;
+ if(pDesc->Width != NULL) *(pDesc->Width) =
This->currentDesc.Width;
+ if(pDesc->Height != NULL) *(pDesc->Height) =
This->currentDesc.Height;
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ TRACE("(%p)->(%x)\n", This, Flags);
+
+ switch (Flags)
+ {
+ case WINEDDGBS_CANBLT:
+ case WINEDDGBS_ISBLTDONE:
+ return WINED3D_OK;
+
+ default:
+ return WINED3DERR_INVALIDCALL;
+ }
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags)
{
+ /* XXX: DDERR_INVALIDSURFACETYPE */
+
+ TRACE("(%p)->(%08x)\n",iface,Flags);
+ switch (Flags) {
+ case WINEDDGFS_CANFLIP:
+ case WINEDDGFS_ISFLIPDONE:
+ return WINED3D_OK;
+
+ default:
+ return WINED3DERR_INVALIDCALL;
+ }
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)\n", This);
+
+ /* D3D8 and 9 loose full devices, ddraw only surfaces */
+ return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)\n", This);
+
+ /* So far we don't lose anything :) */
+ This->Flags &= ~SFLAG_LOST;
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette
*Pal) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
+ TRACE("(%p)->(%p)\n", This, Pal);
+
+ if(This->palette != NULL)
+ if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
+
+ if(PalImpl != NULL) {
+ if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
+ /* Set the device's main palette if the palette
+ * wasn't a primary palette before
+ */
+ if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) {
+ IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+ unsigned int i;
+
+ for(i=0; i < 256; i++) {
+ device->palettes[device->currentPalette][i] =
PalImpl->palents[i];
+ }
+ }
+
+ (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
+ }
+ }
+ This->palette = PalImpl;
+
+ return IWineD3DSurface_RealizePalette(iface);
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags,
WINEDDCOLORKEY *CKey) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
+
+ if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
+ FIXME(" colorkey value not supported (%08x) !\n", Flags);
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ /* Dirtify the surface, but only if a key was changed */
+ if(CKey) {
+ switch (Flags & ~WINEDDCKEY_COLORSPACE) {
+ case WINEDDCKEY_DESTBLT:
+ This->DestBltCKey = *CKey;
+ This->CKeyFlags |= WINEDDSD_CKDESTBLT;
+ break;
+
+ case WINEDDCKEY_DESTOVERLAY:
+ This->DestOverlayCKey = *CKey;
+ This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCOVERLAY:
+ This->SrcOverlayCKey = *CKey;
+ This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCBLT:
+ This->SrcBltCKey = *CKey;
+ This->CKeyFlags |= WINEDDSD_CKSRCBLT;
+ break;
+ }
+ }
+ else {
+ switch (Flags & ~WINEDDCKEY_COLORSPACE) {
+ case WINEDDCKEY_DESTBLT:
+ This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
+ break;
+
+ case WINEDDCKEY_DESTOVERLAY:
+ This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCOVERLAY:
+ This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
+ break;
+
+ case WINEDDCKEY_SRCBLT:
+ This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
+ break;
+ }
+ }
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette
**Pal) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)->(%p)\n", This, Pal);
+
+ *Pal = (IWineD3DPalette *) This->palette;
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ RGBQUAD col[256];
+ IWineD3DPaletteImpl *pal = This->palette;
+ unsigned int n;
+ TRACE("(%p)\n", This);
+
+ if(This->resource.format == WINED3DFMT_P8 ||
+ This->resource.format == WINED3DFMT_A8P8)
+ {
+ if(!This->Flags & SFLAG_INSYSMEM) {
+ FIXME("Palette changed with surface that does not have an up to date
system memory copy\n");
+ }
+ TRACE("Dirtifying surface\n");
+ IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
+ }
+
+ if(This->Flags & SFLAG_DIBSECTION) {
+ TRACE("(%p): Updating the hdc's palette\n", This);
+ for (n=0; n<256; n++) {
+ if(pal) {
+ col[n].rgbRed = pal->palents[n].peRed;
+ col[n].rgbGreen = pal->palents[n].peGreen;
+ col[n].rgbBlue = pal->palents[n].peBlue;
+ } else {
+ IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+ /* Use the default device palette */
+ col[n].rgbRed =
device->palettes[device->currentPalette][n].peRed;
+ col[n].rgbGreen =
device->palettes[device->currentPalette][n].peGreen;
+ col[n].rgbBlue =
device->palettes[device->currentPalette][n].peBlue;
+ }
+ col[n].rgbReserved = 0;
+ }
+ SetDIBColorTable(This->hDC, 0, 256, col);
+ }
+
+ return WINED3D_OK;
+}
+
+DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ DWORD ret;
+ TRACE("(%p)\n", This);
+
+ /* DXTn formats don't have exact pitches as they are to the new row of blocks,
+ where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
+ ie pitch = (width/4) * bytes per block */
+ if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
+ ret = ((This->currentDesc.Width + 3) >> 2) << 3;
+ else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format ==
WINED3DFMT_DXT3 ||
+ This->resource.format == WINED3DFMT_DXT4 || This->resource.format ==
WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
+ ret = ((This->currentDesc.Width + 3) >> 2) << 4;
+ else {
+ unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
+ ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
+ ret = (ret + alignment - 1) & ~(alignment - 1);
+ }
+ TRACE("(%p) Returning %d\n", This, ret);
+ return ret;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X,
LONG Y) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+
+ FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y);
+
+ if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("(%p): Not an overlay surface\n", This);
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG
*X, LONG *Y) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+
+ FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y);
+
+ if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("(%p): Not an overlay surface\n", This);
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD
Flags, IWineD3DSurface *Ref) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
+
+ FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
+
+ if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("(%p): Not an overlay surface\n", This);
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT
*SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
+ FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect,
Flags, FX);
+
+ if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
+ {
+ TRACE("(%p): Not an overlay surface\n", This);
+ return WINEDDERR_NOTAOVERLAYSURFACE;
+ }
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper
*clipper)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)->(%p)\n", This, clipper);
+
+ This->clipper = clipper;
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper
**clipper)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ TRACE("(%p)->(%p)\n", This, clipper);
+
+ *clipper = This->clipper;
+ if(*clipper) {
+ IWineD3DClipper_AddRef(*clipper);
+ }
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase
*container) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("This %p, container %p\n", This, container);
+
+ /* We can't keep a reference to the container, since the container already keeps
a reference to us. */
+
+ TRACE("Setting container to %p from %p\n", container, This->container);
+ This->container = container;
+
+ return WINED3D_OK;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT
format) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
+
+ if (This->resource.format != WINED3DFMT_UNKNOWN) {
+ FIXME("(%p) : The format of the surface must be
WINED3DFORMAT_UNKNOWN\n", This);
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format,
debug_d3dformat(format));
+ if (format == WINED3DFMT_UNKNOWN) {
+ This->resource.size = 0;
+ } else if (format == WINED3DFMT_DXT1) {
+ /* DXT1 is half byte per pixel */
+ This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) *
max(This->pow2Height, 4)) >> 1;
+
+ } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
+ format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
+ This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) *
max(This->pow2Height, 4));
+ } else {
+ unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
+ This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment
- 1) & ~(alignment - 1);
+ This->resource.size *= This->pow2Height;
+ }
+
+ if (format != WINED3DFMT_UNKNOWN) {
+ This->bytesPerPixel = formatEntry->bpp;
+ } else {
+ This->bytesPerPixel = 0;
+ }
+
+ This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
+
+ This->resource.format = format;
+
+ TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size,
This->bytesPerPixel);
+
+ return WINED3D_OK;
+}
+
+HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+ int extraline = 0;
+ SYSTEM_INFO sysInfo;
+ BITMAPINFO* b_info;
+ HDC ddc;
+ DWORD *masks;
+ const StaticPixelFormatDesc *formatEntry =
getFormatDescEntry(This->resource.format, NULL, NULL);
+ UINT usage;
+
+ switch (This->bytesPerPixel) {
+ case 2:
+ case 4:
+ /* Allocate extra space to store the RGB bit masks. */
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
+ break;
+
+ case 3:
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(BITMAPINFOHEADER));
+ break;
+
+ default:
+ /* Allocate extra space for a palette. */
+ b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(BITMAPINFOHEADER)
+ + sizeof(RGBQUAD)
+ * (1 << (This->bytesPerPixel * 8)));
+ break;
+ }
+
+ if (!b_info)
+ return E_OUTOFMEMORY;
+
+ /* Some apps access the surface in via DWORDs, and do not take the necessary care
at the end of the
+ * surface. So we need at least extra 4 bytes at the end of the surface. Check against
the page size,
+ * if the last page used for the surface has at least 4 spare bytes we're safe,
otherwise
+ * add an extra line to the dib section
+ */
+ GetSystemInfo(&sysInfo);
+ if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
+ extraline = 1;
+ TRACE("Adding an extra line to the dib section\n");
+ }
+
+ b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
+ b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) /
This->bytesPerPixel;
+ b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
+ b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) *
IWineD3DSurface_GetPitch(iface);
+ b_info->bmiHeader.biPlanes = 1;
+ b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
+
+ b_info->bmiHeader.biXPelsPerMeter = 0;
+ b_info->bmiHeader.biYPelsPerMeter = 0;
+ b_info->bmiHeader.biClrUsed = 0;
+ b_info->bmiHeader.biClrImportant = 0;
+
+ /* Get the bit masks */
+ masks = (DWORD *) &(b_info->bmiColors);
+ switch (This->resource.format) {
+ case WINED3DFMT_R8G8B8:
+ usage = DIB_RGB_COLORS;
+ b_info->bmiHeader.biCompression = BI_RGB;
+ break;
+
+ case WINED3DFMT_X1R5G5B5:
+ case WINED3DFMT_A1R5G5B5:
+ case WINED3DFMT_A4R4G4B4:
+ case WINED3DFMT_X4R4G4B4:
+ case WINED3DFMT_R3G3B2:
+ case WINED3DFMT_A8R3G3B2:
+ case WINED3DFMT_A2B10G10R10:
+ case WINED3DFMT_A8B8G8R8:
+ case WINED3DFMT_X8B8G8R8:
+ case WINED3DFMT_A2R10G10B10:
+ case WINED3DFMT_R5G6B5:
+ case WINED3DFMT_A16B16G16R16:
+ usage = 0;
+ b_info->bmiHeader.biCompression = BI_BITFIELDS;
+ masks[0] = formatEntry->redMask;
+ masks[1] = formatEntry->greenMask;
+ masks[2] = formatEntry->blueMask;
+ break;
+
+ default:
+ /* Don't know palette */
+ b_info->bmiHeader.biCompression = BI_RGB;
+ usage = 0;
+ break;
+ }
+
+ ddc = GetDC(0);
+ if (ddc == 0) {
+ HeapFree(GetProcessHeap(), 0, b_info);
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+
+ TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n",
b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight,
b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
+ This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage,
&This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
+ ReleaseDC(0, ddc);
