Author: tkreuzer
Date: Sun Feb 15 16:15:15 2009
New Revision: 39615
URL:
http://svn.reactos.org/svn/reactos?rev=39615&view=rev
Log:
- switch license to LGPL
- fix a typo
Modified:
trunk/reactos/subsystems/win32/win32k/eng/i386/floatobj.S
Modified: trunk/reactos/subsystems/win32/win32k/eng/i386/floatobj.S
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/subsystems/win32/win32k/en…
==============================================================================
--- trunk/reactos/subsystems/win32/win32k/eng/i386/floatobj.S [iso-8859-1] (original)
+++ trunk/reactos/subsystems/win32/win32k/eng/i386/floatobj.S [iso-8859-1] Sun Feb 15
16:15:15 2009
@@ -1,5 +1,5 @@
/*
- * COPYRIGHT: See COPYING in the top level directory
+ * COPYRIGHT: LGPL, see LGPL.txt in the top level directory
* PROJECT: ReactOS Win32 subsystem
* PURPOSE: FLOATOBJ floating point emulation functions for x86
* FILE: subsystems/win32/win32k/objects/i386/floatobj.S
@@ -33,7 +33,7 @@
* Optimization notes:
*
* - shld is slow (4 cycles) and not pairable, mov + shl is faster
- * - esp is used, beacuse it's available earlier
+ * - esp is used, because it's available earlier
* - bsr is very slow on old cpus (up to 72 cycles on a p1) while being much
* faster on modern cpus (2-11 cycles). Workarounds using branch trees or
* table lookups are of no use nowadays.