Author: sserapion Date: Wed Sep 24 23:27:03 2008 New Revision: 36502
URL: http://svn.reactos.org/svn/reactos?rev=36502&view=rev Log: - Convert to spec. - No need to assert an offset thats only used in i386 specific code.
Added: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.spec (contents, props changed) - copied, changed from r36479, branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def Removed: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def Modified: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/gl.c branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.rbuild
Modified: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/gl.c URL: http://svn.reactos.org/svn/reactos/branches/ros-amd64-bringup/reactos/dll/wi... ============================================================================== --- branches/ros-amd64-bringup/reactos/dll/win32/opengl32/gl.c [iso-8859-1] (original) +++ branches/ros-amd64-bringup/reactos/dll/win32/opengl32/gl.c [iso-8859-1] Wed Sep 24 23:27:03 2008 @@ -22,7 +22,9 @@
#include "opengl32.h"
+#if defined(_M_IX86) C_ASSERT(FIELD_OFFSET(TEB, glTable) == 0xbe8); +#endif
int STDCALL glEmptyFunc0() { return 0; } int STDCALL glEmptyFunc4( long l1 ) { return 0; }
Removed: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def URL: http://svn.reactos.org/svn/reactos/branches/ros-amd64-bringup/reactos/dll/wi... ============================================================================== --- branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def [iso-8859-1] (original) +++ branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def (removed) @@ -1,401 +1,0 @@ -; $Id$ -; -; opengl32.def -; -; ReactOS Operating System -; -LIBRARY opengl32.dll -EXPORTS -;DllInitialize - -glAccum@8 -glAlphaFunc@8 -glAreTexturesResident@12 -glArrayElement@4 -glBegin@4 -glBindTexture@8 -glBitmap@28 -glBlendFunc@8 -glCallList@4 -glCallLists@12 -glClear@4 -glClearAccum@16 -glClearColor@16 -glClearDepth@8 -glClearIndex@4 -glClearStencil@4 -glClipPlane@8 - -glColor3b@12 -glColor3bv@4 -glColor3d@24 -glColor3dv@4 -glColor3f@12 -glColor3fv@4 -glColor3i@12 -glColor3iv@4 -glColor3s@12 -glColor3sv@4 -glColor3ub@12 -glColor3ubv@4 -glColor3ui@12 -glColor3uiv@4 -glColor3us@12 -glColor3usv@4 - -glColor4b@16 -glColor4bv@4 -glColor4d@32 -glColor4dv@4 -glColor4f@16 -glColor4fv@4 -glColor4i@16 -glColor4iv@4 -glColor4s@16 -glColor4sv@4 -glColor4ub@16 -glColor4ubv@4 -glColor4ui@16 -glColor4uiv@4 -glColor4us@16 -glColor4usv@4 - -glColorMask@16 -glColorMaterial@8 -glColorPointer@16 -glCopyPixels@20 -glCopyTexImage1D@28 -glCopyTexImage2D@32 -glCopyTexSubImage1D@24 -glCopyTexSubImage2D@32 -glCullFace@4 -;glDebugEntry -glDeleteLists@8 -glDeleteTextures@8 -glDepthFunc@4 -glDepthMask@4 -glDepthRange@16 -glDisable@4 -glDisableClientState@4 -glDrawArrays@12 -glDrawBuffer@4 -glDrawElements@16 -glDrawPixels@20 -glEdgeFlag@4 -glEdgeFlagPointer@8 -glEdgeFlagv@4 -glEnable@4 -glEnableClientState@4 -glEnd@0 -glEndList@0 - -glEvalCoord1d@8 -glEvalCoord1dv@4 -glEvalCoord1f@4 -glEvalCoord1fv@4 -glEvalCoord2d@16 -glEvalCoord2dv@4 -glEvalCoord2f@8 -glEvalCoord2fv@4 - -glEvalMesh1@12 -glEvalMesh2@20 -glEvalPoint1@4 -glEvalPoint2@8 -glFeedbackBuffer@12 -glFinish@0 -glFlush@0 -glFogf@8 -glFogfv@8 -glFogi@8 -glFogiv@8 -glFrontFace@4 -glFrustum@48 -glGenLists@4 -glGenTextures@8 -glGetBooleanv@8 -glGetClipPlane@8 -glGetDoublev@8 -glGetError@0 -glGetFloatv@8 -glGetIntegerv@8 -glGetLightfv@12 -glGetLightiv@12 -glGetMapdv@12 -glGetMapfv@12 -glGetMapiv@12 -glGetMaterialfv@12 -glGetMaterialiv@12 -glGetPixelMapfv@8 -glGetPixelMapuiv@8 -glGetPixelMapusv@8 -glGetPointerv@8 -glGetPolygonStipple@4 -glGetString@4 -glGetTexEnvfv@12 -glGetTexEnviv@12 -glGetTexGendv@12 -glGetTexGenfv@12 -glGetTexGeniv@12 -glGetTexImage@20 -glGetTexLevelParameterfv@16 -glGetTexLevelParameteriv@16 -glGetTexParameterfv@12 -glGetTexParameteriv@12 -glHint@8 -glIndexd@8 -glIndexdv@4 -glIndexf@4 -glIndexfv@4 -glIndexi@4 -glIndexiv@4 -glIndexMask@4 -glIndexPointer@12 -glIndexs@4 -glIndexsv@4 -glIndexub@4 -glIndexubv@4 -glInitNames@0 -glInterleavedArrays@12 -glIsEnabled@4 -glIsList@4 -glIsTexture@4 - -glLightf@12 -glLightfv@12 -glLighti@12 -glLightiv@12 -glLightModelf@8 -glLightModelfv@8 -glLightModeli@8 -glLightModeliv@8 - -glLineStipple@8 -glLineWidth@4 -glListBase@4 -glLoadIdentity@0 -glLoadMatrixd@4 -glLoadMatrixf@4 -glLoadName@4 -glLogicOp@4 - -glMap1d@32 -glMap1f@24 -glMap2d@56 -glMap2f@40 -glMapGrid1d@20 -glMapGrid1f@12 -glMapGrid2d@40 -glMapGrid2f@24 - -glMaterialf@12 -glMaterialfv@12 -glMateriali@12 -glMaterialiv@12 - -glMatrixMode@4 -;GlmfBeginGlsBlock -;GlmfCloseMetaFile -;GlmfEndGlsBlock -;GlmfEndPlayback -;GlmfInitPlayback -;GlmfPlayGlsRecord -glMultMatrixd@4 -glMultMatrixf@4 -glNewList@8 - -glNormal3b@12 -glNormal3bv@4 -glNormal3d@24 -glNormal3dv@4 -glNormal3f@12 -glNormal3fv@4 -glNormal3i@12 -glNormal3iv@4 -glNormal3s@12 -glNormal3sv@4 -glNormalPointer@12 - -glOrtho@48 -glPassThrough@4 -glPixelMapfv@12 -glPixelMapuiv@12 -glPixelMapusv@12 -glPixelStoref@8 -glPixelStorei@8 -glPixelTransferf@8 -glPixelTransferi@8 -glPixelZoom@8 -glPointSize@4 -glPolygonMode@8 -glPolygonOffset@8 -glPolygonStipple@4 -glPopAttrib@0 -glPopClientAttrib@0 -glPopMatrix@0 -glPopName@0 -glPrioritizeTextures@12 -glPushAttrib@4 -glPushClientAttrib@4 -glPushMatrix@0 -glPushName@4 -glRasterPos2d@16 -glRasterPos2dv@4 -glRasterPos2f@8 -glRasterPos2fv@4 -glRasterPos2i@8 -glRasterPos2iv@4 -glRasterPos2s@8 -glRasterPos2sv@4 -glRasterPos3d@24 -glRasterPos3dv@4 -glRasterPos3f@12 -glRasterPos3fv@4 -glRasterPos3i@12 -glRasterPos3iv@4 -glRasterPos3s@12 -glRasterPos3sv@4 -glRasterPos4d@32 -glRasterPos4dv@4 -glRasterPos4f@16 -glRasterPos4fv@4 -glRasterPos4i@16 -glRasterPos4iv@4 -glRasterPos4s@16 -glRasterPos4sv@4 -glReadBuffer@4 -glReadPixels@28 -glRectd@32 -glRectdv@8 -glRectf@16 -glRectfv@8 -glRecti@16 -glRectiv@8 -glRects@16 -glRectsv@8 -glRenderMode@4 -glRotated@32 -glRotatef@16 -glScaled@24 -glScalef@12 -glScissor@16 -glSelectBuffer@8 -glShadeModel@4 -glStencilFunc@12 -glStencilMask@4 -glStencilOp@12 - -glTexCoord1d@8 -glTexCoord1dv@4 -glTexCoord1f@4 -glTexCoord1fv@4 -glTexCoord1i@4 -glTexCoord1iv@4 -glTexCoord1s@4 -glTexCoord1sv@4 - -glTexCoord2d@16 -glTexCoord2dv@4 -glTexCoord2f@8 -glTexCoord2fv@4 -glTexCoord2i@8 -glTexCoord2iv@4 -glTexCoord2s@8 -glTexCoord2sv@4 - -glTexCoord3d@24 -glTexCoord3dv@4 -glTexCoord3f@12 -glTexCoord3fv@4 -glTexCoord3i@12 -glTexCoord3iv@4 -glTexCoord3s@12 -glTexCoord3sv@4 - -glTexCoord4d@32 -glTexCoord4dv@4 -glTexCoord4f@16 -glTexCoord4fv@4 -glTexCoord4i@16 -glTexCoord4iv@4 -glTexCoord4s@16 -glTexCoord4sv@4 - -glTexCoordPointer@16 -glTexEnvf@12 -glTexEnvfv@12 -glTexEnvi@12 -glTexEnviv@12 -glTexGend@16 -glTexGendv@12 -glTexGenf@12 -glTexGenfv@12 -glTexGeni@12 -glTexGeniv@12 -glTexImage1D@32 -glTexImage2D@36 -glTexParameterf@12 -glTexParameterfv@12 -glTexParameteri@12 -glTexParameteriv@12 -glTexSubImage1D@28 -glTexSubImage2D@36 - -glTranslated@24 -glTranslatef@12 - -glVertex2d@16 -glVertex2dv@4 -glVertex2f@8 -glVertex2fv@4 -glVertex2i@8 -glVertex2iv@4 -glVertex2s@8 -glVertex2sv@4 - -glVertex3d@24 -glVertex3dv@4 -glVertex3f@12 -glVertex3fv@4 -glVertex3i@12 -glVertex3iv@4 -glVertex3s@12 -glVertex3sv@4 - -glVertex4d@32 -glVertex4dv@4 -glVertex4f@16 -glVertex4fv@4 -glVertex4i@16 -glVertex4iv@4 -glVertex4s@16 -glVertex4sv@4 - -glVertexPointer@16 -glViewport@16 - -wglChoosePixelFormat@8=rosglChoosePixelFormat@8 -wglCopyContext@12=rosglCopyContext@12 -wglCreateContext@4=rosglCreateContext@4 -wglCreateLayerContext@8=rosglCreateLayerContext@8 -wglDeleteContext@4=rosglDeleteContext@4 -wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20 -wglDescribePixelFormat@16=rosglDescribePixelFormat@16 -wglGetCurrentContext@0=rosglGetCurrentContext@0 -wglGetCurrentDC@0=rosglGetCurrentDC@0 -wglGetDefaultProcAddress@4=rosglGetDefaultProcAddress@4 -wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20 -wglGetPixelFormat@4=rosglGetPixelFormat@4 -wglGetProcAddress@4=rosglGetProcAddress@4 -wglMakeCurrent@8=rosglMakeCurrent@8 -wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12 -wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20 -wglSetPixelFormat@12=rosglSetPixelFormat@12 -wglShareLists@8=rosglShareLists@8 -wglSwapBuffers@4=rosglSwapBuffers@4 -wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8 -;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@ -wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16 -wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16 -wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32 -wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32
Modified: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.rbuild URL: http://svn.reactos.org/svn/reactos/branches/ros-amd64-bringup/reactos/dll/wi... ============================================================================== --- branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.rbuild [iso-8859-1] (original) +++ branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.rbuild [iso-8859-1] Wed Sep 24 23:27:03 2008 @@ -1,5 +1,5 @@ <module name="opengl32" type="win32dll" baseaddress="${BASEADDRESS_OPENGL32}" installbase="system32" installname="opengl32.dll" unicode="yes"> - <importlibrary definition="opengl32.def" /> + <importlibrary definition="opengl32.spec.def" /> <define name="_DISABLE_TIDENTS" /> <library>ntdll</library> <library>kernel32</library> @@ -10,4 +10,5 @@ <file>gl.c</file> <file>opengl32.c</file> <file>wgl.c</file> + <file>opengl32.spec</file> </module>
Copied: branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.spec (from r36479, branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def) URL: http://svn.reactos.org/svn/reactos/branches/ros-amd64-bringup/reactos/dll/wi... ============================================================================== --- branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.def [iso-8859-1] (original) +++ branches/ros-amd64-bringup/reactos/dll/win32/opengl32/opengl32.spec [iso-8859-1] Wed Sep 24 23:27:03 2008 @@ -1,401 +1,401 @@ -; $Id$ -; -; opengl32.def -; -; ReactOS Operating System -; -LIBRARY opengl32.dll -EXPORTS -;DllInitialize +@ stdcall glAccum( long long ) +@ stdcall glAlphaFunc( long long ) +@ stdcall glAreTexturesResident( long ptr ptr ) +@ stdcall glArrayElement( long ) +@ stdcall glBegin( long ) +@ stdcall glBindTexture( long long ) +@ stdcall glBitmap( long long long long long long ptr ) +#@ stdcall glBlendColor( long long long long ) +#@ stdcall glBlendEquation( long ) +@ stdcall glBlendFunc( long long ) +@ stdcall glCallList( long ) +@ stdcall glCallLists( long long ptr ) +@ stdcall glClear( long ) +@ stdcall glClearAccum( long long long long ) +@ stdcall glClearColor( long long long long ) +@ stdcall glClearDepth( double ) +@ stdcall glClearIndex( long ) +@ stdcall glClearStencil( long ) +@ stdcall glClipPlane( long ptr ) +@ stdcall glColor3b( long long long ) +@ stdcall glColor3bv( ptr ) +@ stdcall glColor3d( double double double ) +@ stdcall glColor3dv( ptr ) +@ stdcall glColor3f( long long long ) +@ stdcall glColor3fv( ptr ) +@ stdcall glColor3i( long long long ) +@ stdcall glColor3iv( ptr ) +@ stdcall glColor3s( long long long ) +@ stdcall glColor3sv( ptr ) +@ stdcall glColor3ub( long long long ) +@ stdcall glColor3ubv( ptr ) +@ stdcall glColor3ui( long long long ) +@ stdcall glColor3uiv( ptr ) +@ stdcall glColor3us( long long long ) +@ stdcall glColor3usv( ptr ) +@ stdcall glColor4b( long long long long ) +@ stdcall glColor4bv( ptr ) +@ stdcall glColor4d( double double double double ) +@ stdcall glColor4dv( ptr ) +@ stdcall glColor4f( long long long long ) +@ stdcall glColor4fv( ptr ) +@ stdcall glColor4i( long long long long ) +@ stdcall glColor4iv( ptr ) +@ stdcall glColor4s( long long long long ) +@ stdcall glColor4sv( ptr ) +@ stdcall glColor4ub( long long long long ) +@ stdcall glColor4ubv( ptr ) +@ stdcall glColor4ui( long long long long ) +@ stdcall glColor4uiv( ptr ) +@ stdcall glColor4us( long long long long ) +@ stdcall glColor4usv( ptr ) +@ stdcall glColorMask( long long long long ) +@ stdcall glColorMaterial( long long ) +@ stdcall glColorPointer( long long long ptr ) +#@ stdcall glColorSubTable( long long long long long ptr ) +#@ stdcall glColorTable( long long long long long ptr ) +#@ stdcall glColorTableParameterfv( long long ptr ) +#@ stdcall glColorTableParameteriv( long long ptr ) +#@ stdcall glConvolutionFilter1D( long long long long long ptr ) +#@ stdcall glConvolutionFilter2D( long long long long long long ptr ) +#@ stdcall glConvolutionParameterf( long long long ) +#@ stdcall glConvolutionParameterfv( long long ptr ) +#@ stdcall glConvolutionParameteri( long long long ) +#@ stdcall glConvolutionParameteriv( long long ptr ) +#@ stdcall glCopyColorSubTable( long long long long long ) +#@ stdcall glCopyColorTable( long long long long long ) +#@ stdcall glCopyConvolutionFilter1D( long long long long long ) +#@ stdcall glCopyConvolutionFilter2D( long long long long long long ) +@ stdcall glCopyPixels( long long long long long ) +@ stdcall glCopyTexImage1D( long long long long long long long ) +@ stdcall glCopyTexImage2D( long long long long long long long long ) +@ stdcall glCopyTexSubImage1D( long long long long long long ) +@ stdcall glCopyTexSubImage2D( long long long long long long long long ) +#@ stdcall glCopyTexSubImage3D( long long long long long long long long long ) +@ stdcall glCullFace( long ) +@ stdcall glDeleteLists( long long ) +@ stdcall glDeleteTextures( long ptr ) +@ stdcall glDepthFunc( long ) +@ stdcall glDepthMask( long ) +@ stdcall glDepthRange( double double ) +@ stdcall glDisable( long ) +@ stdcall glDisableClientState( long ) +@ stdcall glDrawArrays( long long long ) +@ stdcall glDrawBuffer( long ) +@ stdcall glDrawElements( long long long ptr ) +@ stdcall glDrawPixels( long long long long ptr ) +#@ stdcall glDrawRangeElements( long long long long long ptr ) +@ stdcall glEdgeFlag( long ) +@ stdcall glEdgeFlagPointer( long ptr ) +@ stdcall glEdgeFlagv( ptr ) +@ stdcall glEnable( long ) +@ stdcall glEnableClientState( long ) +@ stdcall glEnd( ) +@ stdcall glEndList( ) +@ stdcall glEvalCoord1d( double ) +@ stdcall glEvalCoord1dv( ptr ) +@ stdcall glEvalCoord1f( long ) +@ stdcall glEvalCoord1fv( ptr ) +@ stdcall glEvalCoord2d( double double ) +@ stdcall glEvalCoord2dv( ptr ) +@ stdcall glEvalCoord2f( long long ) +@ stdcall