Author: greatlrd
Date: Fri Nov 16 01:44:48 2007
New Revision: 30482
URL:
http://svn.reactos.org/svn/reactos?rev=30482&view=rev
Log:
Updating Mesa32 icd interface to support some of opengl 2.1 api.
more will comes.
Modified:
trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c
trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h
Modified: trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/3rdparty/mesa32/src/dr…
==============================================================================
--- trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c (original)
+++ trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c Fri Nov 16 01:44:48
2007
@@ -64,7 +64,8 @@
# define GL_FUNC(func) gl##func
#endif
-static ICDTABLE icdTable = { 336, {
+//static ICDTABLE icdTable = { 336, {
+static ICDTABLE icdTable = { 395, {
#define ICD_ENTRY(func) (PROC)GL_FUNC(func),
#include "icdlist.h"
#undef ICD_ENTRY
Modified: trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/3rdparty/mesa32/src/dr…
==============================================================================
--- trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h (original)
+++ trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h Fri Nov 16
01:44:48 2007
@@ -1,336 +1,394 @@
-ICD_ENTRY(NewList) /* 0 */
-ICD_ENTRY(EndList) /* 1 */
-ICD_ENTRY(CallList) /* 2 */
-ICD_ENTRY(CallLists) /* 3 */
-ICD_ENTRY(DeleteLists) /* 4 */
-ICD_ENTRY(GenLists) /* 5 */
-ICD_ENTRY(ListBase) /* 6 */
-ICD_ENTRY(Begin) /* 7 */
-ICD_ENTRY(Bitmap) /* 8 */
-ICD_ENTRY(Color3b) /* 9 */
-ICD_ENTRY(Color3bv) /* 10 */
-ICD_ENTRY(Color3d) /* 11 */
-ICD_ENTRY(Color3dv) /* 12 */
-ICD_ENTRY(Color3f) /* 13 */
-ICD_ENTRY(Color3fv) /* 14 */
-ICD_ENTRY(Color3i) /* 15 */
-ICD_ENTRY(Color3iv) /* 16 */
-ICD_ENTRY(Color3s) /* 17 */
-ICD_ENTRY(Color3sv) /* 18 */
-ICD_ENTRY(Color3ub) /* 19 */
-ICD_ENTRY(Color3ubv) /* 20 */
-ICD_ENTRY(Color3ui) /* 21 */
-ICD_ENTRY(Color3uiv) /* 22 */
-ICD_ENTRY(Color3us) /* 23 */
-ICD_ENTRY(Color3usv) /* 24 */
-ICD_ENTRY(Color4b) /* 25 */
-ICD_ENTRY(Color4bv) /* 26 */
-ICD_ENTRY(Color4d) /* 27 */
-ICD_ENTRY(Color4dv) /* 28 */
-ICD_ENTRY(Color4f) /* 29 */
-ICD_ENTRY(Color4fv) /* 30 */
-ICD_ENTRY(Color4i) /* 31 */
-ICD_ENTRY(Color4iv) /* 32 */
-ICD_ENTRY(Color4s) /* 33 */
-ICD_ENTRY(Color4sv) /* 34 */
-ICD_ENTRY(Color4ub) /* 35 */
-ICD_ENTRY(Color4ubv) /* 36 */
-ICD_ENTRY(Color4ui) /* 37 */
-ICD_ENTRY(Color4uiv) /* 38 */
-ICD_ENTRY(Color4us) /* 39 */
-ICD_ENTRY(Color4usv) /* 40 */
-ICD_ENTRY(EdgeFlag) /* 41 */
-ICD_ENTRY(EdgeFlagv) /* 42 */
-ICD_ENTRY(End) /* 43 */
-ICD_ENTRY(Indexd) /* 44 */
-ICD_ENTRY(Indexdv) /* 45 */
-ICD_ENTRY(Indexf) /* 46 */
-ICD_ENTRY(Indexfv) /* 47 */
-ICD_ENTRY(Indexi) /* 48 */
-ICD_ENTRY(Indexiv) /* 49 */
-ICD_ENTRY(Indexs) /* 50 */
-ICD_ENTRY(Indexsv) /* 51 */
-ICD_ENTRY(Normal3b) /* 52 */
-ICD_ENTRY(Normal3bv) /* 53 */
-ICD_ENTRY(Normal3d) /* 54 */
-ICD_ENTRY(Normal3dv) /* 55 */
-ICD_ENTRY(Normal3f) /* 56 */
-ICD_ENTRY(Normal3fv) /* 57 */
-ICD_ENTRY(Normal3i) /* 58 */
-ICD_ENTRY(Normal3iv) /* 59 */
-ICD_ENTRY(Normal3s) /* 60 */
-ICD_ENTRY(Normal3sv) /* 61 */
-ICD_ENTRY(RasterPos2d) /* 62 */
-ICD_ENTRY(RasterPos2dv) /* 63 */
-ICD_ENTRY(RasterPos2f) /* 64 */
-ICD_ENTRY(RasterPos2fv) /* 65 */
-ICD_ENTRY(RasterPos2i) /* 66 */
-ICD_ENTRY(RasterPos2iv) /* 67 */
-ICD_ENTRY(RasterPos2s) /* 68 */
-ICD_ENTRY(RasterPos2sv) /* 69 */
-ICD_ENTRY(RasterPos3d) /* 70 */
-ICD_ENTRY(RasterPos3dv) /* 71 */
-ICD_ENTRY(RasterPos3f) /* 72 */
-ICD_ENTRY(RasterPos3fv) /* 73 */
-ICD_ENTRY(RasterPos3i) /* 74 */
-ICD_ENTRY(RasterPos3iv) /* 75 */
-ICD_ENTRY(RasterPos3s) /* 76 */
-ICD_ENTRY(RasterPos3sv) /* 77 */
-ICD_ENTRY(RasterPos4d) /* 78 */
-ICD_ENTRY(RasterPos4dv) /* 79 */
-ICD_ENTRY(RasterPos4f) /* 80 */
-ICD_ENTRY(RasterPos4fv) /* 81 */
-ICD_ENTRY(RasterPos4i) /* 82 */
-ICD_ENTRY(RasterPos4iv) /* 83 */
-ICD_ENTRY(RasterPos4s) /* 84 */
-ICD_ENTRY(RasterPos4sv) /* 85 */
-ICD_ENTRY(Rectd) /* 86 */