+
+ if (!This->dib.DIBsection) {
+ ERR("CreateDIBSection failed!\n");
+ HeapFree(GetProcessHeap(), 0, b_info);
+ return HRESULT_FROM_WIN32(GetLastError());
+ }
+
+ TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
+ /* copy the existing surface to the dib section */
+ if(This->resource.allocatedMemory) {
+ memcpy(This->dib.bitmap_data, This->resource.allocatedMemory,
b_info->bmiHeader.biSizeImage);
+ } else {
+ /* This is to make LockRect read the gl Texture although memory is allocated */
+ This->Flags &= ~SFLAG_INSYSMEM;
+ }
+ This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
+
+ HeapFree(GetProcessHeap(), 0, b_info);
+
+ /* Now allocate a HDC */
+ This->hDC = CreateCompatibleDC(0);
+ This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
+ TRACE("using wined3d palette %p\n", This->palette);
+ SelectPalette(This->hDC,
+ This->palette ? This->palette->hpal : 0,
+ FALSE);
+
+ This->Flags |= SFLAG_DIBSECTION;
+
+ HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
+ This->resource.heapMemory = NULL;
+
+ return WINED3D_OK;
+}
+
+/*****************************************************************************
+ * _Blt_ColorFill
+ *
+ * Helper function that fills a memory area with a specific color
+ *
+ * Params:
+ * buf: memory address to start filling at
+ * width, height: Dimensions of the area to fill
+ * bpp: Bit depth of the surface
+ * lPitch: pitch of the surface
+ * color: Color to fill with
+ *
+ *****************************************************************************/
+static HRESULT
+ _Blt_ColorFill(BYTE *buf,
+ int width, int height,
+ int bpp, LONG lPitch,
+ DWORD color)
+{
+ int x, y;
+ LPBYTE first;
+
+ /* Do first row */
+
+#define COLORFILL_ROW(type) \
+ { \
+ type *d = (type *) buf; \
+ for (x = 0; x < width; x++) \
+ d[x] = (type) color; \
+ break; \
+}
+ switch(bpp)
+ {
+ case 1: COLORFILL_ROW(BYTE)
+ case 2: COLORFILL_ROW(WORD)
+ case 3:
+ {
+ BYTE *d = (BYTE *) buf;
+ for (x = 0; x < width; x++,d+=3)
+ {
+ d[0] = (color ) & 0xFF;
+ d[1] = (color>> 8) & 0xFF;
+ d[2] = (color>>16) & 0xFF;
+ }
+ break;
+ }
+ case 4: COLORFILL_ROW(DWORD)
+ default:
+ FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
+ return WINED3DERR_NOTAVAILABLE;
+ }
+
+#undef COLORFILL_ROW
+
+ /* Now copy first row */
+ first = buf;
+ for (y = 1; y < height; y++)
+ {
+ buf += lPitch;
+ memcpy(buf, first, width * bpp);
+ }
+ return WINED3D_OK;
+}
+
+/*****************************************************************************
+ * IWineD3DSurface::Blt, SW emulation version
+ *
+ * Performs blits to a surface, eigher from a source of source-less blts
+ * This is the main functionality of DirectDraw
+ *
+ * Params:
+ * DestRect: Destination rectangle to write to
+ * SrcSurface: Source surface, can be NULL
+ * SrcRect: Source rectangle
+ *****************************************************************************/
+HRESULT WINAPI
+IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
+ RECT *DestRect,
+ IWineD3DSurface *SrcSurface,
+ RECT *SrcRect,
+ DWORD Flags,
+ WINEDDBLTFX *DDBltFx,
+ WINED3DTEXTUREFILTERTYPE Filter)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
+ RECT xdst,xsrc;
+ HRESULT ret = WINED3D_OK;
+ WINED3DLOCKED_RECT dlock, slock;
+ WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
+ int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
+ int x, y;
+ const StaticPixelFormatDesc *sEntry, *dEntry;
+ LPBYTE dbuf, sbuf;
+ TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags,
DDBltFx);
+
+ if (TRACE_ON(d3d_surface))
+ {
+ if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
+ DestRect->left, DestRect->top, DestRect->right,
DestRect->bottom);
+ if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
+ SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
+#if 0
+ TRACE("\tflags: ");
+ DDRAW_dump_DDBLT(Flags);
+ if (Flags & WINEDDBLT_DDFX)
+ {
+ TRACE("\tblitfx: ");
+ DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
+ }
+#endif
+ }
+
+ if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags
& SFLAG_LOCKED)))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
+ if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
+ /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl
*/
+ FIXME("Filters not supported in software blit\n");
+ }
+
+ if (Src == This)
+ {
+ IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
+ dfmt = This->resource.format;
+ slock = dlock;
+ sfmt = dfmt;
+ sEntry = getFormatDescEntry(sfmt, NULL, NULL);
+ dEntry = sEntry;
+ }
+ else
+ {
+ if (Src)
+ {
+ IWineD3DSurface_LockRect(SrcSurface, &slock, NULL,
WINED3DLOCK_READONLY);
+ sfmt = Src->resource.format;
+ }
+ sEntry = getFormatDescEntry(sfmt, NULL, NULL);
+ dfmt = This->resource.format;
+ dEntry = getFormatDescEntry(dfmt, NULL, NULL);
+ IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
+ }
+
+ if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
+
+ if (sEntry->isFourcc && dEntry->isFourcc)
+ {
+ if (sfmt != dfmt)
+ {
+ FIXME("FOURCC->FOURCC copy only supported for the same type of
surface\n");
+ ret = WINED3DERR_WRONGTEXTUREFORMAT;
+ goto release;
+ }
+ memcpy(dlock.pBits, slock.pBits, This->resource.size);
+ goto release;
+ }
+
+ if (sEntry->isFourcc && !dEntry->isFourcc)
+ {
+ FIXME("DXTC decompression not supported right now\n");
+ goto release;
+ }
+
+ if (DestRect)
+ {
+ memcpy(&xdst,DestRect,sizeof(xdst));
+ }
+ else
+ {
+ xdst.top = 0;
+ xdst.bottom = This->currentDesc.Height;
+ xdst.left = 0;
+ xdst.right = This->currentDesc.Width;
+ }
+
+ if (SrcRect)
+ {
+ memcpy(&xsrc,SrcRect,sizeof(xsrc));
+ }
+ else
+ {
+ if (Src)
+ {
+ xsrc.top = 0;
+ xsrc.bottom = Src->currentDesc.Height;
+ xsrc.left = 0;
+ xsrc.right = Src->currentDesc.Width;
+ }
+ else
+ {
+ memset(&xsrc,0,sizeof(xsrc));
+ }
+ }
+
+ /* First check for the validity of source / destination rectangles. This was
+ * verified using a test application + by MSDN.
