Author: fireball
Date: Sun Nov 18 18:51:57 2007
New Revision: 30549
URL:
http://svn.reactos.org/svn/reactos?rev=30549&view=rev
Log:
- Revert 30542, bend to mingw, and use its crappy @nn syntax. Otherwise it can't link
glu32 and other.
Modified:
trunk/reactos/dll/win32/opengl32/opengl32.def
Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl3…
==============================================================================
--- trunk/reactos/dll/win32/opengl32/opengl32.def (original)
+++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 18:51:57 2007
@@ -8,394 +8,394 @@
EXPORTS
;DllInitialize
-glAccum
-glAlphaFunc
-glAreTexturesResident
-glArrayElement
-glBegin
-glBindTexture
-glBitmap
-glBlendFunc
-glCallList
-glCallLists
-glClear
-glClearAccum
-glClearColor
-glClearDepth
-glClearIndex
-glClearStencil
-glClipPlane
-
-glColor3b
-glColor3bv
-glColor3d
-glColor3dv
-glColor3f
-glColor3fv
-glColor3i
-glColor3iv
-glColor3s
-glColor3sv
-glColor3ub
-glColor3ubv
-glColor3ui
-glColor3uiv
-glColor3us
-glColor3usv
-
-glColor4b
-glColor4bv
-glColor4d
-glColor4dv
-glColor4f
-glColor4fv
-glColor4i
-glColor4iv
-glColor4s
-glColor4sv
-glColor4ub
-glColor4ubv
-glColor4ui
-glColor4uiv
-glColor4us
-glColor4usv
-
-glColorMask
-glColorMaterial
-glColorPointer
-glCopyPixels
-glCopyTexImage1D
-glCopyTexImage2D
-glCopyTexSubImage1D
-glCopyTexSubImage2D
-glCullFace
+glAccum@8
+glAlphaFunc@8
+glAreTexturesResident@12
+glArrayElement@4
+glBegin@4
+glBindTexture@8
+glBitmap@28
+glBlendFunc@8
+glCallList@4
+glCallLists@12
+glClear@4
+glClearAccum@16
+glClearColor@16
+glClearDepth@8
+glClearIndex@4
+glClearStencil@4
+glClipPlane@8
+
+glColor3b@12
+glColor3bv@4
+glColor3d@24
+glColor3dv@4
+glColor3f@12
+glColor3fv@4
+glColor3i@12
+glColor3iv@4
+glColor3s@12
+glColor3sv@4
+glColor3ub@12
+glColor3ubv@4
+glColor3ui@12
+glColor3uiv@4
+glColor3us@12
+glColor3usv@4
+
+glColor4b@16
+glColor4bv@4
+glColor4d@32
+glColor4dv@4
+glColor4f@16
+glColor4fv@4
+glColor4i@16
+glColor4iv@4
+glColor4s@16
+glColor4sv@4
+glColor4ub@16
+glColor4ubv@4
+glColor4ui@16
+glColor4uiv@4
+glColor4us@16
+glColor4usv@4
+
+glColorMask@16
+glColorMaterial@8
+glColorPointer@16
+glCopyPixels@20
+glCopyTexImage1D@28
+glCopyTexImage2D@32
+glCopyTexSubImage1D@24
+glCopyTexSubImage2D@32
+glCullFace@4
;glDebugEntry
-glDeleteLists
-glDeleteTextures
-glDepthFunc
-glDepthMask
-glDepthRange
-glDisable
-glDisableClientState
-glDrawArrays
-glDrawBuffer
-glDrawElements
-glDrawPixels
-glEdgeFlag
-glEdgeFlagPointer
-glEdgeFlagv
-glEnable
-glEnableClientState
-glEnd
-glEndList
-
-glEvalCoord1d
-glEvalCoord1dv
-glEvalCoord1f
-glEvalCoord1fv
-glEvalCoord2d