-ICD_ENTRY(Rectdv) /* 87 */
-ICD_ENTRY(Rectf) /* 88 */
-ICD_ENTRY(Rectfv) /* 89 */
-ICD_ENTRY(Recti) /* 90 */
-ICD_ENTRY(Rectiv) /* 91 */
-ICD_ENTRY(Rects) /* 92 */
-ICD_ENTRY(Rectsv) /* 93 */
-ICD_ENTRY(TexCoord1d) /* 94 */
-ICD_ENTRY(TexCoord1dv) /* 95 */
-ICD_ENTRY(TexCoord1f) /* 96 */
-ICD_ENTRY(TexCoord1fv) /* 97 */
-ICD_ENTRY(TexCoord1i) /* 98 */
-ICD_ENTRY(TexCoord1iv) /* 99 */
-ICD_ENTRY(TexCoord1s) /* 100 */
-ICD_ENTRY(TexCoord1sv) /* 101 */
-ICD_ENTRY(TexCoord2d) /* 102 */
-ICD_ENTRY(TexCoord2dv) /* 103 */
-ICD_ENTRY(TexCoord2f) /* 104 */
-ICD_ENTRY(TexCoord2fv) /* 105 */
-ICD_ENTRY(TexCoord2i) /* 106 */
-ICD_ENTRY(TexCoord2iv) /* 107 */
-ICD_ENTRY(TexCoord2s) /* 108 */
-ICD_ENTRY(TexCoord2sv) /* 109 */
-ICD_ENTRY(TexCoord3d) /* 110 */
-ICD_ENTRY(TexCoord3dv) /* 111 */
-ICD_ENTRY(TexCoord3f) /* 112 */
-ICD_ENTRY(TexCoord3fv) /* 113 */
-ICD_ENTRY(TexCoord3i) /* 114 */
-ICD_ENTRY(TexCoord3iv) /* 115 */
-ICD_ENTRY(TexCoord3s) /* 116 */
-ICD_ENTRY(TexCoord3sv) /* 117 */
-ICD_ENTRY(TexCoord4d) /* 118 */
-ICD_ENTRY(TexCoord4dv) /* 119 */
-ICD_ENTRY(TexCoord4f) /* 120 */
-ICD_ENTRY(TexCoord4fv) /* 121 */
-ICD_ENTRY(TexCoord4i) /* 122 */
-ICD_ENTRY(TexCoord4iv) /* 123 */
-ICD_ENTRY(TexCoord4s) /* 124 */
-ICD_ENTRY(TexCoord4sv) /* 125 */
-ICD_ENTRY(Vertex2d) /* 126 */
-ICD_ENTRY(Vertex2dv) /* 127 */
-ICD_ENTRY(Vertex2f) /* 128 */
-ICD_ENTRY(Vertex2fv) /* 129 */
-ICD_ENTRY(Vertex2i) /* 130 */
-ICD_ENTRY(Vertex2iv) /* 131 */
-ICD_ENTRY(Vertex2s) /* 132 */
-ICD_ENTRY(Vertex2sv) /* 133 */
-ICD_ENTRY(Vertex3d) /* 134 */
-ICD_ENTRY(Vertex3dv) /* 135 */
-ICD_ENTRY(Vertex3f) /* 136 */
-ICD_ENTRY(Vertex3fv) /* 137 */
-ICD_ENTRY(Vertex3i) /* 138 */
-ICD_ENTRY(Vertex3iv) /* 139 */
-ICD_ENTRY(Vertex3s) /* 140 */
-ICD_ENTRY(Vertex3sv) /* 141 */
-ICD_ENTRY(Vertex4d) /* 142 */
-ICD_ENTRY(Vertex4dv) /* 143 */
-ICD_ENTRY(Vertex4f) /* 144 */
-ICD_ENTRY(Vertex4fv) /* 145 */
-ICD_ENTRY(Vertex4i) /* 146 */
-ICD_ENTRY(Vertex4iv) /* 147 */
-ICD_ENTRY(Vertex4s) /* 148 */
-ICD_ENTRY(Vertex4sv) /* 149 */
-ICD_ENTRY(ClipPlane) /* 150 */
-ICD_ENTRY(ColorMaterial) /* 151 */
-ICD_ENTRY(CullFace) /* 152 */
-ICD_ENTRY(Fogf) /* 153 */
-ICD_ENTRY(Fogfv) /* 154 */
-ICD_ENTRY(Fogi) /* 155 */
-ICD_ENTRY(Fogiv) /* 156 */
-ICD_ENTRY(FrontFace) /* 157 */
-ICD_ENTRY(Hint) /* 158 */
-ICD_ENTRY(Lightf) /* 159 */
-ICD_ENTRY(Lightfv) /* 160 */
-ICD_ENTRY(Lighti) /* 161 */
-ICD_ENTRY(Lightiv) /* 162 */
-ICD_ENTRY(LightModelf) /* 163 */
-ICD_ENTRY(LightModelfv) /* 164 */
-ICD_ENTRY(LightModeli) /* 165 */
-ICD_ENTRY(LightModeliv) /* 166 */
-ICD_ENTRY(LineStipple) /* 167 */
-ICD_ENTRY(LineWidth) /* 168 */
-ICD_ENTRY(Materialf) /* 169 */
-ICD_ENTRY(Materialfv) /* 170 */
-ICD_ENTRY(Materiali) /* 171 */
-ICD_ENTRY(Materialiv) /* 172 */
-ICD_ENTRY(PointSize) /* 173 */
-ICD_ENTRY(PolygonMode) /* 174 */
-ICD_ENTRY(PolygonStipple) /* 175 */
-ICD_ENTRY(Scissor) /* 176 */
-ICD_ENTRY(ShadeModel) /* 177 */
-ICD_ENTRY(TexParameterf) /* 178 */
-ICD_ENTRY(TexParameterfv) /* 179 */
-ICD_ENTRY(TexParameteri) /* 180 */
-ICD_ENTRY(TexParameteriv) /* 181 */
-ICD_ENTRY(TexImage1D) /* 182 */
-ICD_ENTRY(TexImage2D) /* 183 */
-ICD_ENTRY(TexEnvf) /* 184 */
-ICD_ENTRY(TexEnvfv) /* 185 */
-ICD_ENTRY(TexEnvi) /* 186 */
-ICD_ENTRY(TexEnviv) /* 187 */
-ICD_ENTRY(TexGend) /* 188 */
-ICD_ENTRY(TexGendv) /* 189 */
-ICD_ENTRY(TexGenf) /* 190 */
-ICD_ENTRY(TexGenfv) /* 191 */
-ICD_ENTRY(TexGeni) /* 192 */
-ICD_ENTRY(TexGeniv) /* 193 */
-ICD_ENTRY(FeedbackBuffer) /* 194 */
-ICD_ENTRY(SelectBuffer) /* 195 */
-ICD_ENTRY(RenderMode) /* 196 */
-ICD_ENTRY(InitNames) /* 197 */
-ICD_ENTRY(LoadName) /* 198 */
-ICD_ENTRY(PassThrough) /* 199 */
-ICD_ENTRY(PopName) /* 200 */
-ICD_ENTRY(PushName) /* 201 */
-ICD_ENTRY(DrawBuffer) /* 202 */
-ICD_ENTRY(Clear) /* 203 */
-ICD_ENTRY(ClearAccum) /* 204 */
-ICD_ENTRY(ClearIndex) /* 205 */
-ICD_ENTRY(ClearColor) /* 206 */
-ICD_ENTRY(ClearStencil) /* 207 */
-ICD_ENTRY(ClearDepth) /* 208 */
-ICD_ENTRY(StencilMask) /* 209 */
