Author: akhaldi Date: Sun Nov 22 15:41:58 2015 New Revision: 70032
URL: http://svn.reactos.org/svn/reactos?rev=70032&view=rev Log: [D3DX9_36] Sync with Wine Staging 1.7.55. CORE-10536
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/animation.c trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36.spec trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36_private.h trunk/reactos/dll/directx/wine/d3dx9_36/effect.c trunk/reactos/dll/directx/wine/d3dx9_36/font.c trunk/reactos/dll/directx/wine/d3dx9_36/mesh.c trunk/reactos/dll/directx/wine/d3dx9_36/shader.c trunk/reactos/dll/directx/wine/d3dx9_36/skin.c trunk/reactos/dll/directx/wine/d3dx9_36/surface.c trunk/reactos/media/doc/README.WINE
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/animation.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/a... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/animation.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/animation.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -24,6 +24,11 @@ { ID3DXAnimationController ID3DXAnimationController_iface; LONG ref; + + UINT max_outputs; + UINT max_sets; + UINT max_tracks; + UINT max_events; };
static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface) @@ -50,24 +55,24 @@
static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface) { - struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); - ULONG refcount = InterlockedIncrement(&animation->ref); - - TRACE("%p increasing refcount to %u.\n", animation, refcount); + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + ULONG refcount = InterlockedIncrement(&This->ref); + + TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount; }
static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface) { - struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface); - ULONG refcount = InterlockedDecrement(&animation->ref); - - TRACE("%p decreasing refcount to %u.\n", animation, refcount); + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + ULONG refcount = InterlockedDecrement(&This->ref); + + TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount) { - HeapFree(GetProcessHeap(), 0, animation); + HeapFree(GetProcessHeap(), 0, This); }
return refcount; @@ -75,30 +80,38 @@
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface) { - FIXME("iface %p stub.\n", iface); - - return 0; + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + + TRACE("iface %p.\n", iface); + + return This->max_outputs; }
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface) { - FIXME("iface %p stub.\n", iface); - - return 0; + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + + TRACE("iface %p.\n", iface); + + return This->max_sets; }
static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface) { - FIXME("iface %p stub.\n", iface); - - return 0; + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + + FIXME("iface %p.\n", iface); + + return This->max_tracks; }
static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface) { - FIXME("iface %p stub.\n", iface); - - return 0; + struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface); + + FIXME("iface %p.\n", iface); + + return This->max_events; }
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface, @@ -445,6 +458,10 @@
object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl; object->ref = 1; + object->max_outputs = MaxNumAnimationOutputs; + object->max_sets = MaxNumAnimationSets; + object->max_tracks = MaxNumTracks; + object->max_events = MaxNumEvents;
*AnimationController = &object->ID3DXAnimationController_iface;
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36.spec URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/d... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36.spec [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36.spec [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -66,8 +66,8 @@ @ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) @ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) @ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) -@ stdcall -stub D3DXCreateFragmentLinker(ptr long ptr) -@ stdcall -stub D3DXCreateFragmentLinkerEx(ptr long long ptr) +@ stdcall D3DXCreateFragmentLinker(ptr long ptr) +@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr) @ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr) @ stdcall D3DXCreateLine(ptr ptr) @ stdcall D3DXCreateMatrixStack(long ptr) @@ -293,7 +293,7 @@ @ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) -@ stdcall -stub D3DXTessellateNPatches(ptr ptr long long ptr ptr) +@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) @ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) @ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) @ stdcall -stub D3DXTriPatchSize(ptr ptr ptr)
