https://git.reactos.org/?p=reactos.git;a=commitdiff;h=e5c42da45cb306ee8294d…
commit e5c42da45cb306ee8294de6074927c05c8b6dac4
Author: Amine Khaldi <amine.khaldi(a)reactos.org>
AuthorDate: Thu Mar 8 13:26:47 2018 +0100
Commit: Amine Khaldi <amine.khaldi(a)reactos.org>
CommitDate: Thu Mar 8 13:26:47 2018 +0100
[D3DX9_*] Sync with Wine Staging 3.3. CORE-14434
---
dll/directx/wine/d3dx9_36/CMakeLists.txt | 8 +-
dll/directx/wine/d3dx9_36/animation.c | 21 +-
dll/directx/wine/d3dx9_36/core.c | 7 +-
dll/directx/wine/d3dx9_36/d3dx9_36.spec | 8 +-
.../{d3dx9_36_private.h => d3dx9_private.h} | 31 +-
dll/directx/wine/d3dx9_36/effect.c | 57 +++-
dll/directx/wine/d3dx9_36/font.c | 254 ++++++++++++--
dll/directx/wine/d3dx9_36/line.c | 7 +-
.../wine/d3dx9_36/{d3dx9_36_main.c => main.c} | 28 +-
dll/directx/wine/d3dx9_36/math.c | 41 ++-
dll/directx/wine/d3dx9_36/mesh.c | 83 ++++-
dll/directx/wine/d3dx9_36/precomp.h | 28 ++
dll/directx/wine/d3dx9_36/preshader.c | 10 +-
dll/directx/wine/d3dx9_36/render.c | 7 +-
dll/directx/wine/d3dx9_36/shader.c | 372 ++++++++++++++++++++-
dll/directx/wine/d3dx9_36/skin.c | 115 ++++++-
dll/directx/wine/d3dx9_36/sprite.c | 7 +-
dll/directx/wine/d3dx9_36/surface.c | 229 ++++++++++++-
dll/directx/wine/d3dx9_36/texture.c | 24 +-
dll/directx/wine/d3dx9_36/util.c | 10 +-
dll/directx/wine/d3dx9_36/volume.c | 7 +-
dll/directx/wine/d3dx9_36/xfile.c | 10 +-
media/doc/README.WINE | 2 +-
23 files changed, 1218 insertions(+), 148 deletions(-)
diff --git a/dll/directx/wine/d3dx9_36/CMakeLists.txt
b/dll/directx/wine/d3dx9_36/CMakeLists.txt
index 1b56e547d4..836ee9c743 100644
--- a/dll/directx/wine/d3dx9_36/CMakeLists.txt
+++ b/dll/directx/wine/d3dx9_36/CMakeLists.txt
@@ -1,15 +1,15 @@
-add_definitions(-D__WINESRC__ -Dcopysignf=_copysignf -D_D3DX9_VER=36)
+add_definitions(-D__WINESRC__ -Dcopysignf=_copysignf -DD3DX_SDK_VERSION=36
-D_D3DX9_VER=36)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3dx9_36.dll d3dx9_36.spec ADD_IMPORTLIB)
list(APPEND SOURCE
animation.c
core.c
- d3dx9_36_main.c
effect.c
font.c
line.c
+ main.c
math.c
mesh.c
preshader.c
@@ -22,7 +22,7 @@ list(APPEND SOURCE
util.c
volume.c
xfile.c
- d3dx9_36_private.h)
+ precomp.h)
add_library(d3dx9_36 SHARED
${SOURCE}
@@ -35,5 +35,5 @@ set_module_type(d3dx9_36 win32dll)
add_dependencies(d3dx9_36 d3d_idl_headers)
target_link_libraries(d3dx9_36 dxguid wine)
add_importlibs(d3dx9_36 d3dcompiler_43 d3dxof d3dwine user32 ole32 gdi32 msvcrt kernel32
ntdll)
-add_pch(d3dx9_36 d3dx9_36_private.h SOURCE)
+add_pch(d3dx9_36 precomp.h SOURCE)
add_cd_file(TARGET d3dx9_36 DESTINATION reactos/system32 FOR all)
diff --git a/dll/directx/wine/d3dx9_36/animation.c
b/dll/directx/wine/d3dx9_36/animation.c
index e1e895f630..6be2dd6b5a 100644
--- a/dll/directx/wine/d3dx9_36/animation.c
+++ b/dll/directx/wine/d3dx9_36/animation.c
@@ -18,7 +18,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx9_animation_controller
{
@@ -392,7 +397,7 @@ static HRESULT WINAPI
d3dx9_animation_controller_CloneAnimationController(ID3DXA
return E_NOTIMPL;
}
-static /* const */ struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
+static const struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
{
d3dx9_animation_controller_QueryInterface,
d3dx9_animation_controller_AddRef,
@@ -464,3 +469,15 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT
max_sets,
return D3D_OK;
}
+
+HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double
ticks_per_second,
+ D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
+ const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet
**animation_set)
+{
+ FIXME("name %s, ticks_per_second %.16e, playback_type %u, animation_count %u,
"
+ "callback_key_count %u, callback_keys %p, animation_set %p
stub.\n",
+ debugstr_a(name), ticks_per_second, playback_type, animation_count,
+ callback_key_count, callback_keys, animation_set);
+
+ return E_NOTIMPL;
+}
diff --git a/dll/directx/wine/d3dx9_36/core.c b/dll/directx/wine/d3dx9_36/core.c
index e7624f2a21..1eb289ece6 100644
--- a/dll/directx/wine/d3dx9_36/core.c
+++ b/dll/directx/wine/d3dx9_36/core.c
@@ -17,7 +17,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct ID3DXBufferImpl
{
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36.spec
b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
index e487aa12ec..1e035f76c1 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_36.spec
+++ b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
@@ -22,9 +22,9 @@
@ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
@ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
-@ stdcall -stub D3DXComputeNormalMap(ptr ptr ptr long long float)
+@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stdcall -stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stdcall -stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr
float float float ptr ptr)
@ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
-@ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
+@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
@@ -229,7 +229,7 @@
@ stdcall D3DXMatrixTranslation(ptr float float float)
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stdcall D3DXOptimizeFaces(ptr long long long ptr)
-@ stdcall -stub D3DXOptimizeVertices(ptr long long long ptr)
+@ stdcall D3DXOptimizeVertices(ptr long long long ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36_private.h
b/dll/directx/wine/d3dx9_36/d3dx9_private.h
similarity index 96%
rename from dll/directx/wine/d3dx9_36/d3dx9_36_private.h
rename to dll/directx/wine/d3dx9_36/d3dx9_private.h
index ddc38225e0..edb7455a5f 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_36_private.h
+++ b/dll/directx/wine/d3dx9_36/d3dx9_private.h
@@ -19,33 +19,14 @@
*
*/
-#ifndef __WINE_D3DX9_36_PRIVATE_H
-#define __WINE_D3DX9_36_PRIVATE_H
+#ifndef __WINE_D3DX9_PRIVATE_H
+#define __WINE_D3DX9_PRIVATE_H
-#include <config.h>
-#include <wine/port.h>
-
-#include <assert.h>
-#include <stdarg.h>
-
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-#define COM_NO_WINDOWS_H
-
-#define COBJMACROS
#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
+#include "wine/debug.h"
-#include <windef.h>
-#include <winbase.h>
-#include <wingdi.h>
-#include <winuser.h>
-#include <d3dx9.h>
-
-#include <wine/unicode.h>
-
-#include <wine/debug.h>
-WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+#define COBJMACROS
+#include "d3dx9.h"
#define ULONG64_MAX (~(ULONG64)0)
@@ -409,4 +390,4 @@ const struct ctab_constant
*d3dx_shader_get_ctab_constant(ID3DXConstantTable *if
HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN;
-#endif /* __WINE_D3DX9_36_PRIVATE_H */
+#endif /* __WINE_D3DX9_PRIVATE_H */
diff --git a/dll/directx/wine/d3dx9_36/effect.c b/dll/directx/wine/d3dx9_36/effect.c
index 7a5975a706..e2c0ce3728 100644
--- a/dll/directx/wine/d3dx9_36/effect.c
+++ b/dll/directx/wine/d3dx9_36/effect.c
@@ -17,9 +17,11 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
-#include <d3dcompiler.h>
+#include "d3dx9_private.h"
+#include "d3dcompiler.h"
/* Constants for special INT/FLOAT conversation */
#define INT_FLOAT_MULTI 255.0f
@@ -31,6 +33,8 @@ static const char parameter_magic_string[4] = {'@', '!',
'#', '\xFF'};
#define INITIAL_POOL_SIZE 16
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
enum STATE_CLASS
{
SC_LIGHTENABLE,
@@ -3980,13 +3984,41 @@ done:
return ret;
}
-static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface,
D3DXHANDLE technique, D3DXHANDLE* next_technique)
+static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect *iface,
+ D3DXHANDLE technique, D3DXHANDLE *next_technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx9_base_effect *base_effect = &This->base_effect;
+ UINT i = 0;
- FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
+ TRACE("iface %p, technique %p, next_technique %p\n", iface, technique,
next_technique);
- return E_NOTIMPL;
+ if (!next_technique)
+ return D3DERR_INVALIDCALL;
+
+ if (technique)
+ {
+ for (; i < base_effect->technique_count; i++)
+ {
+ if (technique == get_technique_handle(&base_effect->techniques[i]))
+ {
+ i++; /* Go to next technique */
+ break;
+ }
+ }
+ }
+
+ for (; i < base_effect->technique_count; i++)
+ {
+ if (SUCCEEDED(iface->lpVtbl->ValidateTechnique(iface,
get_technique_handle(&base_effect->techniques[i]))))
+ {
+ *next_technique = get_technique_handle(&base_effect->techniques[i]);
+ return D3D_OK;
+ }
+ }
+
+ *next_technique = NULL;
+ return S_FALSE;
}
static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func
param_func,
@@ -4347,6 +4379,7 @@ static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3
return E_NOTIMPL;
}
+#if _D3DX9_VER >= 26
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE
parameter_block)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
@@ -4355,6 +4388,7 @@ static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D
return E_NOTIMPL;
}
+#endif
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
struct IDirect3DDevice9 *device, struct ID3DXEffect **effect)
@@ -4363,9 +4397,15 @@ static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface,
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
- return E_NOTIMPL;
+ if (!effect)
+ return D3DXERR_INVALIDDATA;
+
+ iface->lpVtbl->AddRef(iface);
+ *effect = iface;
+ return S_OK;
}
+#if _D3DX9_VER >= 27
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes)
{
@@ -4374,6 +4414,7 @@ static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface,
return E_NOTIMPL;
}
+#endif
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
@@ -4456,9 +4497,13 @@ static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
ID3DXEffectImpl_BeginParameterBlock,
ID3DXEffectImpl_EndParameterBlock,
ID3DXEffectImpl_ApplyParameterBlock,
+#if _D3DX9_VER >= 26
ID3DXEffectImpl_DeleteParameterBlock,
+#endif