-ICD_ENTRY(ColorMask) /* 210 */
-ICD_ENTRY(DepthMask) /* 211 */
-ICD_ENTRY(IndexMask) /* 212 */
-ICD_ENTRY(Accum) /* 213 */
-ICD_ENTRY(Disable) /* 214 */
-ICD_ENTRY(Enable) /* 215 */
-ICD_ENTRY(Finish) /* 216 */
-ICD_ENTRY(Flush) /* 217 */
-ICD_ENTRY(PopAttrib) /* 218 */
-ICD_ENTRY(PushAttrib) /* 219 */
-ICD_ENTRY(Map1d) /* 220 */
-ICD_ENTRY(Map1f) /* 221 */
-ICD_ENTRY(Map2d) /* 222 */
-ICD_ENTRY(Map2f) /* 223 */
-ICD_ENTRY(MapGrid1d) /* 224 */
-ICD_ENTRY(MapGrid1f) /* 225 */
-ICD_ENTRY(MapGrid2d) /* 226 */
-ICD_ENTRY(MapGrid2f) /* 227 */
-ICD_ENTRY(EvalCoord1d) /* 228 */
-ICD_ENTRY(EvalCoord1dv) /* 229 */
-ICD_ENTRY(EvalCoord1f) /* 230 */
-ICD_ENTRY(EvalCoord1fv) /* 231 */
-ICD_ENTRY(EvalCoord2d) /* 232 */
-ICD_ENTRY(EvalCoord2dv) /* 233 */
-ICD_ENTRY(EvalCoord2f) /* 234 */
-ICD_ENTRY(EvalCoord2fv) /* 235 */
-ICD_ENTRY(EvalMesh1) /* 236 */
-ICD_ENTRY(EvalPoint1) /* 237 */
-ICD_ENTRY(EvalMesh2) /* 238 */
-ICD_ENTRY(EvalPoint2) /* 239 */
-ICD_ENTRY(AlphaFunc) /* 240 */
-ICD_ENTRY(BlendFunc) /* 241 */
-ICD_ENTRY(LogicOp) /* 242 */
-ICD_ENTRY(StencilFunc) /* 243 */
-ICD_ENTRY(StencilOp) /* 244 */
-ICD_ENTRY(DepthFunc) /* 245 */
-ICD_ENTRY(PixelZoom) /* 246 */
-ICD_ENTRY(PixelTransferf) /* 247 */
-ICD_ENTRY(PixelTransferi) /* 248 */
-ICD_ENTRY(PixelStoref) /* 249 */
-ICD_ENTRY(PixelStorei) /* 250 */
-ICD_ENTRY(PixelMapfv) /* 251 */
-ICD_ENTRY(PixelMapuiv) /* 252 */
-ICD_ENTRY(PixelMapusv) /* 253 */
-ICD_ENTRY(ReadBuffer) /* 254 */
-ICD_ENTRY(CopyPixels) /* 255 */
-ICD_ENTRY(ReadPixels) /* 256 */
-ICD_ENTRY(DrawPixels) /* 257 */
-ICD_ENTRY(GetBooleanv) /* 258 */
-ICD_ENTRY(GetClipPlane) /* 259 */
-ICD_ENTRY(GetDoublev) /* 260 */
-ICD_ENTRY(GetError) /* 261 */
-ICD_ENTRY(GetFloatv) /* 262 */
-ICD_ENTRY(GetIntegerv) /* 263 */
-ICD_ENTRY(GetLightfv) /* 264 */
-ICD_ENTRY(GetLightiv) /* 265 */
-ICD_ENTRY(GetMapdv) /* 266 */
-ICD_ENTRY(GetMapfv) /* 267 */
-ICD_ENTRY(GetMapiv) /* 268 */
-ICD_ENTRY(GetMaterialfv) /* 269 */
-ICD_ENTRY(GetMaterialiv) /* 270 */
-ICD_ENTRY(GetPixelMapfv) /* 271 */
-ICD_ENTRY(GetPixelMapuiv) /* 272 */
-ICD_ENTRY(GetPixelMapusv) /* 273 */
-ICD_ENTRY(GetPolygonStipple) /* 274 */
-ICD_ENTRY(GetString) /* 275 */
-ICD_ENTRY(GetTexEnvfv) /* 276 */
-ICD_ENTRY(GetTexEnviv) /* 277 */
-ICD_ENTRY(GetTexGendv) /* 278 */
-ICD_ENTRY(GetTexGenfv) /* 279 */
-ICD_ENTRY(GetTexGeniv) /* 280 */
-ICD_ENTRY(GetTexImage) /* 281 */
-ICD_ENTRY(GetTexParameterfv) /* 282 */
-ICD_ENTRY(GetTexParameteriv) /* 283 */
-ICD_ENTRY(GetTexLevelParameterfv) /* 284 */
-ICD_ENTRY(GetTexLevelParameteriv) /* 285 */
-ICD_ENTRY(IsEnabled) /* 286 */
-ICD_ENTRY(IsList) /* 287 */
-ICD_ENTRY(DepthRange) /* 288 */
-ICD_ENTRY(Frustum) /* 289 */
-ICD_ENTRY(LoadIdentity) /* 290 */
-ICD_ENTRY(LoadMatrixf) /* 291 */
-ICD_ENTRY(LoadMatrixd) /* 292 */
-ICD_ENTRY(MatrixMode) /* 293 */
-ICD_ENTRY(MultMatrixf) /* 294 */
-ICD_ENTRY(MultMatrixd) /* 295 */
-ICD_ENTRY(Ortho) /* 296 */
-ICD_ENTRY(PopMatrix) /* 297 */
-ICD_ENTRY(PushMatrix) /* 298 */
-ICD_ENTRY(Rotated) /* 299 */
-ICD_ENTRY(Rotatef) /* 300 */
-ICD_ENTRY(Scaled) /* 301 */
-ICD_ENTRY(Scalef) /* 302 */
-ICD_ENTRY(Translated) /* 303 */
-ICD_ENTRY(Translatef) /* 304 */
-ICD_ENTRY(Viewport) /* 305 */
-ICD_ENTRY(ArrayElement) /* 306 */
-ICD_ENTRY(BindTexture) /* 307 */
-ICD_ENTRY(ColorPointer) /* 308 */
-ICD_ENTRY(DisableClientState) /* 309 */
-ICD_ENTRY(DrawArrays) /* 310 */
-ICD_ENTRY(DrawElements) /* 311 */
-ICD_ENTRY(EdgeFlagPointer) /* 312 */
-ICD_ENTRY(EnableClientState) /* 313 */
-ICD_ENTRY(IndexPointer) /* 314 */
-ICD_ENTRY(Indexub) /* 315 */
-ICD_ENTRY(Indexubv) /* 316 */
-ICD_ENTRY(InterleavedArrays) /* 317 */
-ICD_ENTRY(NormalPointer) /* 318 */
-ICD_ENTRY(PolygonOffset) /* 319 */
-ICD_ENTRY(TexCoordPointer) /* 320 */
-ICD_ENTRY(VertexPointer) /* 321 */
-ICD_ENTRY(AreTexturesResident) /* 322 */
-ICD_ENTRY(CopyTexImage1D) /* 323 */
-ICD_ENTRY(CopyTexImage2D) /* 324 */
-ICD_ENTRY(CopyTexSubImage1D) /* 325 */
-ICD_ENTRY(CopyTexSubImage2D) /* 326 */