glEvalCoord2fv( ptr ) +@ stdcall glEvalMesh1( long long long ) +@ stdcall glEvalMesh2( long long long long long ) +@ stdcall glEvalPoint1( long ) +@ stdcall glEvalPoint2( long long ) +@ stdcall glFeedbackBuffer( long long ptr ) +@ stdcall glFinish( ) +@ stdcall glFlush( ) +@ stdcall glFogf( long long ) +@ stdcall glFogfv( long ptr ) +@ stdcall glFogi( long long ) +@ stdcall glFogiv( long ptr ) +@ stdcall glFrontFace( long ) +@ stdcall glFrustum( double double double double double double ) +@ stdcall glGenLists( long ) +@ stdcall glGenTextures( long ptr ) +@ stdcall glGetBooleanv( long ptr ) +@ stdcall glGetClipPlane( long ptr ) +#@ stdcall glGetColorTable( long long long ptr ) +#@ stdcall glGetColorTableParameterfv( long long ptr ) +#@ stdcall glGetColorTableParameteriv( long long ptr ) +#@ stdcall glGetConvolutionFilter( long long long ptr ) +#@ stdcall glGetConvolutionParameterfv( long long ptr ) +#@ stdcall glGetConvolutionParameteriv( long long ptr ) +@ stdcall glGetDoublev( long ptr ) +@ stdcall glGetError( ) +@ stdcall glGetFloatv( long ptr ) +#@ stdcall glGetHistogram( long long long long ptr ) +#@ stdcall glGetHistogramParameterfv( long long ptr ) +#@ stdcall glGetHistogramParameteriv( long long ptr ) +@ stdcall glGetIntegerv( long ptr ) +@ stub glGetLevelParameterfv +@ stub glGetLevelParameteriv +@ stdcall glGetLightfv( long long ptr ) +@ stdcall glGetLightiv( long long ptr ) +@ stdcall glGetMapdv( long long ptr ) +@ stdcall glGetMapfv( long long ptr ) +@ stdcall glGetMapiv( long long ptr ) +@ stdcall glGetMaterialfv( long long ptr ) +@ stdcall glGetMaterialiv( long long ptr ) +#@ stdcall glGetMinmax( long long long long ptr ) +#@ stdcall glGetMinmaxParameterfv( long long ptr ) +#@ stdcall glGetMinmaxParameteriv( long long ptr ) +@ stdcall glGetPixelMapfv( long ptr ) +@ stdcall glGetPixelMapuiv( long ptr ) +@ stdcall glGetPixelMapusv( long ptr ) +@ stdcall glGetPointerv( long ptr ) +@ stdcall glGetPolygonStipple( ptr ) +#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) +@ stdcall glGetString( long ) +@ stdcall glGetTexEnvfv( long long ptr ) +@ stdcall glGetTexEnviv( long long ptr ) +@ stdcall glGetTexGendv( long long ptr ) +@ stdcall glGetTexGenfv( long long ptr ) +@ stdcall glGetTexGeniv( long long ptr ) +@ stdcall glGetTexImage( long long long long ptr ) +@ stdcall glGetTexLevelParameterfv( long long long ptr ) +@ stdcall glGetTexLevelParameteriv( long long long ptr ) +@ stdcall glGetTexParameterfv( long long ptr ) +@ stdcall glGetTexParameteriv( long long ptr ) +@ stdcall glHint( long long ) +#@ stdcall glHistogram( long long long long ) +@ stdcall glIndexMask( long ) +@ stdcall glIndexPointer( long long ptr ) +@ stdcall glIndexd( double ) +@ stdcall glIndexdv( ptr ) +@ stdcall glIndexf( long ) +@ stdcall glIndexfv( ptr ) +@ stdcall glIndexi( long ) +@ stdcall glIndexiv( ptr ) +@ stdcall glIndexs( long ) +@ stdcall glIndexsv( ptr ) +@ stdcall glIndexub( long ) +@ stdcall glIndexubv( ptr ) +@ stdcall glInitNames( ) +@ stdcall glInterleavedArrays( long long ptr ) +@ stdcall glIsEnabled( long ) +@ stdcall glIsList( long ) +@ stdcall glIsTexture( long ) +@ stdcall glLightModelf( long long ) +@ stdcall glLightModelfv( long ptr ) +@ stdcall glLightModeli( long long ) +@ stdcall glLightModeliv( long ptr ) +@ stdcall glLightf( long long long ) +@ stdcall glLightfv( long long ptr ) +@ stdcall glLighti( long long long ) +@ stdcall glLightiv( long long ptr ) +@ stdcall glLineStipple( long long ) +@ stdcall glLineWidth( long ) +@ stdcall glListBase( long ) +@ stdcall glLoadIdentity( ) +@ stdcall glLoadMatrixd( ptr ) +@ stdcall