ID3DXEffectImpl_CloneEffect,
+#if _D3DX9_VER >= 27
ID3DXEffectImpl_SetRawValue
+#endif
};
static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
diff --git a/dll/directx/wine/d3dx9_36/font.c b/dll/directx/wine/d3dx9_36/font.c
index 575e80d0bb..b4b9600320 100644
--- a/dll/directx/wine/d3dx9_36/font.c
+++ b/dll/directx/wine/d3dx9_36/font.c
@@ -17,7 +17,13 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+#include "wine/unicode.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx_font
{
@@ -29,8 +35,29 @@ struct d3dx_font
HDC hdc;
HFONT hfont;
+
+ UINT tex_width;
+ UINT tex_height;
+ IDirect3DTexture9 *texture;
+ HBITMAP bitmap;
+ BYTE *bits;
};
+/* Returns the smallest power of 2 which is greater than or equal to num */
+static UINT make_pow2(UINT num)
+{
+ UINT result = 1;
+
+ /* In the unlikely event somebody passes a large value, make sure we don't enter
an infinite loop */
+ if (num >= 0x80000000)
+ return 0x80000000;
+
+ while (result < num)
+ result <<= 1;
+
+ return result;
+}
+
static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
{
return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
@@ -57,19 +84,27 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface,
REFIID riid
static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
- ULONG ref=InterlockedIncrement(&This->ref);
+ ULONG ref = InterlockedIncrement(&This->ref);
+
TRACE("%p increasing refcount to %u\n", iface, ref);
+
return ref;
}
static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
{
struct d3dx_font *This = impl_from_ID3DXFont(iface);
- ULONG ref=InterlockedDecrement(&This->ref);
+ ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u\n", iface, ref);
- if(ref==0) {
+ if (!ref)
+ {
+ if (This->texture)
+ {
+ IDirect3DTexture9_Release(This->texture);
+ DeleteObject(This->bitmap);
+ }
DeleteObject(This->hfont);
DeleteDC(This->hdc);
IDirect3DDevice9_Release(This->device);
@@ -172,17 +207,187 @@ static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface,
const WCHAR *
static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
{
- FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color
0x%08x stub!\n",
+ LPWSTR stringW;
+ INT countW, ret = 0;
+
+ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color
0x%08x\n",
iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format,
color);
- return 1;
+
+ if (!string || count == 0)
+ return 0;
+
+ if (count < 0)
+ count = -1;
+
+ countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
+ stringW = HeapAlloc(GetProcessHeap(), 0, countW * sizeof(WCHAR));
+ if (stringW)
+ {
+ MultiByteToWideChar(CP_ACP, 0, string, count, stringW, countW);
+ ret = ID3DXFont_DrawTextW(iface, sprite, stringW, countW, rect, format, color);
+ HeapFree(GetProcessHeap(), 0, stringW);
+ }
+
+ return ret;
}
static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
{
- FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color
0x%08x stub!\n",
+ struct d3dx_font *This = impl_from_ID3DXFont(iface);
+ RECT calc_rect;
+ INT height;
+
+ TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color
0x%08x\n",
iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format,
color);
- return 1;
+
+ if (!string || count == 0)
+ return 0;
+
+ if (count < 0)
+ count = lstrlenW(string);
+
+ /* Strip terminating NULL characters */
+ while (count > 0 && !string[count-1])
+ count--;
+
+ if (rect)
+ calc_rect = *rect;
+
+ height = DrawTextW(This->hdc, string, count, &calc_rect, format |
DT_CALCRECT);
+
+ if (format & DT_CALCRECT)
+ {
+ if (rect)
+ *rect = calc_rect;
+ return height;
+ }
+
+ if (format & DT_CENTER)
+ {
+ UINT new_width = calc_rect.right - calc_rect.left;
+ calc_rect.left = (rect->right + rect->left - new_width) / 2;
+ calc_rect.right = calc_rect.left + new_width;
+ }
+
+ if (height && (calc_rect.left < calc_rect.right))
+ {
+ D3DLOCKED_RECT locked_rect;
+ D3DXVECTOR3 position;
+ UINT text_width, text_height;
+ RECT text_rect;
+ ID3DXSprite *target = sprite;
+ HRESULT hr;
+ int i, j;
+
+ /* Get rect position and dimensions */
+ position.x = calc_rect.left;
+ position.y = calc_rect.top;
+ position.z = 0;
+ text_width = calc_rect.right - calc_rect.left;
+ text_height = calc_rect.bottom - calc_rect.top;
+ text_rect.left = 0;
+ text_rect.top = 0;
+ text_rect.right = text_width;
+ text_rect.bottom = text_height;
+
+ /* We need to flush as it seems all draws in the begin/end sequence use only the
latest updated texture */
+ if (sprite)
+ ID3DXSprite_Flush(sprite);
+
+ /* Extend texture and DIB section to contain text */
+ if ((text_width > This->tex_width) || (text_height >
This->tex_height))
+ {
+ BITMAPINFOHEADER header;
+
+ if (text_width > This->tex_width)
+ This->tex_width = make_pow2(text_width);
+ if (text_height > This->tex_height)
+ This->tex_height = make_pow2(text_height);
+
+ if (This->texture)
+ {
+ IDirect3DTexture9_Release(This->texture);
+ DeleteObject(This->bitmap);
+ }
+
+ hr = D3DXCreateTexture(This->device, This->tex_width,
This->tex_height, 1, 0,
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
&This->texture);
+ if (FAILED(hr))
+ {
+ This->texture = NULL;
+ return 0;
+ }
+
+ header.biSize = sizeof(header);
+ header.biWidth = This->tex_width;
+ header.biHeight = -This->tex_height;
+ header.biPlanes = 1;
+ header.biBitCount = 32;
+ header.biCompression = BI_RGB;
+ header.biSizeImage = sizeof(DWORD) * This->tex_width *
This->tex_height;
+ header.biXPelsPerMeter = 0;
+ header.biYPelsPerMeter = 0;
+ header.biClrUsed = 0;
+ header.biClrImportant = 0;
+
+ This->bitmap = CreateDIBSection(This->hdc, (const
BITMAPINFO*)&header,
+ DIB_RGB_COLORS, (void**)&This->bits,
NULL, 0);
+ if (!This->bitmap)
+ {
+ IDirect3DTexture9_Release(This->texture);
+ This->texture = NULL;
+ return 0;
+ }
+
+ SelectObject(This->hdc, This->bitmap);
+ }
+
+ if (FAILED(IDirect3DTexture9_LockRect(This->texture, 0, &locked_rect,
&text_rect, D3DLOCK_DISCARD)))
+ return 0;
+
+ /* Clear rect */
+ for (i = 0; i < text_height; i++)
+ memset(This->bits + i * This->tex_width * sizeof(DWORD), 0,
+ text_width * sizeof(DWORD));
+
+ DrawTextW(This->hdc, string, count, &text_rect, format);
+
+ /* All RGB components are equal so take one as alpha and set RGB
+ * color to white, so it can be modulated with color parameter */
+ for (i = 0; i < text_height; i++)
+ {
+ DWORD *src = (DWORD *)This->bits + i * This->tex_width;
+ DWORD *dst = (DWORD *)((BYTE *)locked_rect.pBits + i * locked_rect.Pitch);
+ for (j = 0; j < text_width; j++)
+ {
+ *dst++ = (*src++ << 24) | 0xFFFFFF;
+ }
+ }
+
+ IDirect3DTexture9_UnlockRect(This->texture, 0);
+
+ if (!sprite)
+ {
+ hr = D3DXCreateSprite(This->device, &target);
+ if (FAILED(hr))
+ return 0;
+ ID3DXSprite_Begin(target, 0);
+ }
+
+ hr = target->lpVtbl->Draw(target, This->texture, &text_rect, NULL,
&position, color);
+
+ if (!sprite)
+ {
+ ID3DXSprite_End(target);
+ ID3DXSprite_Release(target);
+ }
+
+ if (FAILED(hr))
+ return 0;
+ }
+
+ return height;
}
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
@@ -296,46 +501,55 @@ HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device,
const D3DXFONT_
TRACE("(%p, %p, %p)\n", device, desc, font);
- if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
+ if (!device || !desc || !font) return D3DERR_INVALIDCALL;
- /* the device MUST support D3DFMT_A8R8G8B8 */
+ TRACE("desc: %d %d %d %d %d %d %d %d %d %s\n", desc->Height,
desc->Width, desc->Weight, desc->MipLevels, desc->Italic,
+ desc->CharSet, desc->OutputPrecision, desc->Quality,
desc->PitchAndFamily, debugstr_w(desc->FaceName));
+
+ /* The device MUST support D3DFMT_A8R8G8B8 */
IDirect3DDevice9_GetDirect3D(device, &d3d);
IDirect3DDevice9_GetCreationParameters(device, &cpars);
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
- if(FAILED(hr)) {
+ if (FAILED(hr))
+ {
IDirect3D9_Release(d3d);
return D3DXERR_INVALIDDATA;
}
IDirect3D9_Release(d3d);
- object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
- if(object==NULL) {
- *font=NULL;
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dx_font));
+ if (!object)
+ {
+ *font = NULL;
return E_OUTOFMEMORY;
}
object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
- object->ref=1;
- object->device=device;
- object->desc=*desc;
+ object->ref = 1;
+ object->device = device;
+ object->desc = *desc;
object->hdc = CreateCompatibleDC(NULL);
- if( !object->hdc ) {
+ if (!object->hdc)
+ {
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0,
desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
desc->OutputPrecision, CLIP_DEFAULT_PRECIS,
desc->Quality, desc->PitchAndFamily, desc->FaceName);
- if( !object->hfont ) {
+ if (!object->hfont)
+ {
DeleteDC(object->hdc);
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
SelectObject(object->hdc, object->hfont);
+ SetTextColor(object->hdc, 0x00ffffff);
+ SetBkColor(object->hdc, 0x00000000);
IDirect3DDevice9_AddRef(device);
- *font=&object->ID3DXFont_iface;
+ *font = &object->ID3DXFont_iface;
return D3D_OK;
}
diff --git a/dll/directx/wine/d3dx9_36/line.c b/dll/directx/wine/d3dx9_36/line.c
index e1b691a07b..356d54fbd0 100644
--- a/dll/directx/wine/d3dx9_36/line.c
+++ b/dll/directx/wine/d3dx9_36/line.c
@@ -17,7 +17,12 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx9_line
{
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36_main.c b/dll/directx/wine/d3dx9_36/main.c
similarity index 71%
rename from dll/directx/wine/d3dx9_36/d3dx9_36_main.c
rename to dll/directx/wine/d3dx9_36/main.c
index 01c5219bf0..a256d42526 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_36_main.c
+++ b/dll/directx/wine/d3dx9_36/main.c
@@ -20,11 +20,14 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "initguid.h"
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
-/***********************************************************************
- * DllMain.