-ICD_ENTRY(DeleteTextures) /* 327 */
-ICD_ENTRY(GenTextures) /* 328 */
-ICD_ENTRY(GetPointerv) /* 329 */
-ICD_ENTRY(IsTexture) /* 330 */
-ICD_ENTRY(PrioritizeTextures) /* 331 */
-ICD_ENTRY(TexSubImage1D) /* 332 */
-ICD_ENTRY(TexSubImage2D) /* 333 */
-ICD_ENTRY(PopClientAttrib) /* 334 */
-ICD_ENTRY(PushClientAttrib) /* 335 */
+ICD_ENTRY(NewList) /* 000 "glNewList" */
+ICD_ENTRY(EndList) /* 001 "glEndList" */
+ICD_ENTRY(CallList) /* 002 "glCallList" */
+ICD_ENTRY(CallLists) /* 003 "glCallLists" */
+ICD_ENTRY(DeleteLists) /* 004 "glDeleteLists" */
+ICD_ENTRY(GenLists) /* 005 "glGenLists" */
+ICD_ENTRY(ListBase) /* 006 "glListBase" */
+ICD_ENTRY(Begin) /* 007 "glBegin" */
+ICD_ENTRY(Bitmap) /* 008 "glBitmap" */
+ICD_ENTRY(Color3b) /* 009 "glColor3b" */
+ICD_ENTRY(Color3bv) /* 010 "glColor3bv" */
+ICD_ENTRY(Color3d) /* 011 "glColor3d" */
+ICD_ENTRY(Color3dv) /* 012 "glColor3dv" */
+ICD_ENTRY(Color3f) /* 013 "glColor3f" */
+ICD_ENTRY(Color3fv) /* 014 "glColor3fv" */
+ICD_ENTRY(Color3i) /* 015 "glColor3i" */
+ICD_ENTRY(Color3iv) /* 016 "glColor3iv" */
+ICD_ENTRY(Color3s) /* 017 "glColor3s" */
+ICD_ENTRY(Color3sv) /* 018 "glColor3sv" */
+ICD_ENTRY(Color3ub) /* 019 "glColor3ub" */
+ICD_ENTRY(Color3ubv) /* 020 "glColor3ubv" */
+ICD_ENTRY(Color3ui) /* 021 "glColor3ui" */
+ICD_ENTRY(Color3uiv) /* 022 "glColor3uiv" */
+ICD_ENTRY(Color3us) /* 023 "glColor3us" */
+ICD_ENTRY(Color3usv) /* 024 "glColor3usv" */
+ICD_ENTRY(Color4b) /* 025 "glColor4b" */
+ICD_ENTRY(Color4bv) /* 026 "glColor4bv" */
+ICD_ENTRY(Color4d) /* 027 "glColor4d" */
+ICD_ENTRY(Color4dv) /* 028 "glColor4dv" */
+ICD_ENTRY(Color4f) /* 029 "glColor4f" */
+ICD_ENTRY(Color4fv) /* 030 "glColor4fv" */
+ICD_ENTRY(Color4i) /* 031 "glColor4i" */
+ICD_ENTRY(Color4iv) /* 032 "glColor4iv" */
+ICD_ENTRY(Color4s) /* 033 "glColor4s" */
+ICD_ENTRY(Color4sv) /* 034 "glColor4sv" */
+ICD_ENTRY(Color4ub) /* 035 "glColor4ub" */
+ICD_ENTRY(Color4ubv) /* 036 "glColor4ubv" */
+ICD_ENTRY(Color4ui) /* 037 "glColor4ui" */
+ICD_ENTRY(Color4uiv) /* 038 "glColor4uiv" */
+ICD_ENTRY(Color4us) /* 039 "glColor4us" */
+ICD_ENTRY(Color4usv) /* 040 "glColor4usv" */
+ICD_ENTRY(EdgeFlag) /* 041 "glEdgeFlag" */
+ICD_ENTRY(EdgeFlagv) /* 042 "glEdgeFlagv" */
+ICD_ENTRY(End) /* 043 "glEnd" */
+ICD_ENTRY(Indexd) /* 044 "glIndexd" */
+ICD_ENTRY(Indexdv) /* 045 "glIndexdv" */
+ICD_ENTRY(Indexf) /* 046 "glIndexf" */
+ICD_ENTRY(Indexfv) /* 047 "glIndexfv" */
+ICD_ENTRY(Indexi) /* 048 "glIndexi" */
+ICD_ENTRY(Indexiv) /* 049 "glIndexiv" */
+ICD_ENTRY(Indexs) /* 050 "glIndexs" */
+ICD_ENTRY(Indexsv) /* 051 "glIndexsv" */
+ICD_ENTRY(Normal3b) /* 052 "glNormal3b" */
+ICD_ENTRY(Normal3bv) /* 053 "glNormal3bv" */
+ICD_ENTRY(Normal3d) /* 054 "glNormal3d" */
+ICD_ENTRY(Normal3dv) /* 055 "glNormal3dv" */
+ICD_ENTRY(Normal3f) /* 056 "glNormal3f" */
+ICD_ENTRY(Normal3fv) /* 057 "glNormal3fv" */
+ICD_ENTRY(Normal3i) /* 058 "glNormal3i" */
+ICD_ENTRY(Normal3iv) /* 059 "glNormal3iv" */
+ICD_ENTRY(Normal3s) /* 060 "glNormal3s" */
+ICD_ENTRY(Normal3sv) /* 061 "glNormal3sv" */
+ICD_ENTRY(RasterPos2d) /* 062 "glRasterPos2d" */
+ICD_ENTRY(RasterPos2dv) /* 063 "glRasterPos2dv" */
+ICD_ENTRY(RasterPos2f) /* 064 "glRasterPos2f" */
+ICD_ENTRY(RasterPos2fv) /* 065 "glRasterPos2fv" */
+ICD_ENTRY(RasterPos2i) /* 066 "glRasterPos2i" */
+ICD_ENTRY(RasterPos2iv) /* 067 "glRasterPos2iv" */
+ICD_ENTRY(RasterPos2s) /* 068 "glRasterPos2s" */
+ICD_ENTRY(RasterPos2sv) /* 069 "glRasterPos2sv" */
+ICD_ENTRY(RasterPos3d) /* 070 "glRasterPos3d" */
+ICD_ENTRY(RasterPos3dv) /* 071 "glRasterPos3dv" */
+ICD_ENTRY(RasterPos3f) /* 072 "glRasterPos3f" */
+ICD_ENTRY(RasterPos3fv) /* 073 "glRasterPos3fv" */
+ICD_ENTRY(RasterPos3i) /* 074 "glRasterPos3i" */
+ICD_ENTRY(RasterPos3iv) /* 075 "glRasterPos3iv" */
+ICD_ENTRY(RasterPos3s) /* 076 "glRasterPos3s" */
+ICD_ENTRY(RasterPos3sv) /* 077 "glRasterPos3sv" */
+ICD_ENTRY(RasterPos4d) /* 078 "glRasterPos4d" */
+ICD_ENTRY(RasterPos4dv) /* 079 "glRasterPos4dv" */
