https://git.reactos.org/?p=reactos.git;a=commitdiff;h=e404e9ee2f5d5b7e00a8b4...
commit e404e9ee2f5d5b7e00a8b45fd5b2f7f143ff4ec4 Author: Jérôme Gardou jerome.gardou@reactos.org AuthorDate: Tue Dec 24 09:31:48 2019 +0100 Commit: Jérôme Gardou zefklop@users.noreply.github.com CommitDate: Wed Feb 26 18:19:18 2020 +0100
[D3DX9_36_WINETEST] Import from wine 4.0 --- modules/rostests/winetests/CMakeLists.txt | 1 + modules/rostests/winetests/d3dx9_36/CMakeLists.txt | 25 + modules/rostests/winetests/d3dx9_36/asm.c | 583 + modules/rostests/winetests/d3dx9_36/bmp1x1.bmp | Bin 0 -> 58 bytes modules/rostests/winetests/d3dx9_36/core.c | 1310 +++ modules/rostests/winetests/d3dx9_36/effect.c | 8030 +++++++++++++ modules/rostests/winetests/d3dx9_36/line.c | 155 + modules/rostests/winetests/d3dx9_36/math.c | 3687 ++++++ modules/rostests/winetests/d3dx9_36/mesh.c | 11256 +++++++++++++++++++ modules/rostests/winetests/d3dx9_36/res.vsh | 2 + modules/rostests/winetests/d3dx9_36/resources.h | 28 + modules/rostests/winetests/d3dx9_36/rsrc.rc | 31 + modules/rostests/winetests/d3dx9_36/shader.c | 6592 +++++++++++ modules/rostests/winetests/d3dx9_36/surface.c | 1465 +++ modules/rostests/winetests/d3dx9_36/testlist.c | 32 + modules/rostests/winetests/d3dx9_36/texture.c | 2264 ++++ modules/rostests/winetests/d3dx9_36/volume.c | 306 + modules/rostests/winetests/d3dx9_36/xfile.c | 389 + 18 files changed, 36156 insertions(+)
diff --git a/modules/rostests/winetests/CMakeLists.txt b/modules/rostests/winetests/CMakeLists.txt index 8bb0f90d9f4..c4553c5a09c 100644 --- a/modules/rostests/winetests/CMakeLists.txt +++ b/modules/rostests/winetests/CMakeLists.txt @@ -35,6 +35,7 @@ add_subdirectory(cryptnet) add_subdirectory(cryptui) add_subdirectory(d3dcompiler_43) add_subdirectory(d3drm) +add_subdirectory(d3dx9_36) add_subdirectory(devenum) add_subdirectory(dinput) add_subdirectory(dinput8) diff --git a/modules/rostests/winetests/d3dx9_36/CMakeLists.txt b/modules/rostests/winetests/d3dx9_36/CMakeLists.txt new file mode 100644 index 00000000000..2a1dab147b7 --- /dev/null +++ b/modules/rostests/winetests/d3dx9_36/CMakeLists.txt @@ -0,0 +1,25 @@ + +add_executable(d3dx9_36_winetest + asm.c + core.c + effect.c + line.c + math.c + mesh.c + shader.c + surface.c + texture.c + volume.c + xfile.c + testlist.c + rsrc.rc) +target_compile_definitions(d3dx9_36_winetest PRIVATE -DUSE_WINE_TODOS -D__WINESRC__ -Disnan=_isnan) +if(MSVC) + # Disable warning C4477 (printf format warnings) + target_compile_options(d3dx9_36_winetest PRIVATE "/wd4477") +endif() + +target_link_libraries(d3dx9_36_winetest uuid dxguid) +set_module_type(d3dx9_36_winetest win32cui) +add_importlibs(d3dx9_36_winetest d3dx9_36 d3d9 user32 gdi32 msvcrt kernel32) +add_rostests_file(TARGET d3dx9_36_winetest) diff --git a/modules/rostests/winetests/d3dx9_36/asm.c b/modules/rostests/winetests/d3dx9_36/asm.c new file mode 100644 index 00000000000..4087bd89b09 --- /dev/null +++ b/modules/rostests/winetests/d3dx9_36/asm.c @@ -0,0 +1,583 @@ +/* + * Copyright (C) 2008 Stefan Dösinger + * Copyright (C) 2009 Matteo Bruni + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#define CONST_VTABLE +#include "wine/test.h" + +#include <d3dx9.h> + +#include "resources.h" + +static char temp_path[MAX_PATH]; + +static BOOL create_file(const char *filename, const char *data, const unsigned int size, char *out_path) +{ + DWORD written; + HANDLE hfile; + char path[MAX_PATH]; + + if (!*temp_path) + GetTempPathA(sizeof(temp_path), temp_path); + + strcpy(path, temp_path); + strcat(path, filename); + hfile = CreateFileA(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); + if (hfile == INVALID_HANDLE_VALUE) + return FALSE; + + if (WriteFile(hfile, data, size, &written, NULL)) + { + CloseHandle(hfile); + + if (out_path) + strcpy(out_path, path); + return TRUE; + } + + CloseHandle(hfile); + return FALSE; +} + +static void delete_file(const char *filename) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, filename); + DeleteFileA(path); +} + +static BOOL create_directory(const char *name) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, name); + return CreateDirectoryA(path, NULL); +} + +static void delete_directory(const char *name) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, name); + RemoveDirectoryA(path); +} + +static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type, + const char *filename, const void *parent_data, const void **data, UINT *bytes) +{ + char *buffer; + static const char shader[] = + "#include "incl.vsh"\n" + "mov REGISTER, v0\n"; + static const char include[] = "#define REGISTER r0\nvs.1.1\n"; + static const char include2[] = "#include "incl3.vsh"\n"; + static const char include3[] = "vs.1.1\n"; + + trace("filename %s.\n", filename); + trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)"); + + if (!strcmp(filename, "shader.vsh")) + { + buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(shader)); + memcpy(buffer, shader, sizeof(shader)); + *bytes = sizeof(shader); + } + else if (!strcmp(filename, "incl.vsh")) + { + buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include)); + memcpy(buffer, include, sizeof(include)); + *bytes = sizeof(include); + /* This is included from the first D3DXAssembleShader with non-null ID3DXInclude test + * (parent_data == NULL) and from shader.vsh / shader[] (with matching parent_data). + * Allow both cases. */ + ok(parent_data == NULL || !strncmp(shader, parent_data, strlen(shader)), "wrong parent_data value\n"); + } + else if (!strcmp(filename, "incl2.vsh")) + { + buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2)); + memcpy(buffer, include2, sizeof(include2)); + *bytes = sizeof(include2); + } + else if (!strcmp(filename, "incl3.vsh")) + { + buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3)); + memcpy(buffer, include3, sizeof(include3)); + *bytes = sizeof(include3); + /* Also check for the correct parent_data content */ + ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n"); + } + else if (!strcmp(filename, "include/incl3.vsh")) + { + buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include)); + memcpy(buffer, include, sizeof(include)); + *bytes = sizeof(include); + ok(!parent_data, "wrong parent_data value\n"); + } + else + { + ok(0, "Unexpected #include for file %s.\n", filename); + return D3DERR_INVALIDCALL; + } + *data = buffer; + return S_OK; +} + +static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, const void *data) +{ + HeapFree(GetProcessHeap(), 0, (void *)data); + return S_OK; +} + +static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = { + testD3DXInclude_open, + testD3DXInclude_close +}; + +struct D3DXIncludeImpl { + ID3DXInclude ID3DXInclude_iface; +}; + +static void assembleshader_test(void) +{ + static const char test1[] = + "vs.1.1\n" + "mov DEF2, v0\n"; + static const char testincl[] = + "#define REGISTER r0\n" + "vs.1.1\n"; + static const char testshader[] = + "#include "incl.vsh"\n" + "mov REGISTER, v0\n"; + static const char testshader2[] = + "#include "incl2.vsh"\n" + "mov REGISTER, v0\n"; + static const char testshader3[] = + "#include "include/incl3.vsh"\n" + "mov REGISTER, v0\n"; + static const char testincl3[] = + "#include "incl4.vsh"\n"; + static const char testincl4_ok[] = + "#define REGISTER r0\n" + "vs.1.1\n"; + static const char testincl4_wrong[] = + "#error "wrong include"\n"; + HRESULT hr; + ID3DXBuffer *shader, *messages; + static const D3DXMACRO defines[] = { + { + "DEF1", "10 + 15" + }, + { + "DEF2", "r0" + }, + { + NULL, NULL + } + }; + struct D3DXIncludeImpl include; + char shader_vsh_path[MAX_PATH], shader3_vsh_path[MAX_PATH]; + static const WCHAR shader_filename_w[] = {'s','h','a','d','e','r','.','v','s','h',0}; + + /* pDefines test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShader(test1, strlen(test1), + defines, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3D_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* NULL messages test */ + shader = NULL; + hr = D3DXAssembleShader(test1, strlen(test1), + defines, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, NULL); + ok(hr == D3D_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(shader) ID3DXBuffer_Release(shader); + + /* NULL shader test */ + messages = NULL; + hr = D3DXAssembleShader(test1, strlen(test1), + defines, NULL, D3DXSHADER_SKIPVALIDATION, + NULL, &messages); + ok(hr == D3D_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + + /* pInclude test */ + shader = NULL; + messages = NULL; + include.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl; + hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* "unexpected #include file from memory" test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShader(testshader, strlen(testshader), + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* recursive #include test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* #include with a path. */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShader(testshader3, strlen(testshader3), NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000ffff); + if (messages) + { + trace("Path search D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if (shader) + ID3DXBuffer_Release(shader); + + if (create_file("shader.vsh", testshader, sizeof(testshader) - 1, shader_vsh_path)) + { + create_file("incl.vsh", testincl, sizeof(testincl) - 1, NULL); + + /* D3DXAssembleShaderFromFile + #include test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileA(shader_vsh_path, + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXAssembleShaderFromFile + pInclude test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1, shader3_vsh_path); + create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1, NULL); + if (create_directory("include")) + { + create_file("include\incl3.vsh", testincl3, sizeof(testincl3) - 1, NULL); + create_file("include\incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1, NULL); + + /* path search #include test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileA(shader3_vsh_path, NULL, NULL, + D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + } else skip("Couldn't create "include" directory\n"); + + delete_file("shader.vsh"); + delete_file("incl.vsh"); + delete_file("shader3.vsh"); + delete_file("incl4.vsh"); + delete_file("include\incl3.vsh"); + delete_file("include\incl4.vsh"); + delete_directory("include"); + + /* The main shader is also to be loaded through the ID3DXInclude object. */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n", + hr, hr & 0x0000ffff); + if (messages) + { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if (shader) + ID3DXBuffer_Release(shader); + + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileW(shader_filename_w, NULL, &include.ID3DXInclude_iface, + D3DXSHADER_SKIPVALIDATION, &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n", + hr, hr & 0x0000ffff); + if (messages) + { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if (shader) + ID3DXBuffer_Release(shader); + } else skip("Couldn't create "shader.vsh"\n"); + + /* NULL shader tests */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShader(NULL, 0, + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromFileA("nonexistent.vsh", + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */ + "D3DXAssembleShaderFromFile nonexistent file test failed with error 0x%x - %d\n", + hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXAssembleShaderFromResource test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER), + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3D_OK, "D3DXAssembleShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXAssembleShaderFromResource with missing shader resource test */ + shader = NULL; + messages = NULL; + hr = D3DXAssembleShaderFromResourceA(NULL, "notexisting", + NULL, NULL, D3DXSHADER_SKIPVALIDATION, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); +} + +static void d3dxpreprocess_test(void) +{ + static const char testincl[] = + "#define REGISTER r0\n" + "vs.1.1\n"; + static const char testshader[] = + "#include "incl.vsh"\n" + "mov REGISTER, v0\n"; + static const char testshader3[] = + "#include "include/incl3.vsh"\n" + "mov REGISTER, v0\n"; + static const char testincl3[] = + "#include "incl4.vsh"\n"; + static const char testincl4_ok[] = + "#define REGISTER r0\n" + "vs.1.1\n"; + static const char testincl4_wrong[] = + "#error "wrong include"\n"; + HRESULT hr; + ID3DXBuffer *shader, *messages; + char shader_vsh_path[MAX_PATH], shader3_vsh_path[MAX_PATH]; + static struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}}; + static const WCHAR shader_filename_w[] = {'s','h','a','d','e','r','.','v','s','h',0}; + + if (create_file("shader.vsh", testshader, sizeof(testshader) - 1, shader_vsh_path)) + { + create_file("incl.vsh", testincl, sizeof(testincl) - 1, NULL); + create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1, shader3_vsh_path); + create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1, NULL); + if (create_directory("include")) + { + create_file("include\incl3.vsh", testincl3, sizeof(testincl3) - 1, NULL); + create_file("include\incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1, NULL); + + /* path search #include test */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileA(shader3_vsh_path, NULL, NULL, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + } else skip("Couldn't create "include" directory\n"); + + /* D3DXPreprocessShaderFromFile + #include test */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileA(shader_vsh_path, + NULL, NULL, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXPreprocessShaderFromFile + pInclude test */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + delete_file("shader.vsh"); + delete_file("incl.vsh"); + delete_file("shader3.vsh"); + delete_file("incl4.vsh"); + delete_file("include\incl3.vsh"); + delete_file("include\incl4.vsh"); + delete_directory("include"); + + /* The main shader is also to be loaded through the ID3DXInclude object. */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n", + hr, hr & 0x0000ffff); + if (messages) + { + trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if (shader) + ID3DXBuffer_Release(shader); + + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileW(shader_filename_w, NULL, &include.ID3DXInclude_iface, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n", + hr, hr & 0x0000ffff); + if (messages) + { + trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if (shader) + ID3DXBuffer_Release(shader); + } else skip("Couldn't create "shader.vsh"\n"); + + /* NULL shader tests */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromFileA("nonexistent.vsh", + NULL, NULL, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */ + "D3DXPreprocessShaderFromFile nonexistent file test failed with error 0x%x - %d\n", + hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXPreprocessShaderFromResource test */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER), + NULL, NULL, + &shader, &messages); + ok(hr == D3D_OK, "D3DXPreprocessShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); + + /* D3DXPreprocessShaderFromResource with missing shader resource test */ + shader = NULL; + messages = NULL; + hr = D3DXPreprocessShaderFromResourceA(NULL, "notexisting", + NULL, NULL, + &shader, &messages); + ok(hr == D3DXERR_INVALIDDATA, "D3DXPreprocessShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); + if(messages) { + trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages)); + ID3DXBuffer_Release(messages); + } + if(shader) ID3DXBuffer_Release(shader); +} + +START_TEST(asm) +{ + assembleshader_test(); + + d3dxpreprocess_test(); +} diff --git a/modules/rostests/winetests/d3dx9_36/bmp1x1.bmp b/modules/rostests/winetests/d3dx9_36/bmp1x1.bmp new file mode 100644 index 00000000000..7f87ecf450e Binary files /dev/null and b/modules/rostests/winetests/d3dx9_36/bmp1x1.bmp differ diff --git a/modules/rostests/winetests/d3dx9_36/core.c b/modules/rostests/winetests/d3dx9_36/core.c new file mode 100644 index 00000000000..fa874a5ef51 --- /dev/null +++ b/modules/rostests/winetests/d3dx9_36/core.c @@ -0,0 +1,1310 @@ +/* + * Tests for the D3DX9 core interfaces + * + * Copyright 2009 Tony Wasserka + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#include "wine/test.h" +#include <dxerr9.h> +#include "d3dx9core.h" + +static inline int get_ref(IUnknown *obj) +{ + IUnknown_AddRef(obj); + return IUnknown_Release(obj); +} + +#define check_ref(obj, exp) _check_ref(__LINE__, obj, exp) +static inline void _check_ref(unsigned int line, IUnknown *obj, int exp) +{ + int ref = get_ref(obj); + ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); +} + +#define check_release(obj, exp) _check_release(__LINE__, obj, exp) +static inline void _check_release(unsigned int line, IUnknown *obj, int exp) +{ + int ref = IUnknown_Release(obj); + ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); +} + +#define admitted_error 0.0001f +static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) +{ + int i, j, equal=1; + for (i=0; i<4; i++) + for (j=0; j<4; j++) + if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) + equal=0; + + ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" + "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", + U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], + U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], + U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], + U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], + U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], + U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], + U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], + U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); +} + +static void test_ID3DXBuffer(void) +{ + ID3DXBuffer *buffer; + HRESULT hr; + ULONG count; + DWORD size; + + hr = D3DXCreateBuffer(10, NULL); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateBuffer(0, &buffer); + ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); + + size = ID3DXBuffer_GetBufferSize(buffer); + ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0); + + count = ID3DXBuffer_Release(buffer); + ok(!count, "ID3DXBuffer has %u references left\n", count); + + hr = D3DXCreateBuffer(3, &buffer); + ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); + + size = ID3DXBuffer_GetBufferSize(buffer); + ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3); + + count = ID3DXBuffer_Release(buffer); + ok(!count, "ID3DXBuffer has %u references left\n", count); +} + +static void test_ID3DXSprite(IDirect3DDevice9 *device) +{ + ID3DXSprite *sprite; + IDirect3D9 *d3d; + IDirect3DDevice9 *cmpdev; + IDirect3DTexture9 *tex1, *tex2; + D3DXMATRIX mat, cmpmat; + D3DVIEWPORT9 vp; + RECT rect; + D3DXVECTOR3 pos, center; + HRESULT hr; + + IDirect3DDevice9_GetDirect3D(device, &d3d); + hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); + IDirect3D9_Release(d3d); + ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); + if (FAILED(hr)) return; + + hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); + ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); + if (FAILED(hr)) return; + + hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); + ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); + if (FAILED(hr)) { + IDirect3DTexture9_Release(tex1); + return; + } + + /* Test D3DXCreateSprite */ + hr = D3DXCreateSprite(device, NULL); + ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateSprite(NULL, &sprite); + ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateSprite(device, &sprite); + ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); + + + /* Test ID3DXSprite_GetDevice */ + hr = ID3DXSprite_GetDevice(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ + ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ + ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + IDirect3DDevice9_Release(device); + IDirect3DDevice9_Release(device); + + + /* Test ID3DXSprite_GetTransform */ + hr = ID3DXSprite_GetTransform(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXSprite_GetTransform(sprite, &mat); + ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + D3DXMATRIX identity; + D3DXMatrixIdentity(&identity); + check_mat(mat, identity); + } + + /* Test ID3DXSprite_SetTransform */ + /* Set a transform and test if it gets returned correctly */ + U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; + U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; + U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; + U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; + + hr = ID3DXSprite_SetTransform(sprite, NULL); + ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_SetTransform(sprite, &mat); + ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + hr=ID3DXSprite_GetTransform(sprite, &cmpmat); + if(SUCCEEDED(hr)) check_mat(cmpmat, mat); + else skip("GetTransform returned %#x\n", hr); + } + + /* Test ID3DXSprite_SetWorldViewLH/RH */ + todo_wine { + hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); + ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); + ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); + } + IDirect3DDevice9_BeginScene(device); + + /* Test ID3DXSprite_Begin*/ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + + IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); + D3DXMatrixIdentity(&cmpmat); + check_mat(mat, cmpmat); + + IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); + check_mat(mat, cmpmat); + + IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); + IDirect3DDevice9_GetViewport(device, &vp); + D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); + check_mat(mat, cmpmat); + + /* Test ID3DXSprite_Flush and ID3DXSprite_End */ + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ + ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXSprite_End(sprite); + ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + /* Test ID3DXSprite_Draw */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + + if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); + else { /* Feed the sprite batch */ + int texref1, texref2; + + SetRect(&rect, 53, 12, 142, 165); + pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; + center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; + + texref1 = get_ref((IUnknown*)tex1); + texref2 = get_ref((IUnknown*)tex2); + + hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + + check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); + + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + } + + /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ + /* Both can be called twice */ + hr = ID3DXSprite_OnLostDevice(sprite); + ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnLostDevice(sprite); + ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + /* Make sure everything works like before */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); + ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_Flush(sprite); + ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); + + /* OnResetDevice makes the interface "forget" the Begin call */ + hr = ID3DXSprite_Begin(sprite, 0); + ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_OnResetDevice(sprite); + ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXSprite_End(sprite); + ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + IDirect3DDevice9_EndScene(device); + check_release((IUnknown*)sprite, 0); + check_release((IUnknown*)tex2, 0); + check_release((IUnknown*)tex1, 0); +} + +static void test_ID3DXFont(IDirect3DDevice9 *device) +{ + static const WCHAR testW[] = {'t','e','s','t',0}; + static const struct + { + int font_height; + unsigned int expected_size; + unsigned int expected_levels; + } + tests[] = + { + { 6, 128, 4 }, + { 8, 128, 4 }, + { 10, 256, 5 }, + { 12, 256, 5 }, + { 72, 256, 8 }, + }; + const unsigned int size = ARRAY_SIZE(testW); + D3DXFONT_DESCA desc; + ID3DXSprite *sprite; + int ref, i, height; + ID3DXFont *font; + HRESULT hr; + RECT rect; + + /* D3DXCreateFont */ + ref = get_ref((IUnknown*)device); + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); + check_ref((IUnknown*)device, ref + 1); + check_release((IUnknown*)font, 0); + check_ref((IUnknown*)device, ref); + + hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); + ID3DXFont_Release(font); + + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); + ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); + ID3DXFont_Release(font); + + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); + ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); + ID3DXFont_Release(font); + + hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + + /* D3DXCreateFontIndirect */ + desc.Height = 12; + desc.Width = 0; + desc.Weight = FW_DONTCARE; + desc.MipLevels = 0; + desc.Italic = FALSE; + desc.CharSet = DEFAULT_CHARSET; + desc.OutputPrecision = OUT_DEFAULT_PRECIS; + desc.Quality = DEFAULT_QUALITY; + desc.PitchAndFamily = DEFAULT_PITCH; + strcpy(desc.FaceName, "Arial"); + hr = D3DXCreateFontIndirectA(device, &desc, &font); + ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK); + ID3DXFont_Release(font); + + hr = D3DXCreateFontIndirectA(NULL, &desc, &font); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateFontIndirectA(device, NULL, &font); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateFontIndirectA(device, &desc, NULL); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + + /* ID3DXFont_GetDevice */ + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + if(SUCCEEDED(hr)) { + IDirect3DDevice9 *bufdev; + + hr = ID3DXFont_GetDevice(font, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + ref = get_ref((IUnknown*)device); + hr = ID3DXFont_GetDevice(font, &bufdev); + ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + check_release((IUnknown*)bufdev, ref); + + ID3DXFont_Release(font); + } else skip("Failed to create a ID3DXFont object\n"); + + + /* ID3DXFont_GetDesc */ + hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font); + if(SUCCEEDED(hr)) { + hr = ID3DXFont_GetDescA(font, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXFont_GetDescA(font, &desc); + ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + + ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12); + ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8); + ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD); + ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2); + ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE); + ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET); + ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS); + ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY); + ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH); + ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename "%s", expected "%s"\n", desc.FaceName, "Arial"); + + ID3DXFont_Release(font); + } else skip("Failed to create a ID3DXFont object\n"); + + + /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */ + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + if(SUCCEEDED(hr)) { + HDC hdc; + + hdc = ID3DXFont_GetDC(font); + ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n"); + if(hdc) { + TEXTMETRICA metrics, expmetrics; + BOOL ret; + + ret = ID3DXFont_GetTextMetricsA(font, &metrics); + ok(ret, "ID3DXFont_GetTextMetricsA failed\n"); + ret = GetTextMetricsA(hdc, &expmetrics); + ok(ret, "GetTextMetricsA failed\n"); + + ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight); + ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent); + ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent); + ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); + ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); + ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); + ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); + ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight); + ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang); + ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); + ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); + ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar); + ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar); + ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); + ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar); + ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic); + ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined); + ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut); + ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); + ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet); + } + ID3DXFont_Release(font); + } else skip("Failed to create a ID3DXFont object\n"); + + + /* ID3DXFont_PreloadText */ + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + if(SUCCEEDED(hr)) { + todo_wine { + hr = ID3DXFont_PreloadTextA(font, NULL, -1); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXFont_PreloadTextA(font, NULL, 0); + ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXFont_PreloadTextA(font, NULL, 1); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXFont_PreloadTextA(font, "test", -1); + ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXFont_PreloadTextW(font, NULL, -1); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXFont_PreloadTextW(font, NULL, 0); + ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXFont_PreloadTextW(font, NULL, 1); + ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + hr = ID3DXFont_PreloadTextW(font, testW, -1); + ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK); + } + + check_release((IUnknown*)font, 0); + } else skip("Failed to create a ID3DXFont object\n"); + + + /* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */ + hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + if(SUCCEEDED(hr)) { + char c; + HDC hdc; + DWORD ret; + HRESULT hr; + RECT blackbox; + POINT cellinc; + IDirect3DTexture9 *texture; + + hdc = ID3DXFont_GetDC(font); + + todo_wine { + hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc); + ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc); + if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); + ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL); + if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1); + ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); + } + hr = ID3DXFont_PreloadCharacters(font, 'b', 'a'); + ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXFont_PreloadGlyphs(font, 1, 0); + todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXFont_PreloadCharacters(font, 'a', 'a'); + ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); + + for(c = 'b'; c <= 'z'; c++) { + WORD glyph; + + ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); + ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); + + hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc); + todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + DWORD levels; + D3DSURFACE_DESC desc; + + levels = IDirect3DTexture9_GetLevelCount(texture); + ok(levels == 5, "Got levels %u, expected %u\n", levels, 5); + hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); + ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); + ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); + ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); + ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256); + ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256); + ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); + + check_release((IUnknown*)texture, 1); + } + } + + hr = ID3DXFont_PreloadCharacters(font, 'a', 'z'); + ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK); + + check_release((IUnknown*)font, 0); + } else skip("Failed to create a ID3DXFont object\n"); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + HDC hdc; + DWORD ret; + HRESULT hr; + WORD glyph; + char c = 'a'; + IDirect3DTexture9 *texture; + + hr = D3DXCreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, + OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); + if(FAILED(hr)) { + skip("Failed to create a ID3DXFont object\n"); + continue; + } + + hdc = ID3DXFont_GetDC(font); + + ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0); + ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n"); + + hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL); + todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK); + if(SUCCEEDED(hr)) { + DWORD levels; + D3DSURFACE_DESC desc; + + levels = IDirect3DTexture9_GetLevelCount(texture); + ok(levels == tests[i].expected_levels, "Got levels %u, expected %u\n", + levels, tests[i].expected_levels); + hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); + ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n"); + ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8); + ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0); + ok(desc.Width == tests[i].expected_size, "Got width %u, expected %u\n", + desc.Width, tests[i].expected_size); + ok(desc.Height == tests[i].expected_size, "Got height %u, expected %u\n", + desc.Height, tests[i].expected_size); + ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED); + + IDirect3DTexture9_Release(texture); + } + + /* ID3DXFontImpl_DrawText */ + D3DXCreateSprite(device, &sprite); + SetRect(&rect, 0, 0, 640, 480); + + IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); + + IDirect3DDevice9_BeginScene(device); + hr = ID3DXSprite_Begin(sprite, D3DXSPRITE_ALPHABLEND); + ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + todo_wine + { + height = ID3DXFont_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, 0xffffffff); + ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); + height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, 0xffffffff); + ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); + height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, 0xffffffff); + ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); + height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, + 0xffffffff); + ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); + } + + SetRectEmpty(&rect); + height = ID3DXFont_DrawTextW(font, sprite, testW, size, &rect, + DT_LEFT | DT_CALCRECT, 0xffffffff); + todo_wine ok(height == tests[i].font_height, "Got unexpected height %u.\n", height); + ok(!rect.left, "Got unexpected rect left %d.\n", rect.left); + ok(!rect.top, "Got unexpected rect top %d.\n", rect.top); + todo_wine ok(rect.right, "Got unexpected rect right %d.\n", rect.right); + todo_wine ok(rect.bottom == tests[i].font_height, "Got unexpected rect bottom %d.