-glEvalCoord2dv
-glEvalCoord2f
-glEvalCoord2fv
-
-glEvalMesh1
-glEvalMesh2
-glEvalPoint1
-glEvalPoint2
-glFeedbackBuffer
-glFinish
-glFlush
-glFogf
-glFogfv
-glFogi
-glFogiv
-glFrontFace
-glFrustum
-glGenLists
-glGenTextures
-glGetBooleanv
-glGetClipPlane
-glGetDoublev
-glGetError
-glGetFloatv
-glGetIntegerv
-glGetLightfv
-glGetLightiv
-glGetMapdv
-glGetMapfv
-glGetMapiv
-glGetMaterialfv
-glGetMaterialiv
-glGetPixelMapfv
-glGetPixelMapuiv
-glGetPixelMapusv
-glGetPointerv
-glGetPolygonStipple
-glGetString
-glGetTexEnvfv
-glGetTexEnviv
-glGetTexGendv
-glGetTexGenfv
-glGetTexGeniv
-glGetTexImage
-glGetTexLevelParameterfv
-glGetTexLevelParameteriv
-glGetTexParameterfv
-glGetTexParameteriv
-glHint
-glIndexd
-glIndexdv
-glIndexf
-glIndexfv
-glIndexi
-glIndexiv
-glIndexMask
-glIndexPointer
-glIndexs
-glIndexsv
-glIndexub
-glIndexubv
-glInitNames
-glInterleavedArrays
-glIsEnabled
-glIsList
-glIsTexture
-
-glLightf
-glLightfv
-glLighti
-glLightiv
-glLightModelf
-glLightModelfv
-glLightModeli
-glLightModeliv
-
-glLineStipple
-glLineWidth
-glListBase
-glLoadIdentity
-glLoadMatrixd
-glLoadMatrixf
-glLoadName
-glLogicOp
-
-glMap1d
-glMap1f
-glMap2d
-glMap2f
-glMapGrid1d
-glMapGrid1f
-glMapGrid2d
-glMapGrid2f
-
-glMaterialf
-glMaterialfv
-glMateriali
-glMaterialiv
-
-glMatrixMode
+glDeleteLists@8
+glDeleteTextures@8
+glDepthFunc@4
+glDepthMask@4
+glDepthRange@16
+glDisable@4
+glDisableClientState@4
+glDrawArrays@12
+glDrawBuffer@4
+glDrawElements@16
+glDrawPixels@20
+glEdgeFlag@4
+glEdgeFlagPointer@8
+glEdgeFlagv@4
+glEnable@4
+glEnableClientState@4
+glEnd@0
+glEndList@0
+
+glEvalCoord1d@8
+glEvalCoord1dv@4
+glEvalCoord1f@4
+glEvalCoord1fv@4
+glEvalCoord2d@16
+glEvalCoord2dv@4
+glEvalCoord2f@8
+glEvalCoord2fv@4
+
+glEvalMesh1@12
+glEvalMesh2@20
+glEvalPoint1@4
+glEvalPoint2@8
+glFeedbackBuffer@12
+glFinish@0
+glFlush@0
+glFogf@8
+glFogfv@8
+glFogi@8
+glFogiv@8
+glFrontFace@4
+glFrustum@48
+glGenLists@4
+glGenTextures@8
+glGetBooleanv@8
+glGetClipPlane@8
+glGetDoublev@8
+glGetError@0
+glGetFloatv@8
+glGetIntegerv@8
+glGetLightfv@12
+glGetLightiv@12
+glGetMapdv@12
+glGetMapfv@12
+glGetMapiv@12
+glGetMaterialfv@12
+glGetMaterialiv@12
+glGetPixelMapfv@8
+glGetPixelMapuiv@8
+glGetPixelMapusv@8
+glGetPointerv@8
+glGetPolygonStipple@4
+glGetString@4
+glGetTexEnvfv@12
+glGetTexEnviv@12
+glGetTexGendv@12
+glGetTexGenfv@12
+glGetTexGeniv@12
+glGetTexImage@20
+glGetTexLevelParameterfv@16
+glGetTexLevelParameteriv@16
+glGetTexParameterfv@12
+glGetTexParameteriv@12
+glHint@8
+glIndexd@8
+glIndexdv@4
+glIndexf@4
+glIndexfv@4
+glIndexi@4
+glIndexiv@4
+glIndexMask@4
+glIndexPointer@12
+glIndexs@4
+glIndexsv@4
