Author: mpiulachs
Date: Thu Nov 15 19:59:12 2007
New Revision: 30462
URL:
http://svn.reactos.org/svn/reactos?rev=30462&view=rev
Log:
Forgot to commit it
Added:
trunk/rosapps/applications/screensavers/mazescr/
trunk/rosapps/applications/screensavers/mazescr/maze.c (with props)
trunk/rosapps/applications/screensavers/mazescr/mazescr.rbuild (with props)
trunk/rosapps/applications/screensavers/mazescr/resource.h (with props)
trunk/rosapps/applications/screensavers/mazescr/scrnsave.c (with props)
trunk/rosapps/applications/screensavers/mazescr/scrnsave.rc (with props)
Added: trunk/rosapps/applications/screensavers/mazescr/maze.c
URL:
http://svn.reactos.org/svn/reactos/trunk/rosapps/applications/screensavers/…
==============================================================================
--- trunk/rosapps/applications/screensavers/mazescr/maze.c (added)
+++ trunk/rosapps/applications/screensavers/mazescr/maze.c Thu Nov 15 19:59:12 2007
@@ -1,0 +1,867 @@
+/******************************************************************************
+ * [ maze ] ...
+ *
+ * modified: [ 03-08-15 ] Ge van Geldorp <ge(a)gse.nl>
+ * ported to Reactos
+ * modified: [ 94-10-8 ] Ge van Geldorp <Ge.vanGeldorp(a)lr.tudelft.nl>
+ * ported to MS Windows
+ * modified: [ 3-7-93 ] Jamie Zawinski <jwz(a)lucid.com>
+ * added the XRoger logo, cleaned up resources, made
+ * grid size a parameter.
+ * modified: [ 3-3-93 ] Jim Randell <jmr(a)mddjmr.fc.hp.com>
+ * Added the colour stuff and integrated it with jwz's
+ * screenhack stuff. There's still some work that could
+ * be done on this, particularly allowing a resource to
+ * specify how big the squares are.
+ * modified: [ 10-4-88 ] Richard Hess ...!uunet!cimshop!rhess
+ * [ Revised primary execution loop within main()...
+ * [ Extended X event handler, check_events()...
+ * modified: [ 1-29-88 ] Dave Lemke lemke(a)sun.com
+ * [ Hacked for X11...
+ * [ Note the word "hacked" -- this is extremely ugly, but at
+ * [ least it does the job. NOT a good programming example
+ * [ for X.
+ * original: [ 6/21/85 ] Martin Weiss Sun Microsystems [ SunView ]
+ *
+ ******************************************************************************
+ Copyright 1988 by Sun Microsystems, Inc. Mountain View, CA.
+
+ All Rights Reserved
+
+ Permission to use, copy, modify, and distribute this software and its
+ documentation for any purpose and without fee is hereby granted,
+ provided that the above copyright notice appear in all copies and that
+ both that copyright notice and this permission notice appear in
+ supporting documentation, and that the names of Sun or MIT not be
+ used in advertising or publicity pertaining to distribution of the
+ software without specific prior written permission. Sun and M.I.T.
+ make no representations about the suitability of this software for
+ any purpose. It is provided "as is" without any express or implied warranty.
+
+ SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ PURPOSE. IN NO EVENT SHALL SUN BE LIABLE FOR ANY SPECIAL, INDIRECT
+ OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+ OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
+ OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
+ OR PERFORMANCE OF THIS SOFTWARE.