+ */
+ if ((Src != NULL) &&
+ ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
+ (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) ||
+ (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) ||
+ (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) ||
+ (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top)))
+ {
+ WARN("Application gave us bad source rectangle for Blt.\n");
+ ret = WINEDDERR_INVALIDRECT;
+ goto release;
+ }
+ /* For the Destination rect, it can be out of bounds on the condition that a clipper
+ * is set for the given surface.
+ */
+ if ((/*This->clipper == NULL*/ TRUE) &&
+ ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) ||
+ (xdst.top > This->currentDesc.Height) || (xdst.top < 0) ||
+ (xdst.left > This->currentDesc.Width) || (xdst.left < 0) ||
+ (xdst.right > This->currentDesc.Width) || (xdst.right < 0) ||
+ (xdst.right < xdst.left) || (xdst.bottom < xdst.top)))
+ {
+ WARN("Application gave us bad destination rectangle for Blt without a
clipper set.\n");
+ ret = WINEDDERR_INVALIDRECT;
+ goto release;
+ }
+
+ /* Now handle negative values in the rectangles. Warning: only supported for now
+ in the 'simple' cases (ie not in any stretching / rotation cases).
+
+ First, the case where nothing is to be done.
+ */
+ if (((xdst.bottom <= 0) || (xdst.right <= 0) ||
+ (xdst.top >= (int) This->currentDesc.Height) ||
+ (xdst.left >= (int) This->currentDesc.Width)) ||
+ ((Src != NULL) &&
+ ((xsrc.bottom <= 0) || (xsrc.right <= 0) ||
+ (xsrc.top >= (int) Src->currentDesc.Height) ||
+ (xsrc.left >= (int) Src->currentDesc.Width)) ))
+ {
+ TRACE("Nothing to be done !\n");
+ goto release;
+ }
+
+ /* The easy case : the source-less blits.... */
+ if (Src == NULL)
+ {
+ RECT full_rect;
+ RECT temp_rect; /* No idea if intersect rect can be the same as one of the source
rect */
+
+ full_rect.left = 0;
+ full_rect.top = 0;
+ full_rect.right = This->currentDesc.Width;
+ full_rect.bottom = This->currentDesc.Height;
+ IntersectRect(&temp_rect, &full_rect, &xdst);
+ xdst = temp_rect;
+ }
+ else
+ {
+ /* Only handle clipping on the destination rectangle */
+ int clip_horiz = (xdst.left < 0) || (xdst.right > (int)
This->currentDesc.Width );
+ int clip_vert = (xdst.top < 0) || (xdst.bottom > (int)
This->currentDesc.Height);
+ if (clip_vert || clip_horiz)
+ {
+ /* Now check if this is a special case or not... */
+ if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) &&
clip_vert ) ||
+ (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) &&
clip_horiz) ||
+ (Flags & WINEDDBLT_DDFX))
+ {
+ WARN("Out of screen rectangle in special case. Not handled right
now.\n");
+ goto release;
+ }
+
+ if (clip_horiz)
+ {
+ if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
+ if (xdst.right > This->currentDesc.Width)
+ {
+ xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
+ xdst.right = (int) This->currentDesc.Width;
+ }
+ }
+ if (clip_vert)
+ {
+ if (xdst.top < 0)
+ {
+ xsrc.top -= xdst.top;
+ xdst.top = 0;
+ }
+ if (xdst.bottom > This->currentDesc.Height)
+ {
+ xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
+ xdst.bottom = (int) This->currentDesc.Height;
+ }
+ }
+ /* And check if after clipping something is still to be done... */
+ if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
+ (xdst.top >= (int) This->currentDesc.Height) ||
+ (xdst.left >= (int) This->currentDesc.Width) ||
+ (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
+ (xsrc.top >= (int) Src->currentDesc.Height) ||
+ (xsrc.left >= (int) Src->currentDesc.Width))
+ {
+ TRACE("Nothing to be done after clipping !\n");
+ goto release;
+ }
+ }
+ }
+
+ bpp = This->bytesPerPixel;
+ srcheight = xsrc.bottom - xsrc.top;
+ srcwidth = xsrc.right - xsrc.left;
+ dstheight = xdst.bottom - xdst.top;
+ dstwidth = xdst.right - xdst.left;
+ width = (xdst.right - xdst.left) * bpp;
+
+ assert(width <= dlock.Pitch);
+
+ dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
+
+ if (Flags & WINEDDBLT_WAIT)
+ {
+ Flags &= ~WINEDDBLT_WAIT;
+ }
+ if (Flags & WINEDDBLT_ASYNC)
+ {
+ static BOOL displayed = FALSE;
+ if (!displayed)
+ FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
+ displayed = TRUE;
+ Flags &= ~WINEDDBLT_ASYNC;
+ }
+ if (Flags & WINEDDBLT_DONOTWAIT)
+ {
+ /* WINEDDBLT_DONOTWAIT appeared in DX7 */
+ static BOOL displayed = FALSE;
+ if (!displayed)
+ FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
+ displayed = TRUE;
+ Flags &= ~WINEDDBLT_DONOTWAIT;
+ }
+
+ /* First, all the 'source-less' blits */
+ if (Flags & WINEDDBLT_COLORFILL)