\n", rect.bottom); + + hr = ID3DXSprite_End(sprite); + ok (hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirect3DDevice9_EndScene(device); + ID3DXSprite_Release(sprite); + + ID3DXFont_Release(font); + } +} + +static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device) +{ + int i; + HRESULT hr; + ULONG ref_count; + D3DXRTS_DESC desc; + ID3DXRenderToSurface *render = (void *)0xdeadbeef; + static const D3DXRTS_DESC tests[] = + { + { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, + { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, + { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, + { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, + { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN }, + { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') } + }; + + hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef); + + hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + for (i = 0; i < ARRAY_SIZE(tests); i++) + { + hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, + tests[i].DepthStencilFormat, &render); + ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK); + if (SUCCEEDED(hr)) + { + hr = ID3DXRenderToSurface_GetDesc(render, &desc); + ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); + if (SUCCEEDED(hr)) + { + ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width); + ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height); + ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format); + ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n", + i, desc.DepthStencil, tests[i].DepthStencil); + ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", + i, desc.DepthStencilFormat, tests[i].DepthStencilFormat); + } + ID3DXRenderToSurface_Release(render); + } + } + + /* check device ref count */ + ref_count = get_ref((IUnknown *)device); + hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); + check_ref((IUnknown *)device, ref_count + 1); + if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render); +} + +/* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */ +static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, + BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target) +{ + HRESULT hr; + D3DFORMAT fmt; + HRESULT expected_value; + IDirect3DSurface9 *surface; + ID3DXRenderToSurface *render; + D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 }; + + hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render); + if (FAILED(hr)) + { + skip("Failed to create ID3DXRenderToSurface\n"); + return; + } + + if (render_target) + hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); + else + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL); + if (FAILED(hr)) + { + skip("Failed to create surface\n"); + ID3DXRenderToSurface_Release(render); + return; + } + + /* viewport */ + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); + check_ref((IUnknown *)surface, 2); + if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + + /* invalid viewport */ + viewport.Width = 2 * width; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + viewport.X = width / 2; + viewport.Width = width; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + viewport.X = width; + viewport.Width = width; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + /* rendering to a part of a surface is only allowed for render target surfaces */ + expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL; + + viewport.X = 0; + viewport.Width = width / 2; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); + if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + + viewport.X = width / 2; + viewport.Width = width - width / 2; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); + if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + + check_release((IUnknown *)surface, 0); + + /* surfaces with different sizes */ + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL); + if (FAILED(hr)) + { + skip("Failed to create surface\n"); + ID3DXRenderToSurface_Release(render); + return; + } + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + check_release((IUnknown *)surface, 0); + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL); + if (FAILED(hr)) + { + skip("Failed to create surface\n"); + ID3DXRenderToSurface_Release(render); + return; + } + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + viewport.X = 0; + viewport.Y = 0; + viewport.Width = width; + viewport.Height = height; + hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + check_release((IUnknown *)surface, 0); + + /* surfaces with different formats */ + for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++) + { + HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK; + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL); + if (FAILED(hr)) + { + skip("Failed to create surface\n"); + continue; + } + + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result); + + if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + check_release((IUnknown *)surface, 0); + } + + check_release((IUnknown *)render, 0); +} + +struct device_state +{ + IDirect3DSurface9 *render_target; + IDirect3DSurface9 *depth_stencil; + D3DVIEWPORT9 viewport; +}; + +static void release_device_state(struct device_state *state) +{ + if (state->render_target) IDirect3DSurface9_Release(state->render_target); + if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); + memset(state, 0, sizeof(*state)); +} + +static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state) +{ + HRESULT hr; + + memset(state, 0, sizeof(*state)); + + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target); + if (FAILED(hr)) goto cleanup; + + hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); + if (hr == D3DERR_NOTFOUND) + state->depth_stencil = NULL; + else if (FAILED(hr)) + goto cleanup; + + hr = IDirect3DDevice9_GetViewport(device, &state->viewport); + if (SUCCEEDED(hr)) return hr; + +cleanup: + release_device_state(state); + return hr; +} + +static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state) +{ + HRESULT hr; + HRESULT status = D3D_OK; + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target); + if (FAILED(hr)) status = hr; + + hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); + if (FAILED(hr)) status = hr; + + hr = IDirect3DDevice9_SetViewport(device, &state->viewport); + if (FAILED(hr)) status = hr; + + return status; +} + +static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal) +{ + BOOL cmp; + const char *message = equal ? "differs" : "is the same"; + + cmp = state1->render_target == state2->render_target; + ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target); + + cmp = state1->depth_stencil == state2->depth_stencil; + ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil); + + cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y + && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height; + ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message, + state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height, + state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height); +} + +static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device) +{ + HRESULT hr; + IDirect3DSurface9 *surface = NULL; + ID3DXRenderToSurface *render = NULL; + struct device_state pre_state; + struct device_state current_state; + IDirect3DSurface9 *depth_stencil_surface; + + /* make sure there is a depth stencil surface present */ + hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); + if (SUCCEEDED(hr)) + { + IDirect3DSurface9_Release(depth_stencil_surface); + depth_stencil_surface = NULL; + } + else if (hr == D3DERR_NOTFOUND) + { + hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, + D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); + if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); + } + + if (FAILED(hr)) + { + skip("Failed to create depth stencil surface\n"); + return; + } + + hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, + FALSE, &surface, NULL); + if (FAILED(hr)) + { + skip("Failed to create render target\n"); + goto cleanup; + } + + hr = retrieve_device_state(device, &pre_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + + hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); + ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); + if (SUCCEEDED(hr)) + { + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, FALSE); + release_device_state(¤t_state); + + hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, TRUE); + release_device_state(¤t_state); + + check_release((IUnknown *)render, 0); + } + + hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); + if (SUCCEEDED(hr)) + { + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, FALSE); + release_device_state(¤t_state); + + hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, TRUE); + release_device_state(¤t_state); + + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, FALSE); + release_device_state(¤t_state); + + check_release((IUnknown *)render, 0); + + /* if EndScene isn't called, the device state isn't restored */ + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, FALSE); + release_device_state(¤t_state); + + hr = apply_device_state(device, &pre_state); + ok(SUCCEEDED(hr), "Failed to restore previous device state\n"); + + IDirect3DDevice9_EndScene(device); + } + + release_device_state(&pre_state); + +cleanup: + if (depth_stencil_surface) + { + IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + IDirect3DSurface9_Release(depth_stencil_surface); + } + + if (surface) check_release((IUnknown *)surface, 0); +} + +static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device) +{ + int i; + HRESULT hr; + ULONG ref_count; + IDirect3DDevice9 *out_device; + ID3DXRenderToSurface *render; + IDirect3DSurface9 *surface; + D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 }; + D3DXRTS_DESC tests[] = { + { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, + { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 }, + { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 }, + { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 }, + { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 } + }; + + hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); + ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); + if (FAILED(hr)) return; + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); + if (SUCCEEDED(hr)) + { + ID3DXRenderToSurface *render_surface; + + /* GetDevice */ + hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + ref_count = get_ref((IUnknown *)device); + hr = ID3DXRenderToSurface_GetDevice(render, &out_device); + ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + check_release((IUnknown *)out_device, ref_count); + + /* BeginScene and EndScene */ + hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + ref_count = get_ref((IUnknown *)surface); + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); + if (SUCCEEDED(hr)) + { + check_ref((IUnknown *)surface, ref_count + 1); + + hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); + ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); + + check_ref((IUnknown *)surface, ref_count); + } + + /* error handling is deferred to BeginScene */ + hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface); + ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); + hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + check_release((IUnknown *)render_surface, 0); + + check_release((IUnknown *)surface, 0); + } + else skip("Failed to create surface\n"); + + check_release((IUnknown *)render, 0); + + for (i = 0; i < ARRAY_SIZE(tests); i++) + { + check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE); + check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE); + } + + test_ID3DXRenderToSurface_device_state(device); +} + +static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device) +{ + int i; + HRESULT hr; + ULONG ref_count; + D3DXRTE_DESC desc; + ID3DXRenderToEnvMap *render; + static const struct { + D3DXRTE_DESC parameters; + D3DXRTE_DESC expected_values; + } tests[] = { + { { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, + { { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } }, + { { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } }, + { { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } }, + { { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } }, + { { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } } + }; + + for (i = 0; i < ARRAY_SIZE(tests); i++) + { + const D3DXRTE_DESC *parameters = &tests[i].parameters; + const D3DXRTE_DESC *expected = &tests[i].expected_values; + hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format, + parameters->DepthStencil, parameters->DepthStencilFormat, &render); + ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK); + if (SUCCEEDED(hr)) + { + hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); + ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); + if (SUCCEEDED(hr)) + { + ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); + ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); + ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); + ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", + i, expected->DepthStencil, expected->DepthStencil); + ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", + i, expected->DepthStencilFormat, expected->DepthStencilFormat); + } + check_release((IUnknown *)render, 0); + } + } + + /* check device ref count */ + ref_count = get_ref((IUnknown *)device); + hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); + check_ref((IUnknown *)device, ref_count + 1); + if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render); +} + +static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device) +{ + HRESULT hr; + IDirect3DCubeTexture9 *cube_texture = NULL; + ID3DXRenderToEnvMap *render = NULL; + struct device_state pre_state; + struct device_state current_state; + + hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, + &cube_texture, NULL); + if (FAILED(hr)) + { + skip("Failed to create cube texture\n"); + return; + } + + hr = retrieve_device_state(device, &pre_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + + hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); + ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK); + if (SUCCEEDED(hr)) + { + DWORD face; + + hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture); + ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, TRUE); + release_device_state(¤t_state); + + for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++) + { + hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT); + ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, FALSE); + release_device_state(¤t_state); + } + + hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT); + ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); + + hr = retrieve_device_state(device, ¤t_state); + ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); + compare_device_state(¤t_state, &pre_state, TRUE); + release_device_state(¤t_state); + + check_release((IUnknown *)render, 0); + } + + release_device_state(&pre_state); + + check_release((IUnknown *)cube_texture, 0); +} + +static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device) +{ + HRESULT hr; + ID3DXRenderToEnvMap *render; + IDirect3DSurface9 *depth_stencil_surface; + + hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); + if (SUCCEEDED(hr)) + { + ULONG ref_count; + IDirect3DDevice9 *out_device; + + hr = ID3DXRenderToEnvMap_GetDesc(render, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToEnvMap_GetDevice(render, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + ref_count = get_ref((IUnknown *)device); + hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device); + ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); + ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n"); + check_release((IUnknown *)device, ref_count); + + hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK); + + hr = ID3DXRenderToEnvMap_BeginCube(render, NULL); + ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL); + todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL); + todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL); + todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + + check_release((IUnknown *)render, 0); + } else skip("Failed to create ID3DXRenderToEnvMap\n"); + + /* make sure there is a depth stencil surface present */ + hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); + if (SUCCEEDED(hr)) + { + IDirect3DSurface9_Release(depth_stencil_surface); + depth_stencil_surface = NULL; + } + else if (hr == D3DERR_NOTFOUND) + { + hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, + D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); + if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); + } + + if (FAILED(hr)) + { + skip("Failed to create depth stencil surface\n"); + return; + } + + test_ID3DXRenderToEnvMap_cube_map(device); + + if (depth_stencil_surface) + { + IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + IDirect3DSurface9_Release(depth_stencil_surface); + } +} + +START_TEST(core) +{ + HWND wnd; + IDirect3D9 *d3d; + IDirect3DDevice9 *device; + D3DPRESENT_PARAMETERS d3dpp; + HRESULT hr; + + if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, + 640, 480, NULL, NULL, NULL, NULL))) + { + skip("Couldn't create application window\n"); + return; + } + if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) + { + skip("Couldn't create IDirect3D9 object\n"); + DestroyWindow(wnd); + return; + } + + ZeroMemory(&d3dpp, sizeof(d3dpp)); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); + if(FAILED(hr)) { + skip("Failed to create IDirect3DDevice9 object %#x\n", hr); + IDirect3D9_Release(d3d); + DestroyWindow(wnd); + return; + } + + test_ID3DXBuffer(); + test_ID3DXSprite(device); + test_ID3DXFont(device); + test_D3DXCreateRenderToSurface(device); + test_ID3DXRenderToSurface(device); + test_D3DXCreateRenderToEnvMap(device); + test_ID3DXRenderToEnvMap(device); + + check_release((IUnknown*)device, 0); + check_release((IUnknown*)d3d, 0); + if (wnd) DestroyWindow(wnd); +} diff --git a/modules/rostests/winetests/d3dx9_36/effect.c b/modules/rostests/winetests/d3dx9_36/effect.c new file mode 100644 index 00000000000..423d3b8d5c6 --- /dev/null +++ b/modules/rostests/winetests/d3dx9_36/effect.c @@ -0,0 +1,8030 @@ +/* + * Copyright 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#include "initguid.h" +#include <limits.h> +#include "wine/test.h" +#include "d3dx9.h" + +#ifndef INFINITY +static inline float __port_infinity(void) +{ + static const unsigned __inf_bytes = 0x7f800000; + return *(const float *)&__inf_bytes; +} +#define INFINITY __port_infinity() +#endif /* INFINITY */ + +#ifndef NAN +static float get_nan(void) +{ + DWORD nan = 0x7fc00000; + + return *(float *)&nan; +} +#define NAN get_nan() +#endif + +/* helper functions */ +static BOOL compare_float(FLOAT f, FLOAT g, UINT ulps) +{ + INT x = *(INT *)&f; + INT y = *(INT *)&g; + + if (x < 0) + x = INT_MIN - x; + if (y < 0) + y = INT_MIN - y; + + if (abs(x - y) > ulps) + return FALSE; + + return TRUE; +} + +static inline INT get_int(D3DXPARAMETER_TYPE type, const void *data) +{ + INT i; + + switch (type) + { + case D3DXPT_FLOAT: + i = *(FLOAT *)data; + break; + + case D3DXPT_INT: + i = *(INT *)data; + break; + + case D3DXPT_BOOL: + i = *(BOOL *)data; + break; + + default: + i = 0; + ok(0, "Unhandled type %x.\n", type); + break; + } + + return i; +} + +static inline float get_float(D3DXPARAMETER_TYPE type, const void *data) +{ + float f; + + switch (type) + { + case D3DXPT_FLOAT: + f = *(FLOAT *)data; + break; + + case D3DXPT_INT: + f = *(INT *)data; + break; + + case D3DXPT_BOOL: + f = *(BOOL *)data; + break; + + default: + f = 0.0f; + ok(0, "Unhandled type %x.\n", type); + break; + } + + return f; +} + +static inline BOOL get_bool(const void *data) +{ + return !!*(BOOL *)data; +} + +static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype) +{ + switch (outtype) + { + case D3DXPT_FLOAT: + *(FLOAT *)outdata = get_float(intype, indata); + break; + + case D3DXPT_BOOL: + *(BOOL *)outdata = get_bool(indata); + break; + + case D3DXPT_INT: + *(INT *)outdata = get_int(intype, indata); + break; + + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + case D3DXPT_STRING: + *(INT *)outdata = 0x12345678; + break; + + default: + ok(0, "Unhandled type %x.\n", outtype); + *(INT *)outdata = 0; + break; + } +} + +static IDirect3DDevice9 *create_device(HWND *window) +{ + D3DPRESENT_PARAMETERS present_parameters = { 0 }; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + HRESULT hr; + HWND wnd; + + *window = NULL; + + if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, + 640, 480, NULL, NULL, NULL, NULL))) + { + skip("Couldn't create application window.