https://git.reactos.org/?p=reactos.git;a=commitdiff;h=6aaf217b10ef05e6f27e3…
commit 6aaf217b10ef05e6f27e335b3f0bc673e1359c8a
Author: Jérôme Gardou <jerome.gardou(a)reactos.org>
AuthorDate: Sat Nov 18 13:49:37 2017 +0100
[OPENGL32]
- Implement storing thread data into the TEB
CORE-14024
---
dll/opengl/mesa/main/glheader.h | 1 +
dll/opengl/opengl32/apistubs.c | 673 ++++++++++++++++++++-------------------
dll/opengl/opengl32/dllmain.c | 3 +-
dll/opengl/opengl32/glapi_x86.s | 21 +-
dll/opengl/opengl32/opengl32.h | 94 ++++--
sdk/include/asm/ks386.template.h | 1 +
sdk/include/ndk/i386/asm.h | 1 +
7 files changed, 437 insertions(+), 357 deletions(-)
diff --git a/dll/opengl/mesa/main/glheader.h b/dll/opengl/mesa/main/glheader.h
index 56d5ab17c5..6f4a59de55 100644
--- a/dll/opengl/mesa/main/glheader.h
+++ b/dll/opengl/mesa/main/glheader.h
@@ -48,6 +48,7 @@
# endif /* _STATIC_MESA support */
#endif /* WIN32 / CYGWIN bracket */
+#define WIN32_NO_STATUS
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
diff --git a/dll/opengl/opengl32/apistubs.c b/dll/opengl/opengl32/apistubs.c
index 08276e142e..85c75874e5 100644
--- a/dll/opengl/opengl32/apistubs.c
+++ b/dll/opengl/opengl32/apistubs.c
@@ -7,1678 +7,1678 @@
#include "opengl32.h"
-static void GLAPIENTRY nop_NewList(GLuint list, GLenum mode)
+void GLAPIENTRY nop_NewList(GLuint list, GLenum mode)
{
(void) list; (void) mode;
}
-static void GLAPIENTRY nop_EndList(void)
+void GLAPIENTRY nop_EndList(void)
{
}
-static void GLAPIENTRY nop_CallList(GLuint list)
+void GLAPIENTRY nop_CallList(GLuint list)
{
(void) list;
}
-static void GLAPIENTRY nop_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+void GLAPIENTRY nop_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
{
(void) n; (void) type; (void) lists;
}
-static void GLAPIENTRY nop_DeleteLists(GLuint list, GLsizei range)
+void GLAPIENTRY nop_DeleteLists(GLuint list, GLsizei range)
{
(void) list; (void) range;
}
-static GLuint GLAPIENTRY nop_GenLists(GLsizei range)
+GLuint GLAPIENTRY nop_GenLists(GLsizei range)
{
(void) range;
return 0;
}
-static void GLAPIENTRY nop_ListBase(GLuint base)
+void GLAPIENTRY nop_ListBase(GLuint base)
{
(void) base;
}
-static void GLAPIENTRY nop_Begin(GLenum mode)
+void GLAPIENTRY nop_Begin(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat
yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
+void GLAPIENTRY nop_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
{
(void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove;
(void) bitmap;
}
-static void GLAPIENTRY nop_Color3b(GLbyte red, GLbyte green, GLbyte blue)
+void GLAPIENTRY nop_Color3b(GLbyte red, GLbyte green, GLbyte blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3bv(const GLbyte * v)
+void GLAPIENTRY nop_Color3bv(const GLbyte * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3d(GLdouble red, GLdouble green, GLdouble blue)
+void GLAPIENTRY nop_Color3d(GLdouble red, GLdouble green, GLdouble blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3dv(const GLdouble * v)
+void GLAPIENTRY nop_Color3dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3f(GLfloat red, GLfloat green, GLfloat blue)
+void GLAPIENTRY nop_Color3f(GLfloat red, GLfloat green, GLfloat blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3fv(const GLfloat * v)
+void GLAPIENTRY nop_Color3fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3i(GLint red, GLint green, GLint blue)
+void GLAPIENTRY nop_Color3i(GLint red, GLint green, GLint blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3iv(const GLint * v)
+void GLAPIENTRY nop_Color3iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3s(GLshort red, GLshort green, GLshort blue)
+void GLAPIENTRY nop_Color3s(GLshort red, GLshort green, GLshort blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3sv(const GLshort * v)
+void GLAPIENTRY nop_Color3sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3ub(GLubyte red, GLubyte green, GLubyte blue)
+void GLAPIENTRY nop_Color3ub(GLubyte red, GLubyte green, GLubyte blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3ubv(const GLubyte * v)
+void GLAPIENTRY nop_Color3ubv(const GLubyte * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3ui(GLuint red, GLuint green, GLuint blue)
+void GLAPIENTRY nop_Color3ui(GLuint red, GLuint green, GLuint blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3uiv(const GLuint * v)
+void GLAPIENTRY nop_Color3uiv(const GLuint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color3us(GLushort red, GLushort green, GLushort blue)
+void GLAPIENTRY nop_Color3us(GLushort red, GLushort green, GLushort blue)
{
(void) red; (void) green; (void) blue;
}
-static void GLAPIENTRY nop_Color3usv(const GLushort * v)
+void GLAPIENTRY nop_Color3usv(const GLushort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+void GLAPIENTRY nop_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4bv(const GLbyte * v)
+void GLAPIENTRY nop_Color4bv(const GLbyte * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble
alpha)
+void GLAPIENTRY nop_Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4dv(const GLdouble * v)
+void GLAPIENTRY nop_Color4dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat
alpha)
+void GLAPIENTRY nop_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4fv(const GLfloat * v)
+void GLAPIENTRY nop_Color4fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4i(GLint red, GLint green, GLint blue, GLint alpha)
+void GLAPIENTRY nop_Color4i(GLint red, GLint green, GLint blue, GLint alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4iv(const GLint * v)
+void GLAPIENTRY nop_Color4iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4s(GLshort red, GLshort green, GLshort blue, GLshort
alpha)
+void GLAPIENTRY nop_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4sv(const GLshort * v)
+void GLAPIENTRY nop_Color4sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte
alpha)
+void GLAPIENTRY nop_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4ubv(const GLubyte * v)
+void GLAPIENTRY nop_Color4ubv(const GLubyte * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+void GLAPIENTRY nop_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4uiv(const GLuint * v)
+void GLAPIENTRY nop_Color4uiv(const GLuint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Color4us(GLushort red, GLushort green, GLushort blue, GLushort
alpha)
+void GLAPIENTRY nop_Color4us(GLushort red, GLushort green, GLushort blue, GLushort
alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_Color4usv(const GLushort * v)
+void GLAPIENTRY nop_Color4usv(const GLushort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_EdgeFlag(GLboolean flag)
+void GLAPIENTRY nop_EdgeFlag(GLboolean flag)
{
(void) flag;
}
-static void GLAPIENTRY nop_EdgeFlagv(const GLboolean * flag)
+void GLAPIENTRY nop_EdgeFlagv(const GLboolean * flag)
{
(void) flag;
}
-static void GLAPIENTRY nop_End(void)
+void GLAPIENTRY nop_End(void)
{
}
-static void GLAPIENTRY nop_Indexd(GLdouble c)
+void GLAPIENTRY nop_Indexd(GLdouble c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexdv(const GLdouble * c)
+void GLAPIENTRY nop_Indexdv(const GLdouble * c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexf(GLfloat c)
+void GLAPIENTRY nop_Indexf(GLfloat c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexfv(const GLfloat * c)