+glIndexub@4
+glIndexubv@4
+glInitNames@0
+glInterleavedArrays@12
+glIsEnabled@4
+glIsList@4
+glIsTexture@4
+
+glLightf@12
+glLightfv@12
+glLighti@12
+glLightiv@12
+glLightModelf@8
+glLightModelfv@8
+glLightModeli@8
+glLightModeliv@8
+
+glLineStipple@8
+glLineWidth@4
+glListBase@4
+glLoadIdentity@0
+glLoadMatrixd@4
+glLoadMatrixf@4
+glLoadName@4
+glLogicOp@4
+
+glMap1d@32
+glMap1f@24
+glMap2d@56
+glMap2f@40
+glMapGrid1d@20
+glMapGrid1f@12
+glMapGrid2d@40
+glMapGrid2f@24
+
+glMaterialf@12
+glMaterialfv@12
+glMateriali@12
+glMaterialiv@12
+
+glMatrixMode@4
;GlmfBeginGlsBlock
;GlmfCloseMetaFile
;GlmfEndGlsBlock
;GlmfEndPlayback
;GlmfInitPlayback
;GlmfPlayGlsRecord
-glMultMatrixd
-glMultMatrixf
-glNewList
-
-glNormal3b
-glNormal3bv
-glNormal3d
-glNormal3dv
-glNormal3f
-glNormal3fv
-glNormal3i
-glNormal3iv
-glNormal3s
-glNormal3sv
-glNormalPointer
-
-glOrtho
-glPassThrough
-glPixelMapfv
-glPixelMapuiv
-glPixelMapusv
-glPixelStoref
-glPixelStorei
-glPixelTransferf
-glPixelTransferi
-glPixelZoom
-glPointSize
-glPolygonMode
-glPolygonOffset
-glPolygonStipple
-glPopAttrib
-glPopClientAttrib
-glPopMatrix
-glPopName
-glPrioritizeTextures
-glPushAttrib
-glPushClientAttrib
-glPushMatrix
-glPushName
-glRasterPos2d
-glRasterPos2dv
-glRasterPos2f
-glRasterPos2fv
-glRasterPos2i
-glRasterPos2iv
-glRasterPos2s
-glRasterPos2sv
-glRasterPos3d
-glRasterPos3dv
-glRasterPos3f
-glRasterPos3fv
-glRasterPos3i
-glRasterPos3iv
-glRasterPos3s
-glRasterPos3sv
-glRasterPos4d
-glRasterPos4dv
-glRasterPos4f
-glRasterPos4fv
-glRasterPos4i
-glRasterPos4iv
-glRasterPos4s
-glRasterPos4sv
-glReadBuffer
-glReadPixels
-glRectd
-glRectdv
-glRectf
-glRectfv
-glRecti
-glRectiv
-glRects
-glRectsv
-glRenderMode
-glRotated
-glRotatef
-glScaled
-glScalef
-glScissor
-glSelectBuffer
-glShadeModel
-glStencilFunc
-glStencilMask
-glStencilOp
-
-glTexCoord1d
-glTexCoord1dv
-glTexCoord1f
-glTexCoord1fv
-glTexCoord1i
-glTexCoord1iv
-glTexCoord1s
-glTexCoord1sv
-
-glTexCoord2d
-glTexCoord2dv
-glTexCoord2f
-glTexCoord2fv
-glTexCoord2i
-glTexCoord2iv
-glTexCoord2s
-glTexCoord2sv
-
-glTexCoord3d
-glTexCoord3dv
-glTexCoord3f
-glTexCoord3fv
-glTexCoord3i
-glTexCoord3iv
-glTexCoord3s
-glTexCoord3sv
-
-glTexCoord4d
-glTexCoord4dv
-glTexCoord4f
-glTexCoord4fv
-glTexCoord4i
-glTexCoord4iv
-glTexCoord4s
-glTexCoord4sv
-
-glTexCoordPointer
-glTexEnvf
-glTexEnvfv
-glTexEnvi
-glTexEnviv
-glTexGend
-glTexGendv
-glTexGenf
-glTexGenfv
-glTexGeni
-glTexGeniv
-glTexImage1D
-glTexImage2D
-glTexParameterf
-glTexParameterfv
-glTexParameteri
-glTexParameteriv
-glTexSubImage1D
-glTexSubImage2D
-
-glTranslated
-glTranslatef
-
-glVertex2d
-glVertex2dv
-glVertex2f