+ {
+ ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
+ dlock.Pitch, DDBltFx->u5.dwFillColor);
+ Flags &= ~WINEDDBLT_COLORFILL;
+ }
+
+ if (Flags & WINEDDBLT_DEPTHFILL)
+ {
+ FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
+ }
+ if (Flags & WINEDDBLT_ROP)
+ {
+ /* Catch some degenerate cases here */
+ switch(DDBltFx->dwROP)
+ {
+ case BLACKNESS:
+ ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
+ break;
+ case 0xAA0029: /* No-op */
+ break;
+ case WHITENESS:
+ ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
+ break;
+ case SRCCOPY: /* well, we do that below ? */
+ break;
+ default:
+ FIXME("Unsupported raster op: %08x Pattern: %p\n",
DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
+ goto error;
+ }
+ Flags &= ~WINEDDBLT_ROP;
+ }
+ if (Flags & WINEDDBLT_DDROPS)
+ {
+ FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP,
DDBltFx->u5.lpDDSPattern);
+ }
+ /* Now the 'with source' blits */
+ if (Src)
+ {
+ LPBYTE sbase;
+ int sx, xinc, sy, yinc;
+
+ if (!dstwidth || !dstheight) /* hmm... stupid program ? */
+ goto release;
+ sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
+ xinc = (srcwidth << 16) / dstwidth;
+ yinc = (srcheight << 16) / dstheight;
+
+ if (!Flags)
+ {
+ /* No effects, we can cheat here */
+ if (dstwidth == srcwidth)
+ {
+ if (dstheight == srcheight)
+ {
+ /* No stretching in either direction. This needs to be as
+ * fast as possible */
+ sbuf = sbase;
+
+ /* check for overlapping surfaces */
+ if (SrcSurface != iface || xdst.top < xsrc.top ||
+ xdst.right <= xsrc.left || xsrc.right <= xdst.left)
+ {
+ /* no overlap, or dst above src, so copy from top downwards */
+ for (y = 0; y < dstheight; y++)
+ {
+ memcpy(dbuf, sbuf, width);
+ sbuf += slock.Pitch;
+ dbuf += dlock.Pitch;
+ }
+ }
+ else if (xdst.top > xsrc.top) /* copy from bottom upwards */
+ {
+ sbuf += (slock.Pitch*dstheight);
+ dbuf += (dlock.Pitch*dstheight);
+ for (y = 0; y < dstheight; y++)
+ {
+ sbuf -= slock.Pitch;
+ dbuf -= dlock.Pitch;
+ memcpy(dbuf, sbuf, width);
+ }
+ }
+ else /* src and dst overlapping on the same line, use memmove */
+ {
+ for (y = 0; y < dstheight; y++)
+ {
+ memmove(dbuf, sbuf, width);
+ sbuf += slock.Pitch;
+ dbuf += dlock.Pitch;
+ }
+ }
+ } else {
+ /* Stretching in Y direction only */
+ for (y = sy = 0; y < dstheight; y++, sy += yinc) {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+ memcpy(dbuf, sbuf, width);
+ dbuf += dlock.Pitch;
+ }
+ }
+ }
+ else
+ {
+ /* Stretching in X direction */
+ int last_sy = -1;
+ for (y = sy = 0; y < dstheight; y++, sy += yinc)
+ {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+
+ if ((sy >> 16) == (last_sy >> 16))
+ {
+ /* this sourcerow is the same as last sourcerow -
+ * copy already stretched row
+ */
+ memcpy(dbuf, dbuf - dlock.Pitch, width);
+ }
+ else
+ {
+#define STRETCH_ROW(type) { \
+ type *s = (type *) sbuf, *d = (type *) dbuf; \
+ for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
+ d[x] = s[sx >> 16]; \
+ break; }
+
+ switch(bpp)
+ {
+ case 1: STRETCH_ROW(BYTE)
+ case 2: STRETCH_ROW(WORD)
+ case 4: STRETCH_ROW(DWORD)
+ case 3:
+ {
+ LPBYTE s,d = dbuf;
+ for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
+ {
+ DWORD pixel;
+
+ s = sbuf+3*(sx>>16);
+ pixel = s[0]|(s[1]<<8)|(s[2]<<16);
+ d[0] = (pixel )&0xff;
+ d[1] = (pixel>> 8)&0xff;
+ d[2] = (pixel>>16)&0xff;
+ d+=3;
+ }
+ break;
+ }
+ default:
+ FIXME("Stretched blit not implemented for bpp
%d!\n", bpp*8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+ }
+#undef STRETCH_ROW
+ }
+ dbuf += dlock.Pitch;
+ last_sy = sy;
+ }
+ }
+ }
+ else
+ {
+ LONG dstyinc = dlock.Pitch, dstxinc = bpp;
+ DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
+ DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
+ if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST |
WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
+ {
+ /* The color keying flags are checked for correctness in ddraw */
+ if (Flags & WINEDDBLT_KEYSRC)
+ {
+ keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
+ keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
+ }
+ else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
+ {
+ keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
+ keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
+ }
+
+ if (Flags & WINEDDBLT_KEYDEST)
+ {
+ /* Destination color keys are taken from the source surface ! */
+ destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
+ destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