+void GLAPIENTRY nop_Indexfv(const GLfloat * c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexi(GLint c)
+void GLAPIENTRY nop_Indexi(GLint c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexiv(const GLint * c)
+void GLAPIENTRY nop_Indexiv(const GLint * c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexs(GLshort c)
+void GLAPIENTRY nop_Indexs(GLshort c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexsv(const GLshort * c)
+void GLAPIENTRY nop_Indexsv(const GLshort * c)
{
(void) c;
}
-static void GLAPIENTRY nop_Normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+void GLAPIENTRY nop_Normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
(void) nx; (void) ny; (void) nz;
}
-static void GLAPIENTRY nop_Normal3bv(const GLbyte * v)
+void GLAPIENTRY nop_Normal3bv(const GLbyte * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+void GLAPIENTRY nop_Normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
(void) nx; (void) ny; (void) nz;
}
-static void GLAPIENTRY nop_Normal3dv(const GLdouble * v)
+void GLAPIENTRY nop_Normal3dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+void GLAPIENTRY nop_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
(void) nx; (void) ny; (void) nz;
}
-static void GLAPIENTRY nop_Normal3fv(const GLfloat * v)
+void GLAPIENTRY nop_Normal3fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Normal3i(GLint nx, GLint ny, GLint nz)
+void GLAPIENTRY nop_Normal3i(GLint nx, GLint ny, GLint nz)
{
(void) nx; (void) ny; (void) nz;
}
-static void GLAPIENTRY nop_Normal3iv(const GLint * v)
+void GLAPIENTRY nop_Normal3iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Normal3s(GLshort nx, GLshort ny, GLshort nz)
+void GLAPIENTRY nop_Normal3s(GLshort nx, GLshort ny, GLshort nz)
{
(void) nx; (void) ny; (void) nz;
}
-static void GLAPIENTRY nop_Normal3sv(const GLshort * v)
+void GLAPIENTRY nop_Normal3sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos2d(GLdouble x, GLdouble y)
+void GLAPIENTRY nop_RasterPos2d(GLdouble x, GLdouble y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_RasterPos2dv(const GLdouble * v)
+void GLAPIENTRY nop_RasterPos2dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos2f(GLfloat x, GLfloat y)
+void GLAPIENTRY nop_RasterPos2f(GLfloat x, GLfloat y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_RasterPos2fv(const GLfloat * v)
+void GLAPIENTRY nop_RasterPos2fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos2i(GLint x, GLint y)
+void GLAPIENTRY nop_RasterPos2i(GLint x, GLint y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_RasterPos2iv(const GLint * v)
+void GLAPIENTRY nop_RasterPos2iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos2s(GLshort x, GLshort y)
+void GLAPIENTRY nop_RasterPos2s(GLshort x, GLshort y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_RasterPos2sv(const GLshort * v)
+void GLAPIENTRY nop_RasterPos2sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+void GLAPIENTRY nop_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_RasterPos3dv(const GLdouble * v)
+void GLAPIENTRY nop_RasterPos3dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+void GLAPIENTRY nop_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_RasterPos3fv(const GLfloat * v)
+void GLAPIENTRY nop_RasterPos3fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos3i(GLint x, GLint y, GLint z)
+void GLAPIENTRY nop_RasterPos3i(GLint x, GLint y, GLint z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_RasterPos3iv(const GLint * v)
+void GLAPIENTRY nop_RasterPos3iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos3s(GLshort x, GLshort y, GLshort z)
+void GLAPIENTRY nop_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_RasterPos3sv(const GLshort * v)
+void GLAPIENTRY nop_RasterPos3sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+void GLAPIENTRY nop_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_RasterPos4dv(const GLdouble * v)
+void GLAPIENTRY nop_RasterPos4dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void GLAPIENTRY nop_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_RasterPos4fv(const GLfloat * v)
+void GLAPIENTRY nop_RasterPos4fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+void GLAPIENTRY nop_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_RasterPos4iv(const GLint * v)
+void GLAPIENTRY nop_RasterPos4iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+void GLAPIENTRY nop_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_RasterPos4sv(const GLshort * v)
+void GLAPIENTRY nop_RasterPos4sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+void GLAPIENTRY nop_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
(void) x1; (void) y1; (void) x2; (void) y2;
}
-static void GLAPIENTRY nop_Rectdv(const GLdouble * v1, const GLdouble * v2)
+void GLAPIENTRY nop_Rectdv(const GLdouble * v1, const GLdouble * v2)
{
(void) v1; (void) v2;
}
-static void GLAPIENTRY nop_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+void GLAPIENTRY nop_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
(void) x1; (void) y1; (void) x2; (void) y2;
}
-static void GLAPIENTRY nop_Rectfv(const GLfloat * v1, const GLfloat * v2)
+void GLAPIENTRY nop_Rectfv(const GLfloat * v1, const GLfloat * v2)
{
(void) v1; (void) v2;
}
-static void GLAPIENTRY nop_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+void GLAPIENTRY nop_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
(void) x1; (void) y1; (void) x2; (void) y2;
}
-static void GLAPIENTRY nop_Rectiv(const GLint * v1, const GLint * v2)
+void GLAPIENTRY nop_Rectiv(const GLint * v1, const GLint * v2)
{
(void) v1; (void) v2;
}
-static void GLAPIENTRY nop_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+void GLAPIENTRY nop_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
(void) x1; (void) y1; (void) x2; (void) y2;
}
-static void GLAPIENTRY nop_Rectsv(const GLshort * v1, const GLshort * v2)
+void GLAPIENTRY nop_Rectsv(const GLshort * v1, const GLshort * v2)
{
(void) v1; (void) v2;
}
-static void GLAPIENTRY nop_TexCoord1d(GLdouble s)
+void GLAPIENTRY nop_TexCoord1d(GLdouble s)
{
(void) s;
}
-static void GLAPIENTRY nop_TexCoord1dv(const GLdouble * v)
+void GLAPIENTRY nop_TexCoord1dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord1f(GLfloat s)
+void GLAPIENTRY nop_TexCoord1f(GLfloat s)
{
(void) s;
}
-static void GLAPIENTRY nop_TexCoord1fv(const GLfloat * v)
+void GLAPIENTRY nop_TexCoord1fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord1i(GLint s)
+void GLAPIENTRY nop_TexCoord1i(GLint s)
{
(void) s;
}
-static void GLAPIENTRY nop_TexCoord1iv(const GLint * v)
+void GLAPIENTRY nop_TexCoord1iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord1s(GLshort s)
+void GLAPIENTRY nop_TexCoord1s(GLshort s)
{
(void) s;
}
-static void GLAPIENTRY nop_TexCoord1sv(const GLshort * v)
+void GLAPIENTRY nop_TexCoord1sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord2d(GLdouble s, GLdouble t)
+void GLAPIENTRY nop_TexCoord2d(GLdouble s, GLdouble t)
{
(void) s; (void) t;
}
-static void GLAPIENTRY nop_TexCoord2dv(const GLdouble * v)
+void GLAPIENTRY nop_TexCoord2dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord2f(GLfloat s, GLfloat t)
+void GLAPIENTRY nop_TexCoord2f(GLfloat s, GLfloat t)
{
(void) s; (void) t;
}