-glVertex2fv
-glVertex2i
-glVertex2iv
-glVertex2s
-glVertex2sv
-
-glVertex3d
-glVertex3dv
-glVertex3f
-glVertex3fv
-glVertex3i
-glVertex3iv
-glVertex3s
-glVertex3sv
-
-glVertex4d
-glVertex4dv
-glVertex4f
-glVertex4fv
-glVertex4i
-glVertex4iv
-glVertex4s
-glVertex4sv
-
-glVertexPointer
-glViewport
-
-wglChoosePixelFormat=rosglChoosePixelFormat
-wglCopyContext=rosglCopyContext
-wglCreateContext=rosglCreateContext
-wglCreateLayerContext=rosglCreateLayerContext
-wglDeleteContext=rosglDeleteContext
-wglDescribeLayerPlane=rosglDescribeLayerPlane
-wglDescribePixelFormat=rosglDescribePixelFormat
-wglGetCurrentContext=rosglGetCurrentContext
-wglGetCurrentDC=rosglGetCurrentDC
-wglGetDefaultProcAddress=rosglGetDefaultProcAddress
-wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries
-wglGetPixelFormat=rosglGetPixelFormat
-wglGetProcAddress=rosglGetProcAddress
-wglMakeCurrent=rosglMakeCurrent
-wglRealizeLayerPalette=rosglRealizeLayerPalette
-wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries
-wglSetPixelFormat=rosglSetPixelFormat
-wglShareLists=rosglShareLists
-wglSwapBuffers=rosglSwapBuffers
-wglSwapLayerBuffers=rosglSwapLayerBuffers
-;wglSwapMultipleBuffers=rosglSwapMultipleBuffers
-wglUseFontBitmapsA=rosglUseFontBitmapsA
-wglUseFontBitmapsW=rosglUseFontBitmapsW
-wglUseFontOutlinesA=rosglUseFontOutlinesA
-wglUseFontOutlinesW=rosglUseFontOutlinesW
+glMultMatrixd@4
+glMultMatrixf@4
+glNewList@8
+
+glNormal3b@12
+glNormal3bv@4
+glNormal3d@24
+glNormal3dv@4
+glNormal3f@12
+glNormal3fv@4
+glNormal3i@12
+glNormal3iv@4
+glNormal3s@12
+glNormal3sv@4
+glNormalPointer@12
+
+glOrtho@48
+glPassThrough@4
+glPixelMapfv@12
+glPixelMapuiv@12
+glPixelMapusv@12
+glPixelStoref@8
+glPixelStorei@8
+glPixelTransferf@8
+glPixelTransferi@8
+glPixelZoom@8
+glPointSize@4
+glPolygonMode@8
+glPolygonOffset@8
+glPolygonStipple@4
+glPopAttrib@0
+glPopClientAttrib@0
+glPopMatrix@0
+glPopName@0
+glPrioritizeTextures@12
+glPushAttrib@4
+glPushClientAttrib@4
+glPushMatrix@0
+glPushName@4
+glRasterPos2d@16
+glRasterPos2dv@4
+glRasterPos2f@8
+glRasterPos2fv@4
+glRasterPos2i@8
+glRasterPos2iv@4
+glRasterPos2s@8
+glRasterPos2sv@4
+glRasterPos3d@24
+glRasterPos3dv@4
+glRasterPos3f@12
+glRasterPos3fv@4
+glRasterPos3i@12
+glRasterPos3iv@4
+glRasterPos3s@12
+glRasterPos3sv@4
+glRasterPos4d@32
+glRasterPos4dv@4
+glRasterPos4f@16
+glRasterPos4fv@4
+glRasterPos4i@16
+glRasterPos4iv@4
+glRasterPos4s@16
+glRasterPos4sv@4
+glReadBuffer@4
+glReadPixels@28
+glRectd@32
+glRectdv@8
+glRectf@16
+glRectfv@8
+glRecti@16
+glRectiv@8
+glRects@16
+glRectsv@8
+glRenderMode@4
+glRotated@32
+glRotatef@16
+glScaled@24
+glScalef@12
+glScissor@16
