https://git.reactos.org/?p=reactos.git;a=commitdiff;h=6760065ef255ff86d63920...
commit 6760065ef255ff86d63920ad1e9051b9a397f97e Author: Jérôme Gardou jerome.gardou@reactos.org AuthorDate: Mon Sep 21 22:40:02 2020 +0200 Commit: Jérôme Gardou jerome.gardou@reactos.org CommitDate: Thu Feb 4 16:37:01 2021 +0100
[D3DX9_xx] Reduce diff to wine --- dll/directx/wine/d3dx9_24/d3dx9_24.spec | 130 ++++++++++++++-------------- dll/directx/wine/d3dx9_25/d3dx9_25.spec | 136 ++++++++++++++--------------- dll/directx/wine/d3dx9_26/d3dx9_26.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_27/d3dx9_27.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_28/d3dx9_28.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_29/d3dx9_29.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_30/d3dx9_30.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_31/d3dx9_31.spec | 144 +++++++++++++++---------------- dll/directx/wine/d3dx9_32/d3dx9_32.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_33/d3dx9_33.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_34/d3dx9_34.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_35/d3dx9_35.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_36/d3dx9_36.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_37/d3dx9_37.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_38/d3dx9_38.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_39/d3dx9_39.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_40/d3dx9_40.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_41/d3dx9_41.spec | 148 ++++++++++++++++---------------- dll/directx/wine/d3dx9_42/d3dx9_42.spec | 138 ++++++++++++++--------------- dll/directx/wine/d3dx9_43/d3dx9_43.spec | 138 ++++++++++++++--------------- 20 files changed, 1443 insertions(+), 1443 deletions(-)
diff --git a/dll/directx/wine/d3dx9_24/d3dx9_24.spec b/dll/directx/wine/d3dx9_24/d3dx9_24.spec index d4e741884b9..d35da61e7c4 100644 --- a/dll/directx/wine/d3dx9_24/d3dx9_24.spec +++ b/dll/directx/wine/d3dx9_24/d3dx9_24.spec @@ -20,17 +20,17 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -38,10 +38,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -69,20 +69,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -99,7 +99,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -109,10 +109,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -129,20 +129,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -163,21 +163,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -190,8 +190,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -226,7 +226,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -246,7 +246,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -254,38 +254,38 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_25/d3dx9_25.spec b/dll/directx/wine/d3dx9_25/d3dx9_25.spec index 5375c07690a..3a5d53d44aa 100644 --- a/dll/directx/wine/d3dx9_25/d3dx9_25.spec +++ b/dll/directx/wine/d3dx9_25/d3dx9_25.spec @@ -20,17 +20,17 @@ @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -38,10 +38,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -69,20 +69,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -99,7 +99,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -109,10 +109,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -129,20 +129,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -163,21 +163,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -190,8 +190,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -226,7 +226,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -246,7 +246,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -254,41 +254,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_26/d3dx9_26.spec b/dll/directx/wine/d3dx9_26/d3dx9_26.spec index c17f97f04a9..3b1020fc161 100644 --- a/dll/directx/wine/d3dx9_26/d3dx9_26.spec +++ b/dll/directx/wine/d3dx9_26/d3dx9_26.spec @@ -18,23 +18,23 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -42,10 +42,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -167,21 +167,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -194,8 +194,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -230,7 +230,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -250,7 +250,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -258,41 +258,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_27/d3dx9_27.spec b/dll/directx/wine/d3dx9_27/d3dx9_27.spec index c17f97f04a9..3b1020fc161 100644 --- a/dll/directx/wine/d3dx9_27/d3dx9_27.spec +++ b/dll/directx/wine/d3dx9_27/d3dx9_27.spec @@ -18,23 +18,23 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -42,10 +42,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -167,21 +167,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -194,8 +194,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -230,7 +230,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -250,7 +250,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -258,41 +258,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_28/d3dx9_28.spec b/dll/directx/wine/d3dx9_28/d3dx9_28.spec index 5b267c14599..6b8fafcbfaf 100644 --- a/dll/directx/wine/d3dx9_28/d3dx9_28.spec +++ b/dll/directx/wine/d3dx9_28/d3dx9_28.spec @@ -18,23 +18,23 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -42,10 +42,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -167,21 +167,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -194,8 +194,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -230,7 +230,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -255,7 +255,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,41 +263,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_29/d3dx9_29.spec b/dll/directx/wine/d3dx9_29/d3dx9_29.spec index 5b267c14599..6b8fafcbfaf 100644 --- a/dll/directx/wine/d3dx9_29/d3dx9_29.spec +++ b/dll/directx/wine/d3dx9_29/d3dx9_29.spec @@ -18,23 +18,23 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -42,10 +42,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -167,21 +167,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -194,8 +194,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -230,7 +230,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -255,7 +255,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,41 +263,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_30/d3dx9_30.spec b/dll/directx/wine/d3dx9_30/d3dx9_30.spec index dc9ea939416..fdf5ee43b6c 100644 --- a/dll/directx/wine/d3dx9_30/d3dx9_30.spec +++ b/dll/directx/wine/d3dx9_30/d3dx9_30.spec @@ -18,23 +18,23 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCpuOptimizations(long) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -42,10 +42,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -167,21 +167,21 @@ @ stub D3DXGetTargetDescByVersion @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -194,8 +194,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -230,7 +230,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -255,7 +255,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,41 +263,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_31/d3dx9_31.spec b/dll/directx/wine/d3dx9_31/d3dx9_31.spec index 4dec8f58d0d..ed842cdaf14 100644 --- a/dll/directx/wine/d3dx9_31/d3dx9_31.spec +++ b/dll/directx/wine/d3dx9_31/d3dx9_31.