- */
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
switch(reason)
@@ -38,14 +41,13 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
return TRUE;
}
-/***********************************************************************
- * D3DXCheckVersion
- * Checks whether we are compiling against the correct d3d and d3dx library.
- */
-BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
+BOOL WINAPI D3DXCheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
+{
+ return d3d_sdk_ver == D3D_SDK_VERSION && d3dx_sdk_ver == D3DX_SDK_VERSION;
+}
+
+DWORD WINAPI D3DXCpuOptimizations(BOOL enable)
{
- if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
- return TRUE;
- else
- return FALSE;
+ FIXME("%#x - stub\n", enable);
+ return 0;
}
diff --git a/dll/directx/wine/d3dx9_36/math.c b/dll/directx/wine/d3dx9_36/math.c
index 2f5a473081..856e987cb9 100644
--- a/dll/directx/wine/d3dx9_36/math.c
+++ b/dll/directx/wine/d3dx9_36/math.c
@@ -22,7 +22,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct ID3DXMatrixStackImpl
{
@@ -2568,27 +2573,27 @@ FLOAT * WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const
FLOAT *b)
out[0] = 0.28209479f * a[0] * b[0];
- ta = 0.28209479f * a[0] - 0.12615662f * a[6] - 0.21850968f * a[8];
- tb = 0.28209479f * b[0] - 0.12615662f * b[6] - 0.21850968f * b[8];
+ ta = 0.28209479f * a[0] - 0.12615663f * a[6] - 0.21850969f * a[8];
+ tb = 0.28209479f * b[0] - 0.12615663f * b[6] - 0.21850969f * b[8];
out[1] = ta * b[1] + tb * a[1];
t = a[1] * b[1];
out[0] += 0.28209479f * t;
- out[6] = -0.12615662f * t;
- out[8] = -0.21850968f * t;
+ out[6] = -0.12615663f * t;
+ out[8] = -0.21850969f * t;
- ta = 0.21850968f * a[5];
- tb = 0.21850968f * b[5];
+ ta = 0.21850969f * a[5];
+ tb = 0.21850969f * b[5];
out[1] += ta * b[2] + tb * a[2];
out[2] = ta * b[1] + tb * a[1];
t = a[1] * b[2] +a[2] * b[1];
- out[5] = 0.21850968f * t;
+ out[5] = 0.21850969f * t;
- ta = 0.21850968f * a[4];
- tb = 0.21850968f * b[4];
+ ta = 0.21850969f * a[4];
+ tb = 0.21850969f * b[4];
out[1] += ta * b[3] + tb * a[3];
out[3] = ta * b[1] + tb * a[1];
t = a[1] * b[3] + a[3] * b[1];
- out[4] = 0.21850968f * t;
+ out[4] = 0.21850969f * t;
ta = 0.28209480f * a[0] + 0.25231326f * a[6];
tb = 0.28209480f * b[0] + 0.25231326f * b[6];
@@ -2624,14 +2629,14 @@ FLOAT * WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const
FLOAT *b)
out[4] += ta * b[5] + tb * a[5];
out[5] += ta * b[4] + tb * a[4];
t = a[4] * b[5] + a[5] * b[4];
- out[7] += 0.15607834f * t;
+ out[7] += 0.15607835f * t;
- ta = 0.28209479f * a[0] + 0.09011186f * a[6] - 0.15607835f * a[8];
- tb = 0.28209479f * b[0] + 0.09011186f * b[6] - 0.15607835f * b[8];
+ ta = 0.28209479f * a[0] + 0.09011188f * a[6] - 0.15607835f * a[8];
+ tb = 0.28209479f * b[0] + 0.09011188f * b[6] - 0.15607835f * b[8];
out[5] += ta * b[5] + tb * a[5];
t = a[5] * b[5];
out[0] += 0.28209479f * t;
- out[6] += 0.09011186f * t;
+ out[6] += 0.09011188f * t;
out[8] -= 0.15607835f * t;
ta = 0.28209480f * a[0];
@@ -2641,12 +2646,12 @@ FLOAT * WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const
FLOAT *b)
out[0] += 0.28209480f * t;
out[6] += 0.18022376f * t;
- ta = 0.28209479f * a[0] + 0.09011186f * a[6] + 0.15607835f * a[8];
- tb = 0.28209479f * b[0] + 0.09011186f * b[6] + 0.15607835f * b[8];
+ ta = 0.28209479f * a[0] + 0.09011188f * a[6] + 0.15607835f * a[8];
+ tb = 0.28209479f * b[0] + 0.09011188f * b[6] + 0.15607835f * b[8];
out[7] += ta * b[7] + tb * a[7];
t = a[7] * b[7];
out[0] += 0.28209479f * t;
- out[6] += 0.09011186f * t;
+ out[6] += 0.09011188f * t;
out[8] += 0.15607835f * t;
ta = 0.28209479f * a[0] - 0.18022375f * a[6];
diff --git a/dll/directx/wine/d3dx9_36/mesh.c b/dll/directx/wine/d3dx9_36/mesh.c
index 57b2aeb1a1..3dd881ee1c 100644
--- a/dll/directx/wine/d3dx9_36/mesh.c
+++ b/dll/directx/wine/d3dx9_36/mesh.c
@@ -24,17 +24,24 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+#include <assert.h>
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
+#include "d3dx9_private.h"
+#undef MAKE_DDHRESULT
+#include "dxfile.h"
#include "rmxfguid.h"
#include "rmxftmpl.h"
-
+#include "wine/unicode.h"
#include "wine/list.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
struct d3dx9_mesh
{
ID3DXMesh ID3DXMesh_iface;
@@ -1688,11 +1695,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface,
DWORD flags,
if (FAILED(hr)) goto cleanup;
} else if (flags & D3DXMESHOPT_ATTRSORT) {
if (!(flags & D3DXMESHOPT_IGNOREVERTS))
- {
FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not
implemented.\n");
- hr = E_NOTIMPL;
- goto cleanup;
- }
hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
if (FAILED(hr)) goto cleanup;
@@ -2333,7 +2336,7 @@ UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl,
DWORD stream_id
if (element->Stream != stream_idx) continue;
- if (element->Type >= sizeof(d3dx_decltype_size) /
sizeof(*d3dx_decltype_size))
+ if (element->Type >= ARRAY_SIZE(d3dx_decltype_size))
{
FIXME("Unhandled element type %#x, size will be incorrect.\n",
element->Type);
continue;
@@ -3325,6 +3328,13 @@ static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data
*mesh_data,
goto end;
}
+ if ((provide_flags & PROVIDE_SKININFO) && !mesh_data->skin_info)
+ {
+ hr = create_dummy_skin(&mesh_data->skin_info);
+ if (FAILED(hr))
+ goto end;
+ }
+
hr = D3D_OK;
end:
@@ -5159,7 +5169,7 @@ HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
{
FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
- return E_NOTIMPL;
+ return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
}
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char
*text, float deviation,
@@ -7177,6 +7187,33 @@ cleanup:
return hr;
}
+
+/*************************************************************************
+ * D3DXOptimizeVertices (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT num_faces,
+ UINT num_vertices, BOOL indices_are_32bit, DWORD *vertex_remap)
+{
+ UINT i;
+
+ FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x,
vertex_remap %p semi-stub.\n",
+ indices, num_faces, num_vertices, indices_are_32bit, vertex_remap);
+
+ if (!vertex_remap)
+ {
+ WARN("vertex remap pointer is NULL.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ for (i = 0; i < num_vertices; i++)
+ {
+ vertex_remap[i] = i;
+ }
+
+ return D3D_OK;
+}
+
+
/*************************************************************************
* D3DXOptimizeFaces (D3DX9_36.@)
*
@@ -7500,6 +7537,24 @@ done:
return hr;
}
+/*************************************************************************
+ * D3DXComputeTangent (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx,
+ DWORD binorm_idx, DWORD wrap, const DWORD *adjacency)
+{
+ TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, adjacency
%p.\n",
+ mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency);
+
+ return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx,
+ ( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_BINORMAL,
+ binorm_idx,
+ ( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_TANGENT,
+ tangent_idx, D3DX_DEFAULT, 0,
+ ( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE |
D3DXTANGENT_ORTHOGONALIZE_FROM_U,
+ adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
+}
+
/*************************************************************************
* D3DXComputeNormals (D3DX9_36.@)
*/
@@ -7519,6 +7574,18 @@ HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const
DWORD *adjac
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
}
+/*************************************************************************
+ * D3DXComputeNormalMap (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9
*src_texture,
+ const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, FLOAT amplitude)
+{
+ FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u,
amplitude %f stub.\n",
+ texture, src_texture, src_palette, flags, channel, amplitude);
+
+ return D3D_OK;
+}
+
/*************************************************************************
* D3DXIntersect (D3DX9_36.@)
*/
diff --git a/dll/directx/wine/d3dx9_36/precomp.h b/dll/directx/wine/d3dx9_36/precomp.h
new file mode 100644
index 0000000000..30ad1cf918
--- /dev/null
+++ b/dll/directx/wine/d3dx9_36/precomp.h
@@ -0,0 +1,28 @@
+
+#ifndef __WINE_D3DX9_36_PRECOMP_H
+#define __WINE_D3DX9_36_PRECOMP_H
+
+#include <config.h>
+#include <wine/port.h>
+
+#include <assert.h>
+#include <stdarg.h>
+
+#define WIN32_NO_STATUS
+#define _INC_WINDOWS
+#define COM_NO_WINDOWS_H
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#define COBJMACROS
+
+#include <windef.h>
+#include <winbase.h>
+#include <wingdi.h>
+#include <winuser.h>
+
+#include <wine/unicode.h>
+
+#include "d3dx9_private.h"
+
+#endif /* __WINE_D3DX9_36_PRECOMP_H */
diff --git a/dll/directx/wine/d3dx9_36/preshader.c
b/dll/directx/wine/d3dx9_36/preshader.c
index 416f05b15a..ef27149d82 100644
--- a/dll/directx/wine/d3dx9_36/preshader.c
+++ b/dll/directx/wine/d3dx9_36/preshader.c
@@ -16,7 +16,15 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+#include <float.h>
+#include <assert.h>
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* ReactOS FIXME: Insect */
#define fmin min
diff --git a/dll/directx/wine/d3dx9_36/render.c b/dll/directx/wine/d3dx9_36/render.c
index 02e6caa8eb..ad8330784d 100644
--- a/dll/directx/wine/d3dx9_36/render.c
+++ b/dll/directx/wine/d3dx9_36/render.c
@@ -17,7 +17,12 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct device_state
{
diff --git a/dll/directx/wine/d3dx9_36/shader.c b/dll/directx/wine/d3dx9_36/shader.c
index 48e49a2982..2bbc6b79e0 100644
--- a/dll/directx/wine/d3dx9_36/shader.c
+++ b/dll/directx/wine/d3dx9_36/shader.c
@@ -1,6 +1,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
+ * Copyright 2010, 2013, 2016 Christian Costa
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
@@ -18,12 +19,16 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
-
+#include "config.h"
+#include "wine/port.h"
#include <stdio.h>
+#include "d3dx9_private.h"
+#include "d3dcommon.h"
#include "d3dcompiler.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
/* This function is not declared in the SDK headers yet. */
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
@@ -440,6 +445,41 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const
D3DXMACRO
}
}
+ /* Filter out D3DCompile warning messages that are not present with D3DCompileShader
*/
+ if (SUCCEEDED(hr) && error_msgs && *error_msgs)
+ {
+ char *messages = ID3DXBuffer_GetBufferPointer(*error_msgs);
+ DWORD size = ID3DXBuffer_GetBufferSize(*error_msgs);
+
+ /* Ensure messages are null terminated for safe processing */
+ if (size) messages[size - 1] = 0;
+
+ while (size > 1)
+ {
+ char *prev, *next;
+
+ /* Warning has the form "warning X3206: ... implicit truncation of
vector type"
+ but we only search for "X3206:" in case d3dcompiler_43 has
localization */
+ prev = next = strstr(messages, "X3206:");
+ if (!prev) break;
+
+ /* get pointer to beginning and end of current line */
+ while (prev > messages && *(prev - 1) != '\n') prev--;
+ while (next < messages + size - 1 && *next != '\n')
next++;
+ if (next < messages + size - 1 && *next == '\n') next++;
+
+ memmove(prev, next, messages + size - next);
+ size -= (next - prev);
+ }
+
+ /* Only return a buffer if the resulting string is not empty as some apps depend
on that */
+ if (size <= 1)
+ {
+ ID3DXBuffer_Release(*error_msgs);
+ *error_msgs = NULL;
+ }
+ }
+
return hr;
}
@@ -2141,10 +2181,334 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code,
const char **sample
return D3D_OK;
}
+
+static const char *decl_usage[] = { "position", "blendweight",
"blendindices", "normal", "psize", "texcoord",
+ "tangent", "binormal",
"tessfactor", "positiont", "color" };
+
+static const char *tex_type[] = { "", "1d", "2d",
"cube", "volume" };
+
+static int add_modifier(char *buffer, DWORD param)
+{
+ char *buf = buffer;
+ DWORD dst_mod = param & D3DSP_DSTMOD_MASK;
+
+ if (dst_mod & D3DSPDM_SATURATE)
+ buf += sprintf(buf, "_sat");
+ if (dst_mod & D3DSPDM_PARTIALPRECISION)
+ buf += sprintf(buf, "_pp");
+ if (dst_mod & D3DSPDM_MSAMPCENTROID)
+ buf += sprintf(buf, "_centroid");
+
+ return buf - buffer;
+}
+
+static int add_register(char *buffer, DWORD param, BOOL dst, BOOL ps)
+{
+ char *buf = buffer;
+ DWORD reg_type = ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
+ | ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD reg_num = param & D3DSP_REGNUM_MASK;
+
+ if (reg_type == D3DSPR_INPUT)
+ buf += sprintf(buf, "v%d", reg_num);
+ else if (reg_type == D3DSPR_CONST)
+ buf += sprintf(buf, "c%d", reg_num);
+ else if (reg_type == D3DSPR_TEMP)
+ buf += sprintf(buf, "r%d", reg_num);
+ else if (reg_type == D3DSPR_ADDR)
+ buf += sprintf(buf, "%s%d", ps ? "t" : "a",
reg_num);
+ else if (reg_type == D3DSPR_SAMPLER)
+ buf += sprintf(buf, "s%d", reg_num);
+ else if (reg_type == D3DSPR_RASTOUT)
+ buf += sprintf(buf, "oPos");
+ else if (reg_type == D3DSPR_COLOROUT)
+ buf += sprintf(buf, "oC%d", reg_num);
+ else if (reg_type == D3DSPR_TEXCRDOUT)
+ buf += sprintf(buf, "oT%d", reg_num);
+ else if (reg_type == D3DSPR_ATTROUT)
+ buf += sprintf(buf, "oD%d", reg_num);
+ else
+ buf += sprintf(buf, "? (%d)", reg_type);
+
+ if (dst)
+ {
+ if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL)
+ {
+ buf += sprintf(buf, ".%s%s%s%s", param & D3DSP_WRITEMASK_0 ?
"x" : "",
+ param & D3DSP_WRITEMASK_1 ?
"y" : "",
+ param & D3DSP_WRITEMASK_2 ?
"z" : "",
+ param & D3DSP_WRITEMASK_3 ?