glLoadMatrixf( ptr ) +@ stdcall glLoadName( long ) +@ stdcall glLogicOp( long ) +@ stdcall glMap1d( long double double long long ptr ) +@ stdcall glMap1f( long long long long long ptr ) +@ stdcall glMap2d( long double double long long double double long long ptr ) +@ stdcall glMap2f( long long long long long long long long long ptr ) +@ stdcall glMapGrid1d( long double double ) +@ stdcall glMapGrid1f( long long long ) +@ stdcall glMapGrid2d( long double double long double double ) +@ stdcall glMapGrid2f( long long long long long long ) +@ stdcall glMaterialf( long long long ) +@ stdcall glMaterialfv( long long ptr ) +@ stdcall glMateriali( long long long ) +@ stdcall glMaterialiv( long long ptr ) +@ stdcall glMatrixMode( long ) +#@ stdcall glMinmax( long long long ) +@ stdcall glMultMatrixd( ptr ) +@ stdcall glMultMatrixf( ptr ) +@ stdcall glNewList( long long ) +@ stdcall glNormal3b( long long long ) +@ stdcall glNormal3bv( ptr ) +@ stdcall glNormal3d( double double double ) +@ stdcall glNormal3dv( ptr ) +@ stdcall glNormal3f( long long long ) +@ stdcall glNormal3fv( ptr ) +@ stdcall glNormal3i( long long long ) +@ stdcall glNormal3iv( ptr ) +@ stdcall glNormal3s( long long long ) +@ stdcall glNormal3sv( ptr ) +@ stdcall glNormalPointer( long long ptr ) +@ stdcall glOrtho( double double double double double double ) +@ stdcall glPassThrough( long ) +@ stdcall glPixelMapfv( long long ptr ) +@ stdcall glPixelMapuiv( long long ptr ) +@ stdcall glPixelMapusv( long long ptr ) +@ stdcall glPixelStoref( long long ) +@ stdcall glPixelStorei( long long ) +@ stdcall glPixelTransferf( long long ) +@ stdcall glPixelTransferi( long long ) +@ stdcall glPixelZoom( long long ) +@ stdcall glPointSize( long ) +@ stdcall glPolygonMode( long long ) +@ stdcall glPolygonOffset( long long ) +@ stdcall glPolygonStipple( ptr ) +@ stdcall glPopAttrib( ) +@ stdcall glPopClientAttrib( ) +@ stdcall glPopMatrix( ) +@ stdcall glPopName( ) +@ stdcall glPrioritizeTextures( long ptr ptr ) +@ stdcall glPushAttrib( long ) +@ stdcall glPushClientAttrib( long ) +@ stdcall glPushMatrix( ) +@ stdcall glPushName( long ) +@ stdcall glRasterPos2d( double double ) +@ stdcall glRasterPos2dv( ptr ) +@ stdcall glRasterPos2f( long long ) +@ stdcall glRasterPos2fv( ptr ) +@ stdcall glRasterPos2i( long long ) +@ stdcall glRasterPos2iv( ptr ) +@ stdcall glRasterPos2s( long long ) +@ stdcall glRasterPos2sv( ptr ) +@ stdcall glRasterPos3d( double double double ) +@ stdcall glRasterPos3dv( ptr ) +@ stdcall glRasterPos3f( long long long ) +@ stdcall glRasterPos3fv( ptr ) +@ stdcall glRasterPos3i( long long long ) +@ stdcall glRasterPos3iv( ptr ) +@ stdcall glRasterPos3s( long long long ) +@ stdcall glRasterPos3sv( ptr ) +@ stdcall glRasterPos4d( double double double double ) +@ stdcall glRasterPos4dv( ptr ) +@ stdcall glRasterPos4f( long long long long ) +@ stdcall glRasterPos4fv( ptr ) +@ stdcall glRasterPos4i( long long long long ) +@ stdcall glRasterPos4iv( ptr ) +@ stdcall glRasterPos4s( long long long long ) +@ stdcall glRasterPos4sv( ptr ) +@ stdcall glReadBuffer( long ) +@ stdcall glReadPixels( long long long long long long ptr ) +@ stdcall glRectd( double double double double ) +@ stdcall glRectdv( ptr ptr ) +@ stdcall glRectf( long long long long ) +@ stdcall glRectfv( ptr ptr ) +@ stdcall glRecti( long long long long ) +@ stdcall glRectiv( ptr ptr ) +@ stdcall glRects( long long long long ) +@ stdcall glRectsv( ptr ptr ) +@ stdcall glRenderMode( long ) +#@ stdcall glResetHistogram( long ) +#@ stdcall glResetMinmax( long ) +@ stdcall glRotated( double double double