Author: fireball
Date: Sun Nov 18 16:06:38 2007
New Revision: 30542
URL:
http://svn.reactos.org/svn/reactos?rev=30542&view=rev
Log:
- Make opengl32.def MSVC-compatible.
Modified:
trunk/reactos/dll/win32/opengl32/opengl32.def
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl3…
==============================================================================
--- trunk/reactos/dll/win32/opengl32/opengl32.def (original)
+++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 16:06:38 2007
@@ -8,394 +8,394 @@
EXPORTS
;DllInitialize
-glAccum@8
-glAlphaFunc@8
-glAreTexturesResident@12
-glArrayElement@4
-glBegin@4
-glBindTexture@8
-glBitmap@28
-glBlendFunc@8
-glCallList@4
-glCallLists@12
-glClear@4
-glClearAccum@16
-glClearColor@16
-glClearDepth@8
-glClearIndex@4
-glClearStencil@4
-glClipPlane@8
-
-glColor3b@12
-glColor3bv@4
-glColor3d@24
-glColor3dv@4
-glColor3f@12
-glColor3fv@4
-glColor3i@12
-glColor3iv@4
-glColor3s@12
-glColor3sv@4
-glColor3ub@12
-glColor3ubv@4
-glColor3ui@12
-glColor3uiv@4
-glColor3us@12
-glColor3usv@4
-
-glColor4b@16
-glColor4bv@4
-glColor4d@32
-glColor4dv@4
-glColor4f@16
-glColor4fv@4
-glColor4i@16
-glColor4iv@4
-glColor4s@16
-glColor4sv@4
-glColor4ub@16
-glColor4ubv@4
-glColor4ui@16
-glColor4uiv@4
-glColor4us@16
-glColor4usv@4
-
-glColorMask@16
-glColorMaterial@8
-glColorPointer@16
-glCopyPixels@20
-glCopyTexImage1D@28
-glCopyTexImage2D@32
-glCopyTexSubImage1D@24
-glCopyTexSubImage2D@32
-glCullFace@4
+glAccum
+glAlphaFunc
+glAreTexturesResident
+glArrayElement
+glBegin
+glBindTexture
+glBitmap
+glBlendFunc
+glCallList
+glCallLists
+glClear
+glClearAccum
+glClearColor
+glClearDepth
+glClearIndex
+glClearStencil
+glClipPlane
+
+glColor3b
+glColor3bv
+glColor3d
+glColor3dv
+glColor3f
+glColor3fv
+glColor3i
+glColor3iv
+glColor3s
+glColor3sv
+glColor3ub
+glColor3ubv
+glColor3ui
+glColor3uiv
+glColor3us
+glColor3usv
+
+glColor4b
+glColor4bv
+glColor4d
+glColor4dv
+glColor4f
+glColor4fv
+glColor4i
+glColor4iv
+glColor4s
+glColor4sv
+glColor4ub
+glColor4ubv
+glColor4ui
+glColor4uiv
+glColor4us
+glColor4usv
+
+glColorMask
+glColorMaterial
+glColorPointer
+glCopyPixels
+glCopyTexImage1D
+glCopyTexImage2D
+glCopyTexSubImage1D
+glCopyTexSubImage2D
+glCullFace
;glDebugEntry
-glDeleteLists@8
-glDeleteTextures@8
-glDepthFunc@4
-glDepthMask@4
-glDepthRange@16
-glDisable@4
-glDisableClientState@4
-glDrawArrays@12
-glDrawBuffer@4
-glDrawElements@16
-glDrawPixels@20
-glEdgeFlag@4
-glEdgeFlagPointer@8
-glEdgeFlagv@4
-glEnable@4
-glEnableClientState@4
-glEnd@0
-glEndList@0
-
-glEvalCoord1d@8
-glEvalCoord1dv@4
-glEvalCoord1f@4
-glEvalCoord1fv@4
-glEvalCoord2d@16