-static void GLAPIENTRY nop_TexCoord2fv(const GLfloat * v)
+void GLAPIENTRY nop_TexCoord2fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord2i(GLint s, GLint t)
+void GLAPIENTRY nop_TexCoord2i(GLint s, GLint t)
{
(void) s; (void) t;
}
-static void GLAPIENTRY nop_TexCoord2iv(const GLint * v)
+void GLAPIENTRY nop_TexCoord2iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord2s(GLshort s, GLshort t)
+void GLAPIENTRY nop_TexCoord2s(GLshort s, GLshort t)
{
(void) s; (void) t;
}
-static void GLAPIENTRY nop_TexCoord2sv(const GLshort * v)
+void GLAPIENTRY nop_TexCoord2sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+void GLAPIENTRY nop_TexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
(void) s; (void) t; (void) r;
}
-static void GLAPIENTRY nop_TexCoord3dv(const GLdouble * v)
+void GLAPIENTRY nop_TexCoord3dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+void GLAPIENTRY nop_TexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
(void) s; (void) t; (void) r;
}
-static void GLAPIENTRY nop_TexCoord3fv(const GLfloat * v)
+void GLAPIENTRY nop_TexCoord3fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord3i(GLint s, GLint t, GLint r)
+void GLAPIENTRY nop_TexCoord3i(GLint s, GLint t, GLint r)
{
(void) s; (void) t; (void) r;
}
-static void GLAPIENTRY nop_TexCoord3iv(const GLint * v)
+void GLAPIENTRY nop_TexCoord3iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord3s(GLshort s, GLshort t, GLshort r)
+void GLAPIENTRY nop_TexCoord3s(GLshort s, GLshort t, GLshort r)
{
(void) s; (void) t; (void) r;
}
-static void GLAPIENTRY nop_TexCoord3sv(const GLshort * v)
+void GLAPIENTRY nop_TexCoord3sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+void GLAPIENTRY nop_TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
(void) s; (void) t; (void) r; (void) q;
}
-static void GLAPIENTRY nop_TexCoord4dv(const GLdouble * v)
+void GLAPIENTRY nop_TexCoord4dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+void GLAPIENTRY nop_TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
(void) s; (void) t; (void) r; (void) q;
}
-static void GLAPIENTRY nop_TexCoord4fv(const GLfloat * v)
+void GLAPIENTRY nop_TexCoord4fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord4i(GLint s, GLint t, GLint r, GLint q)
+void GLAPIENTRY nop_TexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
(void) s; (void) t; (void) r; (void) q;
}
-static void GLAPIENTRY nop_TexCoord4iv(const GLint * v)
+void GLAPIENTRY nop_TexCoord4iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+void GLAPIENTRY nop_TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
(void) s; (void) t; (void) r; (void) q;
}
-static void GLAPIENTRY nop_TexCoord4sv(const GLshort * v)
+void GLAPIENTRY nop_TexCoord4sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex2d(GLdouble x, GLdouble y)
+void GLAPIENTRY nop_Vertex2d(GLdouble x, GLdouble y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_Vertex2dv(const GLdouble * v)
+void GLAPIENTRY nop_Vertex2dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex2f(GLfloat x, GLfloat y)
+void GLAPIENTRY nop_Vertex2f(GLfloat x, GLfloat y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_Vertex2fv(const GLfloat * v)
+void GLAPIENTRY nop_Vertex2fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex2i(GLint x, GLint y)
+void GLAPIENTRY nop_Vertex2i(GLint x, GLint y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_Vertex2iv(const GLint * v)
+void GLAPIENTRY nop_Vertex2iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex2s(GLshort x, GLshort y)
+void GLAPIENTRY nop_Vertex2s(GLshort x, GLshort y)
{
(void) x; (void) y;
}
-static void GLAPIENTRY nop_Vertex2sv(const GLshort * v)
+void GLAPIENTRY nop_Vertex2sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex3d(GLdouble x, GLdouble y, GLdouble z)
+void GLAPIENTRY nop_Vertex3d(GLdouble x, GLdouble y, GLdouble z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Vertex3dv(const GLdouble * v)
+void GLAPIENTRY nop_Vertex3dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
+void GLAPIENTRY nop_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Vertex3fv(const GLfloat * v)
+void GLAPIENTRY nop_Vertex3fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex3i(GLint x, GLint y, GLint z)
+void GLAPIENTRY nop_Vertex3i(GLint x, GLint y, GLint z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Vertex3iv(const GLint * v)
+void GLAPIENTRY nop_Vertex3iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex3s(GLshort x, GLshort y, GLshort z)
+void GLAPIENTRY nop_Vertex3s(GLshort x, GLshort y, GLshort z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Vertex3sv(const GLshort * v)
+void GLAPIENTRY nop_Vertex3sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+void GLAPIENTRY nop_Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_Vertex4dv(const GLdouble * v)
+void GLAPIENTRY nop_Vertex4dv(const GLdouble * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void GLAPIENTRY nop_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_Vertex4fv(const GLfloat * v)
+void GLAPIENTRY nop_Vertex4fv(const GLfloat * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex4i(GLint x, GLint y, GLint z, GLint w)
+void GLAPIENTRY nop_Vertex4i(GLint x, GLint y, GLint z, GLint w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_Vertex4iv(const GLint * v)
+void GLAPIENTRY nop_Vertex4iv(const GLint * v)
{
(void) v;
}
-static void GLAPIENTRY nop_Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+void GLAPIENTRY nop_Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
(void) x; (void) y; (void) z; (void) w;
}
-static void GLAPIENTRY nop_Vertex4sv(const GLshort * v)
+void GLAPIENTRY nop_Vertex4sv(const GLshort * v)
{
(void) v;
}
-static void GLAPIENTRY nop_ClipPlane(GLenum plane, const GLdouble * equation)
+void GLAPIENTRY nop_ClipPlane(GLenum plane, const GLdouble * equation)
{
(void) plane; (void) equation;
}
-static void GLAPIENTRY nop_ColorMaterial(GLenum face, GLenum mode)
+void GLAPIENTRY nop_ColorMaterial(GLenum face, GLenum mode)
{
(void) face; (void) mode;
}
-static void GLAPIENTRY nop_CullFace(GLenum mode)
+void GLAPIENTRY nop_CullFace(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_Fogf(GLenum pname, GLfloat param)
+void GLAPIENTRY nop_Fogf(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_Fogfv(GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_Fogfv(GLenum pname, const GLfloat * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_Fogi(GLenum pname, GLint param)
+void GLAPIENTRY nop_Fogi(GLenum pname, GLint param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_Fogiv(GLenum pname, const GLint * params)
+void GLAPIENTRY nop_Fogiv(GLenum pname, const GLint * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_FrontFace(GLenum mode)
+void GLAPIENTRY nop_FrontFace(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_Hint(GLenum target, GLenum mode)
+void GLAPIENTRY nop_Hint(GLenum target, GLenum mode)
{
(void) target; (void) mode;
}
-static void GLAPIENTRY nop_Lightf(GLenum light, GLenum pname, GLfloat param)
+void GLAPIENTRY nop_Lightf(GLenum light, GLenum pname, GLfloat param)
{
(void) light; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_Lightfv(GLenum light, GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_Lightfv(GLenum light, GLenum pname, const GLfloat * params)