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -72,20 +72,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -102,7 +102,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -112,10 +112,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -132,20 +132,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -164,21 +164,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -191,8 +191,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -227,7 +227,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -252,7 +252,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -260,41 +260,41 @@ @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_32/d3dx9_32.spec b/dll/directx/wine/d3dx9_32/d3dx9_32.spec index 7b6d62df3e7..af5624c0592 100644 --- a/dll/directx/wine/d3dx9_32/d3dx9_32.spec +++ b/dll/directx/wine/d3dx9_32/d3dx9_32.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -72,20 +72,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -102,7 +102,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -112,10 +112,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -132,20 +132,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -164,21 +164,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -191,8 +191,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -227,7 +227,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -252,7 +252,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,43 +263,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_33/d3dx9_33.spec b/dll/directx/wine/d3dx9_33/d3dx9_33.spec index 7b6d62df3e7..af5624c0592 100644 --- a/dll/directx/wine/d3dx9_33/d3dx9_33.spec +++ b/dll/directx/wine/d3dx9_33/d3dx9_33.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -72,20 +72,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -102,7 +102,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -112,10 +112,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -132,20 +132,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -164,21 +164,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -191,8 +191,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -227,7 +227,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -252,7 +252,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,43 +263,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_34/d3dx9_34.spec b/dll/directx/wine/d3dx9_34/d3dx9_34.spec index 7b6d62df3e7..af5624c0592 100644 --- a/dll/directx/wine/d3dx9_34/d3dx9_34.spec +++ b/dll/directx/wine/d3dx9_34/d3dx9_34.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -72,20 +72,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -102,7 +102,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -112,10 +112,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -132,20 +132,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -164,21 +164,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -191,8 +191,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -227,7 +227,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -252,7 +252,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,43 +263,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_35/d3dx9_35.spec b/dll/directx/wine/d3dx9_35/d3dx9_35.spec index 7b6d62df3e7..af5624c0592 100644 --- a/dll/directx/wine/d3dx9_35/d3dx9_35.spec +++ b/dll/directx/wine/d3dx9_35/d3dx9_35.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -72,20 +72,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -102,7 +102,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -112,10 +112,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -132,20 +132,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -164,21 +164,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -191,8 +191,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -227,7 +227,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -252,7 +252,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -263,43 +263,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36.spec b/dll/directx/wine/d3dx9_36/d3dx9_36.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_36/d3dx9_36.spec +++ b/dll/directx/wine/d3dx9_36/d3dx9_36.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_37/d3dx9_37.spec b/dll/directx/wine/d3dx9_37/d3dx9_37.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_37/d3dx9_37.spec +++ b/dll/directx/wine/d3dx9_37/d3dx9_37.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_38/d3dx9_38.spec b/dll/directx/wine/d3dx9_38/d3dx9_38.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_38/d3dx9_38.spec +++ b/dll/directx/wine/d3dx9_38/d3dx9_38.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_39/d3dx9_39.spec b/dll/directx/wine/d3dx9_39/d3dx9_39.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_39/d3dx9_39.spec +++ b/dll/directx/wine/d3dx9_39/d3dx9_39.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_40/d3dx9_40.spec b/dll/directx/wine/d3dx9_40/d3dx9_40.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_40/d3dx9_40.spec +++ b/dll/directx/wine/d3dx9_40/d3dx9_40.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_41/d3dx9_41.spec b/dll/directx/wine/d3dx9_41/d3dx9_41.spec index 692321d9065..de8b12ce03b 100644 --- a/dll/directx/wine/d3dx9_41/d3dx9_41.spec +++ b/dll/directx/wine/d3dx9_41/d3dx9_41.