+ICD_ENTRY(RasterPos4f) /* 080 "glRasterPos4f" */
+ICD_ENTRY(RasterPos4fv) /* 081 "glRasterPos4fv" */
+ICD_ENTRY(RasterPos4i) /* 082 "glRasterPos4i" */
+ICD_ENTRY(RasterPos4iv) /* 083 "glRasterPos4iv" */
+ICD_ENTRY(RasterPos4s) /* 084 "glRasterPos4s" */
+ICD_ENTRY(RasterPos4sv) /* 085 "glRasterPos4sv" */
+ICD_ENTRY(Rectd) /* 086 "glRectd" */
+ICD_ENTRY(Rectdv) /* 087 "glRectdv" */
+ICD_ENTRY(Rectf) /* 088 "glRectf" */
+ICD_ENTRY(Rectfv) /* 089 "glRectfv" */
+ICD_ENTRY(Recti) /* 090 "glRecti" */
+ICD_ENTRY(Rectiv) /* 091 "glRectiv" */
+ICD_ENTRY(Rects) /* 092 "glRects" */
+ICD_ENTRY(Rectsv) /* 093 "glRectsv" */
+ICD_ENTRY(TexCoord1d) /* 094 "glTexCoord1d" */
+ICD_ENTRY(TexCoord1dv) /* 095 "glTexCoord1dv" */
+ICD_ENTRY(TexCoord1f) /* 096 "glTexCoord1f" */
+ICD_ENTRY(TexCoord1fv) /* 097 "glTexCoord1fv" */
+ICD_ENTRY(TexCoord1i) /* 098 "glTexCoord1i" */
+ICD_ENTRY(TexCoord1iv) /* 099 "glTexCoord1iv" */
+ICD_ENTRY(TexCoord1s) /* 100 "glTexCoord1s" */
+ICD_ENTRY(TexCoord1sv) /* 101 "glTexCoord1sv" */
+ICD_ENTRY(TexCoord2d) /* 102 "glTexCoord2d" */
+ICD_ENTRY(TexCoord2dv) /* 103 "glTexCoord2dv" */
+ICD_ENTRY(TexCoord2f) /* 104 "glTexCoord2f" */
+ICD_ENTRY(TexCoord2fv) /* 105 "glTexCoord2fv" */
+ICD_ENTRY(TexCoord2i) /* 106 "glTexCoord2i" */
+ICD_ENTRY(TexCoord2iv) /* 107 "glTexCoord2iv" */
+ICD_ENTRY(TexCoord2s) /* 108 "glTexCoord2s" */
+ICD_ENTRY(TexCoord2sv) /* 109 "glTexCoord2sv" */
+ICD_ENTRY(TexCoord3d) /* 110 "glTexCoord3d" */
+ICD_ENTRY(TexCoord3dv) /* 111 "glTexCoord3dv" */
+ICD_ENTRY(TexCoord3f) /* 112 "glTexCoord3f" */
+ICD_ENTRY(TexCoord3fv) /* 113 "glTexCoord3fv" */
+ICD_ENTRY(TexCoord3i) /* 114 "glTexCoord3i" */
+ICD_ENTRY(TexCoord3iv) /* 115 "glTexCoord3iv" */
+ICD_ENTRY(TexCoord3s) /* 116 "glTexCoord3s" */
+ICD_ENTRY(TexCoord3sv) /* 117 "glTexCoord3sv" */
+ICD_ENTRY(TexCoord4d) /* 118 "glTexCoord4d" */
+ICD_ENTRY(TexCoord4dv) /* 119 "glTexCoord4dv" */
+ICD_ENTRY(TexCoord4f) /* 120 "glTexCoord4f" */
+ICD_ENTRY(TexCoord4fv) /* 121 "glTexCoord4fv" */
+ICD_ENTRY(TexCoord4i) /* 122 "glTexCoord4i" */
+ICD_ENTRY(TexCoord4iv) /* 123 "glTexCoord4iv" */
+ICD_ENTRY(TexCoord4s) /* 124 "glTexCoord4s" */
+ICD_ENTRY(TexCoord4sv) /* 125 "glTexCoord4sv" */
+ICD_ENTRY(Vertex2d) /* 126 "glVertex2d" */
+ICD_ENTRY(Vertex2dv) /* 127 "glVertex2dv" */
+ICD_ENTRY(Vertex2f) /* 128 "glVertex2f" */
+ICD_ENTRY(Vertex2fv) /* 129 "glVertex2fv" */
+ICD_ENTRY(Vertex2i) /* 130 "glVertex2i" */
+ICD_ENTRY(Vertex2iv) /* 131 "glVertex2iv" */
+ICD_ENTRY(Vertex2s) /* 132 "glVertex2s" */
+ICD_ENTRY(Vertex2sv) /* 133 "glVertex2sv" */
+ICD_ENTRY(Vertex3d) /* 134 "glVertex3d" */
+ICD_ENTRY(Vertex3dv) /* 135 "glVertex3dv" */
+ICD_ENTRY(Vertex3f) /* 136 "glVertex3f" */
+ICD_ENTRY(Vertex3fv) /* 137 "glVertex3fv" */
+ICD_ENTRY(Vertex3i) /* 138 "glVertex3i" */
+ICD_ENTRY(Vertex3iv) /* 139 "glVertex3iv" */
+ICD_ENTRY(Vertex3s) /* 140 "glVertex3s" */
+ICD_ENTRY(Vertex3sv) /* 141 "glVertex3sv" */
+ICD_ENTRY(Vertex4d) /* 142 "glVertex4d" */
+ICD_ENTRY(Vertex4dv) /* 143 "glVertex4dv" */
+ICD_ENTRY(Vertex4f) /* 144 "glVertex4f" */
+ICD_ENTRY(Vertex4fv) /* 145 "glVertex4fv" */
+ICD_ENTRY(Vertex4i) /* 146 "glVertex4i" */
+ICD_ENTRY(Vertex4iv) /* 147 "glVertex4iv" */
+ICD_ENTRY(Vertex4s) /* 148 "glVertex4s" */
+ICD_ENTRY(Vertex4sv) /* 149 "glVertex4sv" */
+ICD_ENTRY(ClipPlane) /* 150 "glClipPlane" */
+ICD_ENTRY(ColorMaterial) /* 151 "glColorMaterial" */
+ICD_ENTRY(CullFace) /* 152 "glCullFace" */
+ICD_ENTRY(Fogf) /* 153 "glFogf" */
+ICD_ENTRY(Fogfv) /* 154 "glFogfv" */
+ICD_ENTRY(Fogi) /* 155 "glFogi" */
+ICD_ENTRY(Fogiv) /* 156 "glFogiv" */
+ICD_ENTRY(FrontFace) /* 157 "glFrontFace" */
+ICD_ENTRY(Hint) /* 158 "glHint" */
+ICD_ENTRY(Lightf) /* 159 "glLightf" */
+ICD_ENTRY(Lightfv) /* 160 "glLightfv" */
+ICD_ENTRY(Lighti) /* 161 "glLighti" */
+ICD_ENTRY(Lightiv) /* 162 "glLightiv" */
+ICD_ENTRY(LightModelf) /* 163 "glLightModelf" */
+ICD_ENTRY(LightModelfv) /* 164 "glLightModelfv" */