\n"); + return NULL; + } + + if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) + { + skip("Couldn't create IDirect3D9 object.\n"); + DestroyWindow(wnd); + return NULL; + } + + present_parameters.Windowed = TRUE; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, + &present_parameters, &device); + IDirect3D9_Release(d3d); + if (FAILED(hr)) + { + skip("Failed to create IDirect3DDevice9 object %#x.\n", hr); + DestroyWindow(wnd); + return NULL; + } + + *window = wnd; + return device; +} + +static char temp_path[MAX_PATH]; + +static BOOL create_file(const char *filename, const char *data, const unsigned int size, char *out_path) +{ + DWORD written; + HANDLE hfile; + char path[MAX_PATH]; + + if (!*temp_path) + GetTempPathA(sizeof(temp_path), temp_path); + + strcpy(path, temp_path); + strcat(path, filename); + hfile = CreateFileA(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0); + if (hfile == INVALID_HANDLE_VALUE) + return FALSE; + + if (WriteFile(hfile, data, size, &written, NULL)) + { + CloseHandle(hfile); + + if (out_path) + strcpy(out_path, path); + return TRUE; + } + + CloseHandle(hfile); + return FALSE; +} + +static void delete_file(const char *filename) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, filename); + DeleteFileA(path); +} + +static BOOL create_directory(const char *name) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, name); + return CreateDirectoryA(path, NULL); +} + +static void delete_directory(const char *name) +{ + char path[MAX_PATH]; + + strcpy(path, temp_path); + strcat(path, name); + RemoveDirectoryA(path); +} + +static const char effect_desc[] = +"Technique\n" +"{\n" +"}\n"; + +static void test_create_effect_and_pool(IDirect3DDevice9 *device) +{ + HRESULT hr; + ID3DXEffect *effect; + ID3DXBaseEffect *base; + ULONG count; + IDirect3DDevice9 *device2; + ID3DXEffectStateManager *manager = (ID3DXEffectStateManager *)0xdeadbeef; + ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2; + + hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL); + ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL); + + hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + + hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL); + todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + if (FAILED(hr)) + { + skip("Failed to compile effect, skipping test.\n"); + return; + } + + hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base); + ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE); + + hr = effect->lpVtbl->GetStateManager(effect, NULL); + ok(hr == D3DERR_INVALIDCALL, "GetStateManager failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetStateManager(effect, &manager); + ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); + ok(!manager, "GetStateManager failed, got %p\n", manager); + + /* this works, but it is not recommended! */ + hr = effect->lpVtbl->SetStateManager(effect, (ID3DXEffectStateManager *)device); + ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); + + hr = effect->lpVtbl->GetStateManager(effect, &manager); + ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); + ok(manager != NULL, "GetStateManager failed\n"); + + IDirect3DDevice9_AddRef(device); + count = IDirect3DDevice9_Release(device); + ok(count == 4, "Release failed, got %u, expected 4\n", count); + + count = IUnknown_Release(manager); + ok(count == 3, "Release failed, got %u, expected 3\n", count); + + hr = effect->lpVtbl->SetStateManager(effect, NULL); + ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr); + + hr = effect->lpVtbl->GetPool(effect, &pool); + ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr); + ok(!pool, "GetPool failed, got %p\n", pool); + + hr = effect->lpVtbl->GetPool(effect, NULL); + ok(hr == D3DERR_INVALIDCALL, "GetPool failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetDevice(effect, &device2); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + + hr = effect->lpVtbl->GetDevice(effect, NULL); + ok(hr == D3DERR_INVALIDCALL, "GetDevice failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + count = IDirect3DDevice9_Release(device2); + ok(count == 2, "Release failed, got %u, expected 2\n", count); + + count = effect->lpVtbl->Release(effect); + ok(count == 0, "Release failed %u\n", count); + + hr = D3DXCreateEffectPool(NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectPool(&pool); + ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr); + + count = pool->lpVtbl->Release(pool); + ok(count == 0, "Release failed %u\n", count); + + hr = D3DXCreateEffectPool(&pool); + ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr); + + hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, NULL, NULL); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + + hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + ok(pool == pool2, "Release failed, got %p, expected %p\n", pool2, pool); + + count = pool2->lpVtbl->Release(pool2); + ok(count == 1, "Release failed, got %u, expected 1\n", count); + + hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + + count = IDirect3DDevice9_Release(device2); + ok(count == 1, "Release failed, got %u, expected 1\n", count); + + hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, &effect, NULL); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); + + hr = effect->lpVtbl->GetPool(effect, &pool); + ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr); + ok(pool == pool2, "GetPool failed, got %p, expected %p\n", pool2, pool); + + count = pool2->lpVtbl->Release(pool2); + ok(count == 2, "Release failed, got %u, expected 2\n", count); + + count = effect->lpVtbl->Release(effect); + ok(count == 0, "Release failed %u\n", count); + + count = pool->lpVtbl->Release(pool); + ok(count == 0, "Release failed %u\n", count); +} + +static void test_create_effect_compiler(void) +{ + HRESULT hr; + ID3DXEffectCompiler *compiler, *compiler2; + ID3DXBaseEffect *base; + IUnknown *unknown; + ULONG count; + + hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, &compiler, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, &compiler, NULL); + ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); + if (FAILED(hr)) + { + skip("D3DXCreateEffectCompiler failed, skipping test.\n"); + return; + } + + count = compiler->lpVtbl->Release(compiler); + ok(count == 0, "Release failed %u\n", count); + + hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); + + hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL); + ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); + + hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXBaseEffect, (void **)&base); + ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE); + + hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXEffectCompiler, (void **)&compiler2); + ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK); + + hr = compiler->lpVtbl->QueryInterface(compiler, &IID_IUnknown, (void **)&unknown); + ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK); + + count = unknown->lpVtbl->Release(unknown); + ok(count == 2, "Release failed, got %u, expected %u\n", count, 2); + + count = compiler2->lpVtbl->Release(compiler2); + ok(count == 1, "Release failed, got %u, expected %u\n", count, 1); + + count = compiler->lpVtbl->Release(compiler); + ok(count == 0, "Release failed %u\n", count); +} + +/* + * Parameter value test + */ +struct test_effect_parameter_value_result +{ + const char *full_name; + D3DXPARAMETER_DESC desc; + UINT value_offset; /* start position for the value in the blob */ +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +float f = 0.1; +float1 f1 = {1.1}; +float2 f2 = {2.1, 2.2}; +float3 f3 = {3.1, 3.2, 3.3}; +float4 f4 = {4.1, 4.2, 4.3, 4.4}; +float1x1 f11 = {11.1}; +float1x2 f12 = {12.1, 12.2}; +float1x3 f13 = {13.1, 13.2, 13.3}; +float1x4 f14 = {14.1, 14.2, 14.3, 14.4}; +float2x1 f21 = {{21.11, 21.21}}; +float2x2 f22 = {{22.11, 22.21}, {22.12, 22.22}}; +float2x3 f23 = {{23.11, 23.21}, {23.12, 23.22}, {23.13, 23.23}}; +float2x4 f24 = {{24.11, 24.21}, {24.12, 24.22}, {24.13, 24.23}, {24.14, 24.24}}; +float3x1 f31 = {{31.11, 31.21, 31.31}}; +float3x2 f32 = {{32.11, 32.21, 32.31}, {32.12, 32.22, 32.32}}; +float3x3 f33 = {{33.11, 33.21, 33.31}, {33.12, 33.22, 33.32}, + {33.13, 33.23, 33.33}}; +float3x4 f34 = {{34.11, 34.21, 34.31}, {34.12, 34.22, 34.32}, + {34.13, 34.23, 34.33}, {34.14, 34.24, 34.34}}; +float4x1 f41 = {{41.11, 41.21, 41.31, 41.41}}; +float4x2 f42 = {{42.11, 42.21, 42.31, 42.41}, {42.12, 42.22, 42.32, 42.42}}; +float4x3 f43 = {{43.11, 43.21, 43.31, 43.41}, {43.12, 43.22, 43.32, 43.42}, + {43.13, 43.23, 43.33, 43.43}}; +float4x4 f44 = {{44.11, 44.21, 44.31, 44.41}, {44.12, 44.22, 44.32, 44.42}, + {44.13, 44.23, 44.33, 44.43}, {44.14, 44.24, 44.34, 44.44}}; +float f_2[2] = {0.101, 0.102}; +float1 f1_2[2] = {{1.101}, {1.102}}; +float2 f2_2[2] = {{2.101, 2.201}, {2.102, 2.202}}; +float3 f3_2[2] = {{3.101, 3.201, 3.301}, {3.102, 3.202, 3.302}}; +float4 f4_2[2] = {{4.101, 4.201, 4.301, 4.401}, {4.102, 4.202, 4.302, 4.402}}; +float1x1 f11_2[2] = {{11.101}, {11.102}}; +float1x2 f12_2[2] = {{12.101, 12.201}, {12.102, 12.202}}; +float1x3 f13_2[2] = {{13.101, 13.201, 13.301}, {13.102, 13.202, 13.302}}; +float1x4 f14_2[2] = {{14.101, 14.201, 14.301, 14.401}, {14.102, 14.202, 14.302, 14.402}}; +float2x1 f21_2[2] = {{{21.1101, 21.2101}}, {{21.1102, 21.2102}}}; +float2x2 f22_2[2] = {{{22.1101, 22.2101}, {22.1201, 22.2201}}, {{22.1102, 22.2102}, {22.1202, 22.2202}}}; +float2x3 f23_2[2] = {{{23.1101, 23.2101}, {23.1201, 23.2201}, {23.1301, 23.2301}}, {{23.1102, 23.2102}, + {23.1202, 23.2202}, {23.1302, 23.2302}}}; +float2x4 f24_2[2] = {{{24.1101, 24.2101}, {24.1201, 24.2201}, {24.1301, 24.2301}, {24.1401, 24.2401}}, + {{24.1102, 24.2102}, {24.1202, 24.2202}, {24.1302, 24.2302}, {24.1402, 24.2402}}}; +float3x1 f31_2[2] = {{{31.1101, 31.2101, 31.3101}}, {{31.1102, 31.2102, 31.3102}}}; +float3x2 f32_2[2] = {{{32.1101, 32.2101, 32.3101}, {32.1201, 32.2201, 32.3201}}, + {{32.1102, 32.2102, 32.3102}, {32.1202, 32.2202, 32.3202}}}; +float3x3 f33_2[2] = {{{33.1101, 33.2101, 33.3101}, {33.1201, 33.2201, 33.3201}, + {33.1301, 33.2301, 33.3301}}, {{33.1102, 33.2102, 33.3102}, {33.1202, 33.2202, 33.3202}, + {33.1302, 33.2302, 33.3302}}}; +float3x4 f34_2[2] = {{{34.1101, 34.2101, 34.3101}, {34.1201, 34.2201, 34.3201}, + {34.1301, 34.2301, 34.3301}, {34.1401, 34.2401, 34.3401}}, {{34.1102, 34.2102, 34.3102}, + {34.1202, 34.2202, 34.3202}, {34.1302, 34.2302, 34.3302}, {34.1402, 34.2402, 34.3402}}}; +float4x1 f41_2[2] = {{{41.1101, 41.2101, 41.3101, 41.4101}}, {{41.1102, 41.2102, 41.3102, 41.4102}}}; +float4x2 f42_2[2] = {{{42.1101, 42.2101, 42.3101, 42.4101}, {42.1201, 42.2201, 42.3201, 42.4201}}, + {{42.1102, 42.2102, 42.3102, 42.4102}, {42.1202, 42.2202, 42.3202, 42.4202}}}; +float4x3 f43_2[2] = {{{43.1101, 43.2101, 43.3101, 43.4101}, {43.1201, 43.2201, 43.3201, 43.4201}, + {43.1301, 43.2301, 43.3301, 43.4301}}, {{43.1102, 43.2102, 43.3102, 43.4102}, + {43.1202, 43.2202, 43.3202, 43.4202}, {43.1302, 43.2302, 43.3302, 43.4302}}}; +float4x4 f44_2[2] = {{{44.1101, 44.2101, 44.3101, 44.4101}, {44.1201, 44.2201, 44.3201, 44.4201}, + {44.1301, 44.2301, 44.3301, 44.4301}, {44.1401, 44.2401, 44.3401, 44.4401}}, + {{44.1102, 44.2102, 44.3102, 44.4102}, {44.1202, 44.2202, 44.3202, 44.4202}, + {44.1302, 44.2302, 44.3302, 44.4302}, {44.1402, 44.2402, 44.3402, 44.4402}}}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_float[] = +{ +0xfeff0901, 0x00000b80, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x3dcccccd, 0x00000002, 0x00000066, 0x00000003, 0x00000001, 0x0000004c, +0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3f8ccccd, 0x00000003, 0x00003166, 0x00000003, +0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x40066666, 0x400ccccd, +0x00000003, 0x00003266, 0x00000003, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003, +0x00000001, 0x40466666, 0x404ccccd, 0x40533333, 0x00000003, 0x00003366, 0x00000003, 0x00000001, +0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x40833333, 0x40866666, 0x4089999a, +0x408ccccd, 0x00000003, 0x00003466, 0x00000003, 0x00000002, 0x00000104, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x4131999a, 0x00000004, 0x00313166, 0x00000003, 0x00000002, 0x00000130, +0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x4141999a, 0x41433333, 0x00000004, 0x00323166, +0x00000003, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x4151999a, +0x41533333, 0x4154cccd, 0x00000004, 0x00333166, 0x00000003, 0x00000002, 0x00000194, 0x00000000, +0x00000000, 0x00000001, 0x00000004, 0x4161999a, 0x41633333, 0x4164cccd, 0x41666666, 0x00000004, +0x00343166, 0x00000003, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001, +0x41a8e148, 0x41a9ae14, 0x00000004, 0x00313266, 0x00000003, 0x00000002, 0x000001f4, 0x00000000, +0x00000000, 0x00000002, 0x00000002, 0x41b0e148, 0x41b1ae14, 0x41b0f5c3, 0x41b1c28f, 0x00000004, +0x00323266, 0x00000003, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003, +0x41b8e148, 0x41b9ae14, 0x41b8f5c3, 0x41b9c28f, 0x41b90a3d, 0x41b9d70a, 0x00000004, 0x00333266, +0x00000003, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x41c0e148, +0x41c1ae14, 0x41c0f5c3, 0x41c1c28f, 0x41c10a3d, 0x41c1d70a, 0x41c11eb8, 0x41c1eb85, 0x00000004, +0x00343266, 0x00000003, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, +0x41f8e148, 0x41f9ae14, 0x41fa7ae1, 0x00000004, 0x00313366, 0x00000003, 0x00000002, 0x000002e0, +0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x420070a4, 0x4200d70a, 0x42013d71, 0x42007ae1, +0x4200e148, 0x420147ae, 0x00000004, 0x00323366, 0x00000003, 0x00000002, 0x00000328, 0x00000000, +0x00000000, 0x00000003, 0x00000003, 0x420470a4, 0x4204d70a, 0x42053d71, 0x42047ae1, 0x4204e148, +0x420547ae, 0x4204851f, 0x4204eb85, 0x420551ec, 0x00000004, 0x00333366, 0x00000003, 0x00000002, +0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x420870a4, 0x4208d70a, 0x42093d71, +0x42087ae1, 0x4208e148, 0x420947ae, 0x4208851f, 0x4208eb85, 0x420951ec, 0x42088f5c, 0x4208f5c3, +0x42095c29, 0x00000004, 0x00343366, 0x00000003, 0x00000002, 0x000003b0, 0x00000000, 0x00000000, +0x00000004, 0x00000001, 0x422470a4, 0x4224d70a, 0x42253d71, 0x4225a3d7, 0x00000004, 0x00313466, +0x00000003, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x422870a4, +0x4228d70a, 0x42293d71, 0x4229a3d7, 0x42287ae1, 0x4228e148, 0x422947ae, 0x4229ae14, 0x00000004, +0x00323466, 0x00000003, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003, +0x422c70a4, 0x422cd70a, 0x422d3d71, 0x422da3d7, 0x422c7ae1, 0x422ce148, 0x422d47ae, 0x422dae14, +0x422c851f, 0x422ceb85, 0x422d51ec, 0x422db852, 0x00000004, 0x00333466, 0x00000003, 0x00000002, +0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x423070a4, 0x4230d70a, 0x42313d71, +0x4231a3d7, 0x42307ae1, 0x4230e148, 0x423147ae, 0x4231ae14, 0x4230851f, 0x4230eb85, 0x423151ec, +0x4231b852, 0x42308f5c, 0x4230f5c3, 0x42315c29, 0x4231c28f, 0x00000004, 0x00343466, 0x00000003, +0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x3dced917, 0x3dd0e560, +0x00000004, 0x00325f66, 0x00000003, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001, +0x00000001, 0x3f8ced91, 0x3f8d0e56, 0x00000005, 0x325f3166, 0x00000000, 0x00000003, 0x00000001, +0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x400676c9, 0x400cdd2f, 0x4006872b, +0x400ced91, 0x00000005, 0x325f3266, 0x00000000, 0x00000003, 0x00000001, 0x0000057c, 0x00000000, +0x00000002, 0x00000003, 0x00000001, 0x404676c9, 0x404cdd2f, 0x40534396, 0x4046872b, 0x404ced91, +0x405353f8, 0x00000005, 0x325f3366, 0x00000000, 0x00000003, 0x00000001, 0x000005c4, 0x00000000, +0x00000002, 0x00000004, 0x00000001, 0x40833b64, 0x40866e98, 0x4089a1cb, 0x408cd4fe, 0x40834396, +0x408676c9, 0x4089a9fc, 0x408cdd2f, 0x00000005, 0x325f3466, 0x00000000, 0x00000003, 0x00000002, +0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x41319db2, 0x4131a1cb, 0x00000006, +0x5f313166, 0x00000032, 0x00000003, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001, +0x00000002, 0x41419db2, 0x4143374c, 0x4141a1cb, 0x41433b64, 0x00000006, 0x5f323166, 0x00000032, +0x00000003, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x41519db2, +0x4153374c, 0x4154d0e5, 0x4151a1cb, 0x41533b64, 0x4154d4fe, 0x00000006, 0x5f333166, 0x00000032, +0x00000003, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x41619db2, +0x4163374c, 0x4164d0e5, 0x41666a7f, 0x4161a1cb, 0x41633b64, 0x4164d4fe, 0x41666e98, 0x00000006, +0x5f343166, 0x00000032, 0x00000003, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002, +0x00000001, 0x41a8e17c, 0x41a9ae49, 0x41a8e1b1, 0x41a9ae7d, 0x00000006, 0x5f313266, 0x00000032, +0x00000003, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x41b0e17c, +0x41b1ae49, 0x41b0f5f7, 0x41b1c2c4, 0x41b0e1b1, 0x41b1ae7d, 0x41b0f62b, 0x41b1c2f8, 0x00000006, +0x5f323266, 0x00000032, 0x00000003, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002, +0x00000003, 0x41b8e17c, 0x41b9ae49, 0x41b8f5f7, 0x41b9c2c4, 0x41b90a72, 0x41b9d73f, 0x41b8e1b1, +0x41b9ae7d, 0x41b8f62b, 0x41b9c2f8, 0x41b90aa6, 0x41b9d773, 0x00000006, 0x5f333266, 0x00000032, +0x00000003, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x41c0e17c, +0x41c1ae49, 0x41c0f5f7, 0x41c1c2c4, 0x41c10a72, 0x41c1d73f, 0x41c11eed, 0x41c1ebba, 0x41c0e1b1, +0x41c1ae7d, 0x41c0f62b, 0x41c1c2f8, 0x41c10aa6, 0x41c1d773, 0x41c11f21, 0x41c1ebee, 0x00000006, +0x5f343266, 0x00000032, 0x00000003, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003, +0x00000001, 0x41f8e17c, 0x41f9ae49, 0x41fa7b16, 0x41f8e1b1, 0x41f9ae7d, 0x41fa7b4a, 0x00000006, +0x5f313366, 0x00000032, 0x00000003, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003, +0x00000002, 0x420070be, 0x4200d724, 0x42013d8b, 0x42007afb, 0x4200e162, 0x420147c8, 0x420070d8, +0x4200d73f, 0x42013da5, 0x42007b16, 0x4200e17c, 0x420147e3, 0x00000006, 0x5f323366, 0x00000032, +0x00000003, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x420470be, +0x4204d724, 0x42053d8b, 0x42047afb, 0x4204e162, 0x420547c8, 0x42048539, 0x4204eb9f, 0x42055206, +0x420470d8, 0x4204d73f, 0x42053da5, 0x42047b16, 0x4204e17c, 0x420547e3, 0x42048553, 0x4204ebba, +0x42055220, 0x00000006, 0x5f333366, 0x00000032, 0x00000003, 0x00000002, 0x00000984, 0x00000000, +0x00000002, 0x00000003, 0x00000004, 0x420870be, 0x4208d724, 0x42093d8b, 0x42087afb, 0x4208e162, +0x420947c8, 0x42088539, 0x4208eb9f, 0x42095206, 0x42088f76, 0x4208f5dd, 0x42095c43, 0x420870d8, +0x4208d73f, 0x42093da5, 0x42087b16, 0x4208e17c, 0x420947e3, 0x42088553, 0x4208ebba, 0x42095220, +0x42088f91, 0x4208f5f7, 0x42095c5d, 0x00000006, 0x5f343366, 