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36_private.h URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/d... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36_private.h [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/d3dx9_36_private.h [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -128,4 +128,6 @@ void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
+HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN; + #endif /* __WINE_D3DX9_36_PRIVATE_H */
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/effect.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/e... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/effect.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/effect.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -5094,7 +5094,7 @@ HRESULT hr = E_FAIL;
read_dword(ptr, &technique_index); - TRACE("techn: %u\n", technique_index); + TRACE("technique_index: %u\n", technique_index);
read_dword(ptr, &index); TRACE("index: %u\n", index);
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/font.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/f... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/font.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/font.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -207,7 +207,7 @@ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
- if (!string || !count) + if (!string || count <= 0) return 0;
countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0); @@ -232,7 +232,7 @@ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n", iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
- if (!string || !count) + if (!string || count <= 0) return 0;
/* Strip terminating NULL characters */
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/mesh.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/m... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/mesh.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/mesh.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -3320,6 +3320,13 @@ goto end; }
+ if ((provide_flags & PROVIDE_SKININFO) && !mesh_data->skin_info) + { + hr = create_dummy_skin(&mesh_data->skin_info); + if (FAILED(hr)) + goto end; + } + hr = D3D_OK;
end: @@ -3898,11 +3905,9 @@
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier) return D3DERR_INVALIDCALL; - if (load_user_data || anim_controller) { - if (load_user_data) - FIXME("Loading user data not implemented\n"); - if (anim_controller) - FIXME("Animation controller creation not implemented\n"); + if (load_user_data) + { + FIXME("Loading user data not implemented.\n"); return E_NOTIMPL; }
@@ -3970,6 +3975,12 @@ } else { *frame_hierarchy = first_frame; hr = D3D_OK; + } + + if (anim_controller) + { + *anim_controller = NULL; + FIXME("Animation controller creation not implemented.\n"); }
cleanup: @@ -4978,12 +4989,6 @@ return D3DERR_INVALIDCALL; }
- if (adjacency) - { - FIXME("Case of adjacency != NULL not implemented.\n"); - return E_NOTIMPL; - } - number_of_vertices = 2 + (slices * (3 + stacks)); number_of_faces = 2 * slices + stacks * (2 * slices);
@@ -5135,6 +5140,23 @@ free_sincos_table(&theta); cylinder->lpVtbl->UnlockIndexBuffer(cylinder); cylinder->lpVtbl->UnlockVertexBuffer(cylinder); + + if (adjacency) + { + if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency))) + { + cylinder->lpVtbl->Release(cylinder); + return hr; + } + + if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency)))) + { + (*adjacency)->lpVtbl->Release(*adjacency); + cylinder->lpVtbl->Release(cylinder); + return hr; + } + } + *mesh = cylinder;
return D3D_OK; @@ -5145,7 +5167,7 @@ { FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
- return E_NOTIMPL; + return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency); }
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, @@ -5838,6 +5860,10 @@ int nb_vertices = 0; int i; struct point2d_index *idx_ptr; + + /* Glyphs without outlines do not generate any vertices. */ + if (!glyph->outlines.count) + return D3D_OK;
for (i = 0; i < glyph->outlines.count; i++) nb_vertices += glyph->outlines.items[i].count; @@ -6989,7 +7015,6 @@ DWORD *point_reps = NULL; struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh); DWORD *vertex_face_map = NULL; - ID3DXBuffer *vertex_remap = NULL; BYTE *vertices = NULL;
TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n", @@ -7156,7 +7181,6 @@ HeapFree(GetProcessHeap(), 0, vertex_face_map); if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh); if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh); - if (vertex_remap) ID3DXBuffer_Release(vertex_remap); if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
return hr; @@ -7227,36 +7251,281 @@ return hr; }
+static D3DXVECTOR3 *vertex_element_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration, + DWORD vertex_stride, DWORD index) +{ + return (D3DXVECTOR3 *)(vertices + declaration->Offset + index * vertex_stride); +} + +static D3DXVECTOR3 read_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration, + DWORD vertex_stride, DWORD index) +{ + D3DXVECTOR3 vec3 = {0}; + const D3DXVECTOR3 *src = vertex_element_vec3(vertices, declaration, vertex_stride, index); + + switch (declaration->Type) + { + case D3DDECLTYPE_FLOAT1: + vec3.x = src->x; + break; + case D3DDECLTYPE_FLOAT2: + vec3.x = src->x; + vec3.y = src->y; + break; + case D3DDECLTYPE_FLOAT3: + case D3DDECLTYPE_FLOAT4: + vec3 = *src; + break; + default: + ERR("Cannot read vec3\n"); + break; + } + + return vec3; +} + /************************************************************************* * D3DXComputeTangentFrameEx (D3DX9_36.@) */ -HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *Mesh, DWORD TextureInSemantic, DWORD TextureInIndex, - DWORD UPartialOutSemantic, DWORD UPartialOutIndex, DWORD VPartialOutSemantic, DWORD VPartialOutIndex, - DWORD NormalOutSemantic, DWORD NormalOutIndex, DWORD options, const DWORD *adjacency, - FLOAT PartialEdgeThreshold, FLOAT SingularPointThreshold, FLOAT NormalEdgeThreshold, - ID3DXMesh **MeshOut, ID3DXBuffer **VertexMapping) -{ - FIXME("Mesh %p, TextureInSemantic %u, TextureInIndex %u, UPartialOutSemantic %u, UPartialOutIndex %u, " - "VPartialOutSemantic %u, VPartialOutIndex %u, NormalOutSemantic %u, NormalOutIndex %u, " - "options %x, adjacency %p, PartialEdgeThreshold %f, SingularPointThreshold %f, NormalEdgeThreshold %f, " - "MeshOut %p, VertexMapping %p stub.\n", - Mesh, TextureInSemantic, TextureInIndex, UPartialOutSemantic, UPartialOutIndex, VPartialOutSemantic, - VPartialOutIndex, NormalOutSemantic, NormalOutIndex, options, adjacency, PartialEdgeThreshold, - SingularPointThreshold, NormalEdgeThreshold, MeshOut, VertexMapping); - - return E_NOTIMPL; +HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index, + DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic, + DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options, + const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, + float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping) +{ + HRESULT hr; + void *indices = NULL; + BYTE *vertices = NULL; + DWORD *point_reps = NULL; + size_t normal_size; + BOOL indices_are_32bit; + DWORD i, j, num_faces, num_vertices, vertex_stride; + D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()}; + D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL; + DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA); + + TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, " + "v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, " + "options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, " + "normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n", + mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index, + v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency, + partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping); + + if (!mesh) + { + WARN("mesh is NULL\n"); + return D3DERR_INVALIDCALL; + } + + if (weighting_method == (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA)) + { + WARN("D3DXTANGENT_WEIGHT_BY_AREA and D3DXTANGENT_WEIGHT_EQUAL are mutally exclusive\n"); + return D3DERR_INVALIDCALL; + } + + if (u_partial_out_semantic != D3DX_DEFAULT) + { + FIXME("tangent vectors computation is not supported\n"); + return E_NOTIMPL; + } + + if (v_partial_out_semantic != D3DX_DEFAULT) + { + FIXME("binormal vectors computation is not supported\n"); + return E_NOTIMPL; + } + + if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA)) + { + FIXME("unsupported options %#x\n", options); + return E_NOTIMPL; + } + + if (!(options & D3DXTANGENT_CALCULATE_NORMALS)) + { + FIXME("only normals computation is supported\n"); + return E_NOTIMPL; + } + + if (!