+ICD_ENTRY(LightModeli) /* 165 "glLightModeli" */
+ICD_ENTRY(LightModeliv) /* 166 "glLightModeliv" */
+ICD_ENTRY(LineStipple) /* 167 "glLineStipple" */
+ICD_ENTRY(LineWidth) /* 168 "glLineWidth" */
+ICD_ENTRY(Materialf) /* 169 "glMaterialf" */
+ICD_ENTRY(Materialfv) /* 170 "glMaterialfv" */
+ICD_ENTRY(Materiali) /* 171 "glMateriali" */
+ICD_ENTRY(Materialiv) /* 172 "glMaterialiv" */
+ICD_ENTRY(PointSize) /* 173 "glPointSize" */
+ICD_ENTRY(PolygonMode) /* 174 "glPolygonMode" */
+ICD_ENTRY(PolygonStipple) /* 175 "glPolygonStipple" */
+ICD_ENTRY(Scissor) /* 176 "glScissor" */
+ICD_ENTRY(ShadeModel) /* 177 "glShadeModel" */
+ICD_ENTRY(TexParameterf) /* 178 "glTexParameterf" */
+ICD_ENTRY(TexParameterfv) /* 179 "glTexParameterfv" */
+ICD_ENTRY(TexParameteri) /* 180 "glTexParameteri" */
+ICD_ENTRY(TexParameteriv) /* 181 "glTexParameteriv" */
+ICD_ENTRY(TexImage1D) /* 182 "glTexImage1D" */
+ICD_ENTRY(TexImage2D) /* 183 "glTexImage2D" */
+ICD_ENTRY(TexEnvf) /* 184 "glTexEnvf" */
+ICD_ENTRY(TexEnvfv) /* 185 "glTexEnvfv" */
+ICD_ENTRY(TexEnvi) /* 186 "glTexEnvi" */
+ICD_ENTRY(TexEnviv) /* 187 "glTexEnviv" */
+ICD_ENTRY(TexGend) /* 188 "glTexGend" */
+ICD_ENTRY(TexGendv) /* 189 "glTexGendv" */
+ICD_ENTRY(TexGenf) /* 190 "glTexGenf" */
+ICD_ENTRY(TexGenfv) /* 191 "glTexGenfv" */
+ICD_ENTRY(TexGeni) /* 192 "glTexGeni" */
+ICD_ENTRY(TexGeniv) /* 193 "glTexGeniv" */
+ICD_ENTRY(FeedbackBuffer) /* 194 "glFeedbackBuffer" */
+ICD_ENTRY(SelectBuffer) /* 195 "glSelectBuffer" */
+ICD_ENTRY(RenderMode) /* 196 "glRenderMode" */
+ICD_ENTRY(InitNames) /* 197 "glInitNames" */
+ICD_ENTRY(LoadName) /* 198 "glLoadName" */
+ICD_ENTRY(PassThrough) /* 199 "glPassThrough" */
+ICD_ENTRY(PopName) /* 200 "glPopName" */
+ICD_ENTRY(PushName) /* 201 "glPushName" */
+ICD_ENTRY(DrawBuffer) /* 202 glDrawBuffer" */
+ICD_ENTRY(Clear) /* 203 "glClear" */
+ICD_ENTRY(ClearAccum) /* 204 "glClearAccum" */
+ICD_ENTRY(ClearIndex) /* 205 "glClearIndex" */
+ICD_ENTRY(ClearColor) /* 206 "glClearColor" */
+ICD_ENTRY(ClearStencil) /* 207 "glClearStencil" */
+ICD_ENTRY(ClearDepth) /* 208 "glClearDepth" */
+ICD_ENTRY(StencilMask) /* 209 "glStencilMask" */
+ICD_ENTRY(ColorMask) /* 210 "glColorMask" */
+ICD_ENTRY(DepthMask) /* 211 "glDepthMask" */
+ICD_ENTRY(IndexMask) /* 212 "glIndexMask" */
+ICD_ENTRY(Accum) /* 213 "glAccum" */
+ICD_ENTRY(Disable) /* 214 "glDisable" */
+ICD_ENTRY(Enable) /* 215 "glEnable" */
+ICD_ENTRY(Finish) /* 216 "glFinish" */
+ICD_ENTRY(Flush) /* 217 "glFlush" */
+ICD_ENTRY(PopAttrib) /* 218 "glPopAttrib" */
+ICD_ENTRY(PushAttrib) /* 219 "glPushAttrib" */
+ICD_ENTRY(Map1d) /* 220 "glMap1d" */
+ICD_ENTRY(Map1f) /* 221 "glMap1f" */
+ICD_ENTRY(Map2d) /* 222 "glMap2d" */
+ICD_ENTRY(Map2f) /* 223 "glMap2f" */
+ICD_ENTRY(MapGrid1d) /* 224 "glMapGrid1d" */
+ICD_ENTRY(MapGrid1f) /* 225 "glMapGrid1f" */
+ICD_ENTRY(MapGrid2d) /* 226 "glMapGrid2d" */
+ICD_ENTRY(MapGrid2f) /* 227 "glMapGrid2f" */
+ICD_ENTRY(EvalCoord1d) /* 228 "glEvalCoord1d" */
+ICD_ENTRY(EvalCoord1dv) /* 229 "glEvalCoord1dv" */
+ICD_ENTRY(EvalCoord1f) /* 230 "glEvalCoord1f" */
+ICD_ENTRY(EvalCoord1fv) /* 231 "glEvalCoord1fv" */
+ICD_ENTRY(EvalCoord2d) /* 232 "glEvalCoord2d" */
+ICD_ENTRY(EvalCoord2dv) /* 233 "glEvalCoord2dv" */
+ICD_ENTRY(EvalCoord2f) /* 234 "glEvalCoord2f" */
+ICD_ENTRY(EvalCoord2fv) /* 235 "glEvalCoord2fv" */
+ICD_ENTRY(EvalMesh1) /* 236 "glEvalMesh1" */
+ICD_ENTRY(EvalPoint1) /* 237 "glEvalPoint1" */
+ICD_ENTRY(EvalMesh2) /* 238 "glEvalMesh2" */
+ICD_ENTRY(EvalPoint2) /* 239 "glEvalPoint2" */
+ICD_ENTRY(AlphaFunc) /* 240 "glAlphaFunc" */
+ICD_ENTRY(BlendFunc) /* 241 "glBlendFunc" */
+ICD_ENTRY(LogicOp) /* 242 "glLogicOp" */
+ICD_ENTRY(StencilFunc) /* 243 "glStencilFunc" */
+ICD_ENTRY(StencilOp) /* 244 "glStencilOp" */
+ICD_ENTRY(DepthFunc) /* 245 "glDepthFunc" */
+ICD_ENTRY(PixelZoom) /* 246 "glPixelZoom" */
+ICD_ENTRY(PixelTransferf) /* 247 "glPixelTransferf" */
+ICD_ENTRY(PixelTransferi) /* 248 "glPixelTransferi" */