"w" : "");
+ }
+ }
+ else
+ {
+ if ((param & D3DVS_SWIZZLE_MASK) != D3DVS_NOSWIZZLE)
+ {
+ if ( ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_X | D3DVS_Y_X | D3DVS_Z_X
| D3DVS_W_X)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Y | D3DVS_Y_Y | D3DVS_Z_Y
| D3DVS_W_Y)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_Z | D3DVS_Y_Z | D3DVS_Z_Z
| D3DVS_W_Z)) ||
+ ((param & D3DSP_SWIZZLE_MASK) == (D3DVS_X_W | D3DVS_Y_W | D3DVS_Z_W
| D3DVS_W_W)) )
+ buf += sprintf(buf, ".%c", 'w' + (((param >>
D3DVS_SWIZZLE_SHIFT) + 1) & 0x3));
+ else
+ buf += sprintf(buf, ".%c%c%c%c", 'w' + (((param
>> (D3DVS_SWIZZLE_SHIFT+0)) + 1) & 0x3),
+ 'w' + (((param >>
(D3DVS_SWIZZLE_SHIFT+2)) + 1) & 0x3),
+ 'w' + (((param >>
(D3DVS_SWIZZLE_SHIFT+4)) + 1) & 0x3),
+ 'w' + (((param >>
(D3DVS_SWIZZLE_SHIFT+6)) + 1) & 0x3));
+ }
+ }
+
+ return buf - buffer;
+}
+
+struct instr_info
+{
+ DWORD opcode;
+ const char *name;
+ int length;
+ int (*function)(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps);
+ WORD min_version;
+ WORD max_version;
+};
+
+static int instr_comment(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL
ps)
+{
+ *ptr += 1 + ((**ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
+ return 0;
+}
+
+static int instr_def(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ int len = sprintf(buffer, " def c%d, %g, %g, %g, %g\n", *(*ptr+1) &
D3DSP_REGNUM_MASK,
+ (double)*(float*)(*ptr+2), (double)*(float*)(*ptr+3),
+ (double)*(float*)(*ptr+4), (double)*(float*)(*ptr+5));
+ *ptr += 6;
+ return len;
+}
+
+static int instr_dcl(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL ps)
+{
+ DWORD param1 = *++*ptr;
+ DWORD param2 = *++*ptr;
+ DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
+ DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >>
D3DSP_DCL_USAGEINDEX_SHIFT;
+ char *buf = buffer;
+
+ buf += sprintf(buf, " dcl");
+ if (ps)
+ {
+ if (param1 & D3DSP_TEXTURETYPE_MASK)
+ buf += sprintf(buf, "_%s", (usage <= D3DSTT_VOLUME) ?
+ tex_type[(param1 & D3DSP_TEXTURETYPE_MASK) >>
D3DSP_TEXTURETYPE_SHIFT] : "???");
+ }
+ else
+ {
+ buf += sprintf(buf, "_%s", (usage <= D3DDECLUSAGE_COLOR) ?
decl_usage[usage] : "???");
+ if (usage_index)
+ buf += sprintf(buf, "%d", usage_index);
+ }
+
+ buf += add_modifier(buf, param2);
+ buf += sprintf(buf, " ");
+ buf += add_register(buf, param2, TRUE, TRUE);
+ buf += sprintf(buf, "\n");
+ (*ptr)++;
+ return buf - buffer;
+}
+
+static int instr_generic(const struct instr_info *info, DWORD **ptr, char *buffer, BOOL
ps)
+{
+ char *buf = buffer;
+ int j;
+
+ buf += sprintf(buf, " %s", info->name);
+ (*ptr)++;
+
+ if (info->length)
+ {
+ buf += add_modifier(buf, **ptr);
+
+ for (j = 0; j < info->length; j++)
+ {
+ buf += sprintf(buf, "%s ", j ? "," : "");
+
+ if ((j != 0) && ((**ptr & D3DSP_SRCMOD_MASK) != D3DSPSM_NONE))
+ {
+ if ((**ptr & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG)
+ buf += sprintf(buf, "-");
+ else
+ buf += sprintf(buf, "*");
+ }
+
+ buf += add_register(buf, **ptr, j == 0, ps);
+
+ if (*(*ptr)++ & D3DVS_ADDRESSMODE_MASK)
+ {
+ buf += sprintf(buf, "[");
+ buf += add_register(buf, **ptr, FALSE, FALSE);
+ buf += sprintf(buf, "]");
+ (*ptr)++;
+ }
+ }
+ }
+ buf += sprintf(buf, "\n");
+ return buf - buffer;
+}
+
+const struct instr_info instructions[] =
+{
+ { D3DSIO_NOP, "nop", 0, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_MOV, "mov", 2, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_ADD, "add", 3, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_SUB, "sub", 3, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_MAD, "mad", 4, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_MUL, "mul", 3, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_RCP, "rcp", 2, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_RSQ, "rsq", 2, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_DP3, "dp3", 3, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_DP4, "dp4", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 1.2 for PS */
+ { D3DSIO_MIN, "min", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_MAX, "max", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_SLT, "slt", 3, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_SGE, "sge", 3, instr_generic, 0x0100, 0xFFFF },
/* VS only */
+ { D3DSIO_EXP, "exp", 2, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_LOG, "log", 2, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_LIT, "lit", 2, instr_generic, 0x0100, 0xFFFF },
/* VS only */
+ { D3DSIO_DST, "dst", 3, instr_generic, 0x0100, 0xFFFF },
/* VS only */
+ { D3DSIO_LRP, "lrp", 4, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for VS */
+ { D3DSIO_FRC, "frc", 2, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_M4x4, "m4x4", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_M4x3, "m4x3", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_M3x4, "m3x4", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_M3x3, "m3x3", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_M3x2, "m3x2", 3, instr_generic, 0x0100, 0xFFFF },
/* >= 2.0 for PS */
+ { D3DSIO_CALL, "call", 1, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_CALLNZ, "callnz", 2, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_LOOP, "loop", 2, instr_generic, 0x0200, 0xFFFF },
/* >= 3.0 for PS */
+ { D3DSIO_RET, "ret", 0, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_ENDLOOP, "endloop", 1, instr_generic, 0x0200, 0xFFFF },
/* >= 3.0 for PS */
+ { D3DSIO_LABEL, "label", 1, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_DCL, "dcl", 1, instr_dcl, 0x0100, 0xFFFF
},
+ { D3DSIO_POW, "pow", 3, instr_generic, 0x0200, 0xFFFF
},
+ { D3DSIO_CRS, "crs", 3, instr_generic, 0x0200, 0xFFFF
},
+ { D3DSIO_SGN, "sgn", 4, instr_generic, 0x0200, 0xFFFF },
/* VS only */
+ { D3DSIO_ABS, "abs", 2, instr_generic, 0x0200, 0xFFFF
},
+ { D3DSIO_NRM, "nrm", 2, instr_generic, 0x0200, 0xFFFF
},
+ { D3DSIO_SINCOS, "sincos", 4, instr_generic, 0x0200, 0x02FF
},
+ { D3DSIO_SINCOS, "sincos", 2, instr_generic, 0x0300, 0xFFFF
},
+ { D3DSIO_REP, "rep", 1, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_ENDREP, "endrep", 0, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_IF, "if", 1, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_IFC, "if_comp", 2, instr_generic, 0x0200, 0xFFFF
},
+ { D3DSIO_ELSE, "else", 0, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_ENDIF, "endif", 0, instr_generic, 0x0200, 0xFFFF },
/* >= 2.a for PS */
+ { D3DSIO_BREAK, "break", 0, instr_generic, 0x0201, 0xFFFF
},
+ { D3DSIO_BREAKC, "break_comp", 2, instr_generic, 0x0201, 0xFFFF
},
+ { D3DSIO_MOVA, "mova", 2, instr_generic, 0x0200, 0xFFFF },
/* VS only */
+ { D3DSIO_DEFB, "defb", 2, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_DEFI, "defi", 2, instr_generic, 0x0100, 0xFFFF
},
+ { D3DSIO_TEXCOORD, "texcoord", 1, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXCOORD, "texcrd", 2, instr_generic, 0x0104, 0x0104 },
/* PS only */
+ { D3DSIO_TEXKILL, "texkill", 1, instr_generic, 0x0100, 0xFFFF },
/* PS only */
+ { D3DSIO_TEX, "tex", 1, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEX, "texld", 2, instr_generic, 0x0104, 0x0104 },
/* PS only */
+ { D3DSIO_TEX, "texld", 3, instr_generic, 0x0200, 0xFFFF },
/* PS only */
+ { D3DSIO_TEXBEM, "texbem", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXBEML, "texbeml", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXREG2AR, "texreg2ar", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXREG2GB, "texreg2gb", 2, instr_generic, 0x0102, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x2PAD, "texm3x2pad", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x2TEX, "texm3x2tex", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x3PAD, "texm3x3pad", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x3TEX, "texm3x3tex", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x3DIFF, "texm3x3diff", 2, instr_generic, 0x0100, 0xFFFF },
/* PS only - Not documented */
+ { D3DSIO_TEXM3x3SPEC, "texm3x3spec", 3, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 2, instr_generic, 0x0100, 0x0103 },
/* PS only */
+ { D3DSIO_EXPP, "expp", 2, instr_generic, 0x0100, 0xFFFF },
/* VS only */
+ { D3DSIO_LOGP, "logp", 2, instr_generic, 0x0100, 0xFFFF },
/* VS only */
+ { D3DSIO_CND, "cnd", 4, instr_generic, 0x0100, 0x0104 },
