Author: gbrunmar Date: Mon May 5 14:32:41 2008 New Revision: 33304
URL: http://svn.reactos.org/svn/reactos?rev=33304&view=rev Log: Made IDirect3DDevice9::GetAvailableTextureMem() less error prone, based on feedback from GreatLord
Modified: trunk/reactos/dll/directx/d3d9/d3d9_device.c
Modified: trunk/reactos/dll/directx/d3d9/d3d9_device.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/d3d9/d3d9_devic... ============================================================================== --- trunk/reactos/dll/directx/d3d9/d3d9_device.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/d3d9/d3d9_device.c [iso-8859-1] Mon May 5 14:32:41 2008 @@ -95,6 +95,7 @@
memset(&ddGetAvailDriverMemoryData, 0, sizeof(ddGetAvailDriverMemoryData)); ddGetAvailDriverMemoryData.lpDD = (LPDDRAWI_DIRECTDRAW_GBL)&This->DeviceData[0].pUnknown6BC->hDD; + ddGetAvailDriverMemoryData.ddRVal = DDERR_GENERIC;
if (DDHAL_DRIVER_HANDLED == (*This->DeviceData[0].D3D9Callbacks.DdGetAvailDriverMemory)(&ddGetAvailDriverMemoryData)) {