+ *****************************************************************************/
+
+#define STRICT
+
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <windows.h> /* required for all Windows applications */
+
+#if !defined (APIENTRY) /* Windows NT defines APIENTRY, but 3.x doesn't */
+#define APIENTRY far pascal
+#endif
+
+#if !defined(WIN32) /* Windows 3.x uses a FARPROC for dialogs */
+#define DLGPROC FARPROC
+#endif
+
+static BOOL InitInstance(HINSTANCE hInstance, HWND hParent);
+LRESULT CALLBACK MazeWndProc(HWND hWnd, UINT message, WPARAM uParam,
+ LPARAM lParam);
+
+HINSTANCE hInst; /* current instance */
+HWND hWnd; /* Main window handle.*/
+HBRUSH hBrushDead;
+HBRUSH hBrushLiving;
+HPEN hPenWall;
+HDC hDC;
+static BOOL waiting;
+
+
+WCHAR szAppName[] = L"Maze"; /* The name of this application */
+WCHAR szTitle[] = L"Maze"; /* The title bar text */
+
+static int solve_delay, pre_solve_delay, post_solve_delay;
+
+#define MAX_MAZE_SIZE_X ((unsigned long) 250)
+#define MAX_MAZE_SIZE_Y ((unsigned long) 250)
+
+#define MOVE_LIST_SIZE (MAX_MAZE_SIZE_X * MAX_MAZE_SIZE_Y)
+
+#define WALL_TOP 0x8000
+#define WALL_RIGHT 0x4000
+#define WALL_BOTTOM 0x2000
+#define WALL_LEFT 0x1000
+
+#define DOOR_IN_TOP 0x800
+#define DOOR_IN_RIGHT 0x400
+#define DOOR_IN_BOTTOM 0x200
+#define DOOR_IN_LEFT 0x100
+#define DOOR_IN_ANY 0xF00
+
+#define DOOR_OUT_TOP 0x80
+#define DOOR_OUT_RIGHT 0x40
+#define DOOR_OUT_BOTTOM 0x20
+#define DOOR_OUT_LEFT 0x10
+
+#define START_SQUARE 0x2
+#define END_SQUARE 0x1
+
+#define border_x (0)
+#define border_y (0)
+
+#define get_random(x) (rand() % (x))
+
+static unsigned short maze[MAX_MAZE_SIZE_X][MAX_MAZE_SIZE_Y];
+
+static struct {
+ unsigned char x;
+ unsigned char y;
+ unsigned char dir;
+ unsigned char dummy;
+} move_list[MOVE_LIST_SIZE], save_path[MOVE_LIST_SIZE], path[MOVE_LIST_SIZE];
+
+static int maze_size_x, maze_size_y;
+static long sqnum, path_length;
+static int cur_sq_x, cur_sq_y;
+static int start_x, start_y, start_dir, end_x, end_y, end_dir;
+static int grid_width, grid_height;
+
+static int state = 1, pathi = 0;
+
+static void
+set_maze_sizes (width, height)
+ int width, height;
+{
+ maze_size_x = width / grid_width;
+ maze_size_y = height / grid_height;
+}
+
+
+static void
+initialize_maze() /* draw the surrounding wall and start/end squares */
+{
+ register int i, j, wall;
+
+ /* initialize all squares */
+ for ( i=0; i<maze_size_x; i++) {
+ for ( j=0; j<maze_size_y; j++) {
+ maze[i][j] = 0;
+ }
+ }
+
+ /* top wall */
+ for ( i=0; i<maze_size_x; i++ ) {
+ maze[i][0] |= WALL_TOP;
+ }
+
+ /* right wall */
+ for ( j=0; j<maze_size_y; j++ ) {
+ maze[maze_size_x-1][j] |= WALL_RIGHT;
+ }
+
+ /* bottom wall */
+ for ( i=0; i<maze_size_x; i++ ) {
+ maze[i][maze_size_y-1] |= WALL_BOTTOM;
+ }
+
+ /* left wall */
+ for ( j=0; j<maze_size_y; j++ ) {
+ maze[0][j] |= WALL_LEFT;
+ }
+
+ /* set start square */
+ wall = get_random(4);
+ switch (wall) {
+ case 0:
+ i = get_random(maze_size_x);
+ j = 0;
+ break;
+ case 1:
+ i = maze_size_x - 1;
+ j = get_random(maze_size_y);
+ break;
+ case 2:
+ i = get_random(maze_size_x);
+ j = maze_size_y - 1;
+ break;
+ case 3:
+ i = 0;
+ j = get_random(maze_size_y);
+ break;
+ }
+ maze[i][j] |= START_SQUARE;
+ maze[i][j] |= ( DOOR_IN_TOP >> wall );
+ maze[i][j] &= ~( WALL_TOP >> wall );
+ cur_sq_x = i;
+ cur_sq_y = j;
+ start_x = i;
+ start_y = j;
+ start_dir = wall;
+ sqnum = 0;
+
+ /* set end square */
+ wall = (wall + 2)%4;
+ switch (wall) {
+ case 0:
+ i = get_random(maze_size_x);
+ j = 0;
+ break;
+ case 1:
+ i = maze_size_x - 1;
+ j = get_random(maze_size_y);
+ break;
+ case 2:
+ i = get_random(maze_size_x);
+ j = maze_size_y - 1;
+ break;
+ case 3:
+ i = 0;
+ j = get_random(maze_size_y);
+ break;
+ }
+ maze[i][j] |= END_SQUARE;
+ maze[i][j] |= ( DOOR_OUT_TOP >> wall );
+ maze[i][j] &= ~( WALL_TOP >> wall );
+ end_x = i;
+ end_y = j;
+ end_dir = wall;
+}
+
+static int choose_door ();
+static long backup ();
+static void draw_wall ();
+static void draw_solid_square(int, int, int, HDC, HBRUSH);
+static void enter_square(int, HDC, HBRUSH);
+
+static void
+create_maze() /* create a maze layout given the intiialized maze */
+{
+ register int i, newdoor = 0;
+ HDC hDC;
+
+ hDC = GetDC(hWnd);
+ do {
+ move_list[sqnum].x = cur_sq_x;
+ move_list[sqnum].y = cur_sq_y;
+ move_list[sqnum].dir = newdoor;
+ while ( ( newdoor = choose_door(hDC) ) == -1 ) { /* pick a door */
+ if ( backup() == -1 ) { /* no more doors ... backup */
+ ReleaseDC(hWnd, hDC);
+ return; /* done ... return */
+ }
+ }
+
+ /* mark the out door */
+ maze[cur_sq_x][cur_sq_y] |= ( DOOR_OUT_TOP >> newdoor );
+
+ switch (newdoor) {
+ case 0: cur_sq_y--;
+ break;
+ case 1: cur_sq_x++;
+ break;
+ case 2: cur_sq_y++;
+ break;
+ case 3: cur_sq_x--;
+ break;
+ }
+ sqnum++;
+
+ /* mark the in door */
+ maze[cur_sq_x][cur_sq_y] |= ( DOOR_IN_TOP >> ((newdoor+2)%4) );
+
+ /* if end square set path length and save path */
+ if ( maze[cur_sq_x][cur_sq_y] & END_SQUARE ) {
+ path_length = sqnum;
+ for ( i=0; i<path_length; i++) {
+ save_path[i].x = move_list[i].x;
+ save_path[i].y = move_list[i].y;
+ save_path[i].dir = move_list[i].dir;
+ }
+ }
+
+ } while (1);
+
+}
+
+
+static int
+choose_door(HDC hDC) /* pick a new path */
+{
+ int candidates[3];
+ register int num_candidates;
+
+ num_candidates = 0;
+
+ /* top wall */
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_TOP )
+ goto rightwall;
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_TOP )
+ goto rightwall;
+ if ( maze[cur_sq_x][cur_sq_y] & WALL_TOP )
+ goto rightwall;
+ if ( maze[cur_sq_x][cur_sq_y - 1] & DOOR_IN_ANY ) {
+ maze[cur_sq_x][cur_sq_y] |= WALL_TOP;
+ maze[cur_sq_x][cur_sq_y - 1] |= WALL_BOTTOM;
+ draw_wall(cur_sq_x, cur_sq_y, 0, hDC);
+ goto rightwall;
+ }
+ candidates[num_candidates++] = 0;
+
+ rightwall:
+ /* right wall */
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_RIGHT )
+ goto bottomwall;
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_RIGHT )
+ goto bottomwall;
+ if ( maze[cur_sq_x][cur_sq_y] & WALL_RIGHT )
+ goto bottomwall;
+ if ( maze[cur_sq_x + 1][cur_sq_y] & DOOR_IN_ANY ) {
+ maze[cur_sq_x][cur_sq_y] |= WALL_RIGHT;
+ maze[cur_sq_x + 1][cur_sq_y] |= WALL_LEFT;
+ draw_wall(cur_sq_x, cur_sq_y, 1, hDC);
+ goto bottomwall;
+ }
+ candidates[num_candidates++] = 1;
+
+ bottomwall:
+ /* bottom wall */
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_BOTTOM )
+ goto leftwall;
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_BOTTOM )
+ goto leftwall;
+ if ( maze[cur_sq_x][cur_sq_y] & WALL_BOTTOM )
+ goto leftwall;
+ if ( maze[cur_sq_x][cur_sq_y + 1] & DOOR_IN_ANY ) {
+ maze[cur_sq_x][cur_sq_y] |= WALL_BOTTOM;
+ maze[cur_sq_x][cur_sq_y + 1] |= WALL_TOP;
+ draw_wall(cur_sq_x, cur_sq_y, 2, hDC);
+ goto leftwall;
+ }
+ candidates[num_candidates++] = 2;
+
+ leftwall:
+ /* left wall */
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_IN_LEFT )
+ goto donewall;
+ if ( maze[cur_sq_x][cur_sq_y] & DOOR_OUT_LEFT )
+ goto donewall;
+ if ( maze[cur_sq_x][cur_sq_y] & WALL_LEFT )
+ goto donewall;
+ if ( maze[cur_sq_x - 1][cur_sq_y] & DOOR_IN_ANY ) {
+ maze[cur_sq_x][cur_sq_y] |= WALL_LEFT;
+ maze[cur_sq_x - 1][cur_sq_y] |= WALL_RIGHT;
+ draw_wall(cur_sq_x, cur_sq_y, 3, hDC);
+ goto donewall;
+ }