-glEvalCoord2dv@4
-glEvalCoord2f@8
-glEvalCoord2fv@4
-
-glEvalMesh1@12
-glEvalMesh2@20
-glEvalPoint1@4
-glEvalPoint2@8
-glFeedbackBuffer@12
-glFinish@0
-glFlush@0
-glFogf@8
-glFogfv@8
-glFogi@8
-glFogiv@8
-glFrontFace@4
-glFrustum@48
-glGenLists@4
-glGenTextures@8
-glGetBooleanv@8
-glGetClipPlane@8
-glGetDoublev@8
-glGetError@0
-glGetFloatv@8
-glGetIntegerv@8
-glGetLightfv@12
-glGetLightiv@12
-glGetMapdv@12
-glGetMapfv@12
-glGetMapiv@12
-glGetMaterialfv@12
-glGetMaterialiv@12
-glGetPixelMapfv@8
-glGetPixelMapuiv@8
-glGetPixelMapusv@8
-glGetPointerv@8
-glGetPolygonStipple@4
-glGetString@4
-glGetTexEnvfv@12
-glGetTexEnviv@12
-glGetTexGendv@12
-glGetTexGenfv@12
-glGetTexGeniv@12
-glGetTexImage@20
-glGetTexLevelParameterfv@16
-glGetTexLevelParameteriv@16
-glGetTexParameterfv@12
-glGetTexParameteriv@12
-glHint@8
-glIndexd@8
-glIndexdv@4
-glIndexf@4
-glIndexfv@4
-glIndexi@4
-glIndexiv@4
-glIndexMask@4
-glIndexPointer@12
-glIndexs@4
-glIndexsv@4
-glIndexub@4
-glIndexubv@4
-glInitNames@0
-glInterleavedArrays@12
-glIsEnabled@4
-glIsList@4
-glIsTexture@4
-
-glLightf@12
-glLightfv@12
-glLighti@12
-glLightiv@12
-glLightModelf@8
-glLightModelfv@8
-glLightModeli@8
-glLightModeliv@8
-
-glLineStipple@8
-glLineWidth@4
-glListBase@4
-glLoadIdentity@0
-glLoadMatrixd@4
-glLoadMatrixf@4
-glLoadName@4
-glLogicOp@4
-
-glMap1d@32
-glMap1f@24
-glMap2d@56
-glMap2f@40
-glMapGrid1d@20
-glMapGrid1f@12
-glMapGrid2d@40
-glMapGrid2f@24
-
-glMaterialf@12
-glMaterialfv@12
-glMateriali@12
-glMaterialiv@12
-
-glMatrixMode@4
+glDeleteLists
+glDeleteTextures
+glDepthFunc
+glDepthMask
+glDepthRange
+glDisable
+glDisableClientState
+glDrawArrays
+glDrawBuffer
+glDrawElements
+glDrawPixels
+glEdgeFlag
+glEdgeFlagPointer
+glEdgeFlagv
+glEnable
+glEnableClientState
+glEnd
+glEndList
+
+glEvalCoord1d
+glEvalCoord1dv
+glEvalCoord1f
+glEvalCoord1fv
+glEvalCoord2d
+glEvalCoord2dv
+glEvalCoord2f
+glEvalCoord2fv
+
+glEvalMesh1
+glEvalMesh2
+glEvalPoint1
+glEvalPoint2
+glFeedbackBuffer
+glFinish
+glFlush
+glFogf
+glFogfv
+glFogi
+glFogiv
+glFrontFace
+glFrustum
+glGenLists
+glGenTextures
+glGetBooleanv
+glGetClipPlane
+glGetDoublev
+glGetError
+glGetFloatv
+glGetIntegerv
+glGetLightfv
+glGetLightiv
+glGetMapdv
+glGetMapfv
+glGetMapiv
+glGetMaterialfv
+glGetMaterialiv
+glGetPixelMapfv
+glGetPixelMapuiv
+glGetPixelMapusv
+glGetPointerv
+glGetPolygonStipple
+glGetString
+glGetTexEnvfv
+glGetTexEnviv
+glGetTexGendv
+glGetTexGenfv
+glGetTexGeniv
+glGetTexImage
+glGetTexLevelParameterfv
+glGetTexLevelParameteriv
+glGetTexParameterfv
+glGetTexParameteriv
+glHint
+glIndexd
+glIndexdv
+glIndexf
+glIndexfv
+glIndexi
+glIndexiv
