https://git.reactos.org/?p=reactos.git;a=commitdiff;h=fabbd7c1c162dc4dec8a2…
commit fabbd7c1c162dc4dec8a23f8470cafb8871d4675
Author: Katayama Hirofumi MZ <katayama.hirofumi.mz(a)gmail.com>
AuthorDate: Fri May 24 08:24:21 2019 +0900
Commit: GitHub <noreply(a)github.com>
CommitDate: Fri May 24 08:24:21 2019 +0900
[WIN32SS][NTGDI] Don't use FLOAT for orientation (#1574)
Addendum to 0137096. Use 16.16 fixed-point values instead of FLOAT. CORE-15838
---
win32ss/gdi/ntgdi/freetype.c | 9 +--------
1 file changed, 1 insertion(+), 8 deletions(-)
diff --git a/win32ss/gdi/ntgdi/freetype.c b/win32ss/gdi/ntgdi/freetype.c
index 3dc10bc63fc..eef7cb3e5c0 100644
--- a/win32ss/gdi/ntgdi/freetype.c
+++ b/win32ss/gdi/ntgdi/freetype.c
@@ -3469,7 +3469,6 @@ ftGdiGetGlyphOutline(
FT_Bitmap ft_bitmap;
FT_Error error;
INT left, right, top = 0, bottom = 0;
- FT_Angle angle = 0;
FT_Int load_flags = FT_LOAD_DEFAULT | FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH;
FLOAT eM11, widthRatio = 1.0;
FT_Matrix transMat = identityMat;
@@ -3599,14 +3598,8 @@ ftGdiGetGlyphOutline(
if (orientation)
{
FT_Matrix rotationMat;
- FT_Vector vecAngle;
DPRINT("Rotation Trans!\n");
- angle = FT_FixedFromFloat((FLOAT)orientation / 10.0);
- FT_Vector_Unit(&vecAngle, angle);
- rotationMat.xx = vecAngle.x;
- rotationMat.xy = -vecAngle.y;
- rotationMat.yx = -rotationMat.xy;
- rotationMat.yy = rotationMat.xx;
+ IntEscapeMatrix(&rotationMat, orientation);
FT_Matrix_Multiply(&rotationMat, &transMat);
needsTransform = TRUE;
}