Author: jgardou
Date: Thu Oct 18 18:37:37 2012
New Revision: 57574
URL:
http://svn.reactos.org/svn/reactos?rev=57574&view=rev
Log:
[SHELL32]
- cope with alpha channel when shortcut-overlaying an icon.
CORE-6099 #comment Fixed by rev 57574 #resolve
Modified:
trunk/reactos/dll/win32/shell32/iconcache.cpp
Modified: trunk/reactos/dll/win32/shell32/iconcache.cpp
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/shell32/iconcach…
==============================================================================
--- trunk/reactos/dll/win32/shell32/iconcache.cpp [iso-8859-1] (original)
+++ trunk/reactos/dll/win32/shell32/iconcache.cpp [iso-8859-1] Thu Oct 18 18:37:37 2012
@@ -83,26 +83,38 @@
* NOTES
* Creates a new icon as a copy of the passed-in icon, overlayed with a
* shortcut image.
+ * FIXME: This should go to the ImageList implementation!
*/
static HICON SIC_OverlayShortcutImage(HICON SourceIcon, BOOL large)
-{ ICONINFO SourceIconInfo, ShortcutIconInfo, TargetIconInfo;
- HICON ShortcutIcon, TargetIcon;
- BITMAP SourceBitmapInfo, ShortcutBitmapInfo;
- HDC SourceDC = NULL,
- ShortcutDC = NULL,
- TargetDC = NULL,
- ScreenDC = NULL;
- HBITMAP OldSourceBitmap = NULL,
- OldShortcutBitmap = NULL,
+{
+ ICONINFO ShortcutIconInfo, TargetIconInfo;
+ HICON ShortcutIcon = NULL, TargetIcon;
+ BITMAP TargetBitmapInfo, ShortcutBitmapInfo;
+ HDC ShortcutDC = NULL,
+ TargetDC = NULL;
+ HBITMAP OldShortcutBitmap = NULL,
OldTargetBitmap = NULL;
static int s_imgListIdx = -1;
-
- /* Get information about the source icon and shortcut overlay */
- if (! GetIconInfo(SourceIcon, &SourceIconInfo)
- || 0 == GetObjectW(SourceIconInfo.hbmColor, sizeof(BITMAP),
&SourceBitmapInfo))
- {
- return NULL;
+ ZeroMemory(&ShortcutIconInfo, sizeof(ShortcutIconInfo));
+ ZeroMemory(&TargetIconInfo, sizeof(TargetIconInfo));
+
+ /* Get information about the source icon and shortcut overlay.
+ * We will write over the source bitmaps to get the final ones */
+ if (! GetIconInfo(SourceIcon, &TargetIconInfo))
+ return NULL;
+
+ /* Is it possible with the ImageList implementation? */
+ if(!TargetIconInfo.hbmColor)
+ {
+ /* Maybe we'll support this at some point */
+ FIXME("1bpp icon wants its overlay!\n");
+ goto fail;
+ }
+
+ if(!GetObjectW(TargetIconInfo.hbmColor, sizeof(BITMAP), &TargetBitmapInfo))
+ {
+ goto fail;
}
/* search for the shortcut icon only once */
@@ -121,23 +133,25 @@
} else
ShortcutIcon = NULL;
- if (NULL == ShortcutIcon
- || ! GetIconInfo(ShortcutIcon, &ShortcutIconInfo)
- || 0 == GetObjectW(ShortcutIconInfo.hbmColor, sizeof(BITMAP),
&ShortcutBitmapInfo))
- {
- return NULL;
- }
-
- TargetIconInfo = SourceIconInfo;
- TargetIconInfo.hbmMask = NULL;
- TargetIconInfo.hbmColor = NULL;
-
- /* Setup the source, shortcut and target masks */
- SourceDC = CreateCompatibleDC(NULL);
- if (NULL == SourceDC) goto fail;
- OldSourceBitmap = (HBITMAP)SelectObject(SourceDC, SourceIconInfo.hbmMask);
- if (NULL == OldSourceBitmap) goto fail;
-
+ if (!ShortcutIcon || !GetIconInfo(ShortcutIcon, &ShortcutIconInfo))
+ {
+ goto fail;
+ }
+
+ /* Is it possible with the ImageLists ? */
+ if(!ShortcutIconInfo.hbmColor)
+ {
+ /* Maybe we'll support this at some point */
+ FIXME("Should draw 1bpp overlay!\n");
+ goto fail;
+ }
+
+ if(!GetObjectW(ShortcutIconInfo.hbmColor, sizeof(BITMAP), &ShortcutBitmapInfo))
+ {
+ goto fail;
+ }
+
+ /* Setup the masks */
ShortcutDC = CreateCompatibleDC(NULL);
if (NULL == ShortcutDC) goto fail;
OldShortcutBitmap = (HBITMAP)SelectObject(ShortcutDC, ShortcutIconInfo.hbmMask);
@@ -145,44 +159,120 @@
TargetDC = CreateCompatibleDC(NULL);
if (NULL == TargetDC) goto fail;
- TargetIconInfo.hbmMask = CreateCompatibleBitmap(TargetDC, SourceBitmapInfo.bmWidth,
- SourceBitmapInfo.bmHeight);
- if (NULL == TargetIconInfo.hbmMask) goto fail;
- ScreenDC = GetDC(NULL);
- if (NULL == ScreenDC) goto fail;
- TargetIconInfo.hbmColor = CreateCompatibleBitmap(ScreenDC, SourceBitmapInfo.bmWidth,
- SourceBitmapInfo.bmHeight);
- ReleaseDC(NULL, ScreenDC);
- if (NULL == TargetIconInfo.hbmColor) goto fail;
OldTargetBitmap = (HBITMAP)SelectObject(TargetDC, TargetIconInfo.hbmMask);
if (NULL == OldTargetBitmap) goto fail;
- /* Create the target mask by ANDing the source and shortcut masks */
- if (! BitBlt(TargetDC, 0, 0, SourceBitmapInfo.bmWidth, SourceBitmapInfo.bmHeight,
- SourceDC, 0, 0, SRCCOPY) ||
- ! BitBlt(TargetDC, 0, SourceBitmapInfo.bmHeight - ShortcutBitmapInfo.bmHeight,
- ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
- ShortcutDC, 0, 0, SRCAND))
+ /* Create the complete mask by ANDing the source and shortcut masks.