/* PS only */
+ { D3DSIO_DEF, "def", 5, instr_def, 0x0100, 0xFFFF
},
+ { D3DSIO_TEXREG2RGB, "texreg2rgb", 2, instr_generic, 0x0102, 0x0103 },
/* PS only */
+ { D3DSIO_TEXDP3TEX, "texdp3tex", 2, instr_generic, 0x0102, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x2DEPTH, "texm3x2depth", 2, instr_generic, 0x0103, 0x0103 },
/* PS only */
+ { D3DSIO_TEXDP3, "texdp3", 2, instr_generic, 0x0102, 0x0103 },
/* PS only */
+ { D3DSIO_TEXM3x3, "texm3x3", 2, instr_generic, 0x0102, 0x0103 },
/* PS only */
+ { D3DSIO_TEXDEPTH, "texdepth", 1, instr_generic, 0x0104, 0x0104 },
/* PS only */
+ { D3DSIO_CMP, "cmp", 4, instr_generic, 0x0102, 0xFFFF },
/* PS only */
+ { D3DSIO_BEM, "bem", 3, instr_generic, 0x0104, 0x0104 },
/* PS only */
+ { D3DSIO_DP2ADD, "dp2add", 4, instr_generic, 0x0200, 0xFFFF },
/* PS only */
+ { D3DSIO_DSX, "dsx", 2, instr_generic, 0x0201, 0xFFFF },
/* PS only */
+ { D3DSIO_DSY, "dsy", 2, instr_generic, 0x0201, 0xFFFF },
/* PS only */
+ { D3DSIO_TEXLDD, "texldd", 5, instr_generic, 0x0201, 0xFFFF },
/* PS only - not existing for 2.b */
+ { D3DSIO_SETP, "setp_comp", 3, instr_generic, 0x0201, 0xFFFF
},
+ { D3DSIO_TEXLDL, "texldl", 3, instr_generic, 0x0300, 0xFFFF
},
+ { D3DSIO_BREAKP, "breakp", 1, instr_generic, 0x0201, 0xFFFF
},
+ { D3DSIO_PHASE, "phase", 0, instr_generic, 0x0104, 0x0104 },
/* PS only */
+ { D3DSIO_COMMENT, "", 0, instr_comment, 0x0100, 0xFFFF }
+};
+
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char
*comments, ID3DXBuffer **disassembly)
{
- FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments),
disassembly);
- return E_OUTOFMEMORY;
+ DWORD *ptr = (DWORD *)shader;
+ char *buffer, *buf;
+ UINT capacity = 4096;
+ BOOL ps;
+ WORD version;
+ HRESULT hr;
+
+ TRACE("%p %d %s %p\n", shader, colorcode, debugstr_a(comments),
disassembly);
+
+ if (!shader || !disassembly)
+ return D3DERR_INVALIDCALL;
+
+ buf = buffer = HeapAlloc(GetProcessHeap(), 0, capacity);
+ if (!buffer)
+ return E_OUTOFMEMORY;
+
+ ps = (*ptr >> 16) & 1;
+ version = *ptr & 0xFFFF;
+ buf += sprintf(buf, " %s_%d_%d\n", ps ? "ps" : "vs",
D3DSHADER_VERSION_MAJOR(*ptr), D3DSHADER_VERSION_MINOR(*ptr));
+ ptr++;
+
+ while (*ptr != D3DSIO_END)
+ {
+ DWORD index;
+
+ if ((buf - buffer + 128) > capacity)
+ {
+ UINT count = buf - buffer;
+ char *new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer, capacity * 2);
+ if (!new_buffer)
+ {
+ HeapFree(GetProcessHeap(), 0, buffer);
+ return E_OUTOFMEMORY;
+ }
+ capacity *= 2;
+ buffer = new_buffer;
+ buf = buffer + count;
+ }
+
+ for (index = 0; index < sizeof(instructions)/sizeof(instructions[0]);
index++)
+ if (((*ptr & D3DSI_OPCODE_MASK) == instructions[index].opcode)
&&
+ (version >= instructions[index].min_version) && (version <=
instructions[index].max_version))
+ break;
+
+ if (index != sizeof(instructions)/sizeof(instructions[0]))
+ {
+ buf += instructions[index].function(&(instructions[index]), &ptr,
buf, ps);
+ }
+ else
+ {
+ buf += sprintf(buf, " ??? (Unknown opcode %x)\n", *ptr);
+ while (*++ptr & (1u << 31));
+ }
+ }
+
+ hr = D3DXCreateBuffer(buf - buffer + 1 , disassembly);
+ if (SUCCEEDED(hr))
+ strcpy(ID3DXBuffer_GetBufferPointer(*disassembly), buffer);
+ HeapFree(GetProcessHeap(), 0, buffer);
+
+ return hr;
}
struct d3dx9_texture_shader
diff --git a/dll/directx/wine/d3dx9_36/skin.c b/dll/directx/wine/d3dx9_36/skin.c
index 309241ccc0..0a305a9923 100644
--- a/dll/directx/wine/d3dx9_36/skin.c
+++ b/dll/directx/wine/d3dx9_36/skin.c
@@ -2,6 +2,7 @@
* Skin Info operations specific to D3DX9.
*
* Copyright (C) 2011 Dylan Smith
+ * Copyright (C) 2013 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -18,7 +19,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct bone
{
@@ -89,7 +95,7 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
}
- HeapFree(GetProcessHeap(), 0, skin->bones);
+ if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
HeapFree(GetProcessHeap(), 0, skin);
}
@@ -372,10 +378,89 @@ static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo
*iface,
static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const
D3DXMATRIX *bone_transforms,
const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void
*dst_vertices)
{
- FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p,
src_vertices %p, dst_vertices %p stub!\n",
- iface, bone_transforms, bone_inv_transpose_transforms, src_vertices,
dst_vertices);
+ struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
+ DWORD size = D3DXGetFVFVertexSize(skin->fvf);
+ DWORD i, j;
- return E_NOTIMPL;
+ TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p,
src_vertices %p, dst_vertices %p\n",
+ skin, bone_transforms, bone_inv_transpose_transforms, src_vertices,
dst_vertices);
+
+ if (bone_inv_transpose_transforms)
+ FIXME("Skinning vertices with two position elements not supported\n");
+
+ if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
+ FIXME("Vertex type %#x not supported\n", skin->fvf &
D3DFVF_POSITION_MASK);
+ return E_FAIL;
+ }
+
+ /* Reset all positions */
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
+ position->x = 0.0f;
+ position->y = 0.0f;
+ position->z = 0.0f;
+ }
+
+ /* Update positions that are influenced by bones */
+ for (i = 0; i < skin->num_bones; i++) {
+ D3DXMATRIX bone_inverse, matrix;
+
+ D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
+ D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
+ D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
+
+ for (j = 0; j < skin->bones[i].num_influences; j++) {
+ D3DXVECTOR3 position;
+ D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size *
skin->bones[i].vertices[j]);
+ D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size *
skin->bones[i].vertices[j]);
+ FLOAT weight = skin->bones[i].weights[j];
+
+ D3DXVec3TransformCoord(&position, position_src, &matrix);
+ position_dest->x += weight * position.x;
+ position_dest->y += weight * position.y;
+ position_dest->z += weight * position.z;
+ }
+ }
+
+ if (skin->fvf & D3DFVF_NORMAL) {
+ /* Reset all normals */
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i +
sizeof(D3DXVECTOR3));
+ normal->x = 0.0f;
+ normal->y = 0.0f;
+ normal->z = 0.0f;
+ }
+
+ /* Update normals that are influenced by bones */
+ for (i = 0; i < skin->num_bones; i++) {
+ D3DXMATRIX bone_inverse, matrix;
+
+ D3DXMatrixInverse(&bone_inverse, NULL,
&skin->bones[i].transform);
+ D3DXMatrixMultiply(&matrix, &skin->bones[i].transform,
&bone_transforms[i]);
+
+ for (j = 0; j < skin->bones[i].num_influences; j++) {
+ D3DXVECTOR3 normal;
+ D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size *
skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
+ D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size *
skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
+ FLOAT weight = skin->bones[i].weights[j];
+
+ D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
+ D3DXVec3TransformNormal(&normal, &normal, &matrix);
+ normal_dest->x += weight * normal.x;
+ normal_dest->y += weight * normal.y;
+ normal_dest->z += weight * normal.z;
+ }
+ }
+
+ /* Normalize all normals that are influenced by bones*/
+ for (i = 0; i < skin->num_vertices; i++) {
+ D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) +
sizeof(D3DXVECTOR3));
+ if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f)
&& (normal_dest->z != 0.0f))
+ D3DXVec3Normalize(normal_dest, normal_dest);
+ }
+ }
+
+ return D3D_OK;
}
static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface,
ID3DXMesh *mesh_in,
@@ -490,3 +575,23 @@ HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf,
DWORD num_bo
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
}
+
+HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
+{
+ static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
+ struct d3dx9_skin_info *object = NULL;
+
+ object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
+ if (!object) return E_OUTOFMEMORY;
+
+ object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
+ object->ref = 1;
+ object->num_vertices = 0;
+ object->num_bones = 0;
+ object->vertex_declaration[0] = empty_declaration;
+ object->fvf = 0;
+ object->bones = NULL;
+
+ *iface = &object->ID3DXSkinInfo_iface;
+ return D3D_OK;
+}
diff --git a/dll/directx/wine/d3dx9_36/sprite.c b/dll/directx/wine/d3dx9_36/sprite.c