+glIndexMask
+glIndexPointer
+glIndexs
+glIndexsv
+glIndexub
+glIndexubv
+glInitNames
+glInterleavedArrays
+glIsEnabled
+glIsList
+glIsTexture
+
+glLightf
+glLightfv
+glLighti
+glLightiv
+glLightModelf
+glLightModelfv
+glLightModeli
+glLightModeliv
+
+glLineStipple
+glLineWidth
+glListBase
+glLoadIdentity
+glLoadMatrixd
+glLoadMatrixf
+glLoadName
+glLogicOp
+
+glMap1d
+glMap1f
+glMap2d
+glMap2f
+glMapGrid1d
+glMapGrid1f
+glMapGrid2d
+glMapGrid2f
+
+glMaterialf
+glMaterialfv
+glMateriali
+glMaterialiv
+
+glMatrixMode
;GlmfBeginGlsBlock
;GlmfCloseMetaFile
;GlmfEndGlsBlock
;GlmfEndPlayback
;GlmfInitPlayback
;GlmfPlayGlsRecord
-glMultMatrixd@4
-glMultMatrixf@4
-glNewList@8
-
-glNormal3b@12
-glNormal3bv@4
-glNormal3d@24
-glNormal3dv@4
-glNormal3f@12
-glNormal3fv@4
-glNormal3i@12
-glNormal3iv@4
-glNormal3s@12
-glNormal3sv@4
-glNormalPointer@12
-
-glOrtho@48
-glPassThrough@4
-glPixelMapfv@12
-glPixelMapuiv@12
-glPixelMapusv@12
-glPixelStoref@8
-glPixelStorei@8
-glPixelTransferf@8
-glPixelTransferi@8
-glPixelZoom@8
-glPointSize@4
-glPolygonMode@8
-glPolygonOffset@8
-glPolygonStipple@4
-glPopAttrib@0
-glPopClientAttrib@0
-glPopMatrix@0
-glPopName@0
-glPrioritizeTextures@12
-glPushAttrib@4
-glPushClientAttrib@4
-glPushMatrix@0
-glPushName@4
-glRasterPos2d@16
-glRasterPos2dv@4
-glRasterPos2f@8
-glRasterPos2fv@4
-glRasterPos2i@8
-glRasterPos2iv@4
-glRasterPos2s@8
-glRasterPos2sv@4
-glRasterPos3d@24
-glRasterPos3dv@4
-glRasterPos3f@12
-glRasterPos3fv@4
-glRasterPos3i@12
-glRasterPos3iv@4
-glRasterPos3s@12
-glRasterPos3sv@4
-glRasterPos4d@32
-glRasterPos4dv@4
-glRasterPos4f@16
-glRasterPos4fv@4
-glRasterPos4i@16
-glRasterPos4iv@4
-glRasterPos4s@16
-glRasterPos4sv@4
-glReadBuffer@4
-glReadPixels@28
-glRectd@32
-glRectdv@8
-glRectf@16
-glRectfv@8
-glRecti@16
-glRectiv@8
-glRects@16
-glRectsv@8
-glRenderMode@4
-glRotated@32
-glRotatef@16
-glScaled@24
-glScalef@12
-glScissor@16
-glSelectBuffer@8
-glShadeModel@4
-glStencilFunc@12
-glStencilMask@4
-glStencilOp@12
-
-glTexCoord1d@8
-glTexCoord1dv@4
-glTexCoord1f@4
-glTexCoord1fv@4
-glTexCoord1i@4
-glTexCoord1iv@4
-glTexCoord1s@4
-glTexCoord1sv@4
-
-glTexCoord2d@16
-glTexCoord2dv@4
-glTexCoord2f@8
-glTexCoord2fv@4
-glTexCoord2i@8
-glTexCoord2iv@4
-glTexCoord2s@8
-glTexCoord2sv@4
-
-glTexCoord3d@24
-glTexCoord3dv@4
-glTexCoord3f@12
-glTexCoord3fv@4
-glTexCoord3i@12
-glTexCoord3iv@4
-glTexCoord3s@12
-glTexCoord3sv@4
-
-glTexCoord4d@32
-glTexCoord4dv@4
-glTexCoord4f@16
-glTexCoord4fv@4
-glTexCoord4i@16
-glTexCoord4iv@4
-glTexCoord4s@16
-glTexCoord4sv@4
-
-glTexCoordPointer@16
-glTexEnvf@12
-glTexEnvfv@12
-glTexEnvi@12
-glTexEnviv@12