+glSelectBuffer@8
+glShadeModel@4
+glStencilFunc@12
+glStencilMask@4
+glStencilOp@12
+
+glTexCoord1d@8
+glTexCoord1dv@4
+glTexCoord1f@4
+glTexCoord1fv@4
+glTexCoord1i@4
+glTexCoord1iv@4
+glTexCoord1s@4
+glTexCoord1sv@4
+
+glTexCoord2d@16
+glTexCoord2dv@4
+glTexCoord2f@8
+glTexCoord2fv@4
+glTexCoord2i@8
+glTexCoord2iv@4
+glTexCoord2s@8
+glTexCoord2sv@4
+
+glTexCoord3d@24
+glTexCoord3dv@4
+glTexCoord3f@12
+glTexCoord3fv@4
+glTexCoord3i@12
+glTexCoord3iv@4
+glTexCoord3s@12
+glTexCoord3sv@4
+
+glTexCoord4d@32
+glTexCoord4dv@4
+glTexCoord4f@16
+glTexCoord4fv@4
+glTexCoord4i@16
+glTexCoord4iv@4
+glTexCoord4s@16
+glTexCoord4sv@4
+
+glTexCoordPointer@16
+glTexEnvf@12
+glTexEnvfv@12
+glTexEnvi@12
+glTexEnviv@12
+glTexGend@16
+glTexGendv@12
+glTexGenf@12
+glTexGenfv@12
+glTexGeni@12
+glTexGeniv@12
+glTexImage1D@32
+glTexImage2D@36
+glTexParameterf@12
+glTexParameterfv@12
+glTexParameteri@12
+glTexParameteriv@12
+glTexSubImage1D@28
+glTexSubImage2D@36
+
+glTranslated@24
+glTranslatef@12
+
+glVertex2d@16
+glVertex2dv@4
+glVertex2f@8
+glVertex2fv@4
+glVertex2i@8
+glVertex2iv@4
+glVertex2s@8
+glVertex2sv@4
+
+glVertex3d@24
+glVertex3dv@4
+glVertex3f@12
+glVertex3fv@4
+glVertex3i@12
+glVertex3iv@4
+glVertex3s@12
+glVertex3sv@4
+
+glVertex4d@32
+glVertex4dv@4
+glVertex4f@16
+glVertex4fv@4
+glVertex4i@16
+glVertex4iv@4
+glVertex4s@16
+glVertex4sv@4
+
+glVertexPointer@16
+glViewport@16
+
+wglChoosePixelFormat@8=rosglChoosePixelFormat@8
+wglCopyContext@12=rosglCopyContext@12
+wglCreateContext@4=rosglCreateContext@4
+wglCreateLayerContext@8=rosglCreateLayerContext@8
+wglDeleteContext@4=rosglDeleteContext@4
+wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
+wglDescribePixelFormat@16=rosglDescribePixelFormat@16
+wglGetCurrentContext@0=rosglGetCurrentContext@0
+wglGetCurrentDC@0=rosglGetCurrentDC@0
+wglGetDefaultProcAddress=rosglGetDefaultProcAddress@4
+wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
+wglGetPixelFormat@4=rosglGetPixelFormat@4
+wglGetProcAddress@4=rosglGetProcAddress@4
+wglMakeCurrent@8=rosglMakeCurrent@8
+wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12
+wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20
+wglSetPixelFormat@12=rosglSetPixelFormat@12
+wglShareLists@8=rosglShareLists@8
+wglSwapBuffers@4=rosglSwapBuffers@4
+wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8
+;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
+wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16
+wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16
+wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32
+wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32