did forget these two file Added: trunk/reactos/include/d3dvec.inl Added: trunk/reactos/include/d3dx8core.h _____
Added: trunk/reactos/include/d3dvec.inl --- trunk/reactos/include/d3dvec.inl 2005-03-19 23:47:52 UTC (rev 14205) +++ trunk/reactos/include/d3dvec.inl 2005-03-19 23:52:04 UTC (rev 14206) @@ -0,0 +1,141 @@
+/* + * Copyright (C) 2000 Ove Kaaven + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __WINE_D3DVEC_INL +#define __WINE_D3DVEC_INL + +/*** constructors ***/ + +inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f) +{ + x = y = z = f; +} + +inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z) +{ + x = _x; y = _y; z = _z; +} + +/*** assignment operators ***/ + +inline _D3DVECTOR& _D3DVECTOR::operator += (const _D3DVECTOR& v) +{ + x += v.x; y += v.y; z += v.z; + return *this; +} + +inline _D3DVECTOR& _D3DVECTOR::operator -= (const _D3DVECTOR& v) +{ + x -= v.x; y -= v.y; z -= v.z; + return *this; +} + +inline _D3DVECTOR& _D3DVECTOR::operator *= (const _D3DVECTOR& v) +{ + x *= v.x; y *= v.y; z *= v.z; + return *this; +} + +inline _D3DVECTOR& _D3DVECTOR::operator /= (const _D3DVECTOR& v) +{ + x /= v.x; y /= v.y; z /= v.z; + return *this; +} + +inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s) +{ + x *= s; y *= s; z *= s; + return *this; +} + +inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s) +{ + x /= s; y /= s; z /= s; + return *this; +} + +/*** unary operators ***/ + +inline _D3DVECTOR operator + (const _D3DVECTOR& v) +{ + return v; +} + +inline _D3DVECTOR operator - (const _D3DVECTOR& v) +{ + return _D3DVECTOR(-v.x, -v.y, -v.z); +} + +/*** binary operators ***/ + +inline _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2) +{ + return _D3DVECTOR(v1.x+v2.x, v1.y+v2.y, v1.z+v2.z); +} + +inline _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2) +{ + return _D3DVECTOR(v1.x-v2.x, v1.y-v2.y, v1.z-v2.z); +} + +inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s) +{ + return _D3DVECTOR(v.x*s, v.y*s, v.z*s); +} + +inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v) +{ + return _D3DVECTOR(v.x*s, v.y*s, v.z*s); +} + +inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s) +{ + return _D3DVECTOR(v.x/s, v.y/s, v.z/s); +} + +inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v) +{ + return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */ +} + +inline D3DVALUE Magnitude(const _D3DVECTOR& v) +{ + return sqrt(SquareMagnitude(v)); +} + +inline _D3DVECTOR Normalize(const _D3DVECTOR& v) +{ + return v / Magnitude(v); +} + +inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2) +{ + return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; +} + +inline _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2) +{ + _D3DVECTOR res; + /* this is a left-handed cross product, right? */ + res.x = v1.y * v2.z - v1.z * v2.y; + res.y = v1.z * v2.x - v1.x * v2.z; + res.z = v1.x * v2.y - v1.y * v2.x; + return res; +} + +#endif _____
Added: trunk/reactos/include/d3dx8core.h --- trunk/reactos/include/d3dx8core.h 2005-03-19 23:47:52 UTC (rev 14205) +++ trunk/reactos/include/d3dx8core.h 2005-03-19 23:52:04 UTC (rev 14206) @@ -0,0 +1,128 @@
+/* + * Copyright (C) 2002 Raphael Junqueira + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __WINE_D3DX8CORE_H +#define __WINE_D3DX8CORE_H + +#include <objbase.h> + +#include <d3d8.h> +#include <d3d8types.h> +#include <d3d8caps.h> + +/********************************************************************** ******* + * #defines and error codes + */ +#define D3DXASM_DEBUG 1 +#define D3DXASM_SKIPVALIDATION 2 + +#define _FACD3D 0x876 +#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) + +/* + * Direct3D Errors + */ +#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158) +#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159) +#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160) +#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161) +#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162) +#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163) + +/********************************************************************** ******* + * Predeclare the interfaces + */ +DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */ +typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER; +DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */ +typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT; + +/********************************************************************** ******* + * ID3DXBuffer interface + */ +#define INTERFACE ID3DXBuffer +DECLARE_INTERFACE_(ID3DXBuffer,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** ID3DXBuffer methods ***/ + STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE; + STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** ID3DXBuffer methods ***/ +#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) +#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) +#endif + +/********************************************************************** ******* + * ID3DXFont interface + */ +#define INTERFACE ID3DXFont +DECLARE_INTERFACE_(ID3DXFont,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** ID3DXFont methods ***/ + STDMETHOD(Begin)(THIS) PURE; + STDMETHOD(DrawTextA)(THIS) PURE; + STDMETHOD(End)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) +/*** ID3DXFont methods ***/ +#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p) +#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e) +#define ID3DXFont_End(p) (p)->lpVtbl->End(p) +#endif + +/********************************************************************** *************** + * Define entrypoints + */ +HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer); +HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont); +UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF); +HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); +HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); +HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, + LPD3DXBUFFER* ppConstants, + LPD3DXBUFFER* ppCompiledShader, + LPD3DXBUFFER* ppCompilationErrors); + +#endif /* __WINE_D3DX8CORE_H */