+ candidates[num_candidates++] = 3;
+
+ donewall:
+ if (num_candidates == 0)
+ return ( -1 );
+ if (num_candidates == 1)
+ return ( candidates[0] );
+ return ( candidates[ get_random(num_candidates) ] );
+
+}
+
+
+static long
+backup() /* back up a move */
+{
+ sqnum--;
+ if (0 <= sqnum) {
+ cur_sq_x = move_list[sqnum].x;
+ cur_sq_y = move_list[sqnum].y;
+ }
+ return ( sqnum );
+}
+
+int bw;
+
+static void
+draw_solid_square(i, j, dir, hDC, hBrush) /* draw a solid square in a square */
+ register int i, j, dir;
+ HDC hDC;
+ HBRUSH hBrush;
+{
+ RECT rc;
+
+ switch (dir) {
+ case 0:
+ rc.left = border_x + bw + grid_width * i;
+ rc.right = rc.left + grid_width - (bw + bw);
+ rc.top = border_y - bw + grid_height * j;
+ rc.bottom = rc.top + grid_height;
+ break;
+ case 1:
+ rc.left = border_x + bw + grid_width * i;
+ rc.right = rc.left + grid_width;
+ rc.top = border_y + bw + grid_height * j;
+ rc.bottom = rc.top + grid_height - (bw + bw);
+ break;
+ case 2:
+ rc.left = border_x + bw + grid_width * i;
+ rc.right = rc.left + grid_width - (bw + bw);
+ rc.top = border_y + bw + grid_height * j;
+ rc.bottom = rc.top + grid_height;
+ break;
+ case 3:
+ rc.left = border_x - bw + grid_width * i;
+ rc.right = rc.left + grid_width;
+ rc.top = border_y + bw + grid_height * j;
+ rc.bottom = rc.top + grid_height - (bw + bw);
+ break;
+ }
+ (void) FillRect(hDC, &rc, hBrush);
+}
+
+static void
+draw_maze_border(HWND hWnd, HDC hDC) /* draw the maze outline */
+{
+ register int i, j;
+ HBRUSH hBrush;
+
+ SelectObject(hDC, hPenWall);
+
+ for ( i=0; i<maze_size_x; i++) {
+ if ( maze[i][0] & WALL_TOP ) {
+ MoveToEx(hDC, border_x + grid_width * i, border_y, NULL);
+ (void) LineTo(hDC, border_x + grid_width * (i + 1) - 1, border_y);
+ }
+ if ((maze[i][maze_size_y - 1] & WALL_BOTTOM)) {
+ MoveToEx(hDC, border_x + grid_width * i,
+ border_y + grid_height * (maze_size_y) - 1, NULL);
+ (void) LineTo(hDC, border_x + grid_width * (i+1) - 1,
+ border_y + grid_height * (maze_size_y) - 1);
+ }
+ }
+ for ( j=0; j<maze_size_y; j++) {
+ if ( maze[maze_size_x - 1][j] & WALL_RIGHT ) {
+ MoveToEx(hDC, border_x + grid_width * maze_size_x - 1,
+ border_y + grid_height * j, NULL);
+ (void) LineTo(hDC, border_x + grid_width * maze_size_x - 1,
+ border_y + grid_height * (j+1) - 1);
+ }
+ if ( maze[0][j] & WALL_LEFT ) {
+ MoveToEx(hDC, border_x, border_y + grid_height * j, NULL);
+ (void) LineTo(hDC, border_x, border_y + grid_height * (j+1) - 1);
+ }
+ }
+
+ hBrush = GetStockObject(WHITE_BRUSH); // FIXME: do not hardcode
+ draw_solid_square (start_x, start_y, start_dir, hDC, hBrush);
+ draw_solid_square (end_x, end_y, end_dir, hDC, hBrush);
+}
+
+
+static void
+draw_wall(i, j, dir, hDC) /* draw a single wall */
+ int i, j, dir;
+ HDC hDC;
+{
+ SelectObject(hDC, hPenWall);
+
+ switch (dir) {
+ case 0:
+ MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * j, NULL);
+ (void) LineTo(hDC, border_x + grid_width * (i+1),
+ border_y + grid_height * j);
+ break;
+ case 1:
+ MoveToEx(hDC, border_x + grid_width * (i+1), border_y + grid_height * j,
+ NULL);
+ (void) LineTo(hDC, border_x + grid_width * (i+1),
+ border_y + grid_height * (j+1));
+ break;
+ case 2:
+ MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * (j+1),
+ NULL);
+ (void) LineTo(hDC, border_x + grid_width * (i+1),
+ border_y + grid_height * (j+1));
+ break;
+ case 3:
+ MoveToEx(hDC, border_x + grid_width * i, border_y + grid_height * j,
+ NULL);
+ (void) LineTo(hDC, border_x + grid_width * i,
+ border_y + grid_height * (j+1));
+ break;
+ }
+}
+
+static void
+begin_solve_maze() /* solve it with graphical feedback */
+{