double ) +@ stdcall glRotatef( long long long long ) +@ stdcall glScaled( double double double ) +@ stdcall glScalef( long long long ) +@ stdcall glScissor( long long long long ) +@ stdcall glSelectBuffer( long ptr ) +#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) +@ stdcall glShadeModel( long ) +@ stdcall glStencilFunc( long long long ) +@ stdcall glStencilMask( long ) +@ stdcall glStencilOp( long long long ) +@ stdcall glTexCoord1d( double ) +@ stdcall glTexCoord1dv( ptr ) +@ stdcall glTexCoord1f( long ) +@ stdcall glTexCoord1fv( ptr ) +@ stdcall glTexCoord1i( long ) +@ stdcall glTexCoord1iv( ptr ) +@ stdcall glTexCoord1s( long ) +@ stdcall glTexCoord1sv( ptr ) +@ stdcall glTexCoord2d( double double ) +@ stdcall glTexCoord2dv( ptr ) +@ stdcall glTexCoord2f( long long ) +@ stdcall glTexCoord2fv( ptr ) +@ stdcall glTexCoord2i( long long ) +@ stdcall glTexCoord2iv( ptr ) +@ stdcall glTexCoord2s( long long ) +@ stdcall glTexCoord2sv( ptr ) +@ stdcall glTexCoord3d( double double double ) +@ stdcall glTexCoord3dv( ptr ) +@ stdcall glTexCoord3f( long long long ) +@ stdcall glTexCoord3fv( ptr ) +@ stdcall glTexCoord3i( long long long ) +@ stdcall glTexCoord3iv( ptr ) +@ stdcall glTexCoord3s( long long long ) +@ stdcall glTexCoord3sv( ptr ) +@ stdcall glTexCoord4d( double double double double ) +@ stdcall glTexCoord4dv( ptr ) +@ stdcall glTexCoord4f( long long long long ) +@ stdcall glTexCoord4fv( ptr ) +@ stdcall glTexCoord4i( long long long long ) +@ stdcall glTexCoord4iv( ptr ) +@ stdcall glTexCoord4s( long long long long ) +@ stdcall glTexCoord4sv( ptr ) +@ stdcall glTexCoordPointer( long long long ptr ) +@ stdcall glTexEnvf( long long long ) +@ stdcall glTexEnvfv( long long ptr ) +@ stdcall glTexEnvi( long long long ) +@ stdcall glTexEnviv( long long ptr ) +@ stdcall glTexGend( long long double ) +@ stdcall glTexGendv( long long ptr ) +@ stdcall glTexGenf( long long long ) +@ stdcall glTexGenfv( long long ptr ) +@ stdcall glTexGeni( long long long ) +@ stdcall glTexGeniv( long long ptr ) +@ stdcall glTexImage1D( long long long long long long long ptr ) +@ stdcall glTexImage2D( long long long long long long long long ptr ) +#@ stdcall glTexImage3D( long long long long long long long long long ptr ) +@ stdcall glTexParameterf( long long long ) +@ stdcall glTexParameterfv( long long ptr ) +@ stdcall glTexParameteri( long long long ) +@ stdcall glTexParameteriv( long long ptr ) +@ stdcall glTexSubImage1D( long long long long long long ptr ) +@ stdcall glTexSubImage2D( long long long long long long long long ptr ) +#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) +@ stdcall glTranslated( double double double ) +@ stdcall glTranslatef( long long long ) +@ stdcall glVertex2d( double double ) +@ stdcall glVertex2dv( ptr ) +@ stdcall glVertex2f( long long ) +@ stdcall glVertex2fv( ptr ) +@ stdcall glVertex2i( long long ) +@ stdcall glVertex2iv( ptr ) +@ stdcall glVertex2s( long long ) +@ stdcall glVertex2sv( ptr ) +@ stdcall glVertex3d( double double double ) +@ stdcall glVertex3dv( ptr ) +@ stdcall glVertex3f( long long long ) +@ stdcall glVertex3fv( ptr ) +@ stdcall glVertex3i( long long long ) +@ stdcall glVertex3iv( ptr ) +@ stdcall glVertex3s( long long long ) +@ stdcall glVertex3sv( ptr ) +@ stdcall glVertex4d( double double double double ) +@ stdcall glVertex4dv( ptr ) +@ stdcall glVertex4f( long long long long ) +@ stdcall glVertex4fv( ptr ) +@ stdcall glVertex4i( long long long long ) +@ stdcall glVertex4iv( ptr ) +@ stdcall glVertex4s( long long long long ) +@ stdcall glVertex4sv( ptr ) +@ stdcall glVertexPointer( long long long ptr ) +@ stdcall glViewport( long long long long )