0x00000032, 0x00000003, 0x00000002, +0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x422470be, 0x4224d724, 0x42253d8b, +0x4225a3f1, 0x422470d8, 0x4224d73f, 0x42253da5, 0x4225a40b, 0x00000006, 0x5f313466, 0x00000032, +0x00000003, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x422870be, +0x4228d724, 0x42293d8b, 0x4229a3f1, 0x42287afb, 0x4228e162, 0x422947c8, 0x4229ae2f, 0x422870d8, +0x4228d73f, 0x42293da5, 0x4229a40b, 0x42287b16, 0x4228e17c, 0x422947e3, 0x4229ae49, 0x00000006, +0x5f323466, 0x00000032, 0x00000003, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004, +0x00000003, 0x422c70be, 0x422cd724, 0x422d3d8b, 0x422da3f1, 0x422c7afb, 0x422ce162, 0x422d47c8, +0x422dae2f, 0x422c8539, 0x422ceb9f, 0x422d5206, 0x422db86c, 0x422c70d8, 0x422cd73f, 0x422d3da5, +0x422da40b, 0x422c7b16, 0x422ce17c, 0x422d47e3, 0x422dae49, 0x422c8553, 0x422cebba, 0x422d5220, +0x422db886, 0x00000006, 0x5f333466, 0x00000032, 0x00000003, 0x00000002, 0x00000b64, 0x00000000, +0x00000002, 0x00000004, 0x00000004, 0x423070be, 0x4230d724, 0x42313d8b, 0x4231a3f1, 0x42307afb, +0x4230e162, 0x423147c8, 0x4231ae2f, 0x42308539, 0x4230eb9f, 0x42315206, 0x4231b86c, 0x42308f76, +0x4230f5dd, 0x42315c43, 0x4231c2aa, 0x423070d8, 0x4230d73f, 0x42313da5, 0x4231a40b, 0x42307b16, +0x4230e17c, 0x423147e3, 0x4231ae49, 0x42308553, 0x4230ebba, 0x42315220, 0x4231b886, 0x42308f91, +0x4230f5f7, 0x42315c5d, 0x4231c2c4, 0x00000006, 0x5f343466, 0x00000032, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, +0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, +0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, +0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, +0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184, +0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4, +0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254, +0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8, +0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c, +0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4, +0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c, +0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc, +0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564, +0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec, +0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654, +0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, +0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, +0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, +0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, +0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, +0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, +0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, +0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_float[] = +{ + {"f", {"f", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 10}, + {"f1", {"f1", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 20}, + {"f2", {"f2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 30}, + {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 41}, + {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 53}, + {"f11", {"f11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 66}, + {"f12", {"f12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 76}, + {"f13", {"f13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 87}, + {"f14", {"f14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 99}, + {"f21", {"f21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 0, 0, 0, 0, 8}, 112}, + {"f22", {"f22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 0, 0, 0, 0, 16}, 123}, + {"f23", {"f23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 0, 0, 0, 0, 24}, 136}, + {"f24", {"f24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 0, 0, 0, 0, 32}, 151}, + {"f31", {"f31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 0, 0, 0, 0, 12}, 168}, + {"f32", {"f32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 0, 0, 0, 0, 24}, 180}, + {"f33", {"f33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 0, 0, 0, 0, 36}, 195}, + {"f34", {"f34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 0, 0, 0, 0, 48}, 213}, + {"f41", {"f41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 0, 0, 0, 0, 16}, 234}, + {"f42", {"f42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 0, 0, 0, 0, 32}, 247}, + {"f43", {"f43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 0, 0, 0, 0, 48}, 264}, + {"f44", {"f44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 0, 0, 0, 0, 64}, 285}, + {"f_2", {"f_2", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 310}, + {"f1_2", {"f1_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 321}, + {"f2_2", {"f2_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 333}, + {"f3_2", {"f3_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 347}, + {"f4_2", {"f4_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 363}, + {"f11_2", {"f11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 381}, + {"f12_2", {"f12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 393}, + {"f13_2", {"f13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 407}, + {"f14_2", {"f14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 423}, + {"f21_2", {"f21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 2, 0, 0, 0, 16}, 441}, + {"f22_2", {"f22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 2, 0, 0, 0, 32}, 455}, + {"f23_2", {"f23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 2, 0, 0, 0, 48}, 473}, + {"f24_2", {"f24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 2, 0, 0, 0, 64}, 495}, + {"f31_2", {"f31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 0, 0, 24}, 521}, + {"f32_2", {"f32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 2, 0, 0, 0, 48}, 537}, + {"f33_2", {"f33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 2, 0, 0, 0, 72}, 559}, + {"f34_2", {"f34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 2, 0, 0, 0, 96}, 587}, + {"f41_2", {"f41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 2, 0, 0, 0, 32}, 621}, + {"f42_2", {"f42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 2, 0, 0, 0, 64}, 639}, + {"f43_2", {"f43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 2, 0, 0, 0, 96}, 665}, + {"f44_2", {"f44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 0, 0, 128}, 699}, +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +int i = 1; +int1 i1 = {11}; +int2 i2 = {21, 22}; +int3 i3 = {31, 32, 33}; +int4 i4 = {41, 42, 43, 44}; +int1x1 i11 = {111}; +int1x2 i12 = {121, 122}; +int1x3 i13 = {131, 132, 133}; +int1x4 i14 = {141, 142, 143, 144}; +int2x1 i21 = {{2111, 2121}}; +int2x2 i22 = {{2211, 2221}, {2212, 2222}}; +int2x3 i23 = {{2311, 2321}, {2312, 2322}, {2313, 2323}}; +int2x4 i24 = {{2411, 2421}, {2412, 2422}, {2413, 2423}, {2414, 2424}}; +int3x1 i31 = {{3111, 3121, 3131}}; +int3x2 i32 = {{3211, 3221, 3231}, {3212, 3222, 3232}}; +int3x3 i33 = {{3311, 3321, 3331}, {3312, 3322, 3332}, + {3313, 3323, 3333}}; +int3x4 i34 = {{3411, 3421, 3431}, {3412, 3422, 3432}, + {3413, 3423, 3433}, {3414, 3424, 3434}}; +int4x1 i41 = {{4111, 4121, 4131, 4141}}; +int4x2 i42 = {{4211, 4221, 4231, 4241}, {4212, 4222, 4232, 4242}}; +int4x3 i43 = {{4311, 4321, 4331, 4341}, {4312, 4322, 4332, 4342}, + {4313, 4323, 4333, 4343}}; +int4x4 i44 = {{4411, 4421, 4431, 4441}, {4412, 4422, 4432, 4442}, + {4413, 4423, 4433, 4443}, {4414, 4424, 4434, 4444}}; +int i_2[2] = {0101, 0102}; +int1 i1_2[2] = {{1101}, {1102}}; +int2 i2_2[2] = {{2101, 2201}, {2102, 2202}}; +int3 i3_2[2] = {{3101, 3201, 3301}, {3102, 3202, 3302}}; +int4 i4_2[2] = {{4101, 4201, 4301, 4401}, {4102, 4202, 4302, 4402}}; +int1x1 i11_2[2] = {{11101}, {11102}}; +int1x2 i12_2[2] = {{12101, 12201}, {12102, 12202}}; +int1x3 i13_2[2] = {{13101, 13201, 13301}, {13102, 13202, 13302}}; +int1x4 i14_2[2] = {{14101, 14201, 14301, 14401}, {14102, 14202, 14302, 14402}}; +int2x1 i21_2[2] = {{{211101, 212101}}, {{211102, 212102}}}; +int2x2 i22_2[2] = {{{221101, 222101}, {221201, 222201}}, {{221102, 222102}, {221202, 222202}}}; +int2x3 i23_2[2] = {{{231101, 232101}, {231201, 232201}, {231301, 232301}}, {{231102, 232102}, + {231202, 232202}, {231302, 232302}}}; +int2x4 i24_2[2] = {{{241101, 242101}, {241201, 242201}, {241301, 242301}, {241401, 242401}}, + {{241102, 242102}, {241202, 242202}, {241302, 242302}, {241402, 242402}}}; +int3x1 i31_2[2] = {{{311101, 312101, 313101}}, {{311102, 312102, 313102}}}; +int3x2 i32_2[2] = {{{321101, 322101, 323101}, {321201, 322201, 323201}}, + {{321102, 322102, 323102}, {321202, 322202, 323202}}}; +int3x3 i33_2[2] = {{{331101, 332101, 333101}, {331201, 332201, 333201}, + {331301, 332301, 333301}}, {{331102, 332102, 333102}, {331202, 332202, 333202}, + {331302, 332302, 333302}}}; +int3x4 i34_2[2] = {{{341101, 342101, 343101}, {341201, 342201, 343201}, + {341301, 342301, 343301}, {341401, 342401, 343401}}, {{341102, 342102, 343102}, + {341202, 342202, 343202}, {341302, 342302, 343302}, {341402, 342402, 343402}}}; +int4x1 i41_2[2] = {{{411101, 412101, 413101, 414101}}, {{411102, 412102, 413102, 414102}}}; +int4x2 i42_2[2] = {{{421101, 422101, 423101, 424101}, {421201, 422201, 423201, 424201}}, + {{421102, 422102, 423102, 424102}, {421202, 422202, 423202, 424202}}}; +int4x3 i43_2[2] = {{{431101, 432101, 433101, 434101}, {431201, 432201, 433201, 434201}, + {431301, 432301, 433301, 434301}}, {{431102, 432102, 433102, 434102}, + {431202, 432202, 433202, 434202}, {431302, 432302, 433302, 434302}}}; +int4x4 i44_2[2] = {{{441101, 442101, 443101, 444101}, {441201, 442201, 443201, 444201}, + {441301, 442301, 443301, 444301}, {441401, 442401, 443401, 444401}}, + {{441102, 442102, 443102, 444102}, {441202, 442202, 443202, 444202}, + {441302, 442302, 443302, 444302}, {441402, 442402, 443402, 444402}}}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_int[] = +{ +0xfeff0901, 0x00000b80, 0x00000000, 0x00000002, 0x00000000, 0x00000024, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000069, 0x00000002, 0x00000001, 0x0000004c, +0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x00000003, 0x00003169, 0x00000002, +0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000015, 0x00000016, +0x00000003, 0x00003269, 0x00000002, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003, +0x00000001, 0x0000001f, 0x00000020, 0x00000021, 0x00000003, 0x00003369, 0x00000002, 0x00000001, +0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000029, 0x0000002a, 0x0000002b, +0x0000002c, 0x00000003, 0x00003469, 0x00000002, 0x00000002, 0x00000104, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x0000006f, 0x00000004, 0x00313169, 0x00000002, 0x00000002, 0x00000130, +0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000079, 0x0000007a, 0x00000004, 0x00323169, +0x00000002, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000083, +0x00000084, 0x00000085, 0x00000004, 0x00333169, 0x00000002, 0x00000002, 0x00000194, 0x00000000, +0x00000000, 0x00000001, 0x00000004, 0x0000008d, 0x0000008e, 0x0000008f, 0x00000090, 0x00000004, +0x00343169, 0x00000002, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001, +0x0000083f, 0x00000849, 0x00000004, 0x00313269, 0x00000002, 0x00000002, 0x000001f4, 0x00000000, +0x00000000, 0x00000002, 0x00000002, 0x000008a3, 0x000008ad, 0x000008a4, 0x000008ae, 0x00000004, +0x00323269, 0x00000002, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003, +0x00000907, 0x00000911, 0x00000908, 0x00000912, 0x00000909, 0x00000913, 0x00000004, 0x00333269, +0x00000002, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x0000096b, +0x00000975, 0x0000096c, 0x00000976, 0x0000096d, 0x00000977, 0x0000096e, 0x00000978, 0x00000004, +0x00343269, 0x00000002, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, +0x00000c27, 0x00000c31, 0x00000c3b, 0x00000004, 0x00313369, 0x00000002, 0x00000002, 0x000002e0, +0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c8b, 0x00000c95, 0x00000c9f, 0x00000c8c, +0x00000c96, 0x00000ca0, 0x00000004, 0x00323369, 0x00000002, 0x00000002, 0x00000328, 0x00000000, +0x00000000, 0x00000003, 0x00000003, 0x00000cef, 0x00000cf9, 0x00000d03, 0x00000cf0, 0x00000cfa, +0x00000d04, 0x00000cf1, 0x00000cfb, 0x00000d05, 0x00000004, 0x00333369, 0x00000002, 0x00000002, +0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000d53, 0x00000d5d, 0x00000d67, +0x00000d54, 0x00000d5e, 0x00000d68, 0x00000d55, 0x00000d5f, 0x00000d69, 0x00000d56, 0x00000d60, +0x00000d6a, 0x00000004, 0x00343369, 0x00000002, 0x00000002, 0x000003b0, 0x00000000, 0x00000000, +0x00000004, 0x00000001, 0x0000100f, 0x00001019, 0x00001023, 0x0000102d, 0x00000004, 0x00313469, +0x00000002, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x00001073, +0x0000107d, 0x00001087, 0x00001091, 0x00001074, 0x0000107e, 0x00001088, 0x00001092, 0x00000004, +0x00323469, 0x00000002, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003, +0x000010d7, 0x000010e1, 0x000010eb, 0x000010f5, 0x000010d8, 0x000010e2, 0x000010ec, 0x000010f6, +0x000010d9, 0x000010e3, 0x000010ed, 0x000010f7, 0x00000004, 0x00333469, 0x00000002, 0x00000002, +0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x0000113b, 0x00001145, 0x0000114f, +0x00001159, 0x0000113c, 0x00001146, 0x00001150, 0x0000115a, 0x0000113d, 0x00001147, 0x00001151, +0x0000115b, 0x0000113e, 0x00001148, 0x00001152, 0x0000115c, 0x00000004, 0x00343469, 0x00000002, +0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00000041, 0x00000042, +0x00000004, 0x00325f69, 0x00000002, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001, +0x00000001, 0x0000044d, 0x0000044e, 0x00000005, 0x325f3169, 0x00000000, 0x00000002, 0x00000001, +0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x00000835, 0x00000899, 0x00000836, +0x0000089a, 0x00000005, 0x325f3269, 0x00000000, 0x00000002, 0x00000001, 0x0000057c, 0x00000000, +0x00000002, 0x00000003, 0x00000001, 0x00000c1d, 0x00000c81, 0x00000ce5, 0x00000c1e, 0x00000c82, +0x00000ce6, 0x00000005, 0x325f3369, 0x00000000, 0x00000002, 0x00000001, 0x000005c4, 0x00000000, +0x00000002, 0x00000004, 0x00000001, 0x00001005, 0x00001069, 0x000010cd, 0x00001131, 0x00001006, +0x0000106a, 0x000010ce, 0x00001132, 0x00000005, 0x325f3469, 0x00000000, 0x00000002, 0x00000002, +0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00002b5d, 0x00002b5e, 0x00000006, +0x5f313169, 0x00000032, 0x00000002, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001, +0x00000002, 0x00002f45, 0x00002fa9, 0x00002f46, 0x00002faa, 0x00000006, 0x5f323169, 0x00000032, +0x00000002, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x0000332d, +0x00003391, 0x000033f5, 0x0000332e, 0x00003392, 0x000033f6, 0x00000006, 0x5f333169, 0x00000032, +0x00000002, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x00003715, +0x00003779, 0x000037dd, 0x00003841, 0x00003716, 0x0000377a, 0x000037de, 0x00003842, 0x00000006, +0x5f343169, 0x00000032, 0x00000002, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002, +0x00000001, 0x0003389d, 0x00033c85, 0x0003389e, 0x00033c86, 0x00000006, 0x5f313269, 0x00000032, +0x00000002, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00035fad, +0x00036395, 0x00036011, 0x000363f9, 0x00035fae, 0x00036396, 0x00036012, 0x000363fa, 0x00000006, +0x5f323269, 0x00000032, 0x00000002, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002, +0x00000003, 0x000386bd, 0x00038aa5, 0x00038721, 0x00038b09, 0x00038785, 0x00038b6d, 0x000386be, +0x00038aa6, 0x00038722, 0x00038b0a, 0x00038786, 0x00038b6e, 0x00000006, 0x5f333269, 0x00000032, +0x00000002, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x0003adcd, +0x0003b1b5, 0x0003ae31, 0x0003b219, 0x0003ae95, 0x0003b27d, 0x0003aef9, 0x0003b2e1, 0x0003adce, +0x0003b1b6, 0x0003ae32, 0x0003b21a, 0x0003ae96, 0x0003b27e, 0x0003aefa, 0x0003b2e2, 0x00000006, +0x5f343269, 0x00000032, 0x00000002, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003, +0x00000001, 0x0004bf3d, 0x0004c325, 0x0004c70d, 0x0004bf3e, 0x0004c326, 0x0004c70e, 0x00000006, +0x5f313369, 0x00000032, 0x00000002, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003, +0x00000002, 0x0004e64d, 0x0004ea35, 0x0004ee1d, 0x0004e6b1, 0x0004ea99, 0x0004ee81, 0x0004e64e, +0x0004ea36, 0x0004ee1e, 0x0004e6b2, 0x0004ea9a, 0x0004ee82, 0x00000006, 0x5f323369, 0x00000032, +0x00000002, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x00050d5d, +0x00051145, 0x0005152d, 0x00050dc1, 0x000511a9, 0x00051591, 0x00050e25, 0x0005120d, 0x000515f5, +0x00050d5e, 0x00051146, 0x0005152e, 0x00050dc2, 0x000511aa, 0x00051592, 0x00050e26, 0x0005120e, +0x000515f6, 0x00000006, 0x5f333369, 0x00000032, 0x00000002, 0x00000002, 0x00000984, 0x00000000, +0x00000002, 0x00000003, 0x00000004, 0x0005346d, 0x00053855, 0x00053c3d, 0x000534d1, 0x000538b9, +0x00053ca1, 0x00053535, 0x0005391d, 0x00053d05, 0x00053599, 0x00053981, 0x00053d69, 0x0005346e, +0x00053856, 0x00053c3e, 0x000534d2, 0x000538ba, 0x00053ca2, 0x00053536, 0x0005391e, 0x00053d06, +0x0005359a, 0x00053982, 0x00053d6a, 0x00000006, 0x5f343369, 0x00000032, 0x00000002, 0x00000002, +0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x000645dd, 0x000649c5, 0x00064dad, +0x00065195, 0x000645de, 0x000649c6, 0x00064dae, 0x00065196, 0x00000006, 0x5f313469, 0x00000032, +0x00000002, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x00066ced, +0x000670d5, 0x000674bd, 0x000678a5, 0x00066d51, 0x00067139, 0x00067521, 0x00067909, 0x00066cee, +0x000670d6, 0x000674be, 0x000678a6, 0x00066d52, 0x0006713a, 0x00067522, 0x0006790a, 0x00000006, +0x5f323469, 0x00000032, 0x00000002, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004, +0x00000003, 0x000693fd, 0x000697e5, 0x00069bcd, 0x00069fb5, 0x00069461, 0x00069849, 0x00069c31, +0x0006a019, 0x000694c5, 0x000698ad, 0x00069c95, 0x0006a07d, 0x000693fe, 0x000697e6, 0x00069bce, +0x00069fb6, 0x00069462, 0x0006984a, 0x00069c32, 0x0006a01a, 0x000694c6, 0x000698ae, 0x00069c96, +0x0006a07e, 0x00000006, 0x5f333469, 0x00000032, 0x00000002, 0x00000002, 0x00000b64, 0x00000000, +0x00000002, 0x00000004, 0x00000004, 0x0006bb0d, 0x0006bef5, 0x0006c2dd, 0x0006c6c5, 0x0006bb71, +0x0006bf59, 0x0006c341, 0x0006c729, 0x0006bbd5, 0x0006bfbd, 0x0006c3a5, 0x0006c78d, 0x0006bc39, +0x0006c021, 0x0006c409, 0x0006c7f1, 0x0006bb0e, 0x0006bef6, 0x0006c2de, 0x0006c6c6, 0x0006bb72, +0x0006bf5a, 0x0006c342, 0x0006c72a, 0x0006bbd6, 0x0006bfbe, 0x0006c3a6, 0x0006c78e, 0x0006bc3a, +0x0006c022, 0x0006c40a, 0x0006c7f2, 0x00000006, 0x5f343469, 