-glTexGend@16
-glTexGendv@12
-glTexGenf@12
-glTexGenfv@12
-glTexGeni@12
-glTexGeniv@12
-glTexImage1D@32
-glTexImage2D@36
-glTexParameterf@12
-glTexParameterfv@12
-glTexParameteri@12
-glTexParameteriv@12
-glTexSubImage1D@28
-glTexSubImage2D@36
-
-glTranslated@24
-glTranslatef@12
-
-glVertex2d@16
-glVertex2dv@4
-glVertex2f@8
-glVertex2fv@4
-glVertex2i@8
-glVertex2iv@4
-glVertex2s@8
-glVertex2sv@4
-
-glVertex3d@24
-glVertex3dv@4
-glVertex3f@12
-glVertex3fv@4
-glVertex3i@12
-glVertex3iv@4
-glVertex3s@12
-glVertex3sv@4
-
-glVertex4d@32
-glVertex4dv@4
-glVertex4f@16
-glVertex4fv@4
-glVertex4i@16
-glVertex4iv@4
-glVertex4s@16
-glVertex4sv@4
-
-glVertexPointer@16
-glViewport@16
-
-wglChoosePixelFormat@8=rosglChoosePixelFormat@8
-wglCopyContext@12=rosglCopyContext@12
-wglCreateContext@4=rosglCreateContext@4
-wglCreateLayerContext@8=rosglCreateLayerContext@8
-wglDeleteContext@4=rosglDeleteContext@4
-wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
-wglDescribePixelFormat@16=rosglDescribePixelFormat@16
-wglGetCurrentContext@0=rosglGetCurrentContext@0
-wglGetCurrentDC@0=rosglGetCurrentDC@0
-wglGetDefaultProcAddress=rosglGetDefaultProcAddress@4
-wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
-wglGetPixelFormat@4=rosglGetPixelFormat@4
-wglGetProcAddress@4=rosglGetProcAddress@4
-wglMakeCurrent@8=rosglMakeCurrent@8
-wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12
-wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20
-wglSetPixelFormat@12=rosglSetPixelFormat@12
-wglShareLists@8=rosglShareLists@8
-wglSwapBuffers@4=rosglSwapBuffers@4
-wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8
-;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
-wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16
-wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16
-wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32
-wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32
+glMultMatrixd
+glMultMatrixf
+glNewList
+
+glNormal3b
+glNormal3bv
+glNormal3d
+glNormal3dv
+glNormal3f
+glNormal3fv
+glNormal3i
+glNormal3iv
+glNormal3s
+glNormal3sv
+glNormalPointer
+
+glOrtho
+glPassThrough
+glPixelMapfv
+glPixelMapuiv
+glPixelMapusv
+glPixelStoref
+glPixelStorei
+glPixelTransferf
+glPixelTransferi
+glPixelZoom
+glPointSize
+glPolygonMode
+glPolygonOffset
+glPolygonStipple
+glPopAttrib
+glPopClientAttrib
+glPopMatrix
+glPopName
+glPrioritizeTextures
+glPushAttrib
+glPushClientAttrib
+glPushMatrix
+glPushName
+glRasterPos2d
+glRasterPos2dv
+glRasterPos2f
+glRasterPos2fv
+glRasterPos2i
+glRasterPos2iv
+glRasterPos2s
+glRasterPos2sv
+glRasterPos3d
+glRasterPos3dv
+glRasterPos3f