{
(void) light; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_Lighti(GLenum light, GLenum pname, GLint param)
+void GLAPIENTRY nop_Lighti(GLenum light, GLenum pname, GLint param)
{
(void) light; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_Lightiv(GLenum light, GLenum pname, const GLint * params)
+void GLAPIENTRY nop_Lightiv(GLenum light, GLenum pname, const GLint * params)
{
(void) light; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_LightModelf(GLenum pname, GLfloat param)
+void GLAPIENTRY nop_LightModelf(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_LightModelfv(GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_LightModelfv(GLenum pname, const GLfloat * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_LightModeli(GLenum pname, GLint param)
+void GLAPIENTRY nop_LightModeli(GLenum pname, GLint param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_LightModeliv(GLenum pname, const GLint * params)
+void GLAPIENTRY nop_LightModeliv(GLenum pname, const GLint * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_LineStipple(GLint factor, GLushort pattern)
+void GLAPIENTRY nop_LineStipple(GLint factor, GLushort pattern)
{
(void) factor; (void) pattern;
}
-static void GLAPIENTRY nop_LineWidth(GLfloat width)
+void GLAPIENTRY nop_LineWidth(GLfloat width)
{
(void) width;
}
-static void GLAPIENTRY nop_Materialf(GLenum face, GLenum pname, GLfloat param)
+void GLAPIENTRY nop_Materialf(GLenum face, GLenum pname, GLfloat param)
{
(void) face; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_Materialfv(GLenum face, GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_Materialfv(GLenum face, GLenum pname, const GLfloat * params)
{
(void) face; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_Materiali(GLenum face, GLenum pname, GLint param)
+void GLAPIENTRY nop_Materiali(GLenum face, GLenum pname, GLint param)
{
(void) face; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_Materialiv(GLenum face, GLenum pname, const GLint * params)
+void GLAPIENTRY nop_Materialiv(GLenum face, GLenum pname, const GLint * params)
{
(void) face; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_PointSize(GLfloat size)
+void GLAPIENTRY nop_PointSize(GLfloat size)
{
(void) size;
}
-static void GLAPIENTRY nop_PolygonMode(GLenum face, GLenum mode)
+void GLAPIENTRY nop_PolygonMode(GLenum face, GLenum mode)
{
(void) face; (void) mode;
}
-static void GLAPIENTRY nop_PolygonStipple(const GLubyte * mask)
+void GLAPIENTRY nop_PolygonStipple(const GLubyte * mask)
{
(void) mask;
}
-static void GLAPIENTRY nop_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+void GLAPIENTRY nop_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
(void) x; (void) y; (void) width; (void) height;
}
-static void GLAPIENTRY nop_ShadeModel(GLenum mode)
+void GLAPIENTRY nop_ShadeModel(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+void GLAPIENTRY nop_TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
(void) target; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexParameterfv(GLenum target, GLenum pname, const GLfloat *
params)
+void GLAPIENTRY nop_TexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexParameteri(GLenum target, GLenum pname, GLint param)
+void GLAPIENTRY nop_TexParameteri(GLenum target, GLenum pname, GLint param)
{
(void) target; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexParameteriv(GLenum target, GLenum pname, const GLint *
params)
+void GLAPIENTRY nop_TexParameteriv(GLenum target, GLenum pname, const GLint * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexImage1D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+void GLAPIENTRY nop_TexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei
width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
(void) target; (void) level; (void) internalformat; (void) width; (void) border;
(void) format; (void) type; (void) pixels;
}
-static void GLAPIENTRY nop_TexImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *
pixels)
+void GLAPIENTRY nop_TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei
width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
(void) target; (void) level; (void) internalformat; (void) width; (void) height;
(void) border; (void) format; (void) type; (void) pixels;
}
-static void GLAPIENTRY nop_TexEnvf(GLenum target, GLenum pname, GLfloat param)
+void GLAPIENTRY nop_TexEnvf(GLenum target, GLenum pname, GLfloat param)
{
(void) target; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_TexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexEnvi(GLenum target, GLenum pname, GLint param)
+void GLAPIENTRY nop_TexEnvi(GLenum target, GLenum pname, GLint param)
{
(void) target; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexEnviv(GLenum target, GLenum pname, const GLint * params)
+void GLAPIENTRY nop_TexEnviv(GLenum target, GLenum pname, const GLint * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexGend(GLenum coord, GLenum pname, GLdouble param)
+void GLAPIENTRY nop_TexGend(GLenum coord, GLenum pname, GLdouble param)
{
(void) coord; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexGendv(GLenum coord, GLenum pname, const GLdouble * params)
+void GLAPIENTRY nop_TexGendv(GLenum coord, GLenum pname, const GLdouble * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexGenf(GLenum coord, GLenum pname, GLfloat param)
+void GLAPIENTRY nop_TexGenf(GLenum coord, GLenum pname, GLfloat param)
{
(void) coord; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
+void GLAPIENTRY nop_TexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_TexGeni(GLenum coord, GLenum pname, GLint param)
+void GLAPIENTRY nop_TexGeni(GLenum coord, GLenum pname, GLint param)
{
(void) coord; (void) pname; (void) param;
}
-static void GLAPIENTRY nop_TexGeniv(GLenum coord, GLenum pname, const GLint * params)
+void GLAPIENTRY nop_TexGeniv(GLenum coord, GLenum pname, const GLint * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
+void GLAPIENTRY nop_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
{
(void) size; (void) type; (void) buffer;
}
-static void GLAPIENTRY nop_SelectBuffer(GLsizei size, GLuint * buffer)
+void GLAPIENTRY nop_SelectBuffer(GLsizei size, GLuint * buffer)
{
(void) size; (void) buffer;
}
-static GLint GLAPIENTRY nop_RenderMode(GLenum mode)
+GLint GLAPIENTRY nop_RenderMode(GLenum mode)
{
(void) mode;
return 0;
}
-static void GLAPIENTRY nop_InitNames(void)
+void GLAPIENTRY nop_InitNames(void)
{
}
-static void GLAPIENTRY nop_LoadName(GLuint name)
+void GLAPIENTRY nop_LoadName(GLuint name)
{
(void) name;
}
-static void GLAPIENTRY nop_PassThrough(GLfloat token)
+void GLAPIENTRY nop_PassThrough(GLfloat token)
{
(void) token;
}
-static void GLAPIENTRY nop_PopName(void)
+void GLAPIENTRY nop_PopName(void)
{
}
-static void GLAPIENTRY nop_PushName(GLuint name)
+void GLAPIENTRY nop_PushName(GLuint name)
{
(void) name;
}
-static void GLAPIENTRY nop_DrawBuffer(GLenum mode)
+void GLAPIENTRY nop_DrawBuffer(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_Clear(GLbitfield mask)
+void GLAPIENTRY nop_Clear(GLbitfield mask)
{
(void) mask;
}
-static void GLAPIENTRY nop_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat
alpha)
+void GLAPIENTRY nop_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_ClearIndex(GLfloat c)