(options & D3DXTANGENT_GENERATE_IN_PLACE) || mesh_out || vertex_mapping) + { + FIXME("only D3DXTANGENT_GENERATE_IN_PLACE is supported\n"); + return E_NOTIMPL; + } + + if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration))) + return hr; + + for (i = 0; declaration[i].Stream != 0xff; i++) + { + if (declaration[i].Usage == D3DDECLUSAGE_POSITION && !declaration[i].UsageIndex) + position_declaration = &declaration[i]; + if (declaration[i].Usage == normal_out_semantic && declaration[i].UsageIndex == normal_out_index) + normal_declaration = &declaration[i]; + } + + if (!position_declaration || !normal_declaration) + return D3DERR_INVALIDCALL; + + if (normal_declaration->Type == D3DDECLTYPE_FLOAT3) + { + normal_size = sizeof(D3DXVECTOR3); + } + else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4) + { + normal_size = sizeof(D3DXVECTOR4); + } + else + { + WARN("unsupported normals type %u\n", normal_declaration->Type); + return D3DERR_INVALIDCALL; + } + + num_faces = mesh->lpVtbl->GetNumFaces(mesh); + num_vertices = mesh->lpVtbl->GetNumVertices(mesh); + vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh); + indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT; + + point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*point_reps)); + if (!point_reps) + { + hr = E_OUTOFMEMORY; + goto done; + } + + if (adjacency) + { + if (FAILED(hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency, point_reps))) + goto done; + } + else + { + for (i = 0; i < num_vertices; i++) + point_reps[i] = i; + } + + if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices))) + goto done; + + if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices))) + goto done; + + for (i = 0; i < num_vertices; i++) + { + static const D3DXVECTOR4 default_vector = {0.0f, 0.0f, 0.0f, 1.0f}; + void *normal = vertices + normal_declaration->Offset + i * vertex_stride; + + memcpy(normal, &default_vector, normal_size); + } + + for (i = 0; i < num_faces; i++) + { + float denominator, weights[3]; + D3DXVECTOR3 a, b, cross, face_normal; + const DWORD face_indices[3] = + { + read_ib(indices, indices_are_32bit, 3 * i + 0), + read_ib(indices, indices_are_32bit, 3 * i + 1), + read_ib(indices, indices_are_32bit, 3 * i + 2) + }; + const D3DXVECTOR3 v0 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[0]); + const D3DXVECTOR3 v1 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[1]); + const D3DXVECTOR3 v2 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[2]); + + D3DXVec3Cross(&cross, D3DXVec3Subtract(&a, &v0, &v1), D3DXVec3Subtract(&b, &v0, &v2)); + + switch (weighting_method) + { + case D3DXTANGENT_WEIGHT_EQUAL: + weights[0] = weights[1] = weights[2] = 1.0f; + break; + case D3DXTANGENT_WEIGHT_BY_AREA: + weights[0] = weights[1] = weights[2] = D3DXVec3Length(&cross); + break; + default: + /* weight by angle */ + denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b); + if (!denominator) + weights[0] = 0.0f; + else + weights[0] = acosf(D3DXVec3Dot(&a, &b) / denominator); + + D3DXVec3Subtract(&a, &v1, &v0); + D3DXVec3Subtract(&b, &v1, &v2); + denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b); + if (!denominator) + weights[1] = 0.0f; + else + weights[1] = acosf(D3DXVec3Dot(&a, &b) / denominator); + + D3DXVec3Subtract(&a, &v2, &v0); + D3DXVec3Subtract(&b, &v2, &v1); + denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b); + if (!denominator) + weights[2] = 0.0f; + else + weights[2] = acosf(D3DXVec3Dot(&a, &b) / denominator); + + break; + } + + D3DXVec3Normalize(&face_normal, &cross); + + for (j = 0; j < 3; j++) + { + D3DXVECTOR3 normal; + DWORD rep_index = point_reps[face_indices[j]]; + D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index); + + D3DXVec3Scale(&normal, &face_normal, weights[j]); + D3DXVec3Add(rep_normal, rep_normal, &normal); + } + } + + for (i = 0; i < num_vertices; i++) + { + DWORD rep_index = point_reps[i]; + D3DXVECTOR3 *normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, i); + D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index); + + if (i == rep_index) + D3DXVec3Normalize(rep_normal, rep_normal); + else + *normal = *rep_normal; + } + + hr = D3D_OK; + +done: + if (vertices) + mesh->lpVtbl->UnlockVertexBuffer(mesh); + + if (indices) + mesh->lpVtbl->UnlockIndexBuffer(mesh); + + HeapFree(GetProcessHeap(), 0, point_reps); + + return hr; }
