Author: akhaldi Date: Thu Mar 3 13:25:26 2016 New Revision: 70873
URL: http://svn.reactos.org/svn/reactos?rev=70873&view=rev Log: [PSDK] Update d3d11shader.h. CORE-10912
Modified: trunk/reactos/include/psdk/d3d11shader.h
Modified: trunk/reactos/include/psdk/d3d11shader.h URL: http://svn.reactos.org/svn/reactos/trunk/reactos/include/psdk/d3d11shader.h?... ============================================================================== --- trunk/reactos/include/psdk/d3d11shader.h [iso-8859-1] (original) +++ trunk/reactos/include/psdk/d3d11shader.h [iso-8859-1] Thu Mar 3 13:25:26 2016 @@ -35,7 +35,7 @@ typedef struct _D3D11_SHADER_DESC { UINT Version; - LPCSTR Creator; + const char *Creator; UINT Flags; UINT ConstantBuffers; UINT BoundResources; @@ -76,11 +76,11 @@
typedef struct _D3D11_SHADER_VARIABLE_DESC { - LPCSTR Name; + const char *Name; UINT StartOffset; UINT Size; UINT uFlags; - LPVOID DefaultValue; + void *DefaultValue; UINT StartTexture; UINT TextureSize; UINT StartSampler; @@ -96,12 +96,12 @@ UINT Elements; UINT Members; UINT Offset; - LPCSTR Name; + const char *Name; } D3D11_SHADER_TYPE_DESC;
typedef struct _D3D11_SHADER_BUFFER_DESC { - LPCSTR Name; + const char *Name; D3D_CBUFFER_TYPE Type; UINT Variables; UINT Size; @@ -110,7 +110,7 @@
typedef struct _D3D11_SHADER_INPUT_BIND_DESC { - LPCSTR Name; + const char *Name; D3D_SHADER_INPUT_TYPE Type; UINT BindPoint; UINT BindCount; @@ -122,7 +122,7 @@
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC { - LPCSTR SemanticName; + const char *SemanticName; UINT SemanticIndex; UINT Register; D3D_NAME SystemValueType; @@ -139,8 +139,8 @@ { STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE; - STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE; STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE; STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE; @@ -170,7 +170,7 @@ { STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; }; #undef INTERFACE
@@ -180,19 +180,19 @@ DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) { /* IUnknown methods */ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D11ShaderReflection methods */ STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE; STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE; - STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; - STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; + STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;