+void GLAPIENTRY nop_ClearIndex(GLfloat c)
{
(void) c;
}
-static void GLAPIENTRY nop_ClearColor(GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha)
+void GLAPIENTRY nop_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf
alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_ClearStencil(GLint s)
+void GLAPIENTRY nop_ClearStencil(GLint s)
{
(void) s;
}
-static void GLAPIENTRY nop_ClearDepth(GLclampd depth)
+void GLAPIENTRY nop_ClearDepth(GLclampd depth)
{
(void) depth;
}
-static void GLAPIENTRY nop_StencilMask(GLuint mask)
+void GLAPIENTRY nop_StencilMask(GLuint mask)
{
(void) mask;
}
-static void GLAPIENTRY nop_ColorMask(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha)
+void GLAPIENTRY nop_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean
alpha)
{
(void) red; (void) green; (void) blue; (void) alpha;
}
-static void GLAPIENTRY nop_DepthMask(GLboolean flag)
+void GLAPIENTRY nop_DepthMask(GLboolean flag)
{
(void) flag;
}
-static void GLAPIENTRY nop_IndexMask(GLuint mask)
+void GLAPIENTRY nop_IndexMask(GLuint mask)
{
(void) mask;
}
-static void GLAPIENTRY nop_Accum(GLenum op, GLfloat value)
+void GLAPIENTRY nop_Accum(GLenum op, GLfloat value)
{
(void) op; (void) value;
}
-static void GLAPIENTRY nop_Disable(GLenum cap)
+void GLAPIENTRY nop_Disable(GLenum cap)
{
(void) cap;
}
-static void GLAPIENTRY nop_Enable(GLenum cap)
+void GLAPIENTRY nop_Enable(GLenum cap)
{
(void) cap;
}
-static void GLAPIENTRY nop_Finish(void)
+void GLAPIENTRY nop_Finish(void)
{
}
-static void GLAPIENTRY nop_Flush(void)
+void GLAPIENTRY nop_Flush(void)
{
}
-static void GLAPIENTRY nop_PopAttrib(void)
+void GLAPIENTRY nop_PopAttrib(void)
{
}
-static void GLAPIENTRY nop_PushAttrib(GLbitfield mask)
+void GLAPIENTRY nop_PushAttrib(GLbitfield mask)
{
(void) mask;
}
-static void GLAPIENTRY nop_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble * points)
+void GLAPIENTRY nop_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint
order, const GLdouble * points)
{
(void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
}
-static void GLAPIENTRY nop_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat * points)
+void GLAPIENTRY nop_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint
order, const GLfloat * points)
{
(void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points;
}
-static void GLAPIENTRY nop_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *
points)
+void GLAPIENTRY nop_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint
uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
{
(void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void)
v2; (void) vstride; (void) vorder; (void) points;
}
-static void GLAPIENTRY nop_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *
points)
+void GLAPIENTRY nop_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint
uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
{
(void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void)
v2; (void) vstride; (void) vorder; (void) points;
}
-static void GLAPIENTRY nop_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+void GLAPIENTRY nop_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
(void) un; (void) u1; (void) u2;
}
-static void GLAPIENTRY nop_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+void GLAPIENTRY nop_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
(void) un; (void) u1; (void) u2;
}
-static void GLAPIENTRY nop_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
GLdouble v1, GLdouble v2)
+void GLAPIENTRY nop_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
GLdouble v2)
{
(void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
}
-static void GLAPIENTRY nop_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat
v1, GLfloat v2)
+void GLAPIENTRY nop_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
GLfloat v2)
{
(void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2;
}
-static void GLAPIENTRY nop_EvalCoord1d(GLdouble u)
+void GLAPIENTRY nop_EvalCoord1d(GLdouble u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalCoord1dv(const GLdouble * u)
+void GLAPIENTRY nop_EvalCoord1dv(const GLdouble * u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalCoord1f(GLfloat u)
+void GLAPIENTRY nop_EvalCoord1f(GLfloat u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalCoord1fv(const GLfloat * u)
+void GLAPIENTRY nop_EvalCoord1fv(const GLfloat * u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalCoord2d(GLdouble u, GLdouble v)
+void GLAPIENTRY nop_EvalCoord2d(GLdouble u, GLdouble v)
{
(void) u; (void) v;
}
-static void GLAPIENTRY nop_EvalCoord2dv(const GLdouble * u)
+void GLAPIENTRY nop_EvalCoord2dv(const GLdouble * u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalCoord2f(GLfloat u, GLfloat v)
+void GLAPIENTRY nop_EvalCoord2f(GLfloat u, GLfloat v)
{
(void) u; (void) v;
}
-static void GLAPIENTRY nop_EvalCoord2fv(const GLfloat * u)
+void GLAPIENTRY nop_EvalCoord2fv(const GLfloat * u)
{
(void) u;
}
-static void GLAPIENTRY nop_EvalMesh1(GLenum mode, GLint i1, GLint i2)
+void GLAPIENTRY nop_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
(void) mode; (void) i1; (void) i2;
}
-static void GLAPIENTRY nop_EvalPoint1(GLint i)
+void GLAPIENTRY nop_EvalPoint1(GLint i)
{
(void) i;
}
-static void GLAPIENTRY nop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint
j2)
+void GLAPIENTRY nop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
(void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
}
-static void GLAPIENTRY nop_EvalPoint2(GLint i, GLint j)
+void GLAPIENTRY nop_EvalPoint2(GLint i, GLint j)
{
(void) i; (void) j;
}
-static void GLAPIENTRY nop_AlphaFunc(GLenum func, GLclampf ref)
+void GLAPIENTRY nop_AlphaFunc(GLenum func, GLclampf ref)
{
(void) func; (void) ref;
}
-static void GLAPIENTRY nop_BlendFunc(GLenum sfactor, GLenum dfactor)
+void GLAPIENTRY nop_BlendFunc(GLenum sfactor, GLenum dfactor)
{
(void) sfactor; (void) dfactor;
}
-static void GLAPIENTRY nop_LogicOp(GLenum opcode)
+void GLAPIENTRY nop_LogicOp(GLenum opcode)
{
(void) opcode;
}
-static void GLAPIENTRY nop_StencilFunc(GLenum func, GLint ref, GLuint mask)
+void GLAPIENTRY nop_StencilFunc(GLenum func, GLint ref, GLuint mask)
{
(void) func; (void) ref; (void) mask;
}
-static void GLAPIENTRY nop_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+void GLAPIENTRY nop_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
(void) fail; (void) zfail; (void) zpass;
}
-static void GLAPIENTRY nop_DepthFunc(GLenum func)
+void GLAPIENTRY nop_DepthFunc(GLenum func)
{
(void) func;
}
-static void GLAPIENTRY nop_PixelZoom(GLfloat xfactor, GLfloat yfactor)
+void GLAPIENTRY nop_PixelZoom(GLfloat xfactor, GLfloat yfactor)
{
(void) xfactor; (void) yfactor;
}
-static void GLAPIENTRY nop_PixelTransferf(GLenum pname, GLfloat param)
+void GLAPIENTRY nop_PixelTransferf(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_PixelTransferi(GLenum pname, GLint param)
+void GLAPIENTRY nop_PixelTransferi(GLenum pname, GLint param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_PixelStoref(GLenum pname, GLfloat param)
+void GLAPIENTRY nop_PixelStoref(GLenum pname, GLfloat param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_PixelStorei(GLenum pname, GLint param)
+void GLAPIENTRY nop_PixelStorei(GLenum pname, GLint param)