0x00000032, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, +0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, +0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, +0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, +0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184, +0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4, +0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254, +0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8, +0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c, +0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4, +0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c, +0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc, +0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564, +0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec, +0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654, +0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, +0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, +0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, +0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, +0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, +0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, +0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, +0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_int[] = +{ + {"i", {"i", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 10}, + {"i1", {"i1", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 20}, + {"i2", {"i2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 30}, + {"i3", {"i3", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 41}, + {"i4", {"i4", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 53}, + {"i11", {"i11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 66}, + {"i12", {"i12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 76}, + {"i13", {"i13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 87}, + {"i14", {"i14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 99}, + {"i21", {"i21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 0, 0, 0, 0, 8}, 112}, + {"i22", {"i22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 0, 0, 0, 0, 16}, 123}, + {"i23", {"i23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 0, 0, 0, 0, 24}, 136}, + {"i24", {"i24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 0, 0, 0, 0, 32}, 151}, + {"i31", {"i31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 0, 0, 0, 0, 12}, 168}, + {"i32", {"i32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 0, 0, 0, 0, 24}, 180}, + {"i33", {"i33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 0, 0, 0, 0, 36}, 195}, + {"i34", {"i34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 0, 0, 0, 0, 48}, 213}, + {"i41", {"i41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 0, 0, 0, 0, 16}, 234}, + {"i42", {"i42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 0, 0, 0, 0, 32}, 247}, + {"i43", {"i43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 0, 0, 0, 0, 48}, 264}, + {"i44", {"i44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 0, 0, 0, 0, 64}, 285}, + {"i_2", {"i_2", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 310}, + {"i1_2", {"i1_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 321}, + {"i2_2", {"i2_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 333}, + {"i3_2", {"i3_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 347}, + {"i4_2", {"i4_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 363}, + {"i11_2", {"i11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 381}, + {"i12_2", {"i12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 393}, + {"i13_2", {"i13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 407}, + {"i14_2", {"i14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 423}, + {"i21_2", {"i21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 2, 0, 0, 0, 16}, 441}, + {"i22_2", {"i22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 2, 0, 0, 0, 32}, 455}, + {"i23_2", {"i23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 2, 0, 0, 0, 48}, 473}, + {"i24_2", {"i24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 2, 0, 0, 0, 64}, 495}, + {"i31_2", {"i31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 2, 0, 0, 0, 24}, 521}, + {"i32_2", {"i32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 2, 0, 0, 0, 48}, 537}, + {"i33_2", {"i33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 2, 0, 0, 0, 72}, 559}, + {"i34_2", {"i34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 2, 0, 0, 0, 96}, 587}, + {"i41_2", {"i41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 2, 0, 0, 0, 32}, 621}, + {"i42_2", {"i42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 2, 0, 0, 0, 64}, 639}, + {"i43_2", {"i43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 2, 0, 0, 0, 96}, 665}, + {"i44_2", {"i44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 2, 0, 0, 0, 128}, 699}, +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +string s = "test"; +string s_2[2] = {"test1", "test2"}; +texture2D tex; +Vertexshader v; +Vertexshader v_2[2]; +Pixelshader p; +Pixelshader p_2[2]; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_object[] = +{ +0xfeff0901, 0x00000100, 0x00000000, 0x00000004, 0x00000004, 0x0000001c, 0x00000000, 0x00000000, +0x00000001, 0x00000002, 0x00000073, 0x00000004, 0x00000004, 0x00000040, 0x00000000, 0x00000002, +0x00000002, 0x00000003, 0x00000004, 0x00325f73, 0x00000007, 0x00000004, 0x00000060, 0x00000000, +0x00000000, 0x00000004, 0x00000004, 0x00786574, 0x00000010, 0x00000004, 0x00000080, 0x00000000, +0x00000000, 0x00000005, 0x00000002, 0x00000076, 0x00000010, 0x00000004, 0x000000a4, 0x00000000, +0x00000002, 0x00000006, 0x00000007, 0x00000004, 0x00325f76, 0x0000000f, 0x00000004, 0x000000c4, +0x00000000, 0x00000000, 0x00000008, 0x00000002, 0x00000070, 0x0000000f, 0x00000004, 0x000000e8, +0x00000000, 0x00000002, 0x00000009, 0x0000000a, 0x00000004, 0x00325f70, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x00000007, 0x00000001, 0x00000007, 0x0000000b, 0x00000004, 0x00000018, +0x00000000, 0x00000000, 0x00000024, 0x00000038, 0x00000000, 0x00000000, 0x00000048, 0x0000005c, +0x00000000, 0x00000000, 0x00000068, 0x0000007c, 0x00000000, 0x00000000, 0x00000088, 0x0000009c, +0x00000000, 0x00000000, 0x000000ac, 0x000000c0, 0x00000000, 0x00000000, 0x000000cc, 0x000000e0, +0x00000000, 0x00000000, 0x000000f8, 0x00000000, 0x00000001, 0x000000f0, 0x00000000, 0x00000000, +0x0000000a, 0x00000000, 0x00000009, 0x00000000, 0x0000000a, 0x00000000, 0x00000008, 0x00000000, +0x00000006, 0x00000000, 0x00000007, 0x00000000, 0x00000005, 0x00000000, 0x00000004, 0x00000000, +0x00000002, 0x00000006, 0x74736574, 0x00000031, 0x00000003, 0x00000006, 0x74736574, 0x00000032, +0x00000001, 0x00000005, 0x74736574, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_object[] = +{ + {"s", {"s", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, + {"s_2", {"s_2", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, + {"tex", {"tex", NULL, D3DXPC_OBJECT, D3DXPT_TEXTURE2D, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, + {"v", {"v", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, + {"v_2", {"v_2", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, + {"p", {"p", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0}, + {"p_2", {"p_2", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0}, +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +float3 f3 = {-3.1, 153.2, 283.3}; +float3 f3min = {-31.1, -31.2, -31.3}; +float3 f3max = {320.1, 320.2, 320.3}; +float4 f4 = {-4.1, 154.2, 284.3, 34.4}; +float4 f4min = {-41.1, -41.2, -41.3, -41.4}; +float4 f4max = {420.1, 42.20, 420.3, 420.4}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_special[] = +{ +0xfeff0901, 0x00000150, 0x00000000, 0x00000003, 0x00000001, 0x0000002c, 0x00000000, 0x00000000, +0x00000003, 0x00000001, 0xc0466666, 0x43193333, 0x438da666, 0x00000003, 0x00003366, 0x00000003, +0x00000001, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0xc1f8cccd, 0xc1f9999a, +0xc1fa6666, 0x00000006, 0x696d3366, 0x0000006e, 0x00000003, 0x00000001, 0x00000090, 0x00000000, +0x00000000, 0x00000003, 0x00000001, 0x43a00ccd, 0x43a0199a, 0x43a02666, 0x00000006, 0x616d3366, +0x00000078, 0x00000003, 0x00000001, 0x000000c8, 0x00000000, 0x00000000, 0x00000004, 0x00000001, +0xc0833333, 0x431a3333, 0x438e2666, 0x4209999a, 0x00000003, 0x00003466, 0x00000003, 0x00000001, +0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0xc2246666, 0xc224cccd, 0xc2253333, +0xc225999a, 0x00000006, 0x696d3466, 0x0000006e, 0x00000003, 0x00000001, 0x00000134, 0x00000000, +0x00000000, 0x00000004, 0x00000001, 0x43d20ccd, 0x4228cccd, 0x43d22666, 0x43d23333, 0x00000006, +0x616d3466, 0x00000078, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, +0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x00000034, 0x00000050, +0x00000000, 0x00000000, 0x00000068, 0x00000084, 0x00000000, 0x00000000, 0x0000009c, 0x000000b8, +0x00000000, 0x00000000, 0x000000d0, 0x000000ec, 0x00000000, 0x00000000, 0x00000108, 0x00000124, +0x00000000, 0x00000000, 0x00000148, 0x00000000, 0x00000001, 0x00000140, 0x00000000, 0x00000000, +0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_special[] = +{ + {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 10}, + {"f3min", {"f3min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 22}, + {"f3max", {"f3max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 35}, + {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 48}, + {"f4min", {"f4min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 61}, + {"f4max", {"f4max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 75}, +}; + +#define ADD_PARAMETER_VALUE(x) {\ + test_effect_parameter_value_blob_ ## x,\ + sizeof(test_effect_parameter_value_blob_ ## x),\ + test_effect_parameter_value_result_ ## x,\ + ARRAY_SIZE(test_effect_parameter_value_result_ ## x),\ +} + +static const struct +{ + const DWORD *blob; + UINT blob_size; + const struct test_effect_parameter_value_result *res; + UINT res_count; +} +test_effect_parameter_value_data[] = +{ + ADD_PARAMETER_VALUE(float), + ADD_PARAMETER_VALUE(int), + ADD_PARAMETER_VALUE(object), + ADD_PARAMETER_VALUE(special), +}; + +#undef ADD_PARAMETER_VALUE + +/* Multiple of 16 to cover complete matrices */ +#define EFFECT_PARAMETER_VALUE_ARRAY_SIZE 48 +/* Constants for special INT/FLOAT conversation */ +#define INT_FLOAT_MULTI 255.0f +#define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI) + +static void test_effect_parameter_value_GetValue(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l; + + memset(value, 0xab, sizeof(value)); + hr = effect->lpVtbl->GetValue(effect, parameter, value, res_desc->Bytes); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*value); ++l) + { + ok(value[l] == res_value[l], "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], res_value[l]); + } + + for (l = res_desc->Bytes / sizeof(*value); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], 0xabababab); + } + } + else if (res_desc->Class == D3DXPC_OBJECT) + { + switch (res_desc->Type) + { + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < (res_desc->Elements ? res_desc->Elements : 1); ++l) + { + IUnknown *unk = *((IUnknown **)value + l); + if (unk) IUnknown_Release(unk); + } + break; + + case D3DXPT_STRING: + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + break; + + default: + ok(0, "Type is %u, this should not happen!\n", res_desc->Type); + break; + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], 0xabababab); + } + } +} + +static void test_effect_parameter_value_GetBool(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + BOOL bvalue = 0xabababab; + HRESULT hr; + + hr = effect->lpVtbl->GetBool(effect, parameter, &bvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + ok(hr == D3D_OK, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(bvalue == get_bool(res_value), "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", + i, res_full_name, bvalue, get_bool(res_value)); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(bvalue == 0xabababab, "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", + i, res_full_name, bvalue, 0xabababab); + } +} + +static void test_effect_parameter_value_GetBoolArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l, err = 0; + + memset(bavalue, 0xab, sizeof(bavalue)); + hr = effect->lpVtbl->GetBoolArray(effect, parameter, bavalue, res_desc->Bytes / sizeof(*bavalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*bavalue); ++l) + { + if (bavalue[l] != get_bool(&res_value[l])) ++err; + } + + for (l = res_desc->Bytes / sizeof(*bavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + if (bavalue[l] != 0xabababab) ++err; + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (bavalue[l] != 0xabababab) ++err; + } + ok(!err, "%u - %s: GetBoolArray failed with %u errors\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetInt(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + INT ivalue = 0xabababab; + HRESULT hr; + + hr = effect->lpVtbl->GetInt(effect, parameter, &ivalue); + if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) + { + ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(ivalue == get_int(res_desc->Type, res_value), "%u - %s: GetInt ivalue failed, got %i, expected %i\n", + i, res_full_name, ivalue, get_int(res_desc->Type, res_value)); + } + else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && + ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || + (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) + { + INT tmp; + + ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + tmp = (INT)(min(max(0.0f, *((FLOAT *)res_value + 2)), 1.0f) * INT_FLOAT_MULTI); + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; + if (res_desc->Columns * res_desc->Rows > 3) + { + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; + } + + ok(ivalue == tmp, "%u - %s: GetInt ivalue failed, got %x, expected %x\n", + i, res_full_name, ivalue, tmp); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(ivalue == 0xabababab, "%u - %s: GetInt ivalue failed, got %i, expected %i\n", + i, res_full_name, ivalue, 0xabababab); + } +} + +static void test_effect_parameter_value_GetIntArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l, err = 0; + + memset(iavalue, 0xab, sizeof(iavalue)); + hr = effect->lpVtbl->GetIntArray(effect, parameter, iavalue, res_desc->Bytes / sizeof(*iavalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*iavalue); ++l) + { + if (iavalue[l] != get_int(res_desc->Type, &res_value[l])) ++err; + } + + for (l = res_desc->Bytes / sizeof(*iavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + if (iavalue[l] != 0xabababab) ++err; + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (iavalue[l] != 0xabababab) ++err; + } + ok(!err, "%u - %s: GetIntArray failed with %u errors\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetFloat(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue = *(FLOAT *)&cmp; + + hr = effect->lpVtbl->GetFloat(effect, parameter, &fvalue); + if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) + { + ok(hr == D3D_OK, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(compare_float(fvalue, get_float(res_desc->Type, res_value), 512), "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", + i, res_full_name, fvalue, get_float(res_desc->Type, res_value)); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(fvalue == *(FLOAT *)&cmp, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", + i, res_full_name, fvalue, *(FLOAT *)&cmp); + } +} + +static void test_effect_parameter_value_GetFloatArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l, err = 0; + DWORD cmp = 0xabababab; + + memset(favalue, 0xab, sizeof(favalue)); + hr = effect->lpVtbl->GetFloatArray(effect, parameter, favalue, res_desc->Bytes / sizeof(*favalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*favalue); ++l) + { + if (!compare_float(favalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err; + } + + for (l = res_desc->Bytes / sizeof(*favalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + if (favalue[l] != *(FLOAT *)&cmp) ++err; + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (favalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s: GetFloatArray failed with %u errors\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetVector(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[4]; + UINT l, err = 0; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetVector(effect, parameter, (D3DXVECTOR4 *)&fvalue); + if (!res_desc->Elements && + (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR) && + res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) + { + DWORD tmp; + + ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + tmp = (DWORD)(*(fvalue + 2) * INT_FLOAT_MULTI); + tmp += ((DWORD)(*(fvalue + 1) * INT_FLOAT_MULTI)) << 8; + tmp += ((DWORD)(*fvalue * INT_FLOAT_MULTI)) << 16; + tmp += ((DWORD)(*(fvalue + 3) * INT_FLOAT_MULTI)) << 24; + + if (*res_value != tmp) ++err; + } + else if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR)) + { + ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Columns; ++l) + { + if (!compare_float(fvalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err; + } + + for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l] != 0.0f) ++err; + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < 4; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s: GetVector failed with %u errors\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetVectorArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k, element, err = 0; + + for (element = 0; element <= res_desc->Elements + 1; ++element) + { + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, element); + if (!element) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_VECTOR) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); + + for (k = 0; k < element; ++k) + { + for (l = 0; l < res_desc->Columns; ++l) + { + if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type, + &res_value[l + k * res_desc->Columns]), 512)) + ++err; + } + + for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l + k * 4] != 0.0f) ++err; + } + + for (l = element * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s[%u]: GetVectorArray failed with %u errors\n", i, res_full_name, element, err); + } +} + +static void test_effect_parameter_value_GetMatrix(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + union + { + DWORD d; + float f; + } cmp; + float fvalue[16]; + UINT l, k, err = 0; + + cmp.d = 0xabababab; + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrix(effect, parameter, (D3DXMATRIX *)&fvalue); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type, + &res_value[l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[l * 4 + k] != 0.0f) ++err; + } + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x.