Author: jimtabor Date: Fri Nov 8 13:28:43 2013 New Revision: 60884
URL: http://svn.reactos.org/svn/reactos?rev=60884&view=rev Log: - Fix the broken references.
Modified: trunk/reactos/win32ss/user/ntuser/msgqueue.c
Modified: trunk/reactos/win32ss/user/ntuser/msgqueue.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/win32ss/user/ntuser/msgqueu... ============================================================================== --- trunk/reactos/win32ss/user/ntuser/msgqueue.c [iso-8859-1] (original) +++ trunk/reactos/win32ss/user/ntuser/msgqueue.c [iso-8859-1] Fri Nov 8 13:28:43 2013 @@ -631,7 +631,11 @@ } else { - //if (!IntGetCaptureWindow()) ptiLastInput = pti; + if (!IntGetCaptureWindow()) + { + // ERR("ptiLastInput is set\n"); + // ptiLastInput = pti; // Once this is set during Reboot or Shutdown, this prevents the exit window having foreground. + } TRACE("Posting mouse message to hwnd=%p!\n", UserHMGetHandle(pwnd)); MsqPostMessage(pti, Msg, TRUE, QS_MOUSEBUTTON, 0); } @@ -1104,8 +1108,6 @@ { PVOID WaitObjects[3];
- ObReferenceObject(ptirec->pEThread); - WaitObjects[0] = &CompletionEvent; // Wait 0 WaitObjects[1] = pti->pEventQueueServer; // Wait 1 WaitObjects[2] = ptirec->pEThread; // Wait 2 @@ -1162,14 +1164,10 @@ TRACE("MsqSendMessage timed out 2\n"); break; } - /*if (WaitStatus == STATUS_WAIT_1) + // Receiving thread passed on and left us hanging with issues still pending. + if ( WaitStatus == STATUS_WAIT_2 ) { - ERR("Event hit\n"); - }*/ - // Receiving thread passed on and left us hanging with issues still pending. - if (WaitStatus == STATUS_WAIT_2) - { - ERR("Thread woken up dead!\n"); + ERR("Receiving Thread woken up dead!\n"); Entry = pti->DispatchingMessagesHead.Flink; while (Entry != &pti->DispatchingMessagesHead) { @@ -1189,11 +1187,10 @@ ; } while (NT_SUCCESS(WaitStatus) && WaitStatus == STATUS_WAIT_1); - ObDereferenceObject(ptirec->pEThread); }
if(WaitStatus != STATUS_TIMEOUT) - *uResult = (STATUS_WAIT_0 == WaitStatus ? Result : -1); + if (uResult) *uResult = (STATUS_WAIT_0 == WaitStatus ? Result : -1);
return WaitStatus; }