+ICD_ENTRY(PixelStoref) /* 249 "glPixelStoref" */
+ICD_ENTRY(PixelStorei) /* 250 "glPixelStorei" */
+ICD_ENTRY(PixelMapfv) /* 251 "glPixelMapfv" */
+ICD_ENTRY(PixelMapuiv) /* 252 "glPixelMapuiv" */
+ICD_ENTRY(PixelMapusv) /* 253 "glPixelMapusv" */
+ICD_ENTRY(ReadBuffer) /* 254 "glReadBuffer" */
+ICD_ENTRY(CopyPixels) /* 255 "glCopyPixels" */
+ICD_ENTRY(ReadPixels) /* 256 "glReadPixels" */
+ICD_ENTRY(DrawPixels) /* 257 "glDrawPixels" */
+ICD_ENTRY(GetBooleanv) /* 258 "glGetBooleanv" */
+ICD_ENTRY(GetClipPlane) /* 259 "glGetClipPlane" */
+ICD_ENTRY(GetDoublev) /* 260 "glGetDoublev" */
+ICD_ENTRY(GetError) /* 261 "glGetError" */
+ICD_ENTRY(GetFloatv) /* 262 "glGetFloatv" */
+ICD_ENTRY(GetIntegerv) /* 263 "glGetIntegerv" */
+ICD_ENTRY(GetLightfv) /* 264 "glGetLightfv" */
+ICD_ENTRY(GetLightiv) /* 265 "glGetLightiv" */
+ICD_ENTRY(GetMapdv) /* 266 "glGetMapdv" */
+ICD_ENTRY(GetMapfv) /* 267 "glGetMapfv" */
+ICD_ENTRY(GetMapiv) /* 268 "glGetMapiv" */
+ICD_ENTRY(GetMaterialfv) /* 269 "glGetMaterialfv" */
+ICD_ENTRY(GetMaterialiv) /* 270 "glGetMaterialiv" */
+ICD_ENTRY(GetPixelMapfv) /* 271 "glGetPixelMapfv" */
+ICD_ENTRY(GetPixelMapuiv) /* 272 "glGetPixelMapuiv" */
+ICD_ENTRY(GetPixelMapusv) /* 273 "glGetPixelMapusv" */
+ICD_ENTRY(GetPolygonStipple) /* 274 "glGetPolygonStipple" */
+ICD_ENTRY(GetString) /* 275 "glGetString" */
+ICD_ENTRY(GetTexEnvfv) /* 276 "glGetTexEnvfv" */
+ICD_ENTRY(GetTexEnviv) /* 277 "glGetTexEnviv" */
+ICD_ENTRY(GetTexGendv) /* 278 "glGetTexGendv" */
+ICD_ENTRY(GetTexGenfv) /* 279 "glGetTexGenfv" */
+ICD_ENTRY(GetTexGeniv) /* 280 "glGetTexGeniv" */
+ICD_ENTRY(GetTexImage) /* 281 "glGetTexImage" */
+ICD_ENTRY(GetTexParameterfv) /* 282 "glGetTexParameterfv" */
+ICD_ENTRY(GetTexParameteriv) /* 283 "glGetTexParameteriv" */
+ICD_ENTRY(GetTexLevelParameterfv) /* 284 "glGetTexLevelParameterfv" */
+ICD_ENTRY(GetTexLevelParameteriv) /* 285 "glGetTexLevelParameteriv" */
+ICD_ENTRY(IsEnabled) /* 286 "glIsEnabled" */
+ICD_ENTRY(IsList) /* 287 "glIsList" */
+ICD_ENTRY(DepthRange) /* 288 "glDepthRange" */
+ICD_ENTRY(Frustum) /* 289 "glFrustum" */
+ICD_ENTRY(LoadIdentity) /* 290 "glLoadIdentity" */
+ICD_ENTRY(LoadMatrixf) /* 291 "glLoadMatrixf" */
+ICD_ENTRY(LoadMatrixd) /* 292 "glLoadMatrixd" */
+ICD_ENTRY(MatrixMode) /* 293 "glMatrixMode" */
+ICD_ENTRY(MultMatrixf) /* 294 "glMultMatrixf" */
+ICD_ENTRY(MultMatrixd) /* 295 "glMultMatrixd" */
+ICD_ENTRY(Ortho) /* 296 "glOrtho" */
+ICD_ENTRY(PopMatrix) /* 297 "glPopMatrix" */
+ICD_ENTRY(PushMatrix) /* 298 "glPushMatrix" */
+ICD_ENTRY(Rotated) /* 299 "glRotated" */
+ICD_ENTRY(Rotatef) /* 300 "glRotatef" */
+ICD_ENTRY(Scaled) /* 301 "glScaled" */
+ICD_ENTRY(Scalef) /* 302 "glScalef" */
+ICD_ENTRY(Translated) /* 303 "glTranslated" */
+ICD_ENTRY(Translatef) /* 304 "glTranslatef" */
+ICD_ENTRY(Viewport) /* 305 "glViewport" */
+ICD_ENTRY(ArrayElement) /* 306 "glArrayElement" */
+ICD_ENTRY(BindTexture) /* 307 "glBindTexture" */
+ICD_ENTRY(ColorPointer) /* 308 "glColorPointer" */
+ICD_ENTRY(DisableClientState) /* 309 "glDisableClientState" */
+ICD_ENTRY(DrawArrays) /* 310 "glDrawArrays" */
+ICD_ENTRY(DrawElements) /* 311 "glDrawElements" */
+ICD_ENTRY(EdgeFlagPointer) /* 312 "glEdgeFlagPointer" */
+ICD_ENTRY(EnableClientState) /* 313 "glEnableClientState" */
+ICD_ENTRY(IndexPointer) /* 314 "glIndexPointer" */
+ICD_ENTRY(Indexub) /* 315 "glIndexub" */
+ICD_ENTRY(Indexubv) /* 316 "glIndexubv" */
+ICD_ENTRY(InterleavedArrays) /* 317 "glInterleavedArrays" */
+ICD_ENTRY(NormalPointer) /* 318 "glNormalPointer" */
+ICD_ENTRY(PolygonOffset) /* 319 "glPolygonOffset" */
+ICD_ENTRY(TexCoordPointer) /* 320 "glTexCoordPointer" */
+ICD_ENTRY(VertexPointer) /* 321 "glVertexPointer" */
+ICD_ENTRY(AreTexturesResident) /* 322 "glAreTexturesResident" */
+ICD_ENTRY(CopyTexImage1D) /* 323 "glCopyTexImage1D" */
+ICD_ENTRY(CopyTexImage2D) /* 324 "glCopyTexImage2D" */
+ICD_ENTRY(CopyTexSubImage1D) /* 325 "glCopyTexSubImage1D" */