\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < ARRAY_SIZE(fvalue); ++l) + if (fvalue[l] != cmp.f) + ++err; + } + ok(!err, "%u - %s: GetMatrix failed with %u errors.\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k, m, element, err = 0; + + for (element = 0; element <= res_desc->Elements + 1; ++element) + { + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, element); + if (!element) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK); + + for (m = 0; m < element; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err; + } + } + } + + for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s[%u]: GetMatrixArray failed with %u errors\n", i, res_full_name, element, err); + } +} + +static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)]; + UINT l, k, m, element, err = 0; + + for (element = 0; element <= res_desc->Elements + 1; ++element) + { + memset(fvalue, 0xab, sizeof(fvalue)); + for (l = 0; l < element; ++l) + { + matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; + } + hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, matrix_pointer_array, element); + if (!element) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (m = 0; m < element; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err; + } + } + } + + for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else + { + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + + ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3DERR_INVALIDCALL); + } + ok(!err, "%u - %s[%u]: GetMatrixPointerArray failed with %u errors\n", i, res_full_name, element, err); + } +} + +static void test_effect_parameter_value_GetMatrixTranspose(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + union + { + DWORD d; + float f; + } cmp; + float fvalue[16]; + UINT l, k, err = 0; + + cmp.d = 0xabababab; + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, (D3DXMATRIX *)&fvalue); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type, + &res_value[l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[l + k * 4] != 0.0f) ++err; + } + } + } + else if (!res_desc->Elements && (res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_SCALAR)) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type, + &res_value[l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[l * 4 + k] != 0.0f) ++err; + } + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x.\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < ARRAY_SIZE(fvalue); ++l) + if (fvalue[l] != cmp.f) + ++err; + } + ok(!err, "%u - %s: GetMatrixTranspose failed with %u errors.\n", i, res_full_name, err); +} + +static void test_effect_parameter_value_GetMatrixTransposeArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k, m, element, err = 0; + + for (element = 0; element <= res_desc->Elements + 1; ++element) + { + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, element); + if (!element) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (m = 0; m < element; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err; + } + } + } + + for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s[%u]: GetMatrixTransposeArray failed with %u errors\n", i, res_full_name, element, err); + } +} + +static void test_effect_parameter_value_GetMatrixTransposePointerArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)]; + UINT l, k, m, element, err = 0; + + for (element = 0; element <= res_desc->Elements + 1; ++element) + { + memset(fvalue, 0xab, sizeof(fvalue)); + for (l = 0; l < element; ++l) + { + matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; + } + hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element); + if (!element) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3D_OK); + + for (m = 0; m < element; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512)) + ++err; + } + else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err; + } + } + } + + for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, element, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err; + } + ok(!err, "%u - %s[%u]: GetMatrixTransposePointerArray failed with %u errors\n", i, res_full_name, element, err); + } +} + +static void test_effect_parameter_value_GetTestGroup(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + test_effect_parameter_value_GetValue(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetBool(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetBoolArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetInt(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetIntArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetFloat(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetFloatArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetVector(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetVectorArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrix(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixPointerArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixTranspose(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixTransposeArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixTransposePointerArray(res, effect, res_value, parameter, i); +} + +static void test_effect_parameter_value_ResetValue(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + const char *res_full_name = res->full_name; + HRESULT hr; + + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + hr = effect->lpVtbl->SetValue(effect, parameter, res_value, res_desc->Bytes); + ok(hr == D3D_OK, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + /* nothing to do */ + switch (res_desc->Type) + { + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + case D3DXPT_STRING: + break; + + default: + ok(0, "Type is %u, this should not happen!\n", res_desc->Type); + break; + } + } +} + +static void test_effect_parameter_value(IDirect3DDevice9 *device) +{ + unsigned int effect_count = ARRAY_SIZE(test_effect_parameter_value_data), i; + + for (i = 0; i < effect_count; ++i) + { + const struct test_effect_parameter_value_result *res = test_effect_parameter_value_data[i].res; + UINT res_count = test_effect_parameter_value_data[i].res_count; + const DWORD *blob = test_effect_parameter_value_data[i].blob; + UINT blob_size = test_effect_parameter_value_data[i].blob_size; + HRESULT hr; + ID3DXEffect *effect; + D3DXEFFECT_DESC edesc; + ULONG count; + UINT k; + + hr = D3DXCreateEffect(device, blob, blob_size, NULL, NULL, 0, NULL, &effect, NULL); + ok(hr == D3D_OK, "%u: D3DXCreateEffect failed, got %#x, expected %#x\n", i, hr, D3D_OK); + + hr = effect->lpVtbl->GetDesc(effect, &edesc); + ok(hr == D3D_OK, "%u: GetDesc failed, got %#x, expected %#x\n", i, hr, D3D_OK); + ok(edesc.Parameters == res_count, "%u: Parameters failed, got %u, expected %u\n", + i, edesc.Parameters, res_count); + + for (k = 0; k < res_count; ++k) + { + const D3DXPARAMETER_DESC *res_desc = &res[k].desc; + const char *res_full_name = res[k].full_name; + UINT res_value_offset = res[k].value_offset; + D3DXHANDLE parameter; + D3DXPARAMETER_DESC pdesc; + BOOL bvalue = TRUE; + INT ivalue = 42; + FLOAT fvalue = 2.71828f; + DWORD input_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + DWORD expected_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, n, m, element; + const D3DXMATRIX *matrix_pointer_array[sizeof(input_value)/sizeof(D3DXMATRIX)]; + + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, res_full_name); + ok(parameter != NULL, "%u - %s: GetParameterByName failed\n", i, res_full_name); + + hr = effect->lpVtbl->GetParameterDesc(effect, parameter, &pdesc); + ok(hr == D3D_OK, "%u - %s: GetParameterDesc failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + ok(res_desc->Name ? !strcmp(pdesc.Name, res_desc->Name) : !pdesc.Name, + "%u - %s: GetParameterDesc Name failed, got "%s", expected "%s"\n", + i, res_full_name, pdesc.Name, res_desc->Name); + ok(res_desc->Semantic ? !strcmp(pdesc.Semantic, res_desc->Semantic) : !pdesc.Semantic, + "%u - %s: GetParameterDesc Semantic failed, got "%s", expected "%s"\n", + i, res_full_name, pdesc.Semantic, res_desc->Semantic); + ok(res_desc->Class == pdesc.Class, "%u - %s: GetParameterDesc Class failed, got %#x, expected %#x\n", + i, res_full_name, pdesc.Class, res_desc->Class); + ok(res_desc->Type == pdesc.Type, "%u - %s: GetParameterDesc Type failed, got %#x, expected %#x\n", + i, res_full_name, pdesc.Type, res_desc->Type); + ok(res_desc->Rows == pdesc.Rows, "%u - %s: GetParameterDesc Rows failed, got %u, expected %u\n", + i, res_full_name, pdesc.Rows, res_desc->Rows); + ok(res_desc->Columns == pdesc.Columns, "%u - %s: GetParameterDesc Columns failed, got %u, expected %u\n", + i, res_full_name, pdesc.Columns, res_desc->Columns); + ok(res_desc->Elements == pdesc.Elements, "%u - %s: GetParameterDesc Elements failed, got %u, expected %u\n", + i, res_full_name, pdesc.Elements, res_desc->Elements); + ok(res_desc->Annotations == pdesc.Annotations, "%u - %s: GetParameterDesc Annotations failed, got %u, expected %u\n", + i, res_full_name, pdesc.Annotations, res_desc->Annotations); + ok(res_desc->StructMembers == pdesc.StructMembers, "%u - %s: GetParameterDesc StructMembers failed, got %u, expected %u\n", + i, res_full_name, pdesc.StructMembers, res_desc->StructMembers); + ok(res_desc->Flags == pdesc.Flags, "%u - %s: GetParameterDesc Flags failed, got %u, expected %u\n", + i, res_full_name, pdesc.Flags, res_desc->Flags); + ok(res_desc->Bytes == pdesc.Bytes, "%u - %s: GetParameterDesc Bytes, got %u, expected %u\n", + i, res_full_name, pdesc.Bytes, res_desc->Bytes); + + /* check size */ + ok(EFFECT_PARAMETER_VALUE_ARRAY_SIZE >= res_desc->Bytes / 4 + + (res_desc->Elements ? res_desc->Bytes / 4 / res_desc->Elements : 0), + "%u - %s: Warning: Array size too small\n", i, res_full_name); + + test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* + * check invalid calls + * These will crash: + * effect->lpVtbl->SetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); + * effect->lpVtbl->SetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); + * effect->lpVtbl->SetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); + * effect->lpVtbl->SetVector(effect, parameter, NULL); + * effect->lpVtbl->SetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrix(effect, parameter, NULL); + * effect->lpVtbl->GetMatrix(effect, parameter, NULL); + * effect->lpVtbl->SetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrixTranspose(effect, parameter, NULL); + * effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->GetValue(effect, parameter, NULL, res_desc->Bytes); + * effect->lpVtbl->SetValue(effect, parameter, NULL, res_desc->Bytes); + */ + hr = effect->lpVtbl->SetBool(effect, NULL, bvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBool(effect, NULL, &bvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBool(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetInt(effect, NULL, ivalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetInt(effect, NULL, &ivalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetInt(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetFloat(effect, NULL, fvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloat(effect, NULL, &fvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloat(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetVector(effect, NULL, (D3DXVECTOR4 *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVector(effect, NULL, (D3DXVECTOR4 *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVector(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrix(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrix(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, 0); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, 0); + ok(hr == D3D_OK, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + + hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, 0); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, 0); + ok(hr == D3D_OK, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + + hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetValue(effect, NULL, input_value, res_desc->Bytes); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetValue(effect, parameter, input_value, res_desc->Bytes - 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetValue(effect, NULL, input_value, res_desc->Bytes); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetValue(effect, parameter, input_value, res_desc->Bytes - 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetBool */ + bvalue = 5; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetBool(effect, parameter, bvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + bvalue = TRUE; + set_number(expected_value, res_desc->Type, &bvalue, D3DXPT_BOOL); + ok(hr == D3D_OK, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetBoolArray */ + *input_value = 1; + for (l = 1; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + *(input_value + l) = *(input_value + l - 1) + 1; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetBoolArray(effect, parameter, (BOOL *)input_value, res_desc->Bytes / sizeof(*input_value)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_BOOL); + } + ok(hr == D3D_OK, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetInt */ + ivalue = 0x1fbf02ff; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetInt(effect, parameter, ivalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + set_number(expected_value, res_desc->Type, &ivalue, D3DXPT_INT); + ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && + ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || + (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) + { + FLOAT tmp = ((ivalue & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; + set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = ((ivalue & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; + set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = (ivalue & 0xff) * INT_FLOAT_MULTI_INVERSE; + set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = ((ivalue & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; + set_number(expected_value + 3, res_desc->Type, &tmp, D3DXPT_FLOAT); + + ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetIntArray */ + *input_value = 123456; + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + *(input_value + l) = *(input_value + l - 1) + 23; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetIntArray(effect, parameter, (INT *)input_value, res_desc->Bytes / sizeof(*input_value)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_INT); + } + ok(hr == D3D_OK, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetFloat */ + fvalue = 1.33; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetFloat(effect, parameter, fvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT); + ok(hr == D3D_OK, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetFloatArray */ + fvalue = 1.33; + for (l = 0; l < res_desc->Bytes / sizeof(fvalue); ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetFloatArray(effect, parameter, (FLOAT *)input_value, res_desc->Bytes / sizeof(*input_value)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); + } + ok(hr == D3D_OK, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetVector */ + fvalue = -1.33; + for (l = 0; l < 4; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetVector(effect, parameter, (D3DXVECTOR4 *)input_value); + if (!res_desc->Elements && + (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR)) + { + /* only values between 0 and INT_FLOAT_MULTI are valid */ + if (res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) + { + *expected_value = (DWORD)(max(min(*(FLOAT *)(input_value + 2), 1.0f), 0.0f) * INT_FLOAT_MULTI); + *expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 1), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8; + *expected_value += ((DWORD)(max(min(*(FLOAT *)input_value, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16; + *expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 3), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24; + } + else + { + for (l = 0; l < 4; ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); + } + } + ok(hr == D3D_OK, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetVectorArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 4; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetVectorArray(effect, parameter, (D3DXVECTOR4 *)input_value, element); + if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR && element <= res_desc->Elements) + { + for (m = 0; m < element; ++m) + { + for (l = 0; l < res_desc->Columns; ++l) + { + set_number(expected_value + m * res_desc->Columns + l, res_desc->Type, input_value + m * 4 + l, D3DXPT_FLOAT); + } + } + ok(hr == D3D_OK, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrix */ + fvalue = 1.33; + for (l = 0; l < 16; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrix(effect, parameter, (D3DXMATRIX *)input_value); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, + input_value + l + m * 4, D3DXPT_FLOAT); + } + + } + ok(hr == D3D_OK, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetMatrixArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 16; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrixArray(effect, parameter, (D3DXMATRIX *)input_value, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) + { + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrixPointerArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + for (l = 0; l < element; ++l) + { + matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; + } + hr = effect->lpVtbl->SetMatrixPointerArray(effect, parameter, matrix_pointer_array, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element) + { + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrixTranspose */ + fvalue = 1.33; + for (l = 0; l < 16; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrixTranspose(effect, parameter, (D3DXMATRIX *)input_value); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, + input_value + l * 4 + m, D3DXPT_FLOAT); + } + + } + ok(hr == D3D_OK, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetMatrixTransposeArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 16; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)input_value, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) + { + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrixTransposePointerArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + *(input_value + l) = *(DWORD *)&fvalue; + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + for (l = 0; l < element; ++l) + { + matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)]; + } + hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element) + { + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + } + + count = effect->lpVtbl->Release(effect); + ok(!count, "Release failed %u\n", count); + } +} + +static void test_effect_setvalue_object(IDirect3DDevice9 *device) +{ + static const char expected_string[] = "test_string_1"; + static const char expected_string2[] = "test_longer_string_2"; + static const char *expected_string_array[] = {expected_string, expected_string2}; + const char *string_array[ARRAY_SIZE(expected_string_array)]; + const char *string, *string2; + IDirect3DTexture9 *texture_set; + IDirect3DTexture9 *texture; + D3DXHANDLE parameter; + ID3DXEffect *effect; + unsigned int i; + ULONG count; + HRESULT hr; + + hr = D3DXCreateEffect(device, test_effect_parameter_value_blob_object, + sizeof(test_effect_parameter_value_blob_object), NULL, NULL, 0, NULL, &effect, NULL); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "tex"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + texture = NULL; + hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + hr = effect->lpVtbl->SetValue(effect, parameter, &texture, sizeof(texture)); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + texture_set = NULL; + hr = effect->lpVtbl->GetValue(effect, parameter, &texture_set, sizeof(texture_set)); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + ok(texture == texture_set, "Texture does not match.