https://git.reactos.org/?p=reactos.git;a=commitdiff;h=5bb36e92c522bf94b7d39…
commit 5bb36e92c522bf94b7d399183008ca7d5f9a5356
Author: Joachim Henze <Joachim.Henze(a)reactos.org>
AuthorDate: Sat Oct 3 16:39:13 2020 +0200
Commit: Joachim Henze <Joachim.Henze(a)reactos.org>
CommitDate: Sat Oct 3 16:39:13 2020 +0200
[WDMAUD.DRV] Revert "Workaround multiple issues with AC97 driver from
rapps"
This reverts commit 0.4.15-dev-791-g
6d7ebc20481a587bd19e8a8049317113071b0817
It was a workaround just. To bypass sysaudio. It had a very positive effect on
our playback performance, but using the different codepaths did also lead to
regressions, that I have no idea how to address, therefore I think it's my
personal responsibility to revert it. I guess it's better to improve on the
code-paths that we intend to use finally, instead of fixing what will
be dead paths in the future.
The revert will fix:
- CORE-17277 crash of dsound:duplex on "GCCLin_x86 on Test VBox"
- CORE-17278 crash of dsound:capture on "GCCLin_x86 on Test VBox"
- CORE-17285 Realtek HD Audio does no longer work in ReactOS
But ofc now we will suffer again from very severe things that the hack could
workaround:
- CORE-13202 Unhandled exception from wdmaud.drv when recording sound in Scratch 1.4
leads to app-crash
- CORE-13488 A deadlock in "DiabloII" character selection screen and
"The Lion King II"
- CORE-8726/CORE-9986/CORE-16564 AC97 driver from rapps will need reboot-orgies again,
does not longer
work in the same session that we installed the driver
- CORE-9981 "DosBox + Commander Keen6" totally garbled sound output instead
of music
"ScummVM 2.0 with Monkey Island 2" totally garbled sound output instead
of music
- the test execution times of "GCCLin_x86 on Test VBox" will almost double
---
dll/win32/wdmaud.drv/wdmaud.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/dll/win32/wdmaud.drv/wdmaud.c b/dll/win32/wdmaud.drv/wdmaud.c
index 45308b3aff2..dfd8ea0361e 100644
--- a/dll/win32/wdmaud.drv/wdmaud.c
+++ b/dll/win32/wdmaud.drv/wdmaud.c
@@ -18,7 +18,6 @@
#include <debug.h>
#include <mmebuddy_debug.h>
-#define USE_MMIXER_LIB
#ifndef USE_MMIXER_LIB
#define FUNC_NAME(x) x##ByLegacy
#else