Author: greatlrd
Date: Mon Nov 26 01:48:35 2007
New Revision: 30767
URL:
http://svn.reactos.org/svn/reactos?rev=30767&view=rev
Log:
ReactOS spefify change. our gdi32.dll does not have all opengl32 api yet.
so we need load opengl32.dll to solv this issue.
Modified:
trunk/reactos/dll/directx/wine/wined3d/directx.c
Modified: trunk/reactos/dll/directx/wine/wined3d/directx.c
URL:
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/wined3d/d…
==============================================================================
--- trunk/reactos/dll/directx/wine/wined3d/directx.c (original)
+++ trunk/reactos/dll/directx/wine/wined3d/directx.c Mon Nov 26 01:48:35 2007
@@ -2825,7 +2825,10 @@
#else
#define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32
(glXGetProcAddress wrapper) instead of opengl32's */
- mod_gl = GetModuleHandleA("gdi32.dll");
+
+ /* ReactOS hack, we do not have wglGetProcAddress implement in gdi32.dll yet, */
+ mod_gl = GetModuleHandleA("opengl32.dll");
+
#endif
}