+glRasterPos3fv
+glRasterPos3i
+glRasterPos3iv
+glRasterPos3s
+glRasterPos3sv
+glRasterPos4d
+glRasterPos4dv
+glRasterPos4f
+glRasterPos4fv
+glRasterPos4i
+glRasterPos4iv
+glRasterPos4s
+glRasterPos4sv
+glReadBuffer
+glReadPixels
+glRectd
+glRectdv
+glRectf
+glRectfv
+glRecti
+glRectiv
+glRects
+glRectsv
+glRenderMode
+glRotated
+glRotatef
+glScaled
+glScalef
+glScissor
+glSelectBuffer
+glShadeModel
+glStencilFunc
+glStencilMask
+glStencilOp
+
+glTexCoord1d
+glTexCoord1dv
+glTexCoord1f
+glTexCoord1fv
+glTexCoord1i
+glTexCoord1iv
+glTexCoord1s
+glTexCoord1sv
+
+glTexCoord2d
+glTexCoord2dv
+glTexCoord2f
+glTexCoord2fv
+glTexCoord2i
+glTexCoord2iv
+glTexCoord2s
+glTexCoord2sv
+
+glTexCoord3d
+glTexCoord3dv
+glTexCoord3f
+glTexCoord3fv
+glTexCoord3i
+glTexCoord3iv
+glTexCoord3s
+glTexCoord3sv
+
+glTexCoord4d
+glTexCoord4dv
+glTexCoord4f
+glTexCoord4fv
+glTexCoord4i
+glTexCoord4iv
+glTexCoord4s
+glTexCoord4sv
+
+glTexCoordPointer
+glTexEnvf
+glTexEnvfv
+glTexEnvi
+glTexEnviv
+glTexGend
+glTexGendv
+glTexGenf
+glTexGenfv
+glTexGeni
+glTexGeniv
+glTexImage1D
+glTexImage2D
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexSubImage1D
+glTexSubImage2D
+
+glTranslated
+glTranslatef
+
+glVertex2d
+glVertex2dv
+glVertex2f
+glVertex2fv
+glVertex2i
+glVertex2iv
+glVertex2s
+glVertex2sv
+
+glVertex3d
+glVertex3dv
+glVertex3f
+glVertex3fv
+glVertex3i
+glVertex3iv
+glVertex3s
+glVertex3sv
+
+glVertex4d
+glVertex4dv
+glVertex4f
+glVertex4fv
+glVertex4i
+glVertex4iv
+glVertex4s
+glVertex4sv
+
+glVertexPointer
+glViewport
+
+wglChoosePixelFormat=rosglChoosePixelFormat
+wglCopyContext=rosglCopyContext
+wglCreateContext=rosglCreateContext
+wglCreateLayerContext=rosglCreateLayerContext
+wglDeleteContext=rosglDeleteContext
+wglDescribeLayerPlane=rosglDescribeLayerPlane
+wglDescribePixelFormat=rosglDescribePixelFormat
+wglGetCurrentContext=rosglGetCurrentContext
+wglGetCurrentDC=rosglGetCurrentDC
+wglGetDefaultProcAddress=rosglGetDefaultProcAddress
+wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries
+wglGetPixelFormat=rosglGetPixelFormat
+wglGetProcAddress=rosglGetProcAddress
+wglMakeCurrent=rosglMakeCurrent
+wglRealizeLayerPalette=rosglRealizeLayerPalette
+wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries
+wglSetPixelFormat=rosglSetPixelFormat
+wglShareLists=rosglShareLists
+wglSwapBuffers=rosglSwapBuffers
+wglSwapLayerBuffers=rosglSwapLayerBuffers
+;wglSwapMultipleBuffers=rosglSwapMultipleBuffers
+wglUseFontBitmapsA=rosglUseFontBitmapsA
+wglUseFontBitmapsW=rosglUseFontBitmapsW
+wglUseFontOutlinesA=rosglUseFontOutlinesA
+wglUseFontOutlinesW=rosglUseFontOutlinesW