/************************************************************************* * D3DXComputeNormals (D3DX9_36.@) */ -HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency) -{ - TRACE("mesh %p, adjacency %p.\n", mesh, adjacency); - - return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, - D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS, - adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL); +HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency) +{ + TRACE("mesh %p, adjacency %p\n", mesh, adjacency); + + if (mesh && (ID3DXMeshVtbl *)mesh->lpVtbl != &D3DXMesh_Vtbl) + { + ERR("Invalid virtual table\n"); + return D3DERR_INVALIDCALL; + } + + return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0, + D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0, + D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS, + adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL); }
/************************************************************************* @@ -7274,11 +7543,20 @@ /************************************************************************* * D3DXIntersect (D3DX9_36.@) */ -HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *Mesh, const D3DXVECTOR3 *RayPos, const D3DXVECTOR3 *RayDir, BOOL *Hit, - DWORD *FaceIndex, FLOAT *U, FLOAT *V, FLOAT *Dist, ID3DXBuffer **AllHits, DWORD *CountOfHits) -{ - FIXME("Mesh %p, RayPos %p, RayDir %p, Hit %p, FaceIndex %p, U %p, V %p, Dist %p, AllHits %p, CountOfHits %p stub.\n", - Mesh, RayPos, RayDir, Hit, FaceIndex, U, V, Dist, AllHits, CountOfHits); +HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, + BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits) +{ + FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, " + "count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
return E_NOTIMPL; } + +HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in, float num_segs, + BOOL quadratic_normals, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out) +{ + FIXME("mesh %p, adjacency_in %p, num_segs %f, quadratic_normals %d, mesh_out %p, adjacency_out %p stub.\n", + mesh, adjacency_in, num_segs, quadratic_normals, mesh_out, adjacency_out); + + return E_NOTIMPL; +}
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/shader.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/s... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/shader.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/shader.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -1122,7 +1122,7 @@ offset = min(desc->Elements - 1, offset); last = offset * desc->Rows * desc->Columns;
- if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL) + if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL) { set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer); } @@ -1162,7 +1162,7 @@ * E.g.: struct {int i; int n} s; * SetValue(device, "s", [1, 2], 8) => s = {1, 0}; */ - else if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL) + else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL) { last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass, index + last, is_pointer); @@ -2103,6 +2103,27 @@ return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table); }
+HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker) +{ + FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker); + + if (linker) + *linker = NULL; + + + return E_NOTIMPL; +} + +HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker) +{ + FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker); + + if (linker) + *linker = NULL; + + return E_NOTIMPL; +} + HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count) { UINT i, sampler_count = 0; @@ -2157,7 +2178,7 @@ return E_OUTOFMEMORY; }
-const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model) +static const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model) { TRACE("Shader model %u\n", shader_model);
@@ -2177,13 +2198,13 @@ else { /* Handle remaining safe instructions */ - while (*++byte_code & (1 << 31)); + while (*++byte_code & (1u << 31)); }
return byte_code; }
-static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, BOOL input) +static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, DWORD type) { const DWORD *ptr = byte_code; UINT shader_model = (*ptr >> 8) & 0xff; @@ -2194,7 +2215,7 @@