+ static long grayPattern[] = {
+ 0x55555555,
+ 0xaaaaaaaa,
+ 0x55555555,
+ 0xaaaaaaaa,
+ 0x55555555,
+ 0xaaaaaaaa,
+ 0x55555555,
+ 0xaaaaaaaa
+ };
+ static RGBQUAD argbq[] = {
+ { 0, 0, 255, 0 },
+ { 255, 255, 255, 0 }
+ };
+ BITMAPINFO *pbmi;
+
+ hDC = GetDC(hWnd);
+ pbmi = malloc(sizeof(BITMAPINFOHEADER) + sizeof(argbq) + sizeof(grayPattern));
+ pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ pbmi->bmiHeader.biWidth = 8;
+ pbmi->bmiHeader.biHeight = 8;
+ pbmi->bmiHeader.biPlanes = 1;
+ pbmi->bmiHeader.biBitCount = 1;
+ pbmi->bmiHeader.biCompression = BI_RGB;
+ (void) memcpy(pbmi->bmiColors, argbq, sizeof(argbq));
+ (void) memcpy(pbmi->bmiColors + 2, grayPattern, sizeof(grayPattern));
+#if 0
+ /* FIXME Pattern brushes not yet implemented in ReactOS */
+ hBrushDead = CreateDIBPatternBrushPt(pbmi, DIB_RGB_COLORS);
+#else
+ hBrushDead = CreateSolidBrush(RGB(255, 0, 0));
+#endif
+// hBrushDead = CreateHatchBrush(HS_DIAGCROSS, RGB(255, 0, 0));
+ free(pbmi);
+ hBrushLiving = CreateSolidBrush(RGB(0, 255, 0));
+
+ /* plug up the surrounding wall */
+ maze[start_x][start_y] |= (WALL_TOP >> start_dir);
+ maze[end_x][end_y] |= (WALL_TOP >> end_dir);
+
+ /* initialize search path */
+ pathi = 0;
+ path[pathi].x = end_x;
+ path[pathi].y = end_y;
+ path[pathi].dir = -1;
+}
+
+static int
+solve_maze() /* solve it with graphical feedback */
+{
+ int ret;
+ int action_done;
+
+ do {
+ action_done = 1;
+ if ( ++path[pathi].dir >= 4 ) {
+ pathi--;
+ draw_solid_square( (int)(path[pathi].x), (int)(path[pathi].y),
+ (int)(path[pathi].dir), hDC, hBrushDead);
+ ret = 0;
+ }
+ else if ( ! (maze[path[pathi].x][path[pathi].y] &
+ (WALL_TOP >> path[pathi].dir)) &&
+ ( (pathi == 0) || ( (path[pathi].dir !=
+ (int)(path[pathi-1].dir+2)%4) ) ) ) {
+ enter_square(pathi, hDC, hBrushLiving);
+ pathi++;
+ if ( maze[path[pathi].x][path[pathi].y] & START_SQUARE ) {
+ DeleteObject(hBrushLiving);
+ DeleteObject(hBrushDead);
+ ReleaseDC(hWnd, hDC);
+ ret = 1;
+ } else {
+ ret = 0;
+ }
+ } else {
+ action_done = 0;
+ }
+ } while (! action_done);
+
+ return ret;
+}
+
+
+static void
+enter_square(int n, HDC hDC, HBRUSH hBrush) /* move into a neighboring square */
+{
+ draw_solid_square( (int)path[n].x, (int)path[n].y,
+ (int)path[n].dir, hDC, hBrush);
+
+ path[n+1].dir = -1;
+ switch (path[n].dir) {
+ case 0: path[n+1].x = path[n].x;
+ path[n+1].y = path[n].y - 1;
+ break;
+ case 1: path[n+1].x = path[n].x + 1;
+ path[n+1].y = path[n].y;
+ break;
+ case 2: path[n+1].x = path[n].x;
+ path[n+1].y = path[n].y + 1;
+ break;
+ case 3: path[n+1].x = path[n].x - 1;
+ path[n+1].y = path[n].y;
+ break;
+ }
+}
+
+static void
+start_timer(HWND hWnd, int iTimeout)
+{
+ waiting = TRUE;
+ SetTimer(hWnd, 1, iTimeout, NULL);
+}
+
+/****************************************************************************
+
+ FUNCTION: WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
+
+ PURPOSE: calls initialization function, processes message loop
+
+ COMMENTS:
+
+ Windows recognizes this function by name as the initial entry point
+ for the program. This function calls the application initialization
+ routine, if no other instance of the program is running, and always
+ calls the instance initialization routine. It then executes a message
+ retrieval and dispatch loop that is the top-level control structure
+ for the remainder of execution. The loop is terminated when a WM_QUIT
+ message is received, at which time this function exits the application
+ instance by returning the value passed by PostQuitMessage().
+
+ If this function must abort before entering the message loop, it
+ returns the conventional value NULL.