index ba7181b42e..2ff2b415c8 100644
--- a/dll/directx/wine/d3dx9_36/sprite.c
+++ b/dll/directx/wine/d3dx9_36/sprite.c
@@ -17,7 +17,12 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* the combination of all possible D3DXSPRITE flags */
#define D3DXSPRITE_FLAGLIMIT 511
diff --git a/dll/directx/wine/d3dx9_36/surface.c b/dll/directx/wine/d3dx9_36/surface.c
index 321265fbaa..a1e56bda6d 100644
--- a/dll/directx/wine/d3dx9_36/surface.c
+++ b/dll/directx/wine/d3dx9_36/surface.c
@@ -18,13 +18,19 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
-#include <ole2.h>
-#include <wine/wined3d.h>
+#include "d3dx9_private.h"
+
+#include "initguid.h"
+#include "ole2.h"
+#include "wincodec.h"
+
+#include "wine/wined3d.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
-#include <initguid.h>
-#include <wincodec.h>
/* Wine-specific WIC GUIDs */
DEFINE_GUID(GUID_WineContainerFormatTga,
0x0c44fda1,0xa5c5,0x4298,0x96,0x85,0x47,0x3f,0xc1,0x7c,0xd3,0x22);
@@ -49,7 +55,7 @@ static D3DFORMAT wic_guid_to_d3dformat(const GUID *guid)
{
unsigned int i;
- for (i = 0; i < sizeof(wic_pixel_formats) / sizeof(wic_pixel_formats[0]); i++)
+ for (i = 0; i < ARRAY_SIZE(wic_pixel_formats); i++)
{
if (IsEqualGUID(wic_pixel_formats[i].wic_guid, guid))
return wic_pixel_formats[i].d3dformat;
@@ -62,7 +68,7 @@ static const GUID *d3dformat_to_wic_guid(D3DFORMAT format)
{
unsigned int i;
- for (i = 0; i < sizeof(wic_pixel_formats) / sizeof(wic_pixel_formats[0]); i++)
+ for (i = 0; i < ARRAY_SIZE(wic_pixel_formats); i++)
{
if (wic_pixel_formats[i].d3dformat == format)
return wic_pixel_formats[i].wic_guid;
@@ -106,6 +112,7 @@ static const GUID *d3dformat_to_wic_guid(D3DFORMAT format)
#define DDS_PF_RGB 0x40
#define DDS_PF_YUV 0x200
#define DDS_PF_LUMINANCE 0x20000
+#define DDS_PF_BUMPLUMINANCE 0x40000
#define DDS_PF_BUMPDUDV 0x80000
struct dds_pixel_format
@@ -160,7 +167,7 @@ static D3DFORMAT dds_fourcc_to_d3dformat(DWORD fourcc)
D3DFMT_A32B32G32R32F,
};
- for (i = 0; i < sizeof(known_fourcc) / sizeof(known_fourcc[0]); i++)
+ for (i = 0; i < ARRAY_SIZE(known_fourcc); i++)
{
if (known_fourcc[i] == fourcc)
return fourcc;
@@ -199,7 +206,7 @@ static D3DFORMAT dds_rgb_to_d3dformat(const struct dds_pixel_format
*pixel_forma
{
unsigned int i;
- for (i = 0; i < sizeof(rgb_pixel_formats) / sizeof(rgb_pixel_formats[0]); i++)
+ for (i = 0; i < ARRAY_SIZE(rgb_pixel_formats); i++)
{
if (rgb_pixel_formats[i].bpp == pixel_format->bpp
&& rgb_pixel_formats[i].rmask == pixel_format->rmask
@@ -261,6 +268,17 @@ static D3DFORMAT dds_bump_to_d3dformat(const struct dds_pixel_format
*pixel_form
return D3DFMT_UNKNOWN;
}
+static D3DFORMAT dds_bump_luminance_to_d3dformat(const struct dds_pixel_format
*pixel_format)
+{
+ if (pixel_format->bpp == 32 && pixel_format->rmask == 0x000000ff
&& pixel_format->gmask == 0x0000ff00
+ && pixel_format->bmask == 0x00ff0000)
+ return D3DFMT_X8L8V8U8;
+
+ WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x)\n",
pixel_format->bpp,
+ pixel_format->rmask, pixel_format->gmask, pixel_format->bmask,
pixel_format->amask);
+ return D3DFMT_UNKNOWN;
+}
+
static D3DFORMAT dds_pixel_format_to_d3dformat(const struct dds_pixel_format
*pixel_format)
{
TRACE("pixel_format: size %u, flags %#x, fourcc %#x, bpp %u.\n",
pixel_format->size,
@@ -278,6 +296,8 @@ static D3DFORMAT dds_pixel_format_to_d3dformat(const struct
dds_pixel_format *pi
return dds_alpha_to_d3dformat(pixel_format);
if (pixel_format->flags & DDS_PF_BUMPDUDV)
return dds_bump_to_d3dformat(pixel_format);
+ if (pixel_format->flags & DDS_PF_BUMPLUMINANCE)
+ return dds_bump_luminance_to_d3dformat(pixel_format);
WARN("Unknown pixel format (flags %#x, fourcc %#x, bpp %u, r %#x, g %#x, b %#x,
a %#x)\n",
pixel_format->flags, pixel_format->fourcc, pixel_format->bpp,
@@ -293,7 +313,7 @@ static HRESULT d3dformat_to_dds_pixel_format(struct dds_pixel_format
*pixel_form
pixel_format->size = sizeof(*pixel_format);
- for (i = 0; i < sizeof(rgb_pixel_formats) / sizeof(rgb_pixel_formats[0]); i++)
+ for (i = 0; i < ARRAY_SIZE(rgb_pixel_formats); i++)
{
if (rgb_pixel_formats[i].format == d3dformat)
{
@@ -308,6 +328,14 @@ static HRESULT d3dformat_to_dds_pixel_format(struct dds_pixel_format
*pixel_form
}
}
+ /* Reuse dds_fourcc_to_d3dformat as D3DFORMAT and FOURCC are DWORD with same values
*/
+ if (dds_fourcc_to_d3dformat(d3dformat) != D3DFMT_UNKNOWN)
+ {
+ pixel_format->flags |= DDS_PF_FOURCC;
+ pixel_format->fourcc = d3dformat;
+ return D3D_OK;
+ }
+
WARN("Unknown pixel format %#x\n", d3dformat);
return E_NOTIMPL;
}
@@ -516,6 +544,68 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer,
IDirect3DSur
return D3D_OK;
}
+static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
+ int face, UINT level, struct IDirect3DSurface9 **surf)
+{
+ switch (type)
+ {
+ case D3DRTYPE_TEXTURE:
+ return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level,
surf);
+ case D3DRTYPE_CUBETEXTURE:
+ return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex,
face, level, surf);
+ default:
+ ERR("Unexpected texture type\n");
+ return E_NOTIMPL;
+ }
+}
+
+HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9
*src_texture, const PALETTEENTRY *src_palette)
+{
+ HRESULT hr;
+ D3DRESOURCETYPE type;
+ UINT mip_levels;
+ IDirect3DSurface9 *surface;
+
+ type = IDirect3DBaseTexture9_GetType(src_texture);
+
+ if ((type != D3DRTYPE_TEXTURE) && (type != D3DRTYPE_CUBETEXTURE) &&
(type != D3DRTYPE_VOLUMETEXTURE))
+ return D3DERR_INVALIDCALL;
+
+ if (type == D3DRTYPE_CUBETEXTURE)
+ {
+ FIXME("Cube texture not supported yet\n");
+ return E_NOTIMPL;
+ }
+ else if (type == D3DRTYPE_VOLUMETEXTURE)
+ {
+ FIXME("Volume texture not supported yet\n");
+ return E_NOTIMPL;
+ }
+
+ mip_levels = IDirect3DTexture9_GetLevelCount(src_texture);
+
+ if (mip_levels > 1)
+ {
+ FIXME("Mipmap not supported yet\n");
+ return E_NOTIMPL;
+ }
+
+ if (src_palette)
+ {
+ FIXME("Saving surfaces with palettized pixel formats not implemented
yet\n");
+ return E_NOTIMPL;
+ }
+
+ hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
+
+ if (SUCCEEDED(hr))
+ {
+ hr = save_dds_surface_to_memory(dst_buffer, surface, NULL);
+ IDirect3DSurface9_Release(surface);
+ }
+
+ return hr;
+}
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY
*dst_palette,
const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter,
D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info)
@@ -883,6 +973,24 @@ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data,
UINT datasize,
}
}
+ /* For 32 bpp BMP, windowscodecs.dll never returns a format with alpha while
+ * d3dx9_xx.dll returns one if at least 1 pixel has a non zero alpha
component */
+ if (SUCCEEDED(hr) && (info->Format == D3DFMT_X8R8G8B8) &&
(info->ImageFileFormat == D3DXIFF_BMP)) {
+ DWORD size = sizeof(DWORD) * info->Width * info->Height;
+ BYTE *buffer = HeapAlloc(GetProcessHeap(), 0, size);
+ hr = IWICBitmapFrameDecode_CopyPixels(frame, NULL, sizeof(DWORD) *
info->Width, size, buffer);
+ if (SUCCEEDED(hr)) {
+ DWORD i;
+ for (i = 0; i < info->Width * info->Height; i++) {
+ if (buffer[i*4+3]) {
+ info->Format = D3DFMT_A8R8G8B8;
+ break;
+ }
+ }
+ }
+ HeapFree(GetProcessHeap(), 0, buffer);
+ }
+
if (frame)
IWICBitmapFrameDecode_Release(frame);
@@ -1711,6 +1819,27 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch,
UINT src_slic
}
}
+typedef BOOL (*dxtn_conversion_func)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD
pitch_out,
+ enum wined3d_format_id format, unsigned int w,
unsigned int h);
+
+static dxtn_conversion_func get_dxtn_conversion_func(D3DFORMAT format, BOOL encode)
+{
+ switch (format)
+ {
+ case D3DFMT_DXT1:
+ if (!wined3d_dxtn_supported()) return NULL;
+ return encode ? wined3d_dxt1_encode : wined3d_dxt1_decode;
+ case D3DFMT_DXT3:
+ if (!wined3d_dxtn_supported()) return NULL;
+ return encode ? wined3d_dxt3_encode : wined3d_dxt3_decode;
+ case D3DFMT_DXT5:
+ if (!wined3d_dxtn_supported()) return NULL;
+ return encode ? wined3d_dxt5_encode : wined3d_dxt5_decode;
+ default:
+ return NULL;
+ }
+}
+
/************************************************************
* D3DXLoadSurfaceFromMemory
*
@@ -1752,6 +1881,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9
*dst_surface,
D3DSURFACE_DESC surfdesc;
D3DLOCKED_RECT lockrect;
struct volume src_size, dst_size;