{
(void) pname; (void) param;
}
-static void GLAPIENTRY nop_PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *
values)
+void GLAPIENTRY nop_PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values)
{
(void) map; (void) mapsize; (void) values;
}
-static void GLAPIENTRY nop_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *
values)
+void GLAPIENTRY nop_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values)
{
(void) map; (void) mapsize; (void) values;
}
-static void GLAPIENTRY nop_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *
values)
+void GLAPIENTRY nop_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values)
{
(void) map; (void) mapsize; (void) values;
}
-static void GLAPIENTRY nop_ReadBuffer(GLenum mode)
+void GLAPIENTRY nop_ReadBuffer(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum type)
+void GLAPIENTRY nop_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
type)
{
(void) x; (void) y; (void) width; (void) height; (void) type;
}
-static void GLAPIENTRY nop_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels)
+void GLAPIENTRY nop_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
format, GLenum type, GLvoid * pixels)
{
(void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void)
pixels;
}
-static void GLAPIENTRY nop_DrawPixels(GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid * pixels)
+void GLAPIENTRY nop_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid * pixels)
{
(void) width; (void) height; (void) format; (void) type; (void) pixels;
}
-static void GLAPIENTRY nop_GetBooleanv(GLenum pname, GLboolean * params)
+void GLAPIENTRY nop_GetBooleanv(GLenum pname, GLboolean * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetClipPlane(GLenum plane, GLdouble * equation)
+void GLAPIENTRY nop_GetClipPlane(GLenum plane, GLdouble * equation)
{
(void) plane; (void) equation;
}
-static void GLAPIENTRY nop_GetDoublev(GLenum pname, GLdouble * params)
+void GLAPIENTRY nop_GetDoublev(GLenum pname, GLdouble * params)
{
(void) pname; (void) params;
}
-static GLenum GLAPIENTRY nop_GetError(void)
+GLenum GLAPIENTRY nop_GetError(void)
{
return 0;
}
-static void GLAPIENTRY nop_GetFloatv(GLenum pname, GLfloat * params)
+void GLAPIENTRY nop_GetFloatv(GLenum pname, GLfloat * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetIntegerv(GLenum pname, GLint * params)
+void GLAPIENTRY nop_GetIntegerv(GLenum pname, GLint * params)
{
(void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetLightfv(GLenum light, GLenum pname, GLfloat * params)
+void GLAPIENTRY nop_GetLightfv(GLenum light, GLenum pname, GLfloat * params)
{
(void) light; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetLightiv(GLenum light, GLenum pname, GLint * params)
+void GLAPIENTRY nop_GetLightiv(GLenum light, GLenum pname, GLint * params)
{
(void) light; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetMapdv(GLenum target, GLenum query, GLdouble * v)
+void GLAPIENTRY nop_GetMapdv(GLenum target, GLenum query, GLdouble * v)
{
(void) target; (void) query; (void) v;
}
-static void GLAPIENTRY nop_GetMapfv(GLenum target, GLenum query, GLfloat * v)
+void GLAPIENTRY nop_GetMapfv(GLenum target, GLenum query, GLfloat * v)
{
(void) target; (void) query; (void) v;
}
-static void GLAPIENTRY nop_GetMapiv(GLenum target, GLenum query, GLint * v)
+void GLAPIENTRY nop_GetMapiv(GLenum target, GLenum query, GLint * v)
{
(void) target; (void) query; (void) v;
}
-static void GLAPIENTRY nop_GetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
+void GLAPIENTRY nop_GetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
{
(void) face; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetMaterialiv(GLenum face, GLenum pname, GLint * params)
+void GLAPIENTRY nop_GetMaterialiv(GLenum face, GLenum pname, GLint * params)
{
(void) face; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetPixelMapfv(GLenum map, GLfloat * values)
+void GLAPIENTRY nop_GetPixelMapfv(GLenum map, GLfloat * values)
{
(void) map; (void) values;
}
-static void GLAPIENTRY nop_GetPixelMapuiv(GLenum map, GLuint * values)
+void GLAPIENTRY nop_GetPixelMapuiv(GLenum map, GLuint * values)
{
(void) map; (void) values;
}
-static void GLAPIENTRY nop_GetPixelMapusv(GLenum map, GLushort * values)
+void GLAPIENTRY nop_GetPixelMapusv(GLenum map, GLushort * values)
{
(void) map; (void) values;
}
-static void GLAPIENTRY nop_GetPolygonStipple(GLubyte * mask)
+void GLAPIENTRY nop_GetPolygonStipple(GLubyte * mask)
{
(void) mask;
}
-static const GLubyte * GLAPIENTRY nop_GetString(GLenum name)
+const GLubyte * GLAPIENTRY nop_GetString(GLenum name)
{
(void) name;
return (const GLubyte*)"";
}
-static void GLAPIENTRY nop_GetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
+void GLAPIENTRY nop_GetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexEnviv(GLenum target, GLenum pname, GLint * params)
+void GLAPIENTRY nop_GetTexEnviv(GLenum target, GLenum pname, GLint * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
+void GLAPIENTRY nop_GetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
+void GLAPIENTRY nop_GetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexGeniv(GLenum coord, GLenum pname, GLint * params)
+void GLAPIENTRY nop_GetTexGeniv(GLenum coord, GLenum pname, GLint * params)
{
(void) coord; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexImage(GLenum target, GLint level, GLenum format, GLenum
type, GLvoid * pixels)
+void GLAPIENTRY nop_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
GLvoid * pixels)
{
(void) target; (void) level; (void) format; (void) type; (void) pixels;
}
-static void GLAPIENTRY nop_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *
params)
+void GLAPIENTRY nop_GetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexParameteriv(GLenum target, GLenum pname, GLint *
params)
+void GLAPIENTRY nop_GetTexParameteriv(GLenum target, GLenum pname, GLint * params)
{
(void) target; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexLevelParameterfv(GLenum target, GLint level, GLenum
pname, GLfloat * params)
+void GLAPIENTRY nop_GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname,
GLfloat * params)
{
(void) target; (void) level; (void) pname; (void) params;
}
-static void GLAPIENTRY nop_GetTexLevelParameteriv(GLenum target, GLint level, GLenum
pname, GLint * params)
+void GLAPIENTRY nop_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname,
GLint * params)
{
(void) target; (void) level; (void) pname; (void) params;
}
-static GLboolean GLAPIENTRY nop_IsEnabled(GLenum cap)
+GLboolean GLAPIENTRY nop_IsEnabled(GLenum cap)
{
(void) cap;
return 0;
}
-static GLboolean GLAPIENTRY nop_IsList(GLuint list)
+GLboolean GLAPIENTRY nop_IsList(GLuint list)
{
(void) list;
return 0;
}
-static void GLAPIENTRY nop_DepthRange(GLclampd zNear, GLclampd zFar)
+void GLAPIENTRY nop_DepthRange(GLclampd zNear, GLclampd zFar)
{
(void) zNear; (void) zFar;
}
-static void GLAPIENTRY nop_Frustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble zNear, GLdouble zFar)
+void GLAPIENTRY nop_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar)
{
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
}
-static void GLAPIENTRY nop_LoadIdentity(void)
+void GLAPIENTRY nop_LoadIdentity(void)
{
}
-static void GLAPIENTRY nop_LoadMatrixf(const GLfloat * m)