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -73,20 +73,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -103,7 +103,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -113,10 +113,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -133,20 +133,20 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) +@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -166,21 +166,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -193,8 +193,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -229,7 +229,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -254,7 +254,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -265,43 +265,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_42/d3dx9_42.spec b/dll/directx/wine/d3dx9_42/d3dx9_42.spec index 936ae902dea..c3bd9d52a2e 100644 --- a/dll/directx/wine/d3dx9_42/d3dx9_42.spec +++ b/dll/directx/wine/d3dx9_42/d3dx9_42.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) +@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) @ stdcall D3DXComputeNormals(ptr ptr) -@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr) -@ stdcall -stub D3DXComputeTangentFrame(ptr long) +@ stub D3DXComputeTangent(ptr long long long long ptr) +@ stub D3DXComputeTangentFrame(ptr long) @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) -@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) -@ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) +@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) @ stdcall D3DXCreateAnimationController(long long long long ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBuffer(long ptr) -@ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) +@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) @@ -41,10 +41,10 @@ @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @@ -71,20 +71,20 @@ @ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) -@ stdcall -stub D3DXCreateNPatchMesh(ptr ptr) -@ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTBuffer(long long long ptr) -@ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr) -@ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) -@ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) -@ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stub D3DXCreateNPatchMesh(ptr ptr) +@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) +@ stub D3DXCreatePRTBuffer(long long long ptr) +@ stub D3DXCreatePRTBufferTex(long long long long ptr) +@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) +@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) @ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) -@ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) +@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) -@ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -101,7 +101,7 @@ @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) -@ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr) +@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr) @ stdcall D3DXCreateTextureShader(ptr ptr) @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @@ -111,10 +111,10 @@ @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) -@ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) +@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) @ stdcall D3DXDebugMute(long) @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @@ -131,15 +131,15 @@ @ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFloat16To32Array(ptr ptr long) @ stdcall D3DXFloat32To16Array(ptr ptr long) -@ stdcall -stub D3DXFrameAppendChild(ptr ptr) -@ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) +@ stub D3DXFrameAppendChild(ptr ptr) +@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr) @ stdcall D3DXFrameDestroy(ptr ptr) @ stdcall D3DXFrameFind(ptr str) -@ stdcall -stub D3DXFrameNumNamedMatrices(ptr) -@ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr) +@ stub D3DXFrameNumNamedMatrices(ptr) +@ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall -stub D3DXGenerateOutputDecl(ptr ptr) -@ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXGenerateOutputDecl(ptr ptr) +@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDriverLevel(ptr) @@ -159,21 +159,21 @@ @ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) +@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) -@ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) -@ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) +@ stub D3DXLoadPRTBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTBufferFromFileW(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) +@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -186,8 +186,8 @@ @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) -@ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) -@ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) +@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @@ -222,7 +222,7 @@ @ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXOptimizeFaces(ptr long long long ptr) -@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr) +@ stub D3DXOptimizeVertices(ptr long long long ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @@ -247,7 +247,7 @@ @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) -@ stdcall -stub D3DXRectPatchSize(ptr ptr ptr) +@ stub D3DXRectPatchSize(ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -258,43 +258,43 @@ @ stdcall D3DXSHMultiply2(ptr ptr ptr) @ stdcall D3DXSHMultiply3(ptr ptr ptr) @ stdcall D3DXSHMultiply4(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply5(ptr ptr ptr) -@ stdcall -stub D3DXSHMultiply6(ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stub D3DXSHMultiply5(ptr ptr ptr) +@ stub D3DXSHMultiply6(ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) -@ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) +@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) -@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) +@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) -@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) -@ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) +@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) +@ stub D3DXTriPatchSize(ptr ptr ptr) +@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) +@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) +@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr) -@ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr) +@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) diff --git a/dll/directx/wine/d3dx9_43/d3dx9_43.spec b/dll/directx/wine/d3dx9_43/d3dx9_43.spec index 936ae902dea..c3bd9d52a2e 100644 --- a/dll/directx/wine/d3dx9_43/d3dx9_43.spec +++ b/dll/directx/wine/d3dx9_43/d3dx9_43.spec @@ -18,22 +18,22 @@ @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) +@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) ... 239 lines suppressed ...