+ }
+ else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
+ {
+ destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
+ destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
+ }
+
+ if(bpp == 1)
+ {
+ keymask = 0xff;
+ }
+ else
+ {
+ keymask = sEntry->redMask |
+ sEntry->greenMask |
+ sEntry->blueMask;
+ }
+ Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST |
WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
+ }
+
+ if (Flags & WINEDDBLT_DDFX)
+ {
+ LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
+ LONG tmpxy;
+ dTopLeft = dbuf;
+ dTopRight = dbuf+((dstwidth-1)*bpp);
+ dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
+ dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
+
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("Flags=DDBLT_DDFX nothing done for
WINEDDBLTFX_ARITHSTRETCHY\n");
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
+ {
+ tmp = dTopRight;
+ dTopRight = dTopLeft;
+ dTopLeft = tmp;
+ tmp = dBottomRight;
+ dBottomRight = dBottomLeft;
+ dBottomLeft = tmp;
+ dstxinc = dstxinc *-1;
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dBottomLeft;
+ dBottomLeft = tmp;
+ tmp = dTopRight;
+ dTopRight = dBottomRight;
+ dBottomRight = tmp;
+ dstyinc = dstyinc *-1;
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("Flags=DDBLT_DDFX nothing done for
WINEDDBLTFX_NOTEARING\n");
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
+ {
+ tmp = dBottomRight;
+ dBottomRight = dTopLeft;
+ dTopLeft = tmp;
+ tmp = dBottomLeft;
+ dBottomLeft = dTopRight;
+ dTopRight = tmp;
+ dstxinc = dstxinc * -1;
+ dstyinc = dstyinc * -1;
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dBottomLeft;
+ dBottomLeft = dBottomRight;
+ dBottomRight = dTopRight;
+ dTopRight = tmp;
+ tmpxy = dstxinc;
+ dstxinc = dstyinc;
+ dstyinc = tmpxy;
+ dstxinc = dstxinc * -1;
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
+ {
+ tmp = dTopLeft;
+ dTopLeft = dTopRight;
+ dTopRight = dBottomRight;
+ dBottomRight = dBottomLeft;
+ dBottomLeft = tmp;
+ tmpxy = dstxinc;
+ dstxinc = dstyinc;
+ dstyinc = tmpxy;
+ dstyinc = dstyinc * -1;
+ }
+ if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
+ {
+ /* I don't think we need to do anything about this flag */
+ WARN("Flags=WINEDDBLT_DDFX nothing done for
WINEDDBLTFX_ZBUFFERBASEDEST\n");
+ }
+ dbuf = dTopLeft;
+ Flags &= ~(WINEDDBLT_DDFX);
+ }
+
+#define COPY_COLORKEY_FX(type) { \
+ type *s, *d = (type *) dbuf, *dx, tmp; \
+ for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
+ s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
+ dx = d; \
+ for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
+ tmp = s[sx >> 16]; \
+ if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh)
&& \
+ ((dx[0] & destkeymask) >= destkeylow && (dx[0] &
destkeymask) <= destkeyhigh)) { \
+ dx[0] = tmp; \
+ } \
+ dx = (type*)(((LPBYTE)dx)+dstxinc); \
+ } \
+ d = (type*)(((LPBYTE)d)+dstyinc); \
+ } \
+ break; }
+
+ switch (bpp) {
+ case 1: COPY_COLORKEY_FX(BYTE)
+ case 2: COPY_COLORKEY_FX(WORD)
+ case 4: COPY_COLORKEY_FX(DWORD)
+ case 3:
+ {
+ LPBYTE s,d = dbuf, dx;
+ for (y = sy = 0; y < dstheight; y++, sy += yinc)
+ {
+ sbuf = sbase + (sy >> 16) * slock.Pitch;
+ dx = d;
+ for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
+ {
+ DWORD pixel, dpixel = 0;
+ s = sbuf+3*(sx>>16);
+ pixel = s[0]|(s[1]<<8)|(s[2]<<16);
+ dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
+ if (((pixel & keymask) < keylow || (pixel &
keymask) > keyhigh) &&
+ ((dpixel & keymask) >= destkeylow || (dpixel
& keymask) <= keyhigh))
+ {
+ dx[0] = (pixel )&0xff;
+ dx[1] = (pixel>> 8)&0xff;
+ dx[2] = (pixel>>16)&0xff;
+ }
+ dx+= dstxinc;
+ }
+ d += dstyinc;
+ }
+ break;
+ }
+ default:
+ FIXME("%s color-keyed blit not implemented for bpp %d!\n",
+ (Flags & WINEDDBLT_KEYSRC) ? "Source" :
"Destination", bpp*8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+#undef COPY_COLORKEY_FX
+ }
+ }
+ }
+
+error:
+ if (Flags && FIXME_ON(d3d_surface))
+ {
+ FIXME("\tUnsupported flags: %08x\n", Flags);
+ }
+
+release:
+ IWineD3DSurface_UnlockRect(iface);
+ if (SrcSurface && SrcSurface != iface)
IWineD3DSurface_UnlockRect(SrcSurface);
+ return ret;
+}
+
+/*****************************************************************************
+ * IWineD3DSurface::BltFast, SW emulation version
+ *
+ * This is the software implementation of BltFast, as used by GDI surfaces
+ * and as a fallback for OpenGL surfaces. This code is taken from the old
+ * DirectDraw code, and was originally written by TransGaming.