+ * NOTE: in an ImageList, all icons have the same dimensions */
+ if (!BitBlt(TargetDC, 0, 0, ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
+ ShortcutDC, 0, 0, SRCAND))
{
goto fail;
}
- /* Setup the source and target xor bitmap */
- if (NULL == SelectObject(SourceDC, SourceIconInfo.hbmColor) ||
+ /*
+ * We must remove or add the alpha component to the shortcut overlay:
+ * If we don't, SRCCOPY will copy it to our resulting icon, resulting in a
+ * partially transparent icons where it shouldn't be, and to an invisible icon
+ * if the underlying icon don't have any alpha channel information. (16bpp only
icon for instance).
+ * But if the underlying icon has alpha channel information, then we must mark the
overlay information
+ * as opaque.
+ * NOTE: This code sucks(tm) and should belong to the ImageList implementation.
+ * NOTE2: there are better ways to do this.
+ */
+ if(ShortcutBitmapInfo.bmBitsPixel == 32)
+ {
+ BOOL add_alpha;
+ BYTE buffer[FIELD_OFFSET(BITMAPINFO, bmiColors[256])];
+ BITMAPINFO* lpbmi = (BITMAPINFO*)buffer;
+ PVOID bits;
+ PULONG pixel;
+ INT i, j;
+
+ /* Find if the source bitmap has an alpha channel */
+ if(TargetBitmapInfo.bmBitsPixel != 32) add_alpha = FALSE;
+ else
+ {
+ ZeroMemory(buffer, sizeof(buffer));
+ lpbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ lpbmi->bmiHeader.biWidth = TargetBitmapInfo.bmWidth;
+ lpbmi->bmiHeader.biHeight = TargetBitmapInfo.bmHeight;
+ lpbmi->bmiHeader.biPlanes = 1;
+ lpbmi->bmiHeader.biBitCount = 32;
+
+ bits = HeapAlloc(GetProcessHeap(), 0, TargetBitmapInfo.bmHeight *
TargetBitmapInfo.bmWidthBytes);
+
+ if(!bits) goto fail;
+
+ if(!GetDIBits(TargetDC, TargetIconInfo.hbmColor, 0,
TargetBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
+ {
+ ERR("GetBIBits failed!\n");
+ HeapFree(GetProcessHeap(), 0, bits);
+ goto fail;
+ }
+
+ i = j = 0;
+ pixel = (PULONG)bits;
+
+ for(i=0; i<TargetBitmapInfo.bmHeight; i++)
+ {
+ for(j=0; j<TargetBitmapInfo.bmWidth; j++)
+ {
+ add_alpha = (*pixel++ & 0xFF000000) != 0;
+ if(add_alpha) break;
+ }
+ if(add_alpha) break;
+ }
+ HeapFree(GetProcessHeap(), 0, bits);
+ }
+
+ /* Allocate the bits */
+ bits = HeapAlloc(GetProcessHeap(), 0,
ShortcutBitmapInfo.bmHeight*ShortcutBitmapInfo.bmWidthBytes);
+ if(!bits) goto fail;
+
+ ZeroMemory(buffer, sizeof(buffer));
+ lpbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ lpbmi->bmiHeader.biWidth = ShortcutBitmapInfo.bmWidth;
+ lpbmi->bmiHeader.biHeight = ShortcutBitmapInfo.bmHeight;
+ lpbmi->bmiHeader.biPlanes = 1;
+ lpbmi->bmiHeader.biBitCount = 32;
+
+ if(!GetDIBits(TargetDC, ShortcutIconInfo.hbmColor, 0,
ShortcutBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
+ {
+ ERR("GetBIBits failed!\n");
+ HeapFree(GetProcessHeap(), 0, bits);
+ goto fail;
+ }
+
+ pixel = (PULONG)bits;
+ /* Remove alpha channel component or make it totally opaque */
+ for(i=0; i<ShortcutBitmapInfo.bmHeight; i++)
+ {
+ for(j=0; j<ShortcutBitmapInfo.bmWidth; j++)
+ {
+ if(add_alpha) *pixel++ |= 0xFF000000;
+ else *pixel++ &= 0x00FFFFFF;
+ }
+ }
+
+ /* GetDIBits return BI_BITFIELDS with masks set to 0, and SetDIBits fails when