+void GLAPIENTRY nop_LoadMatrixf(const GLfloat * m)
{
(void) m;
}
-static void GLAPIENTRY nop_LoadMatrixd(const GLdouble * m)
+void GLAPIENTRY nop_LoadMatrixd(const GLdouble * m)
{
(void) m;
}
-static void GLAPIENTRY nop_MatrixMode(GLenum mode)
+void GLAPIENTRY nop_MatrixMode(GLenum mode)
{
(void) mode;
}
-static void GLAPIENTRY nop_MultMatrixf(const GLfloat * m)
+void GLAPIENTRY nop_MultMatrixf(const GLfloat * m)
{
(void) m;
}
-static void GLAPIENTRY nop_MultMatrixd(const GLdouble * m)
+void GLAPIENTRY nop_MultMatrixd(const GLdouble * m)
{
(void) m;
}
-static void GLAPIENTRY nop_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble
top, GLdouble zNear, GLdouble zFar)
+void GLAPIENTRY nop_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar)
{
(void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar;
}
-static void GLAPIENTRY nop_PopMatrix(void)
+void GLAPIENTRY nop_PopMatrix(void)
{
}
-static void GLAPIENTRY nop_PushMatrix(void)
+void GLAPIENTRY nop_PushMatrix(void)
{
}
-static void GLAPIENTRY nop_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+void GLAPIENTRY nop_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
(void) angle; (void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+void GLAPIENTRY nop_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
(void) angle; (void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Scaled(GLdouble x, GLdouble y, GLdouble z)
+void GLAPIENTRY nop_Scaled(GLdouble x, GLdouble y, GLdouble z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Scalef(GLfloat x, GLfloat y, GLfloat z)
+void GLAPIENTRY nop_Scalef(GLfloat x, GLfloat y, GLfloat z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Translated(GLdouble x, GLdouble y, GLdouble z)
+void GLAPIENTRY nop_Translated(GLdouble x, GLdouble y, GLdouble z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Translatef(GLfloat x, GLfloat y, GLfloat z)
+void GLAPIENTRY nop_Translatef(GLfloat x, GLfloat y, GLfloat z)
{
(void) x; (void) y; (void) z;
}
-static void GLAPIENTRY nop_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+void GLAPIENTRY nop_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
(void) x; (void) y; (void) width; (void) height;
}
-static void GLAPIENTRY nop_ArrayElement(GLint i)
+void GLAPIENTRY nop_ArrayElement(GLint i)
{
(void) i;
}
-static void GLAPIENTRY nop_BindTexture(GLenum target, GLuint texture)
+void GLAPIENTRY nop_BindTexture(GLenum target, GLuint texture)
{
(void) target; (void) texture;
}
-static void GLAPIENTRY nop_ColorPointer(GLint size, GLenum type, GLsizei stride, const
GLvoid * pointer)
+void GLAPIENTRY nop_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *
pointer)
{
(void) size; (void) type; (void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_DisableClientState(GLenum array)
+void GLAPIENTRY nop_DisableClientState(GLenum array)
{
(void) array;
}
-static void GLAPIENTRY nop_DrawArrays(GLenum mode, GLint first, GLsizei count)
+void GLAPIENTRY nop_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
(void) mode; (void) first; (void) count;
}
-static void GLAPIENTRY nop_DrawElements(GLenum mode, GLsizei count, GLenum type, const
GLvoid * indices)
+void GLAPIENTRY nop_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *
indices)
{
(void) mode; (void) count; (void) type; (void) indices;
}
-static void GLAPIENTRY nop_EdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
+void GLAPIENTRY nop_EdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
{
(void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_EnableClientState(GLenum array)
+void GLAPIENTRY nop_EnableClientState(GLenum array)
{
(void) array;
}
-static void GLAPIENTRY nop_IndexPointer(GLenum type, GLsizei stride, const GLvoid *
pointer)
+void GLAPIENTRY nop_IndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
{
(void) type; (void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_Indexub(GLubyte c)
+void GLAPIENTRY nop_Indexub(GLubyte c)
{
(void) c;
}
-static void GLAPIENTRY nop_Indexubv(const GLubyte * c)
+void GLAPIENTRY nop_Indexubv(const GLubyte * c)
{
(void) c;
}
-static void GLAPIENTRY nop_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid
* pointer)
+void GLAPIENTRY nop_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *
pointer)
{
(void) format; (void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_NormalPointer(GLenum type, GLsizei stride, const GLvoid *
pointer)
+void GLAPIENTRY nop_NormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
{
(void) type; (void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_PolygonOffset(GLfloat factor, GLfloat units)
+void GLAPIENTRY nop_PolygonOffset(GLfloat factor, GLfloat units)
{
(void) factor; (void) units;
}
-static void GLAPIENTRY nop_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const
GLvoid * pointer)
+void GLAPIENTRY nop_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid
* pointer)
{
(void) size; (void) type; (void) stride; (void) pointer;
}
-static void GLAPIENTRY nop_VertexPointer(GLint size, GLenum type, GLsizei stride, const
GLvoid * pointer)
+void GLAPIENTRY nop_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *
pointer)
{
(void) size; (void) type; (void) stride; (void) pointer;
}
-static GLboolean GLAPIENTRY nop_AreTexturesResident(GLsizei n, const GLuint * textures,
GLboolean * residences)
+GLboolean GLAPIENTRY nop_AreTexturesResident(GLsizei n, const GLuint * textures,
GLboolean * residences)
{
(void) n; (void) textures; (void) residences;
return 0;
}
-static void GLAPIENTRY nop_CopyTexImage1D(GLenum target, GLint level, GLenum
internalformat, GLint x, GLint y, GLsizei width, GLint border)
+void GLAPIENTRY nop_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border)
{
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width;
(void) border;
}
-static void GLAPIENTRY nop_CopyTexImage2D(GLenum target, GLint level, GLenum
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+void GLAPIENTRY nop_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
(void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width;
(void) height; (void) border;
}
-static void GLAPIENTRY nop_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width)
+void GLAPIENTRY nop_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x,
GLint y, GLsizei width)
{
(void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width;
}
-static void GLAPIENTRY nop_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void GLAPIENTRY nop_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y;
(void) width; (void) height;
}
-static void GLAPIENTRY nop_DeleteTextures(GLsizei n, const GLuint * textures)
+void GLAPIENTRY nop_DeleteTextures(GLsizei n, const GLuint * textures)
{
(void) n; (void) textures;
}
-static void GLAPIENTRY nop_GenTextures(GLsizei n, GLuint * textures)
+void GLAPIENTRY nop_GenTextures(GLsizei n, GLuint * textures)
{
(void) n; (void) textures;
}
-static void GLAPIENTRY nop_GetPointerv(GLenum pname, GLvoid ** params)
+void GLAPIENTRY nop_GetPointerv(GLenum pname, GLvoid ** params)
{
(void) pname; (void) params;
}
-static GLboolean GLAPIENTRY nop_IsTexture(GLuint texture)
+GLboolean GLAPIENTRY nop_IsTexture(GLuint texture)
{
(void) texture;
return 0;
}
-static void GLAPIENTRY nop_PrioritizeTextures(GLsizei n, const GLuint * textures, const
