Fix some more bugs thanks to Tribes.
Now the mouse y cordinate works fine
Set right timestap on the event.
Remove time delay on 50ms
new code for 50ms event calction.
Todo
why does the Tribes get wrong x,y cordinate.
why does the mouse limit area setup are wrong.
Modified: trunk/reactos/lib/dinput/mouse.c
_____
Modified: trunk/reactos/lib/dinput/mouse.c
--- trunk/reactos/lib/dinput/mouse.c 2005-03-26 12:51:46 UTC (rev
14332)
+++ trunk/reactos/lib/dinput/mouse.c 2005-03-26 16:41:45 UTC (rev
14333)
@@ -871,6 +871,7 @@
static POINT point;
int calc;
int count_button;
+int add = 0;
#endif
@@ -898,19 +899,13 @@
if (This->acquired == 0) {
WARN(" application tries to get data from an unacquired device
!\n");
- //return DIERR_NOTACQUIRED;
+ return DIERR_NOTACQUIRED;
// windows does not get any data if
// we do not call manual to mouse Acquire
// this is only need if some apps calling on getdevice data
direcly
// in windows GetdeviceData does always update first the data
// then return it.
- if (last_event==0)
- {
- This->absolute = 0;
- SysMouseAImpl_Acquire(iface);
- FIXME("This make the mouse choppy in Tribes , need new center
code for calcuation of the mouse !!!!!!!!\n");
- }
}
@@ -919,6 +914,7 @@
#ifdef __REACTOS__
+
if (*entries == 0) return DIERR_INVALIDPARAM;
if (dodsize < sizeof(DIDEVICEOBJECTDATA_DX3)) {
@@ -930,44 +926,56 @@
return DIERR_NOTINITIALIZED;
}
+/* this code are not need it but if we want 100% compatible
+ with ms we should keep it. but the mouse will be choppy
+ in Unreal 2004 Demo
+
if (GetTickCount()-time <50) {
*entries=0;
return DI_OK;
}
-
time = GetTickCount();
-
-
+*/
+ if (GetTickCount()-time <50)
+ {
+ add=0;
+ }
+ else
+ {
+ add=1;
+ time = GetTickCount();
+ }
for (count=0;count<*entries;count++) {
- if (save_point.x != point.x) {
- dod[count_ent].dwOfs = DIMOFS_X;
+
+ if (save_point.x != point.x) {
+ dod[count_ent].dwOfs = DIMOFS_X;
- dod[count_ent].dwData = point.x - save_point.x;
- dod[count_ent].dwTimeStamp = time +1;
- dod[count_ent].dwSequence = last_event++;
- count_ent++;
- save_point.x = point.x;
- }
+ dod[count_ent].dwData = point.x - save_point.x;
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
+ count_ent++;
+ save_point.x = point.x;
+ }
- else if (save_point.y != point.y) {
- dod[count_ent].dwOfs = DIMOFS_Y;
- dod[count_ent].dwData = point.y - save_point.y;
+ else if (save_point.y != point.y) {
+ dod[count_ent].dwOfs = DIMOFS_Y;
+ dod[count_ent].dwData = point.y - save_point.y;
- dod[count_ent].dwTimeStamp = time +1;
- dod[count_ent].dwSequence = last_event;
- count_ent++;
- save_point.y = point.y;
- }
-
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
+ count_ent++;
+ save_point.y = point.y;
+ }
+
else if (save_b[0] != b[0]) {
dod[count_ent].dwOfs = DIMOFS_BUTTON0;
dod[count_ent].dwData = b[0];
- dod[count_ent].dwTimeStamp = time +1;
- dod[count_ent].dwSequence = last_event;
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
count_ent++;
save_b[0] = b[0];
}
@@ -976,8 +984,8 @@
dod[count_ent].dwOfs = DIMOFS_BUTTON1;
dod[count_ent].dwData = b[1];
- dod[count_ent].dwTimeStamp = time ;
- dod[count_ent].dwSequence = last_event;
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
count_ent++;
save_b[1] = b[1];
}
@@ -986,8 +994,8 @@
dod[count_ent].dwOfs = DIMOFS_BUTTON2;
dod[count_ent].dwData = b[2];
- dod[count_ent].dwTimeStamp = time ;
- dod[count_ent].dwSequence = last_event;
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
count_ent++;
save_b[2] = b[2];
}
@@ -996,8 +1004,8 @@
dod[count_ent].dwOfs = DIMOFS_BUTTON3;
dod[count_ent].dwData = b[3];
- dod[count_ent].dwTimeStamp = time ;
- dod[count_ent].dwSequence = last_event;
+ dod[count_ent].dwTimeStamp = GetTickCount();
+ dod[count_ent].dwSequence = last_event+=add;
count_ent++;
save_b[3] = b[3];
}
@@ -1005,8 +1013,8 @@
} // end for
-if (count_ent>0)last_event++;
-SetCursorPos(save_point.x, save_point.y);
+
+SetCursorPos(point.x, point.y);
*entries = count_ent;
#endif
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