+ICD_ENTRY(CopyTexSubImage2D) /* 326 "glCopyTexSubImage2D" */
+ICD_ENTRY(DeleteTextures) /* 327 "glDeleteTextures" */
+ICD_ENTRY(GenTextures) /* 328 "glGenTextures" */
+ICD_ENTRY(GetPointerv) /* 329 "glGetPointerv" */
+ICD_ENTRY(IsTexture) /* 330 "glIsTexture" */
+ICD_ENTRY(PrioritizeTextures) /* 331 "glPrioritizeTextures" */
+ICD_ENTRY(TexSubImage1D) /* 332 "glTexSubImage1D" */
+ICD_ENTRY(TexSubImage2D) /* 333 "glTexSubImage2D" */
+ICD_ENTRY(PopClientAttrib) /* 334 "glPopClientAttrib" */
+ICD_ENTRY(PushClientAttrib) /* 335 "glPushClientAttrib" */
+ICD_ENTRY(TexImage3D) /* 336 "glTexImage3D" */
+ICD_ENTRY(TexSubImage3D) /* 337 "glTexSubImage3D" */
+ICD_ENTRY(DrawRangeElements) /* 338 "glDrawRangeElements" */
+ICD_ENTRY(BlendColor) /* 339 "glBlendColor" */
+ICD_ENTRY(BlendEquation) /* 340 "glBlendEquation" */
+ICD_ENTRY(ActiveTexture) /* 341 "glActiveTexture" */
+ICD_ENTRY(ClientActiveTexture) /* 342 "glClientActiveTexture" */
+ICD_ENTRY(MultiTexCoord1d) /* 343 "glMultiTexCoord1d" */
+ICD_ENTRY(MultiTexCoord1dv) /* 344 "glMultiTexCoord1dv" */
+ICD_ENTRY(MultiTexCoord1f) /* 345 "glMultiTexCoord1f" */
+ICD_ENTRY(MultiTexCoord1f) /* 346 "glMultiTexCoord1fv" */
+ICD_ENTRY(MultiTexCoord1i) /* 347 "glMultiTexCoord1i" */
+ICD_ENTRY(MultiTexCoord1iv) /* 348 "glMultiTexCoord1iv" */
+ICD_ENTRY(MultiTexCoord1s) /* 349 "glMultiTexCoord1s" */
+ICD_ENTRY(MultiTexCoord1sv) /* 350 "glMultiTexCoord1sv" */
+ICD_ENTRY(MultiTexCoord2d) /* 351 "glMultiTexCoord2d" */
+ICD_ENTRY(MultiTexCoord2dv) /* 352 "glMultiTexCoord2dv" */
+ICD_ENTRY(MultiTexCoord2f) /* 353 "glMultiTexCoord2f" */
+ICD_ENTRY(MultiTexCoord2fv) /* 354 "glMultiTexCoord2fv" */
+ICD_ENTRY(MultiTexCoord2i) /* 355 "glMultiTexCoord2i" */
+ICD_ENTRY(MultiTexCoord2iv) /* 356 "glMultiTexCoord2iv" */
+ICD_ENTRY(MultiTexCoord2s) /* 357 "glMultiTexCoord2s" */
+ICD_ENTRY(MultiTexCoord2sv) /* 358 "glMultiTexCoord2sv" */
+ICD_ENTRY(MultiTexCoord3d) /* 359 "glMultiTexCoord3d" */
+ICD_ENTRY(MultiTexCoord3dv) /* 360 "glMultiTexCoord3dv" */
+ICD_ENTRY(MultiTexCoord3f) /* 361 "glMultiTexCoord3f" */
+ICD_ENTRY(MultiTexCoord3fv) /* 362 "glMultiTexCoord3fv" */
+ICD_ENTRY(MultiTexCoord3i) /* 363 "glMultiTexCoord3i" */
+ICD_ENTRY(MultiTexCoord3iv) /* 364 "glMultiTexCoord3iv" */
+ICD_ENTRY(MultiTexCoord3s) /* 365 "glMultiTexCoord3s" */
+ICD_ENTRY(MultiTexCoord3sv) /* 366 "glMultiTexCoord3sv" */
+ICD_ENTRY(MultiTexCoord4d) /* 367 "glMultiTexCoord4d" */
+ICD_ENTRY(MultiTexCoord4dv) /* 368 "glMultiTexCoord4dv" */
+ICD_ENTRY(MultiTexCoord4f) /* 369 "glMultiTexCoord4f" */
+ICD_ENTRY(MultiTexCoord4fv) /* 370 "glMultiTexCoord4fv" */
+ICD_ENTRY(MultiTexCoord4i) /* 371 "glMultiTexCoord4i" */
+ICD_ENTRY(MultiTexCoord4iv) /* 372 "glMultiTexCoord4iv" */
+ICD_ENTRY(MultiTexCoord4s) /* 373 "glMultiTexCoord4s" */
+ICD_ENTRY(MultiTexCoord4sv) /* 374 "glMultiTexCoord4sv" */
+ICD_ENTRY(LoadTransposeMatrixf) /* 375 "glLoadTransposeMatrixf" */
+ICD_ENTRY(LoadTransposeMatrixd) /* 376 "glLoadTransposeMatrixd" */
+ICD_ENTRY(MultTransposeMatrixf) /* 378 "glMultTransposeMatrixf" */
+ICD_ENTRY(MultTransposeMatrixd) /* 379 "glMultTransposeMatrixd" */
+ICD_ENTRY(CompressedTexImage3D) /* 380 "glCompressedTexImage3D" */
+ICD_ENTRY(CompressedTexImage2D) /* 381 "glCompressedTexImage2D" */
+ICD_ENTRY(CompressedTexImage1D) /* 382 "glCompressedTexImage1D" */
+ICD_ENTRY(CompressedTexSubImage3D) /* 383 "glCompressedTexSubImage3D" */
+ICD_ENTRY(CompressedTexSubImage2D) /* 384 "glCompressedTexSubImage2D" */
+ICD_ENTRY(CompressedTexSubImage1D) /* 385 "glCompressedTexSubImage1D" */
+ICD_ENTRY(GetCompressedTexImage) /* 386 "glGetCompressedTexImage" */
+ICD_ENTRY(SampleCoverage) /* 387 "glSampleCoverage" */
+ICD_ENTRY(FogCoordf) /* 389 "glFogCoordf" */
+ICD_ENTRY(FogCoordd) /* 390 "glFogCoordd" */
+ICD_ENTRY(FogCoordfv) /* 391 "glFogCoordfv" */
+ICD_ENTRY(FogCoorddv) /* 392 "glFogCoorddv" */
+ICD_ENTRY(FogCoordPointer) /* 393 "glFogCoordPointer" */
+ICD_ENTRY(SecondaryColor3b) /* 394 "glSecondaryColor3b" */
+