masks are 0. The irony... */
+ lpbmi->bmiHeader.biCompression = BI_RGB;
+
+ /* Set the bits again */
+ if(!SetDIBits(TargetDC, ShortcutIconInfo.hbmColor, 0,
ShortcutBitmapInfo.bmHeight, bits, lpbmi, DIB_RGB_COLORS))
+ {
+ ERR("SetBIBits failed!, %lu\n", GetLastError());
+ HeapFree(GetProcessHeap(), 0, bits);
+ goto fail;
+ }
+ HeapFree(GetProcessHeap(), 0, bits);
+ }
+
+ /* Now do the copy. We overwrite the original icon data */
+ if (NULL == SelectObject(ShortcutDC, ShortcutIconInfo.hbmColor) ||
NULL == SelectObject(TargetDC, TargetIconInfo.hbmColor))
- {
- goto fail;
- }
-
- /* Copy the source color bitmap to the target */
- if (! BitBlt(TargetDC, 0, 0, SourceBitmapInfo.bmWidth, SourceBitmapInfo.bmHeight,
- SourceDC, 0, 0, SRCCOPY)) goto fail;
-
- /* Copy the source xor bitmap to the target and clear out part of it by using
- the shortcut mask */
- if (NULL == SelectObject(ShortcutDC, ShortcutIconInfo.hbmColor)) goto fail;
- if (!MaskBlt(TargetDC, 0, SourceBitmapInfo.bmHeight - ShortcutBitmapInfo.bmHeight,
- ShortcutBitmapInfo.bmWidth, ShortcutBitmapInfo.bmHeight,
+ goto fail;
+ if (!MaskBlt(TargetDC, 0, 0, ShortcutBitmapInfo.bmWidth,
ShortcutBitmapInfo.bmHeight,
ShortcutDC, 0, 0, ShortcutIconInfo.hbmMask, 0, 0,
MAKEROP4(0xAA0000, SRCCOPY)))
{
@@ -192,11 +282,9 @@
/* Clean up, we're not goto'ing to 'fail' after this so we can be
lazy and not set
handles to NULL */
SelectObject(TargetDC, OldTargetBitmap);
- DeleteObject(TargetDC);
+ DeleteDC(TargetDC);
SelectObject(ShortcutDC, OldShortcutBitmap);
- DeleteObject(ShortcutDC);
- SelectObject(SourceDC, OldSourceBitmap);
- DeleteObject(SourceDC);
+ DeleteDC(ShortcutDC);
/* Create the icon using the bitmaps prepared earlier */
TargetIcon = CreateIconIndirect(&TargetIconInfo);
@@ -204,19 +292,24 @@
/* CreateIconIndirect copies the bitmaps, so we can release our bitmaps now */
DeleteObject(TargetIconInfo.hbmColor);
DeleteObject(TargetIconInfo.hbmMask);
+ /* Delete what GetIconInfo gave us */
+ DeleteObject(ShortcutIconInfo.hbmColor);
+ DeleteObject(ShortcutIconInfo.hbmMask);
+ DestroyIcon(ShortcutIcon);
return TargetIcon;
fail:
/* Clean up scratch resources we created */
if (NULL != OldTargetBitmap) SelectObject(TargetDC, OldTargetBitmap);
+ if (NULL != TargetDC) DeleteDC(TargetDC);
+ if (NULL != OldShortcutBitmap) SelectObject(ShortcutDC, OldShortcutBitmap);
+ if (NULL != ShortcutDC) DeleteDC(ShortcutDC);
if (NULL != TargetIconInfo.hbmColor) DeleteObject(TargetIconInfo.hbmColor);
if (NULL != TargetIconInfo.hbmMask) DeleteObject(TargetIconInfo.hbmMask);
- if (NULL != TargetDC) DeleteObject(TargetDC);
- if (NULL != OldShortcutBitmap) SelectObject(ShortcutDC, OldShortcutBitmap);
- if (NULL != ShortcutDC) DeleteObject(ShortcutDC);
- if (NULL != OldSourceBitmap) SelectObject(SourceDC, OldSourceBitmap);
- if (NULL != SourceDC) DeleteObject(SourceDC);
+ if (NULL != ShortcutIconInfo.hbmColor) DeleteObject(ShortcutIconInfo.hbmColor);
+ if (NULL != ShortcutIconInfo.hbmMask) DeleteObject(ShortcutIconInfo.hbmColor);
+ if (NULL != ShortcutIcon) DestroyIcon(ShortcutIcon);
return NULL;
}