\n"); + + count = IDirect3DTexture9_Release(texture_set); + ok(count == 2, "Got reference count %u, expected 2.\n", count); + texture_set = NULL; + hr = effect->lpVtbl->SetValue(effect, parameter, &texture_set, sizeof(texture_set)); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + count = IDirect3DTexture9_Release(texture); + ok(!count, "Got reference count %u, expected 0.\n", count); + + hr = effect->lpVtbl->SetString(effect, "s", expected_string); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + string = NULL; + hr = effect->lpVtbl->GetString(effect, "s", &string); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->GetString(effect, "s", &string2); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + ok(string != expected_string, "String pointers are the same.\n"); + ok(string == string2, "String pointers differ.\n"); + ok(!strcmp(string, expected_string), "Unexpected string '%s'.\n", string); + + string = expected_string2; + hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string) - 1); + ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); + hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string)); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->SetValue(effect, "s", &string, sizeof(string) * 2); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + string = NULL; + hr = effect->lpVtbl->GetValue(effect, "s", &string, sizeof(string)); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + ok(string != expected_string2, "String pointers are the same.\n"); + ok(!strcmp(string, expected_string2), "Unexpected string '%s'.\n", string); + + hr = effect->lpVtbl->SetValue(effect, "s_2", expected_string_array, + sizeof(expected_string_array)); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->GetValue(effect, "s_2", string_array, + sizeof(string_array)); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + for (i = 0; i < ARRAY_SIZE(expected_string_array); ++i) + { + ok(!strcmp(string_array[i], expected_string_array[i]), "Unexpected string '%s', i %u.\n", + string_array[i], i); + } + effect->lpVtbl->Release(effect); +} + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +float a = 2.1; +float b[1]; +float c <float d = 3;>; +struct {float e;} f; +float g <float h[1] = {3};>; +struct s {float j;}; +float i <s k[1] = {4};>; +technique t <s l[1] = {5};> { pass p <s m[1] = {6};> { } } +#endif +static const DWORD test_effect_variable_names_blob[] = +{ +0xfeff0901, 0x0000024c, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x40066666, 0x00000002, 0x00000061, 0x00000003, 0x00000000, 0x0000004c, +0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000062, 0x00000003, +0x00000000, 0x0000009c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000, +0x00000003, 0x00000000, 0x00000094, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, +0x00000064, 0x00000002, 0x00000063, 0x00000000, 0x00000005, 0x000000dc, 0x00000000, 0x00000000, +0x00000001, 0x00000003, 0x00000000, 0x000000e4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, +0x00000000, 0x00000002, 0x00000066, 0x00000002, 0x00000065, 0x00000003, 0x00000000, 0x00000134, +0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000, 0x00000003, 0x00000000, +0x0000012c, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000068, 0x00000002, +0x00000067, 0x00000003, 0x00000000, 0x000001a4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, +0x00000000, 0x40800000, 0x00000000, 0x00000005, 0x00000194, 0x00000000, 0x00000001, 0x00000001, +0x00000003, 0x00000000, 0x0000019c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, +0x0000006b, 0x00000002, 0x0000006a, 0x00000002, 0x00000069, 0x40a00000, 0x00000000, 0x00000005, +0x000001e4, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x000001ec, 0x00000000, +0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006c, 0x00000002, 0x0000006a, 0x40c00000, +0x00000000, 0x00000005, 0x0000022c, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, +0x00000234, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006d, 0x00000002, +0x0000006a, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, 0x00000001, +0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, +0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000001, 0x00000078, 0x00000074, 0x000000a4, +0x000000d8, 0x00000000, 0x00000000, 0x000000ec, 0x00000108, 0x00000000, 0x00000001, 0x00000110, +0x0000010c, 0x0000013c, 0x00000158, 0x00000000, 0x00000001, 0x00000160, 0x0000015c, 0x00000244, +0x00000001, 0x00000001, 0x000001b0, 0x000001ac, 0x0000023c, 0x00000001, 0x00000000, 0x000001f8, +0x000001f4, 0x00000000, 0x00000000, +}; + +static void test_effect_variable_names(IDirect3DDevice9 *device) +{ + ID3DXEffect *effect; + ULONG count; + HRESULT hr; + D3DXHANDLE parameter, p; + + hr = D3DXCreateEffect(device, test_effect_variable_names_blob, + sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, NULL); + ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK); + + /* + * check invalid calls + * This will crash: + * effect->lpVtbl->GetAnnotationByName(effect, "invalid1", "invalid2"); + */ + p = effect->lpVtbl->GetParameterByName(effect, NULL, NULL); + ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "invalid1"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "invalid1", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "invalid1", "invalid2"); + ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL); + + /* float a; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "a"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "a", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + /* members */ + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a."); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a.", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a", "."); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a.invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a.invalid", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a", ".invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a.", "invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a", "invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + /* elements */ + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a[]", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[0]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a[0]", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a", "[0]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterElement(effect, "a", 0); + ok(p == NULL, "GetParameterElement failed, got %p\n", p); + + /* annotations */ + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a@", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a", "@invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a@", "invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "a@invalid", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetAnnotationByName(effect, "a", NULL); + ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); + + p = effect->lpVtbl->GetAnnotationByName(effect, "a", "invalid"); + ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); + + p = effect->lpVtbl->GetAnnotation(effect, "a", 0); + ok(p == NULL, "GetAnnotation failed, got %p\n", p); + + /* float b[1]; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "b", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + /* elements */ + p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b[0]"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "b[0]", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterElement(effect, "b", 0); + ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "b", "[0]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[1]"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterElement(effect, "b", 1); + ok(p == NULL, "GetParameterElement failed, got %p\n", p); + + /* float c <float d = 3;>; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "c", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + /* annotations */ + p = effect->lpVtbl->GetParameterByName(effect, "c", "@d"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "c@", "d"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "c@invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "c@invalid", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetAnnotationByName(effect, "c", NULL); + ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); + + p = effect->lpVtbl->GetAnnotationByName(effect, "c", "invalid"); + ok(p == NULL, "GetAnnotationByName failed, got %p\n", p); + + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c@d"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "c@d", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetAnnotationByName(effect, "c", "d"); + ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetAnnotation(effect, "c", 0); + ok(parameter == p, "GetAnnotation failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetAnnotation(effect, "c", 1); + ok(p == NULL, "GetAnnotation failed, got %p\n", p); + + /* struct {float e;} f; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "f", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + /* members */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f.e"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "f.e", NULL); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "f", "e"); + ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterByName(effect, "f", ".e"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "f.", "e"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, "f.invalid", NULL); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + p = effect->lpVtbl->GetParameterByName(effect, NULL, "f.invalid"); + ok(p == NULL, "GetParameterByName failed, got %p\n", p); + + /* float g <float h[1] = {3};>; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "g@h[0]"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetAnnotationByName(effect, "g", "h[0]"); + ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterElement(effect, "g@h", 0); + ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterElement(effect, effect->lpVtbl->GetAnnotation(effect, "g", 0), 0); + ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); + + /* struct s {float j;}; float i <s k[1] = {4};>; */ + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "i@k[0].j"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + p = effect->lpVtbl->GetAnnotationByName(effect, "i", "k[0].j"); + ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter); + + p = effect->lpVtbl->GetParameterByName(effect, effect->lpVtbl->GetParameterElement(effect, "i@k", 0), "j"); + ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter); + + /* technique t <s l[1] = {5};> */ + parameter = effect->lpVtbl->GetAnnotationByName(effect, "t", "l[0].j"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + /* pass p <s m[1] = {6};> */ + parameter = effect->lpVtbl->GetAnnotationByName(effect, effect->lpVtbl->GetPassByName(effect, "t", "p"), "m[0].j"); + ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter); + + count = effect->lpVtbl->Release(effect); + ok(!count, "Release failed %u\n", count); +} + +static void test_effect_compilation_errors(IDirect3DDevice9 *device) +{ + ID3DXEffect *effect; + ID3DXBuffer *compilation_errors; + HRESULT hr; + + /* Test binary effect */ + compilation_errors = (ID3DXBuffer*)0xdeadbeef; + hr = D3DXCreateEffect(NULL, NULL, 0, NULL, NULL, 0, NULL, NULL, &compilation_errors); + ok(hr == D3DERR_INVALIDCALL, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); + ok(!compilation_errors, "Returned %p\n", compilation_errors); + + compilation_errors = (ID3DXBuffer*)0xdeadbeef; + hr = D3DXCreateEffect(device, test_effect_variable_names_blob, + sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, &compilation_errors); + ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK); + ok(!compilation_errors, "Returned %p\n", compilation_errors); + effect->lpVtbl->Release(effect); +} + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +vertexshader vs_arr1[2] = +{ + asm + { + vs_1_1 + def c0, 1, 1, 1, 1 + mov oPos, c0 + }, + asm + { + vs_2_0 + def c0, 2, 2, 2, 2 + mov oPos, c0 + } +}; + +sampler sampler1 = + sampler_state + { + MipFilter = LINEAR; + }; + +float4x4 camera : VIEW = {4.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,6.0}; +technique tech0 +{ + pass p0 + { + vertexshader = vs_arr1[1]; + VertexShaderConstant1[3] = {2,2,2,2}; + BlendOp = 2; + AlphaOp[3] = 4; + ZEnable = true; + WorldTransform[1]={2.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,4.0}; + ViewTransform=(camera); + LightEnable[2] = TRUE; + LightType[2] = POINT; + LightPosition[2] = {4.0f, 5.0f, 6.0f}; + Sampler[1] = sampler1; + } +} +#endif +static const DWORD test_effect_states_effect_blob[] = +{ + 0xfeff0901, 0x000002e8, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, + 0x00000001, 0x00000002, 0x00000008, 0x615f7376, 0x00317272, 0x0000000a, 0x00000004, 0x00000074, + 0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, + 0x00000001, 0x00000001, 0x00000001, 0x000000ab, 0x00000100, 0x00000044, 0x00000040, 0x00000009, + 0x706d6173, 0x3172656c, 0x00000000, 0x00000003, 0x00000002, 0x000000e0, 0x000000ec, 0x00000000, + 0x00000004, 0x00000004, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x40c00000, 0x00000007, 0x656d6163, 0x00006172, 0x00000005, 0x57454956, 0x00000000, + 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x40000000, + 0x40000000, 0x40000000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000004, + 0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, + 0x00000001, 0x00000004, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, + 0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, + 0x00000001, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x40800000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000001, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x00000001, + 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001, + 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40800000, + 0x40a00000, 0x40c00000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000003, + 0x00000001, 0x00000000, 0x0000000a, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, + 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000005, 0x00000004, + 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000060, 0x00000000, 0x00000000, + 0x00000084, 0x000000a0, 0x00000000, 0x00000000, 0x000002dc, 0x00000000, 0x00000001, 0x000002d4, + 0x00000000, 0x0000000b, 0x00000092, 0x00000000, 0x000000fc, 0x000000f8, 0x00000098, 0x00000003, + 0x00000120, 0x00000110, 0x0000004b, 0x00000000, 0x00000140, 0x0000013c, 0x0000006b, 0x00000003, + 0x00000160, 0x0000015c, 0x00000000, 0x00000000, 0x00000180, 0x0000017c, 0x0000007d, 0x00000001, + 0x000001dc, 0x0000019c, 0x0000007c, 0x00000000, 0x00000238, 0x000001f8, 0x00000091, 0x00000002, + 0x00000258, 0x00000254, 0x00000084, 0x00000002, 0x00000278, 0x00000274, 0x00000088, 0x00000002, + 0x000002a0, 0x00000294, 0x000000b2, 0x00000001, 0x000002c0, 0x000002bc, 0x00000002, 0x00000003, + 0x00000001, 0x0000002c, 0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x3f800000, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, 0x0000002c, 0xfffe0200, + 0x05000051, 0xa00f0000, 0x40000000, 0x40000000, 0x40000000, 0x40000000, 0x02000001, 0xc00f0000, + 0xa0e40000, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x0000000a, 0x00000001, 0x00000009, + 0x706d6173, 0x3172656c, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000006, 0x00000000, + 0x0000016c, 0x46580200, 0x0030fffe, 0x42415443, 0x0000001c, 0x0000008b, 0x46580200, 0x00000001, + 0x0000001c, 0x20000100, 0x00000088, 0x00000030, 0x00000002, 0x00000004, 0x00000038, 0x00000048, + 0x656d6163, 0xab006172, 0x00030003, 0x00040004, 0x00000001, 0x00000000, 0x40800000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40c00000, 0x4d007874, 0x6f726369, + 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, + 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846, + 0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, + 0x00000000, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004, + 0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000008, 0x00000000, 0x00000004, + 0x00000008, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x0000000c, 0x00000000, 0x00000004, + 0x0000000c, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, + 0x00000001, 0x0000000b, 0x615f7376, 0x5b317272, 0x00005d31, +}; +#define TEST_EFFECT_STATES_VSHADER_POS 271 + +static void test_effect_states(IDirect3DDevice9 *device) +{ + D3DMATRIX test_mat = + {{{ + -1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f + }}}; + D3DMATRIX test_mat_camera = + {{{ ... 31295 lines suppressed ...