+ HRESULT ret = D3D_OK;
TRACE("(%p, %p, %s, %p, %#x, %u, %p, %s, %#x, 0x%08x)\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_memory,
src_format,
@@ -1833,8 +1963,15 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9
*dst_surface,
}
else /* Stretching or format conversion. */
{
- if (!is_conversion_from_supported(srcformatdesc)
- || !is_conversion_to_supported(destformatdesc))
+ dxtn_conversion_func pre_convert, post_convert;
+ void *tmp_src_memory = NULL, *tmp_dst_memory = NULL;
+ UINT tmp_src_pitch, tmp_dst_pitch;
+
+ pre_convert = get_dxtn_conversion_func(srcformatdesc->format, FALSE);
+ post_convert = get_dxtn_conversion_func(destformatdesc->format, TRUE);
+
+ if ((!pre_convert && !is_conversion_from_supported(srcformatdesc)) ||
+ (!post_convert && !is_conversion_to_supported(destformatdesc)))
{
FIXME("Unsupported format conversion %#x -> %#x.\n", src_format,
surfdesc.Format);
return E_NOTIMPL;
@@ -1843,10 +1980,52 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9
*dst_surface,
if (FAILED(IDirect3DSurface9_LockRect(dst_surface, &lockrect, dst_rect, 0)))
return D3DXERR_INVALIDDATA;
+ /* handle pre-conversion */
+ if (pre_convert)
+ {
+ tmp_src_memory = HeapAlloc(GetProcessHeap(), 0, src_size.width *
src_size.height * sizeof(DWORD));
+ if (!tmp_src_memory)
+ {
+ ret = E_OUTOFMEMORY;
+ goto error;
+ }
+ tmp_src_pitch = src_size.width * sizeof(DWORD);
+ if (!pre_convert(src_memory, tmp_src_memory, src_pitch, tmp_src_pitch,
+ WINED3DFMT_B8G8R8A8_UNORM, src_size.width, src_size.height))
+ {
+ ret = E_FAIL;
+ goto error;
+ }
+ srcformatdesc = get_format_info(D3DFMT_A8R8G8B8);
+ }
+ else
+ {
+ tmp_src_memory = (void *)src_memory;
+ tmp_src_pitch = src_pitch;
+ }
+
+ /* handle post-conversion */
+ if (post_convert)
+ {
+ tmp_dst_memory = HeapAlloc(GetProcessHeap(), 0, dst_size.width *
dst_size.height * sizeof(DWORD));
+ if (!tmp_dst_memory)
+ {
+ ret = E_OUTOFMEMORY;
+ goto error;
+ }
+ tmp_dst_pitch = dst_size.width * sizeof(DWORD);
+ destformatdesc = get_format_info(D3DFMT_A8R8G8B8);
+ }
+ else
+ {
+ tmp_dst_memory = lockrect.pBits;
+ tmp_dst_pitch = lockrect.Pitch;
+ }
+
if ((filter & 0xf) == D3DX_FILTER_NONE)
{
- convert_argb_pixels(src_memory, src_pitch, 0, &src_size, srcformatdesc,
- lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc,
color_key, src_palette);
+ convert_argb_pixels(tmp_src_memory, tmp_src_pitch, 0, &src_size,
srcformatdesc,
+ tmp_dst_memory, tmp_dst_pitch, 0, &dst_size, destformatdesc,
color_key, src_palette);
}
else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
{
@@ -1855,14 +2034,30 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9
*dst_surface,
/* Always apply a point filter until D3DX_FILTER_LINEAR,
* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
- point_filter_argb_pixels(src_memory, src_pitch, 0, &src_size,
srcformatdesc,
- lockrect.pBits, lockrect.Pitch, 0, &dst_size, destformatdesc,
color_key, src_palette);
+ point_filter_argb_pixels(tmp_src_memory, tmp_src_pitch, 0, &src_size,
srcformatdesc,
+ tmp_dst_memory, tmp_dst_pitch, 0, &dst_size, destformatdesc,
color_key, src_palette);
}
+ /* handle post-conversion */
+ if (post_convert)
+ {
+ if (!post_convert(tmp_dst_memory, lockrect.pBits, tmp_dst_pitch,
lockrect.Pitch,
+ WINED3DFMT_B8G8R8A8_UNORM, dst_size.width, dst_size.height))
+ {
+ ret = E_FAIL;
+ goto error;
+ }
+ }
+
+error:
+ if (pre_convert)
+ HeapFree(GetProcessHeap(), 0, tmp_src_memory);
+ if (post_convert)
+ HeapFree(GetProcessHeap(), 0, tmp_dst_memory);
IDirect3DSurface9_UnlockRect(dst_surface);
}
- return D3D_OK;
+ return ret;
}
/************************************************************
diff --git a/dll/directx/wine/d3dx9_36/texture.c b/dll/directx/wine/d3dx9_36/texture.c
index f4e3231483..fa5ccfc66e 100644
--- a/dll/directx/wine/d3dx9_36/texture.c
+++ b/dll/directx/wine/d3dx9_36/texture.c
@@ -19,7 +19,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
static BOOL is_pow2(UINT num)
@@ -195,7 +200,7 @@ static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
};
unsigned int i;
- for (i = 0; i < sizeof(luminance_replacements) /
sizeof(luminance_replacements[0]); ++i)
+ for (i = 0; i < ARRAY_SIZE(luminance_replacements); ++i)
if (format == luminance_replacements[i].luminance_format)
return luminance_replacements[i].replacement_format;
return format;
@@ -330,10 +335,10 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9
*device, UIN
if (fmt->block_width != 1 || fmt->block_height != 1)
{
- if (w < fmt->block_width)
- w = fmt->block_width;
- if (h < fmt->block_height)
- h = fmt->block_height;
+ if (w % fmt->block_width)
+ w += fmt->block_width - w % fmt->block_width;
+ if (h % fmt->block_height)
+ h += fmt->block_height - h % fmt->block_height;
}
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
@@ -552,7 +557,7 @@ static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
};
unsigned int i;
- for (i = 0; i < sizeof(replacement_formats) / sizeof(replacement_formats[0]);
++i)
+ for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
if (replacement_formats[i].orig_format == format)
return replacement_formats[i].replacement_format;
return format;
@@ -1887,10 +1892,7 @@ HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer
**dst_buffer, D3DXIMAGE
if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
if (file_format == D3DXIFF_DDS)
- {
- FIXME("DDS file format isn't supported yet\n");
- return E_NOTIMPL;
- }
+ return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette);
type = IDirect3DBaseTexture9_GetType(src_texture);
switch (type)
diff --git a/dll/directx/wine/d3dx9_36/util.c b/dll/directx/wine/d3dx9_36/util.c
index 47f9637d83..029e50073c 100644
--- a/dll/directx/wine/d3dx9_36/util.c
+++ b/dll/directx/wine/d3dx9_36/util.c
@@ -17,7 +17,12 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la)
{
@@ -85,6 +90,7 @@ static const struct pixel_format_desc formats[] =
{D3DFMT_G32R32F, { 0, 32, 32, 0}, { 0, 0, 32, 0}, 8, 1, 1, 8,
FORMAT_ARGBF, NULL, NULL },
{D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96, 0, 32, 64}, 16, 1, 1, 16,
FORMAT_ARGBF, NULL, NULL },
{D3DFMT_P8, { 8, 8, 8, 8}, { 0, 0, 0, 0}, 1, 1, 1, 1,
FORMAT_INDEX, NULL, index_to_rgba},
+ {D3DFMT_X8L8V8U8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB,
NULL, NULL },
/* marks last element */
{D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0,
FORMAT_UNKNOWN, NULL, NULL },
};
@@ -215,7 +221,7 @@ const struct pixel_format_desc *get_format_info(D3DFORMAT format)
const struct pixel_format_desc *get_format_info_idx(int idx)
{
- if(idx >= sizeof(formats) / sizeof(formats[0]))
+ if(idx >= ARRAY_SIZE(formats))
return NULL;
if(formats[idx].format == D3DFMT_UNKNOWN)
return NULL;
diff --git a/dll/directx/wine/d3dx9_36/volume.c b/dll/directx/wine/d3dx9_36/volume.c
index c72dfc5708..f07e552dbe 100644
--- a/dll/directx/wine/d3dx9_36/volume.c
+++ b/dll/directx/wine/d3dx9_36/volume.c
@@ -16,7 +16,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3dx9_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
diff --git a/dll/directx/wine/d3dx9_36/xfile.c b/dll/directx/wine/d3dx9_36/xfile.c
index 795b7bc3ff..157545482b 100644
--- a/dll/directx/wine/d3dx9_36/xfile.c
+++ b/dll/directx/wine/d3dx9_36/xfile.c
@@ -17,9 +17,15 @@
*
*/
-#include "d3dx9_36_private.h"
+#include "config.h"
+#include "wine/port.h"
-#include <dxfile.h>
+#include "d3dx9_private.h"
+#include "d3dx9xof.h"
+#undef MAKE_DDHRESULT
+#include "dxfile.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static HRESULT error_dxfile_to_d3dxfile(HRESULT error)
{
diff --git a/media/doc/README.WINE b/media/doc/README.WINE
index 5e789914d8..1f00297ce1 100644
--- a/media/doc/README.WINE
+++ b/media/doc/README.WINE
@@ -26,7 +26,7 @@ reactos/dll/directx/wine/d3d8 # Synced to WineStaging-3.3
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-3.3
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-3.3
reactos/dll/directx/wine/d3drm # Synced to WineStaging-3.3
-reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to Wine-3.0
+reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-3.3
reactos/dll/directx/wine/d3dxof # Synced to WineStaging-2.9
reactos/dll/directx/wine/ddraw # Synced to WineStaging-3.3
reactos/dll/directx/wine/devenum # Synced to Wine-3.0