while (*ptr != D3DSIO_END) { - if (*ptr & (1 << 31)) + if (*ptr & (1u << 31)) { FIXME("Opcode expected but got %#x\n", *ptr); return 0; @@ -2203,14 +2224,15 @@ { DWORD param1 = *++ptr; DWORD param2 = *++ptr; - DWORD usage = param1 & 0x1f; - DWORD usage_index = (param1 >> 16) & 0xf; - DWORD reg_type = (((param2 >> 11) & 0x3) << 3) | ((param2 >> 28) & 0x7); + DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT; + DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT; + DWORD reg_type = ((param2 & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2) + | ((param2 & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
TRACE("D3DSIO_DCL param1: %#x, param2: %#x, usage: %u, usage_index: %u, reg_type: %u\n", param1, param2, usage, usage_index, reg_type);
- if ((input && (reg_type == D3DSPR_INPUT)) || (!input && (reg_type == D3DSPR_OUTPUT))) + if (reg_type == type) { if (semantics) { @@ -2240,7 +2262,7 @@ if (!byte_code) return D3DERR_INVALIDCALL;
- nb_semantics = get_shader_semantics(byte_code, semantics, TRUE); + nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_INPUT);
if (count) *count = nb_semantics; @@ -2258,7 +2280,7 @@ if (!byte_code) return D3DERR_INVALIDCALL;
- nb_semantics = get_shader_semantics(byte_code, semantics, FALSE); + nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_OUTPUT);
if (count) *count = nb_semantics;
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/skin.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/s... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/skin.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/skin.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -90,7 +90,7 @@ HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices); HeapFree(GetProcessHeap(), 0, skin->bones[i].weights); } - HeapFree(GetProcessHeap(), 0, skin->bones); + if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones); HeapFree(GetProcessHeap(), 0, skin); }
@@ -570,3 +570,23 @@
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info); } + +HRESULT create_dummy_skin(ID3DXSkinInfo **iface) +{ + static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END(); + struct d3dx9_skin_info *object = NULL; + + object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object)); + if (!object) return E_OUTOFMEMORY; + + object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl; + object->ref = 1; + object->num_vertices = 0; + object->num_bones = 0; + object->vertex_declaration[0] = empty_declaration; + object->fvf = 0; + object->bones = NULL; + + *iface = &object->ID3DXSkinInfo_iface; + return D3D_OK; +}
Modified: trunk/reactos/dll/directx/wine/d3dx9_36/surface.c URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/directx/wine/d3dx9_36/s... ============================================================================== --- trunk/reactos/dll/directx/wine/d3dx9_36/surface.c [iso-8859-1] (original) +++ trunk/reactos/dll/directx/wine/d3dx9_36/surface.c [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -143,15 +143,15 @@ { unsigned int i; static const DWORD known_fourcc[] = { - MAKEFOURCC('U','Y','V','Y'), - MAKEFOURCC('Y','U','Y','2'), - MAKEFOURCC('R','G','B','G'), - MAKEFOURCC('G','R','G','B'), - MAKEFOURCC('D','X','T','1'), - MAKEFOURCC('D','X','T','2'), - MAKEFOURCC('D','X','T','3'), - MAKEFOURCC('D','X','T','4'), - MAKEFOURCC('D','X','T','5'), + D3DFMT_UYVY, + D3DFMT_YUY2, + D3DFMT_R8G8_B8G8, + D3DFMT_G8R8_G8B8, + D3DFMT_DXT1, + D3DFMT_DXT2, + D3DFMT_DXT3, + D3DFMT_DXT4, + D3DFMT_DXT5, D3DFMT_R16F, D3DFMT_G16R16F, D3DFMT_A16B16G16R16F, @@ -395,7 +395,7 @@ info->Width = header->width; info->Height = header->height; info->Depth = 1; - info->MipLevels = (header->flags & DDS_MIPMAPCOUNT) ? header->miplevels : 1; + info->MipLevels = header->miplevels ? header->miplevels : 1;
info->Format = dds_pixel_format_to_d3dformat(&header->pixel_format); if (info->Format == D3DFMT_UNKNOWN)
Modified: trunk/reactos/media/doc/README.WINE URL: http://svn.reactos.org/svn/reactos/trunk/reactos/media/doc/README.WINE?rev=7... ============================================================================== --- trunk/reactos/media/doc/README.WINE [iso-8859-1] (original) +++ trunk/reactos/media/doc/README.WINE [iso-8859-1] Sun Nov 22 15:41:58 2015 @@ -26,7 +26,7 @@ reactos/dll/directx/wine/d3d9 # Synced to WineStaging-1.7.47 reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.47 reactos/dll/directx/wine/d3drm # Synced to WineStaging-1.7.47 -reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.47 +reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.55 reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.7.47 reactos/dll/directx/wine/ddraw # Synced to WineStaging-1.7.47 reactos/dll/directx/wine/devenum # Synced to WineStaging-1.7.47