Author: fireball Date: Sun Nov 18 18:51:57 2007 New Revision: 30549
URL: http://svn.reactos.org/svn/reactos?rev=30549&view=rev Log: - Revert 30542, bend to mingw, and use its crappy @nn syntax. Otherwise it can't link glu32 and other.
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl32... ============================================================================== --- trunk/reactos/dll/win32/opengl32/opengl32.def (original) +++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 18:51:57 2007 @@ -8,394 +8,394 @@ EXPORTS ;DllInitialize
-glAccum -glAlphaFunc -glAreTexturesResident -glArrayElement -glBegin -glBindTexture -glBitmap -glBlendFunc -glCallList -glCallLists -glClear -glClearAccum -glClearColor -glClearDepth -glClearIndex -glClearStencil -glClipPlane - -glColor3b -glColor3bv -glColor3d -glColor3dv -glColor3f -glColor3fv -glColor3i -glColor3iv -glColor3s -glColor3sv -glColor3ub -glColor3ubv -glColor3ui -glColor3uiv -glColor3us -glColor3usv - -glColor4b -glColor4bv -glColor4d -glColor4dv -glColor4f -glColor4fv -glColor4i -glColor4iv -glColor4s -glColor4sv -glColor4ub -glColor4ubv -glColor4ui -glColor4uiv -glColor4us -glColor4usv - -glColorMask -glColorMaterial -glColorPointer -glCopyPixels -glCopyTexImage1D -glCopyTexImage2D -glCopyTexSubImage1D -glCopyTexSubImage2D -glCullFace +glAccum@8 +glAlphaFunc@8 +glAreTexturesResident@12 +glArrayElement@4 +glBegin@4 +glBindTexture@8 +glBitmap@28 +glBlendFunc@8 +glCallList@4 +glCallLists@12 +glClear@4 +glClearAccum@16 +glClearColor@16 +glClearDepth@8 +glClearIndex@4 +glClearStencil@4 +glClipPlane@8 + +glColor3b@12 +glColor3bv@4 +glColor3d@24 +glColor3dv@4 +glColor3f@12 +glColor3fv@4 +glColor3i@12 +glColor3iv@4 +glColor3s@12 +glColor3sv@4 +glColor3ub@12 +glColor3ubv@4 +glColor3ui@12 +glColor3uiv@4 +glColor3us@12 +glColor3usv@4 + +glColor4b@16 +glColor4bv@4 +glColor4d@32 +glColor4dv@4 +glColor4f@16 +glColor4fv@4 +glColor4i@16 +glColor4iv@4 +glColor4s@16 +glColor4sv@4 +glColor4ub@16 +glColor4ubv@4 +glColor4ui@16 +glColor4uiv@4 +glColor4us@16 +glColor4usv@4 + +glColorMask@16 +glColorMaterial@8 +glColorPointer@16 +glCopyPixels@20 +glCopyTexImage1D@28 +glCopyTexImage2D@32 +glCopyTexSubImage1D@24 +glCopyTexSubImage2D@32 +glCullFace@4 ;glDebugEntry -glDeleteLists -glDeleteTextures -glDepthFunc -glDepthMask -glDepthRange -glDisable -glDisableClientState -glDrawArrays -glDrawBuffer -glDrawElements -glDrawPixels -glEdgeFlag -glEdgeFlagPointer -glEdgeFlagv -glEnable -glEnableClientState -glEnd -glEndList - -glEvalCoord1d -glEvalCoord1dv -glEvalCoord1f -glEvalCoord1fv -glEvalCoord2d -glEvalCoord2dv -glEvalCoord2f -glEvalCoord2fv - -glEvalMesh1 -glEvalMesh2 -glEvalPoint1 -glEvalPoint2 -glFeedbackBuffer -glFinish -glFlush -glFogf -glFogfv -glFogi -glFogiv -glFrontFace -glFrustum -glGenLists -glGenTextures -glGetBooleanv -glGetClipPlane -glGetDoublev -glGetError -glGetFloatv -glGetIntegerv -glGetLightfv -glGetLightiv -glGetMapdv -glGetMapfv -glGetMapiv -glGetMaterialfv -glGetMaterialiv -glGetPixelMapfv -glGetPixelMapuiv -glGetPixelMapusv -glGetPointerv -glGetPolygonStipple -glGetString -glGetTexEnvfv -glGetTexEnviv -glGetTexGendv -glGetTexGenfv -glGetTexGeniv -glGetTexImage -glGetTexLevelParameterfv -glGetTexLevelParameteriv -glGetTexParameterfv -glGetTexParameteriv -glHint -glIndexd -glIndexdv -glIndexf -glIndexfv -glIndexi -glIndexiv -glIndexMask -glIndexPointer -glIndexs -glIndexsv -glIndexub -glIndexubv -glInitNames -glInterleavedArrays -glIsEnabled -glIsList -glIsTexture - -glLightf -glLightfv -glLighti -glLightiv -glLightModelf -glLightModelfv -glLightModeli -glLightModeliv - -glLineStipple -glLineWidth -glListBase -glLoadIdentity -glLoadMatrixd -glLoadMatrixf -glLoadName -glLogicOp - -glMap1d -glMap1f -glMap2d -glMap2f -glMapGrid1d -glMapGrid1f -glMapGrid2d -glMapGrid2f - -glMaterialf -glMaterialfv -glMateriali -glMaterialiv - -glMatrixMode +glDeleteLists@8 +glDeleteTextures@8 +glDepthFunc@4 +glDepthMask@4 +glDepthRange@16 +glDisable@4 +glDisableClientState@4 +glDrawArrays@12 +glDrawBuffer@4 +glDrawElements@16 +glDrawPixels@20 +glEdgeFlag@4 +glEdgeFlagPointer@8 +glEdgeFlagv@4 +glEnable@4 +glEnableClientState@4 +glEnd@0 +glEndList@0 + +glEvalCoord1d@8 +glEvalCoord1dv@4 +glEvalCoord1f@4 +glEvalCoord1fv@4 +glEvalCoord2d@16 +glEvalCoord2dv@4 +glEvalCoord2f@8 +glEvalCoord2fv@4 + +glEvalMesh1@12 +glEvalMesh2@20 +glEvalPoint1@4 +glEvalPoint2@8 +glFeedbackBuffer@12 +glFinish@0 +glFlush@0 +glFogf@8 +glFogfv@8 +glFogi@8 +glFogiv@8 +glFrontFace@4 +glFrustum@48 +glGenLists@4 +glGenTextures@8 +glGetBooleanv@8 +glGetClipPlane@8 +glGetDoublev@8 +glGetError@0 +glGetFloatv@8 +glGetIntegerv@8 +glGetLightfv@12 +glGetLightiv@12 +glGetMapdv@12 +glGetMapfv@12 +glGetMapiv@12 +glGetMaterialfv@12 +glGetMaterialiv@12 +glGetPixelMapfv@8 +glGetPixelMapuiv@8 +glGetPixelMapusv@8 +glGetPointerv@8 +glGetPolygonStipple@4 +glGetString@4 +glGetTexEnvfv@12 +glGetTexEnviv@12 +glGetTexGendv@12 +glGetTexGenfv@12 +glGetTexGeniv@12 +glGetTexImage@20 +glGetTexLevelParameterfv@16 +glGetTexLevelParameteriv@16 +glGetTexParameterfv@12 +glGetTexParameteriv@12 +glHint@8 +glIndexd@8 +glIndexdv@4 +glIndexf@4 +glIndexfv@4 +glIndexi@4 +glIndexiv@4 +glIndexMask@4 +glIndexPointer@12 +glIndexs@4 +glIndexsv@4 +glIndexub@4 +glIndexubv@4 +glInitNames@0 +glInterleavedArrays@12 +glIsEnabled@4 +glIsList@4 +glIsTexture@4 + +glLightf@12 +glLightfv@12 +glLighti@12 +glLightiv@12 +glLightModelf@8 +glLightModelfv@8 +glLightModeli@8 +glLightModeliv@8 + +glLineStipple@8 +glLineWidth@4 +glListBase@4 +glLoadIdentity@0 +glLoadMatrixd@4 +glLoadMatrixf@4 +glLoadName@4 +glLogicOp@4 + +glMap1d@32 +glMap1f@24 +glMap2d@56 +glMap2f@40 +glMapGrid1d@20 +glMapGrid1f@12 +glMapGrid2d@40 +glMapGrid2f@24 + +glMaterialf@12 +glMaterialfv@12 +glMateriali@12 +glMaterialiv@12 + +glMatrixMode@4 ;GlmfBeginGlsBlock ;GlmfCloseMetaFile ;GlmfEndGlsBlock ;GlmfEndPlayback ;GlmfInitPlayback ;GlmfPlayGlsRecord -glMultMatrixd -glMultMatrixf -glNewList - -glNormal3b -glNormal3bv -glNormal3d -glNormal3dv -glNormal3f -glNormal3fv -glNormal3i -glNormal3iv -glNormal3s -glNormal3sv -glNormalPointer - -glOrtho -glPassThrough -glPixelMapfv -glPixelMapuiv -glPixelMapusv -glPixelStoref -glPixelStorei -glPixelTransferf -glPixelTransferi -glPixelZoom -glPointSize -glPolygonMode -glPolygonOffset -glPolygonStipple -glPopAttrib -glPopClientAttrib -glPopMatrix -glPopName -glPrioritizeTextures -glPushAttrib -glPushClientAttrib -glPushMatrix -glPushName -glRasterPos2d -glRasterPos2dv -glRasterPos2f -glRasterPos2fv -glRasterPos2i -glRasterPos2iv -glRasterPos2s -glRasterPos2sv -glRasterPos3d -glRasterPos3dv -glRasterPos3f -glRasterPos3fv -glRasterPos3i -glRasterPos3iv -glRasterPos3s -glRasterPos3sv -glRasterPos4d -glRasterPos4dv -glRasterPos4f -glRasterPos4fv -glRasterPos4i -glRasterPos4iv -glRasterPos4s -glRasterPos4sv -glReadBuffer -glReadPixels -glRectd -glRectdv -glRectf -glRectfv -glRecti -glRectiv -glRects -glRectsv -glRenderMode -glRotated -glRotatef -glScaled -glScalef -glScissor -glSelectBuffer -glShadeModel -glStencilFunc -glStencilMask -glStencilOp - -glTexCoord1d -glTexCoord1dv -glTexCoord1f -glTexCoord1fv -glTexCoord1i -glTexCoord1iv -glTexCoord1s -glTexCoord1sv - -glTexCoord2d -glTexCoord2dv -glTexCoord2f -glTexCoord2fv -glTexCoord2i -glTexCoord2iv -glTexCoord2s -glTexCoord2sv - -glTexCoord3d -glTexCoord3dv -glTexCoord3f -glTexCoord3fv -glTexCoord3i -glTexCoord3iv -glTexCoord3s -glTexCoord3sv - -glTexCoord4d -glTexCoord4dv -glTexCoord4f -glTexCoord4fv -glTexCoord4i -glTexCoord4iv -glTexCoord4s -glTexCoord4sv - -glTexCoordPointer -glTexEnvf -glTexEnvfv -glTexEnvi -glTexEnviv -glTexGend -glTexGendv -glTexGenf -glTexGenfv -glTexGeni -glTexGeniv -glTexImage1D -glTexImage2D -glTexParameterf -glTexParameterfv -glTexParameteri -glTexParameteriv -glTexSubImage1D -glTexSubImage2D - -glTranslated -glTranslatef - -glVertex2d -glVertex2dv -glVertex2f -glVertex2fv -glVertex2i -glVertex2iv -glVertex2s -glVertex2sv - -glVertex3d -glVertex3dv -glVertex3f -glVertex3fv -glVertex3i -glVertex3iv -glVertex3s -glVertex3sv - -glVertex4d -glVertex4dv -glVertex4f -glVertex4fv -glVertex4i -glVertex4iv -glVertex4s -glVertex4sv - -glVertexPointer -glViewport - -wglChoosePixelFormat=rosglChoosePixelFormat -wglCopyContext=rosglCopyContext -wglCreateContext=rosglCreateContext -wglCreateLayerContext=rosglCreateLayerContext -wglDeleteContext=rosglDeleteContext -wglDescribeLayerPlane=rosglDescribeLayerPlane -wglDescribePixelFormat=rosglDescribePixelFormat -wglGetCurrentContext=rosglGetCurrentContext -wglGetCurrentDC=rosglGetCurrentDC -wglGetDefaultProcAddress=rosglGetDefaultProcAddress -wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries -wglGetPixelFormat=rosglGetPixelFormat -wglGetProcAddress=rosglGetProcAddress -wglMakeCurrent=rosglMakeCurrent -wglRealizeLayerPalette=rosglRealizeLayerPalette -wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries -wglSetPixelFormat=rosglSetPixelFormat -wglShareLists=rosglShareLists -wglSwapBuffers=rosglSwapBuffers -wglSwapLayerBuffers=rosglSwapLayerBuffers -;wglSwapMultipleBuffers=rosglSwapMultipleBuffers -wglUseFontBitmapsA=rosglUseFontBitmapsA -wglUseFontBitmapsW=rosglUseFontBitmapsW -wglUseFontOutlinesA=rosglUseFontOutlinesA -wglUseFontOutlinesW=rosglUseFontOutlinesW +glMultMatrixd@4 +glMultMatrixf@4 +glNewList@8 + +glNormal3b@12 +glNormal3bv@4 +glNormal3d@24 +glNormal3dv@4 +glNormal3f@12 +glNormal3fv@4 +glNormal3i@12 +glNormal3iv@4 +glNormal3s@12 +glNormal3sv@4 +glNormalPointer@12 + +glOrtho@48 +glPassThrough@4 +glPixelMapfv@12 +glPixelMapuiv@12 +glPixelMapusv@12 +glPixelStoref@8 +glPixelStorei@8 +glPixelTransferf@8 +glPixelTransferi@8 +glPixelZoom@8 +glPointSize@4 +glPolygonMode@8 +glPolygonOffset@8 +glPolygonStipple@4 +glPopAttrib@0 +glPopClientAttrib@0 +glPopMatrix@0 +glPopName@0 +glPrioritizeTextures@12 +glPushAttrib@4 +glPushClientAttrib@4 +glPushMatrix@0 +glPushName@4 +glRasterPos2d@16 +glRasterPos2dv@4 +glRasterPos2f@8 +glRasterPos2fv@4 +glRasterPos2i@8 +glRasterPos2iv@4 +glRasterPos2s@8 +glRasterPos2sv@4 +glRasterPos3d@24 +glRasterPos3dv@4 +glRasterPos3f@12 +glRasterPos3fv@4 +glRasterPos3i@12 +glRasterPos3iv@4 +glRasterPos3s@12 +glRasterPos3sv@4 +glRasterPos4d@32 +glRasterPos4dv@4 +glRasterPos4f@16 +glRasterPos4fv@4 +glRasterPos4i@16 +glRasterPos4iv@4 +glRasterPos4s@16 +glRasterPos4sv@4 +glReadBuffer@4 +glReadPixels@28 +glRectd@32 +glRectdv@8 +glRectf@16 +glRectfv@8 +glRecti@16 +glRectiv@8 +glRects@16 +glRectsv@8 +glRenderMode@4 +glRotated@32 +glRotatef@16 +glScaled@24 +glScalef@12 +glScissor@16 +glSelectBuffer@8 +glShadeModel@4 +glStencilFunc@12 +glStencilMask@4 +glStencilOp@12 + +glTexCoord1d@8 +glTexCoord1dv@4 +glTexCoord1f@4 +glTexCoord1fv@4 +glTexCoord1i@4 +glTexCoord1iv@4 +glTexCoord1s@4 +glTexCoord1sv@4 + +glTexCoord2d@16 +glTexCoord2dv@4 +glTexCoord2f@8 +glTexCoord2fv@4 +glTexCoord2i@8 +glTexCoord2iv@4 +glTexCoord2s@8 +glTexCoord2sv@4 + +glTexCoord3d@24 +glTexCoord3dv@4 +glTexCoord3f@12 +glTexCoord3fv@4 +glTexCoord3i@12 +glTexCoord3iv@4 +glTexCoord3s@12 +glTexCoord3sv@4 + +glTexCoord4d@32 +glTexCoord4dv@4 +glTexCoord4f@16 +glTexCoord4fv@4 +glTexCoord4i@16 +glTexCoord4iv@4 +glTexCoord4s@16 +glTexCoord4sv@4 + +glTexCoordPointer@16 +glTexEnvf@12 +glTexEnvfv@12 +glTexEnvi@12 +glTexEnviv@12 +glTexGend@16 +glTexGendv@12 +glTexGenf@12 +glTexGenfv@12 +glTexGeni@12 +glTexGeniv@12 +glTexImage1D@32 +glTexImage2D@36 +glTexParameterf@12 +glTexParameterfv@12 +glTexParameteri@12 +glTexParameteriv@12 +glTexSubImage1D@28 +glTexSubImage2D@36 + +glTranslated@24 +glTranslatef@12 + +glVertex2d@16 +glVertex2dv@4 +glVertex2f@8 +glVertex2fv@4 +glVertex2i@8 +glVertex2iv@4 +glVertex2s@8 +glVertex2sv@4 + +glVertex3d@24 +glVertex3dv@4 +glVertex3f@12 +glVertex3fv@4 +glVertex3i@12 +glVertex3iv@4 +glVertex3s@12 +glVertex3sv@4 + +glVertex4d@32 +glVertex4dv@4 +glVertex4f@16 +glVertex4fv@4 +glVertex4i@16 +glVertex4iv@4 +glVertex4s@16 +glVertex4sv@4 + +glVertexPointer@16 +glViewport@16 + +wglChoosePixelFormat@8=rosglChoosePixelFormat@8 +wglCopyContext@12=rosglCopyContext@12 +wglCreateContext@4=rosglCreateContext@4 +wglCreateLayerContext@8=rosglCreateLayerContext@8 +wglDeleteContext@4=rosglDeleteContext@4 +wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20 +wglDescribePixelFormat@16=rosglDescribePixelFormat@16 +wglGetCurrentContext@0=rosglGetCurrentContext@0 +wglGetCurrentDC@0=rosglGetCurrentDC@0 +wglGetDefaultProcAddress=rosglGetDefaultProcAddress@4 +wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20 +wglGetPixelFormat@4=rosglGetPixelFormat@4 +wglGetProcAddress@4=rosglGetProcAddress@4 +wglMakeCurrent@8=rosglMakeCurrent@8 +wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12 +wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20 +wglSetPixelFormat@12=rosglSetPixelFormat@12 +wglShareLists@8=rosglShareLists@8 +wglSwapBuffers@4=rosglSwapBuffers@4 +wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8 +;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@ +wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16 +wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16 +wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32 +wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32