+ *
+ * Params:
+ * dstx:
+ * dsty:
+ * Source: Source surface to copy from
+ * rsrc: Source rectangle
+ * trans: Some Flags
+ *
+ * Returns:
+ * WINED3D_OK on success
+ *
+ *****************************************************************************/
+HRESULT WINAPI
+IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
+ DWORD dstx,
+ DWORD dsty,
+ IWineD3DSurface *Source,
+ RECT *rsrc,
+ DWORD trans)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+ IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
+
+ int bpp, w, h, x, y;
+ WINED3DLOCKED_RECT dlock,slock;
+ HRESULT ret = WINED3D_OK;
+ RECT rsrc2;
+ RECT lock_src, lock_dst, lock_union;
+ BYTE *sbuf, *dbuf;
+ const StaticPixelFormatDesc *sEntry, *dEntry;
+
+ if (TRACE_ON(d3d_surface))
+ {
+ TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
+
+ if (rsrc)
+ {
+ TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
+ rsrc->right,rsrc->bottom);
+ }
+ else
+ {
+ TRACE(" srcrect: NULL\n");
+ }
+ }
+
+ if ((This->Flags & SFLAG_LOCKED) ||
+ ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
+ {
+ WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
+ return WINEDDERR_SURFACEBUSY;
+ }
+
+ if (!rsrc)
+ {
+ WARN("rsrc is NULL!\n");
+ rsrc = &rsrc2;
+ rsrc->left = 0;
+ rsrc->top = 0;
+ rsrc->right = Src->currentDesc.Width;
+ rsrc->bottom = Src->currentDesc.Height;
+ }
+
+ /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's
Gate.*/
+ if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
+ (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0)
||
+ (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0)
||
+ (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0)
||
+ (rsrc->right < rsrc->left) || (rsrc->bottom <
rsrc->top))
+ {
+ WARN("Application gave us bad source rectangle for BltFast.\n");
+ return WINEDDERR_INVALIDRECT;
+ }
+
+ h = rsrc->bottom - rsrc->top;
+ if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
+ if (h > Src->currentDesc.Height-rsrc->top)
h=Src->currentDesc.Height-rsrc->top;
+ if (h <= 0) return WINEDDERR_INVALIDRECT;
+
+ w = rsrc->right - rsrc->left;
+ if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
+ if (w > Src->currentDesc.Width-rsrc->left) w =
Src->currentDesc.Width-rsrc->left;
+ if (w <= 0) return WINEDDERR_INVALIDRECT;
+
+ /* Now compute the locking rectangle... */
+ lock_src.left = rsrc->left;
+ lock_src.top = rsrc->top;
+ lock_src.right = lock_src.left + w;
+ lock_src.bottom = lock_src.top + h;
+
+ lock_dst.left = dstx;
+ lock_dst.top = dsty;
+ lock_dst.right = dstx + w;
+ lock_dst.bottom = dsty + h;
+
+ bpp = This->bytesPerPixel;
+
+ /* We need to lock the surfaces, or we won't get refreshes when done. */
+ if (Src == This)
+ {
+ int pitch;
+
+ UnionRect(&lock_union, &lock_src, &lock_dst);
+
+ /* Lock the union of the two rectangles */
+ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
+ if(ret != WINED3D_OK) goto error;
+
+ pitch = dlock.Pitch;
+ slock.Pitch = dlock.Pitch;
+
+ /* Since slock was originally copied from this surface's description, we can
just reuse it */
+ assert(This->resource.allocatedMemory != NULL);
+ sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch +
lock_src.left * bpp;
+ dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch +
lock_dst.left * bpp;
+ sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
+ dEntry = sEntry;
+ }
+ else
+ {
+ ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src,
WINED3DLOCK_READONLY);
+ if(ret != WINED3D_OK) goto error;
+ ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
+ if(ret != WINED3D_OK) goto error;
+
+ sbuf = slock.pBits;
+ dbuf = dlock.pBits;
+ TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
+
+ sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
+ dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
+ }
+
+ /* Handle first the FOURCC surfaces... */
+ if (sEntry->isFourcc && dEntry->isFourcc)
+ {
+ TRACE("Fourcc -> Fourcc copy\n");
+ if (trans)
+ FIXME("trans arg not supported when a FOURCC surface is
involved\n");
+ if (dstx || dsty)
+ FIXME("offset for destination surface is not supported\n");
+ if (Src->resource.format != This->resource.format)
+ {
+ FIXME("FOURCC->FOURCC copy only supported for the same type of
surface\n");
+ ret = WINED3DERR_WRONGTEXTUREFORMAT;
+ goto error;
+ }
+ /* FIXME: Watch out that the size is correct for FOURCC surfaces */
+ memcpy(dbuf, sbuf, This->resource.size);
+ goto error;
+ }
+ if (sEntry->isFourcc && !dEntry->isFourcc)
+ {
+ /* TODO: Use the libtxc_dxtn.so shared library to do
+ * software decompression
+ */