GLclampf * priorities)
+void GLAPIENTRY nop_PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf
* priorities)
{
(void) n; (void) textures; (void) priorities;
}
-static void GLAPIENTRY nop_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+void GLAPIENTRY nop_TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei
width, GLenum format, GLenum type, const GLvoid * pixels)
{
(void) target; (void) level; (void) xoffset; (void) width; (void) format; (void)
type; (void) pixels;
}
-static void GLAPIENTRY nop_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *
pixels)
+void GLAPIENTRY nop_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *
pixels)
{
(void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void)
height; (void) format; (void) type; (void) pixels;
}
-static void GLAPIENTRY nop_PopClientAttrib(void)
+void GLAPIENTRY nop_PopClientAttrib(void)
{
}
-static void GLAPIENTRY nop_PushClientAttrib(GLbitfield mask)
+void GLAPIENTRY nop_PushClientAttrib(GLbitfield mask)
{
(void) mask;
}
@@ -2028,6 +2028,7 @@ const GLCLTPROCTABLE StubTable =
#ifndef __i386__
+
void GLAPIENTRY glNewList(GLuint list, GLenum mode)
{
IntGetCurrentDispatchTable()->NewList(list, mode);
diff --git a/dll/opengl/opengl32/dllmain.c b/dll/opengl/opengl32/dllmain.c
index dae16d28c9..6639d0decd 100644
--- a/dll/opengl/opengl32/dllmain.c
+++ b/dll/opengl/opengl32/dllmain.c
@@ -48,9 +48,8 @@ DllMain(HINSTANCE hInstance, DWORD Reason, LPVOID Reserved)
#ifdef OPENGL32_USE_TLS
if (!init_tls_data())
return FALSE;
-#else
- NtCurrentTeb()->glTable = &StubTable.glDispatchTable;
#endif // defined(OPENGL32_USE_TLS)
+ IntSetCurrentDispatchTable(&StubTable.glDispatchTable);
break;
case DLL_THREAD_DETACH:
diff --git a/dll/opengl/opengl32/glapi_x86.s b/dll/opengl/opengl32/glapi_x86.s
index 2bfb61e7f7..81e697ea09 100644
--- a/dll/opengl/opengl32/glapi_x86.s
+++ b/dll/opengl/opengl32/glapi_x86.s
@@ -7,9 +7,11 @@
/* X86 opengl API entry points, fast forward to the current thread's dispatch table
*/
#include <asm.inc>
+#include <ks386.inc>
.code
+#ifdef OPENG32_USE_TLS
EXTERN _OglTlsIndex:DWORD
EXTERN _TlsGetValue@4:PROC
@@ -22,6 +24,23 @@ PUBLIC _gl&name&@&stack
jmp dword ptr [eax+4*VAL(offset)]
.ENDP
ENDM
+#else
+MACRO(USE_GL_FUNC, name, offset, stack)
+EXTERN _nop_&name@&stack:PROC
+PUBLIC _gl&name&@&stack
+.PROC _gl&name&@&stack
+ /* Get the TEB */
+ mov eax, fs:[TEB_SELF]
+ /* Get the GL table */
+ mov eax, [eax + TEB_GL_TABLE]
+ /* If we don't have a dispatch table, call the nop */
+ test eax, eax
+ jz _nop_&name&@&stack
+ /* Jump into the ICD */
+ jmp dword ptr [eax+4*VAL(offset)]
+.ENDP
+ENDM
+#endif
USE_GL_FUNC Accum, 213, 8
USE_GL_FUNC AlphaFunc, 240, 8
@@ -360,4 +379,4 @@ USE_GL_FUNC Vertex4sv, 149, 4
USE_GL_FUNC VertexPointer, 321, 16
USE_GL_FUNC Viewport, 305, 16
-END
\ No newline at end of file
+END
diff --git a/dll/opengl/opengl32/opengl32.h b/dll/opengl/opengl32/opengl32.h
index 0aadd6782a..b454ac5051 100644
--- a/dll/opengl/opengl32/opengl32.h
+++ b/dll/opengl/opengl32/opengl32.h
@@ -17,6 +17,10 @@
#include <winddi.h>
#include <GL/gl.h>
+#ifndef OPENGL32_USE_TLS
+#include <pstypes.h>
+#endif
+
#include <wine/debug.h>
#include "icd.h"
@@ -124,7 +128,7 @@ C_ASSERT(FIELD_OFFSET(struct Opengl32_ThreadData, glDispatchTable) ==
0);
/* dllmain.c */
BOOL init_tls_data(void);
-static inline
+FORCEINLINE
void
IntMakeCurrent(HGLRC hglrc, HDC hdc, struct wgl_dc_data* dc_data)
{
@@ -143,7 +147,7 @@ IntMakeCurrent(HGLRC hglrc, HDC hdc, struct wgl_dc_data* dc_data)
thread_data->dc_data = dc_data;
}
-static inline
+FORCEINLINE
HGLRC
IntGetCurrentRC(void)
{
@@ -151,16 +155,7 @@ IntGetCurrentRC(void)
return data ? data->hglrc : NULL;
}
-static inline
-DHGLRC
-IntGetCurrentDHGLRC(void)
-{
- struct wgl_context* ctx = (struct wgl_context*)IntGetCurrentRC();
- if(!ctx) return NULL;
- return ctx->dhglrc;
-}
-
-static inline
+FORCEINLINE
HDC
IntGetCurrentDC(void)
{
@@ -168,7 +163,7 @@ IntGetCurrentDC(void)
return data ? data->hdc : NULL;
}
-static inline
+FORCEINLINE
struct wgl_dc_data*
IntGetCurrentDcData(void)
{
@@ -176,7 +171,7 @@ IntGetCurrentDcData(void)
return data->dc_data;
}
-static inline
+FORCEINLINE
const GLDISPATCHTABLE *
IntGetCurrentDispatchTable(void)
{
@@ -184,7 +179,7 @@ IntGetCurrentDispatchTable(void)
return data->glDispatchTable;
}
-static inline
+FORCEINLINE
void
IntSetCurrentDispatchTable(const GLDISPATCHTABLE* table)
{
@@ -192,7 +187,7 @@ IntSetCurrentDispatchTable(const GLDISPATCHTABLE* table)
data->glDispatchTable = table;
}
-static inline
+FORCEINLINE
void
IntSetCurrentICDPrivate(void* value)
{
@@ -200,7 +195,7 @@ IntSetCurrentICDPrivate(void* value)
data->icdData = value;
}
-static inline
+FORCEINLINE
void*
IntGetCurrentICDPrivate(void)
{
@@ -210,14 +205,77 @@ IntGetCurrentICDPrivate(void)
#else
-static inline
+FORCEINLINE
const GLDISPATCHTABLE*
IntGetCurrentDispatchTable(void)
{
return (GLDISPATCHTABLE*)NtCurrentTeb()->glTable;
}
+
+FORCEINLINE
+void
+IntSetCurrentDispatchTable(const GLDISPATCHTABLE* table)
+{
+ NtCurrentTeb()->glTable = (void*)table;
+}
+
+FORCEINLINE
+void
+IntMakeCurrent(HGLRC hglrc, HDC hdc, struct wgl_dc_data* dc_data)
+{
+ TEB* CurrentTeb = NtCurrentTeb();
+
+ CurrentTeb->glCurrentRC = hglrc;
+ CurrentTeb->glReserved2 = hdc;
+ CurrentTeb->glContext = dc_data;
+}
+
+FORCEINLINE
+HGLRC
+IntGetCurrentRC(void)
+{
+ return NtCurrentTeb()->glCurrentRC;
+}
+
+FORCEINLINE
+HDC
+IntGetCurrentDC(void)
+{
+ return NtCurrentTeb()->glReserved2;
+}
+
+static inline
+struct wgl_dc_data*
+IntGetCurrentDcData(void)
+{
+ return NtCurrentTeb()->glContext;
+}
+
+FORCEINLINE
+void
+IntSetCurrentICDPrivate(void* value)
+{
+ NtCurrentTeb()->glReserved1[0] = (ULONG_PTR)value;
+}
+
+FORCEINLINE
+void*
+IntGetCurrentICDPrivate(void)
+{
+ return (void*)NtCurrentTeb()->glReserved1[0];
+}
+
#endif // defined(OPENGL32_USE_TLS)
+FORCEINLINE
+DHGLRC
+IntGetCurrentDHGLRC(void)
+{
+ struct wgl_context* ctx = (struct wgl_context*)IntGetCurrentRC();
+ if(!ctx) return NULL;
+ return ctx->dhglrc;
+}
+
/* Software implementation functions */
INT sw_DescribePixelFormat(HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR*
descr);
BOOL sw_SetPixelFormat(HDC hdc, struct wgl_dc_data*, INT format);
diff --git a/sdk/include/asm/ks386.template.h b/sdk/include/asm/ks386.template.h
index e6d53a3974..dedeefa0af 100644
--- a/sdk/include/asm/ks386.template.h
+++ b/sdk/include/asm/ks386.template.h
@@ -736,6 +736,7 @@ OFFSET(TEB_SELF, TEB, NtTib.Self),
OFFSET(TEB_PEB, TEB, ProcessEnvironmentBlock),
OFFSET(TEB_EXCEPTION_CODE, TEB, ExceptionCode),
OFFSET(TEB_ACTIVATION_CONTEXT_STACK_POINTER, TEB, ActivationContextStackPointer),
+OFFSET(TEB_GL_TABLE, TEB, glTable),
OFFSET(TEB_DEALLOCATION_STACK, TEB, DeallocationStack),
OFFSET(TEB_GDI_BATCH_COUNT, TEB, GdiBatchCount),
OFFSET(TEB_GUARANTEED_STACK_BYTES, TEB, GuaranteedStackBytes),
diff --git a/sdk/include/ndk/i386/asm.h b/sdk/include/ndk/i386/asm.h
index 4c5318eaee..3c203e5890 100644
--- a/sdk/include/ndk/i386/asm.h
+++ b/sdk/include/ndk/i386/asm.h
@@ -414,6 +414,7 @@ Author:
#define TEB_PEB 0x30
#define TEB_EXCEPTION_CODE 0x1A4
#define TEB_ACTIVATION_CONTEXT_STACK_POINTER 0x1A8
+#define TEB_GL_TABLE 0xBE8
#define TEB_DEALLOCATION_STACK 0xE0C
#define TEB_GDI_BATCH_COUNT 0xF70
#define TEB_GUARANTEED_STACK_BYTES 0xF78