Take care of one BSOD in NtGdiDdCreateDirectDrawObject, it is not
correct fix, it is a work around, the HDC can be NULL. it prevent some
bsod for my new test apps for directx
Modified: trunk/reactos/subsys/win32k/ntddraw/ddraw.c
_____
Modified: trunk/reactos/subsys/win32k/ntddraw/ddraw.c
--- trunk/reactos/subsys/win32k/ntddraw/ddraw.c 2005-12-09 19:28:04 UTC
(rev 20016)
+++ trunk/reactos/subsys/win32k/ntddraw/ddraw.c 2005-12-09 20:40:52 UTC
(rev 20017)
@@ -48,7 +48,13 @@
RtlZeroMemory(&palette_callbacks, sizeof(DD_PALETTECALLBACKS));
palette_callbacks.dwSize = sizeof(DD_PALETTECALLBACKS);
-
+ /* FIXME hdc can be zero for d3d9 */
+ /* we need create it, if in that case */
+ if (hdc == NULL)
+ {
+ return NULL;
+ }
+
DC *pDC = DC_LockDc(hdc);
if (!pDC)
return NULL;
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