+ ERR("DXTC decompression not supported by now\n");
+ goto error;
+ }
+
+ if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
+ {
+ DWORD keylow, keyhigh;
+ TRACE("Color keyed copy\n");
+ if (trans & WINEDDBLTFAST_SRCCOLORKEY)
+ {
+ keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
+ keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
+ }
+ else
+ {
+ /* I'm not sure if this is correct */
+ FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
+ keylow = This->DestBltCKey.dwColorSpaceLowValue;
+ keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
+ }
+
+#define COPYBOX_COLORKEY(type) { \
+ type *d, *s, tmp; \
+ s = (type *) sbuf; \
+ d = (type *) dbuf; \
+ for (y = 0; y < h; y++) { \
+ for (x = 0; x < w; x++) { \
+ tmp = s[x]; \
+ if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
+ } \
+ s = (type *)((BYTE *)s + slock.Pitch); \
+ d = (type *)((BYTE *)d + dlock.Pitch); \
+ } \
+ break; \
+ }
+
+ switch (bpp) {
+ case 1: COPYBOX_COLORKEY(BYTE)
+ case 2: COPYBOX_COLORKEY(WORD)
+ case 4: COPYBOX_COLORKEY(DWORD)
+ case 3:
+ {
+ BYTE *d, *s;
+ DWORD tmp;
+ s = (BYTE *) sbuf;
+ d = (BYTE *) dbuf;
+ for (y = 0; y < h; y++)
+ {
+ for (x = 0; x < w * 3; x += 3)
+ {
+ tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x +
2] << 16);
+ if (tmp < keylow || tmp > keyhigh)
+ {
+ d[x + 0] = s[x + 0];
+ d[x + 1] = s[x + 1];
+ d[x + 2] = s[x + 2];
+ }
+ }
+ s += slock.Pitch;
+ d += dlock.Pitch;
+ }
+ break;
+ }
+ default:
+ FIXME("Source color key blitting not supported for bpp
%d\n",bpp*8);
+ ret = WINED3DERR_NOTAVAILABLE;
+ goto error;
+ }
+#undef COPYBOX_COLORKEY
+ TRACE("Copy Done\n");
+ }
+ else
+ {
+ int width = w * bpp;
+ TRACE("NO color key copy\n");
+ for (y = 0; y < h; y++)
+ {
+ /* This is pretty easy, a line for line memcpy */
+ memcpy(dbuf, sbuf, width);
+ sbuf += slock.Pitch;
+ dbuf += dlock.Pitch;
+ }
+ TRACE("Copy done\n");
+ }
+
+error:
+ if (Src == This)
+ {
+ IWineD3DSurface_UnlockRect(iface);
+ }
+ else
+ {
+ IWineD3DSurface_UnlockRect(iface);
+ IWineD3DSurface_UnlockRect(Source);
+ }
+
+ return ret;
+}
+
+HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface,
WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
+{
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+
+ TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
+ This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
+
+ pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
+
+ if (NULL == pRect)
+ {
+ pLockedRect->pBits = This->resource.allocatedMemory;
+ This->lockedRect.left = 0;
+ This->lockedRect.top = 0;
+ This->lockedRect.right = This->currentDesc.Width;
+ This->lockedRect.bottom = This->currentDesc.Height;
+
+ TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
+ &This->lockedRect, This->lockedRect.left,
This->lockedRect.top,
+ This->lockedRect.right, This->lockedRect.bottom);
+ }
+ else
+ {
+ TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
+ pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
+
+ /* DXTn textures are based on compressed blocks of 4x4 pixels, each
+ * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
+ * slightly different meaning compared to regular textures. For DXTn
+ * textures Pitch is the size of a row of blocks, 4 high and "width"
+ * long. The x offset is calculated differently as well, since moving 4
+ * pixels to the right actually moves an entire 4x4 block to right, ie
+ * 16 bytes (8 in case of DXT1). */
+ if (This->resource.format == WINED3DFMT_DXT1)
+ {
+ pLockedRect->pBits = This->resource.allocatedMemory +
(pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
+ }
+ else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format
== WINED3DFMT_DXT3 ||
+ This->resource.format == WINED3DFMT_DXT4 ||
This->resource.format == WINED3DFMT_DXT5)
+ {
+ pLockedRect->pBits = This->resource.allocatedMemory +
(pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
+ }
+ else
+ {
+ pLockedRect->pBits = This->resource.allocatedMemory +
+ (pLockedRect->Pitch * pRect->top) +
+ (pRect->left * This->bytesPerPixel);
+ }
+ This->lockedRect.left = pRect->left;
+ This->lockedRect.top = pRect->top;
+ This->lockedRect.right = pRect->right;
+ This->lockedRect.bottom = pRect->bottom;
+ }
+
+ /* No dirtifying is needed for this surface implementation */
+ TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits,
pLockedRect->Pitch);
+
+ return WINED3D_OK;
+}
Propchange: trunk/reactos/dll/directx/wine/wined3d/surface_base.c
------------------------------------------------------------------------------
svn:eol-style = native