+
+****************************************************************************/
+
+int APIENTRY MazeMain(
+ HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ HWND hParent)
+{
+ MSG msg;
+ HDC hDC;
+
+ /* Perform initializations that apply to a specific instance */
+
+ if (!InitInstance(hInstance, hParent)) {
+ return (FALSE);
+ }
+
+ waiting = FALSE;
+ state = 1;
+
+ /* Acquire and dispatch messages until a WM_QUIT message is received. */
+
+ while (0 != state) {
+ if (waiting) {
+ (void) WaitMessage();
+ }
+ while (0 != state && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (WM_QUIT == msg.message) {
+ state = 0;
+ } else {
+ DispatchMessage(&msg); /* Dispatches message to window */
+ }
+ }
+ switch (state) {
+ case 1:
+ initialize_maze();
+ state = 2;
+ break;
+ case 2:
+ hDC = GetDC(hWnd);
+ SendMessage(hWnd, WM_ERASEBKGND, (WPARAM) hDC, (LPARAM) 0);
+ draw_maze_border(hWnd, hDC);
+ ReleaseDC(hWnd, hDC);
+ state = 3;
+ break;
+ case 3:
+ create_maze();
+ state = 4;
+ break;
+ case 4:
+ start_timer(hWnd, pre_solve_delay);
+ state = 5;
+ break;
+ case 5:
+ if (! waiting) {
+ state = 6;
+ }
+ break;
+ case 6:
+ begin_solve_maze();
+ if (0 != solve_delay) {
+ start_timer(hWnd, solve_delay);
+ state = 7;
+ } else {
+ state = 8;
+ }
+ break;
+ case 7:
+ if (! waiting) {
+ state = 8;
+ }
+ break;
+ case 8:
+ if (! solve_maze()) {
+ if (0 != solve_delay) {
+ start_timer(hWnd, solve_delay);
+ state = 7;
+ }
+ } else {
+ state = 9;
+ }
+ break;
+ case 9:
+ start_timer(hWnd, post_solve_delay);
+ state = 10;
+ break;
+ case 10:
+ if (! waiting) {
+ state = 11;
+ }
+ break;
+ case 11:
+ state = 1;
+ break;
+ }
+ }
+
+ return (msg.wParam); /* Returns the value from PostQuitMessage */
+}
+
+
+/****************************************************************************
+
+ FUNCTION: InitInstance(HINSTANCE, int)
+
+ PURPOSE: Saves instance handle and creates main window
+
+ COMMENTS:
+
+ This function is called at initialization time for every instance of
+ this application. This function performs initialization tasks that
+ cannot be shared by multiple instances.
+
+ In this case, we save the instance handle in a static variable and
+ create and display the main program window.
+
+****************************************************************************/
+
+static BOOL InitInstance(
+ HINSTANCE hInstance,
+ HWND hParent)
+{
+ RECT rect;
+
+ /* Save the instance handle in static variable, which will be used in
+ many subsequence calls from this application to Windows. */
+
+ hInst = hInstance; /* Store instance handle in our global variable */
+
+ GetClientRect(hParent, &rect);
+#if 0
+ /* Create a main window for this application instance. */
+ hWnd = CreateWindow(
+ szAppName, /* See RegisterClass() call. */
+ szTitle, /* Text for window title bar. */
+ WS_CHILD,/* Window style. */
+ 0, 0, rect.right/2, rect.bottom/2, /* Use default positioning */
+ hParent, /* We use a Parent. */
+ NULL, /* Use the window class menu. */
+ hInstance, /* This instance owns this window. */
+ NULL /* We don't use any data in our WM_CREATE */
+ );
+#endif
+hWnd = hParent;
+ // If window could not be created, return "failure"
+ if (!hWnd) {
+ return (FALSE);
+ }
+
+ // Make the window visible; update its client area; and return "success"
+ ShowWindow(hWnd, SW_SHOW); // Show the window
+ UpdateWindow(hWnd); // Sends WM_PAINT message
+
+ hPenWall = CreatePen(PS_SOLID, 3, RGB(150,150,150));
+
+ return (TRUE); // We succeeded...
+
+}
+
+static BOOL
+OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
+{
+ RECT rc;
+ int size;
+
+ srand((unsigned) time(NULL));
+
+#if 0
+ /* FIXME GetPrivateProfileInt not yet implemented in ReactOS */
+ size = GetPrivateProfileInt("maze", "gridsize", 0,
"maze.ini");
+ pre_solve_delay = GetPrivateProfileInt("maze", "predelay", 5000,
+ "maze.ini");
+ post_solve_delay = GetPrivateProfileInt("maze", "postdelay", 5000,
+ "maze.ini");
+ solve_delay = GetPrivateProfileInt("maze", "solvedelay", 10,
+ "maze.ini");
+#else
+ size = 10;
+ pre_solve_delay = 5000;
+ post_solve_delay = 5000;
+ solve_delay = 1;
+#endif
+
+ if (size < 2) {
+ size = 7 + (rand() % 30);
+ }
+ grid_width = grid_height = size;
+ bw = (size > 6 ? 3 : (size-1)/2);
+
+ GetClientRect(hWnd, &rc);
+ set_maze_sizes(rc.right - rc.left, rc.bottom - rc.top);
+
+ return TRUE;
+}
+
+void OnTimer(HWND hwnd, UINT id)
+{
+ waiting = FALSE;
+}
+
+/****************************************************************************
+
+ FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
+
+ PURPOSE: Processes messages
+
+ MESSAGES:
+
+ WM_DESTROY - destroy window
+
+ COMMENTS:
+
+****************************************************************************/
+
+LRESULT CALLBACK MazeWndProc(
+ HWND hWnd, // window handle
+ UINT message, // type of message
+ WPARAM wParam, // additional information
+ LPARAM lParam) // additional information
+{
+ PAINTSTRUCT ps;
+
+ switch (message) {
+ case WM_CREATE:
+ OnCreate(hWnd, (LPCREATESTRUCT) lParam);
+ break;
+ case WM_PAINT:
+ BeginPaint(hWnd, &ps);
+ state = 1;
+ EndPaint(hWnd, &ps);
+ case WM_TIMER:
+ OnTimer(hWnd, wParam);
+ break;
+ case WM_DESTROY: // message: window being destroyed
+ PostQuitMessage(0);
+ break;
+
+ default: // Passes it on if unproccessed
+ return (DefWindowProc(hWnd, message, wParam, lParam));
+ }
+ return (0);
+}
Propchange: trunk/rosapps/applications/screensavers/mazescr/maze.c
------------------------------------------------------------------------------
svn:eol-style = native
Added: trunk/rosapps/applications/screensavers/mazescr/mazescr.rbuild
URL:
http://svn.reactos.org/svn/reactos/trunk/rosapps/applications/screensavers/…
==============================================================================
--- trunk/rosapps/applications/screensavers/mazescr/mazescr.rbuild (added)
+++ trunk/rosapps/applications/screensavers/mazescr/mazescr.rbuild Thu Nov 15 19:59:12
2007
@@ -1,0 +1,15 @@
+<module name="mazescr" type="win32scr"
installbase="system32" installname="maze.scr">
+ <define name="_WIN32_IE">0x0501</define>
+ <define name="_WIN32_WINNT">0x0501</define>
+
+ <define name="UNICODE" />
+ <define name="_UNICODE" />
+
+ <library>kernel32</library>
+ <library>user32</library>
+ <library>gdi32</library>
+
+ <file>scrnsave.c</file>
+ <file>maze.c</file>
+ <file>scrnsave.rc</file>
+</module>
Propchange: trunk/rosapps/applications/screensavers/mazescr/mazescr.rbuild
------------------------------------------------------------------------------
svn:eol-style = native
Added: trunk/rosapps/applications/screensavers/mazescr/resource.h
URL:
http://svn.reactos.org/svn/reactos/trunk/rosapps/applications/screensavers/…
==============================================================================
--- trunk/rosapps/applications/screensavers/mazescr/resource.h (added)
+++ trunk/rosapps/applications/screensavers/mazescr/resource.h Thu Nov 15 19:59:12 2007
@@ -1,0 +1,4 @@
+
+#define IDS_DESCRIPTION 1
+#define IDS_TITLE 2
+#define IDS_TEXT 3
Propchange: trunk/rosapps/applications/screensavers/mazescr/resource.h
------------------------------------------------------------------------------
svn:eol-style = native
Added: trunk/rosapps/applications/screensavers/mazescr/scrnsave.c
URL:
http://svn.reactos.org/svn/reactos/trunk/rosapps/applications/screensavers/…
==============================================================================
--- trunk/rosapps/applications/screensavers/mazescr/scrnsave.c (added)
+++ trunk/rosapps/applications/screensavers/mazescr/scrnsave.c Thu Nov 15 19:59:12 2007
@@ -1,0 +1,199 @@
+/*
+ * Copyright 2003 J Brown
+ * Copyright 2006 Eric Kohl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <windows.h>
+#include <tchar.h>
+
+#define APPNAME _T("Scrnsave")
+
+LRESULT CALLBACK MazeWndProc(
+ HWND hWnd, // window handle
+ UINT message, // type of message
+ WPARAM wParam, // additional information
+ LPARAM lParam); // additional information
+
+int APIENTRY MazeMain(
+ HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ HWND hParent);
+
+HINSTANCE hInstance;
+
+BOOL fullscreen = FALSE;
+
+
+LRESULT WINAPI WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ static POINT ptLast;
+ static POINT ptCursor;
+ static BOOL fFirstTime = TRUE;
+
+ switch (msg)
+ {
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+
+ // break out of screen-saver if any keyboard activity
+ case WM_NOTIFY:
+ case WM_SYSKEYDOWN:
+ PostMessage(hwnd, WM_CLOSE, 0, 0);
+ break;
+
+ // break out of screen-saver if any mouse activity
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_MOUSEMOVE:
+ // If we've got a parent then we must be a preview
+ if(GetParent(hwnd) != 0)
+ return 0;
+
+ if(fFirstTime)
+ {
+ GetCursorPos(&ptLast);
+ fFirstTime = FALSE;
+ }
+
+ GetCursorPos(&ptCursor);
+
+ // if the mouse has moved more than 3 pixels then exit
+ if(abs(ptCursor.x - ptLast.x) >= 3 || abs(ptCursor.y - ptLast.y) >= 3)
+ PostMessage(hwnd, WM_CLOSE, 0, 0);
+
+ ptLast = ptCursor;
+
+ return 0;
+ }
+
+ return MazeWndProc(hwnd, msg, wParam, lParam);
+}
+
+HWND InitSaver(HWND hwndParent)
+{
+ WNDCLASS wc;
+ HWND hwnd;
+ ZeroMemory(&wc, sizeof(wc));
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = WndProc;
+ wc.lpszClassName = APPNAME;
+ wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
+ RegisterClass(&wc);
+
+ if (hwndParent != 0)
+ {
+ RECT rect;
+ GetClientRect(hwndParent, &rect);
+ hwnd = CreateWindow(APPNAME, APPNAME,
+ WS_VISIBLE | WS_CHILD,
+ 0, 0,
+ rect.right,
+ rect.bottom,
+ hwndParent, 0,
+ hInstance, NULL);
+ fullscreen = FALSE;
+ }
+ else
+ {
+ hwnd = CreateWindow(APPNAME, APPNAME,
+ WS_VISIBLE | WS_POPUP | WS_EX_TOPMOST,
+ 0, 0,
+ GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
+ HWND_DESKTOP, 0,
+ hInstance, NULL);
+ ShowWindow(hwnd, SW_SHOWMAXIMIZED);
+ ShowCursor(FALSE);
+ fullscreen = TRUE;
+ }
+ return hwnd;
+}
+
+void ParseCommandLine(PSTR szCmdLine, int *chOption, HWND *hwndParent)
+{
+ int ch = *szCmdLine++;
+
+ if(ch == '-' || ch == '/')
+ ch = *szCmdLine++;
+
+ if(ch >= 'A' && ch <= 'Z')
+ ch += 'a' - 'A';
+
+ *chOption = ch;
+ ch = *szCmdLine++;
+
+ if(ch == ':')
+ ch = *szCmdLine++;
+
+ while(ch == ' ' || ch == '\t')
+ ch = *szCmdLine++;
+
+ if(isdigit(ch))
+ {
+ unsigned int i = atoi(szCmdLine - 1);
+ *hwndParent = (HWND)i;
+ }
+ else
+ *hwndParent = 0;
+}
+
+int WINAPI WinMain (HINSTANCE hInst,
+ HINSTANCE hPrev,
+ LPSTR lpCmdLine,
+ int iCmdShow)
+{
+ HWND hwndParent;
+ HWND hwndChild;
+ UINT nPreviousState;
+ int chOption;
+
+ hInstance = hInst;
+
+ ParseCommandLine(lpCmdLine, &chOption, &hwndParent);
+
+ SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, TRUE, &nPreviousState, 0);
+
+ switch (chOption)
+ {
+ case 's':
+ hwndChild = InitSaver(0);
+ break;
+
+ case 'p':
+ hwndChild = InitSaver(hwndParent);
+ break;
+
+ case 'c':
+ default:
+ MessageBox(0,
+ _T("No options need to be set."),
+ _T("About"),
+ MB_OK | MB_ICONWARNING);
+ return 0;
+ }
+
+ MazeMain(hInst, hPrev, lpCmdLine, hwndChild);
+
+ SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, FALSE, &nPreviousState, 0);
+
+ return 0;
+}
Propchange: trunk/rosapps/applications/screensavers/mazescr/scrnsave.c
------------------------------------------------------------------------------
svn:eol-style = native
Added: trunk/rosapps/applications/screensavers/mazescr/scrnsave.rc
URL:
http://svn.reactos.org/svn/reactos/trunk/rosapps/applications/screensavers/…
==============================================================================
--- trunk/rosapps/applications/screensavers/mazescr/scrnsave.rc (added)
+++ trunk/rosapps/applications/screensavers/mazescr/scrnsave.rc Thu Nov 15 19:59:12 2007
@@ -1,0 +1,19 @@
+#include <windows.h>
+#include "resource.h"
+
+LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
+
+#define REACTOS_VERSION_DLL
+#define REACTOS_STR_FILE_DESCRIPTION "Maze ScreenSaver\0"
+#define REACTOS_STR_INTERNAL_NAME "maze\0"
+#define REACTOS_STR_ORIGINAL_FILENAME "maze.scr\0"
+
+#include <reactos/version.rc>
+
+
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+
+STRINGTABLE DISCARDABLE
+BEGIN
+ IDS_DESCRIPTION "Maze ScreenSaver"
+END
Propchange: trunk/rosapps/applications/screensavers/mazescr/scrnsave.rc
------------------------------------------------------------------------------
svn:eol-style = native