-glAccum@8 -glAlphaFunc@8 -glAreTexturesResident@12 -glArrayElement@4 -glBegin@4 -glBindTexture@8 -glBitmap@28 -glBlendFunc@8 -glCallList@4 -glCallLists@12 -glClear@4 -glClearAccum@16 -glClearColor@16 -glClearDepth@8 -glClearIndex@4 -glClearStencil@4 -glClipPlane@8 - -glColor3b@12 -glColor3bv@4 -glColor3d@24 -glColor3dv@4 -glColor3f@12 -glColor3fv@4 -glColor3i@12 -glColor3iv@4 -glColor3s@12 -glColor3sv@4 -glColor3ub@12 -glColor3ubv@4 -glColor3ui@12 -glColor3uiv@4 -glColor3us@12 -glColor3usv@4 - -glColor4b@16 -glColor4bv@4 -glColor4d@32 -glColor4dv@4 -glColor4f@16 -glColor4fv@4 -glColor4i@16 -glColor4iv@4 -glColor4s@16 -glColor4sv@4 -glColor4ub@16 -glColor4ubv@4 -glColor4ui@16 -glColor4uiv@4 -glColor4us@16 -glColor4usv@4 - -glColorMask@16 -glColorMaterial@8 -glColorPointer@16 -glCopyPixels@20 -glCopyTexImage1D@28 -glCopyTexImage2D@32 -glCopyTexSubImage1D@24 -glCopyTexSubImage2D@32 -glCullFace@4 -;glDebugEntry -glDeleteLists@8 -glDeleteTextures@8 -glDepthFunc@4 -glDepthMask@4 -glDepthRange@16 -glDisable@4 -glDisableClientState@4 -glDrawArrays@12 -glDrawBuffer@4 -glDrawElements@16 -glDrawPixels@20 -glEdgeFlag@4 -glEdgeFlagPointer@8 -glEdgeFlagv@4 -glEnable@4 -glEnableClientState@4 -glEnd@0 -glEndList@0 - -glEvalCoord1d@8 -glEvalCoord1dv@4 -glEvalCoord1f@4 -glEvalCoord1fv@4 -glEvalCoord2d@16 -glEvalCoord2dv@4 -glEvalCoord2f@8 -glEvalCoord2fv@4 - -glEvalMesh1@12 -glEvalMesh2@20 -glEvalPoint1@4 -glEvalPoint2@8 -glFeedbackBuffer@12 -glFinish@0 -glFlush@0 -glFogf@8 -glFogfv@8 -glFogi@8 -glFogiv@8 -glFrontFace@4 -glFrustum@48 -glGenLists@4 -glGenTextures@8 -glGetBooleanv@8 -glGetClipPlane@8 -glGetDoublev@8 -glGetError@0 -glGetFloatv@8 -glGetIntegerv@8 -glGetLightfv@12 -glGetLightiv@12 -glGetMapdv@12 -glGetMapfv@12 -glGetMapiv@12 -glGetMaterialfv@12 -glGetMaterialiv@12 -glGetPixelMapfv@8 -glGetPixelMapuiv@8 -glGetPixelMapusv@8 -glGetPointerv@8 -glGetPolygonStipple@4 -glGetString@4 -glGetTexEnvfv@12 -glGetTexEnviv@12 -glGetTexGendv@12 -glGetTexGenfv@12 -glGetTexGeniv@12 -glGetTexImage@20 -glGetTexLevelParameterfv@16 -glGetTexLevelParameteriv@16 -glGetTexParameterfv@12 -glGetTexParameteriv@12 -glHint@8 -glIndexd@8 -glIndexdv@4 -glIndexf@4 -glIndexfv@4 -glIndexi@4 -glIndexiv@4 -glIndexMask@4 -glIndexPointer@12 -glIndexs@4 -glIndexsv@4 -glIndexub@4 -glIndexubv@4 -glInitNames@0 -glInterleavedArrays@12 -glIsEnabled@4 -glIsList@4 -glIsTexture@4 - -glLightf@12 -glLightfv@12 -glLighti@12 -glLightiv@12 -glLightModelf@8 -glLightModelfv@8 -glLightModeli@8 -glLightModeliv@8 - -glLineStipple@8 -glLineWidth@4 -glListBase@4 -glLoadIdentity@0 -glLoadMatrixd@4 -glLoadMatrixf@4 -glLoadName@4 -glLogicOp@4 - -glMap1d@32 -glMap1f@24 -glMap2d@56 -glMap2f@40 -glMapGrid1d@20 -glMapGrid1f@12 -glMapGrid2d@40 -glMapGrid2f@24 - -glMaterialf@12 -glMaterialfv@12 -glMateriali@12 -glMaterialiv@12 - -glMatrixMode@4 -;GlmfBeginGlsBlock -;GlmfCloseMetaFile -;GlmfEndGlsBlock -;GlmfEndPlayback -;GlmfInitPlayback -;GlmfPlayGlsRecord -glMultMatrixd@4 -glMultMatrixf@4 -glNewList@8 - -glNormal3b@12 -glNormal3bv@4 -glNormal3d@24 -glNormal3dv@4 -glNormal3f@12 -glNormal3fv@4 -glNormal3i@12 -glNormal3iv@4 -glNormal3s@12 -glNormal3sv@4 -glNormalPointer@12 - -glOrtho@48 -glPassThrough@4 -glPixelMapfv@12 -glPixelMapuiv@12 -glPixelMapusv@12 -glPixelStoref@8 -glPixelStorei@8 -glPixelTransferf@8 -glPixelTransferi@8 -glPixelZoom@8 -glPointSize@4 -glPolygonMode@8 -glPolygonOffset@8 -glPolygonStipple@4 -glPopAttrib@0 -glPopClientAttrib@0 -glPopMatrix@0 -glPopName@0 -glPrioritizeTextures@12 -glPushAttrib@4 -glPushClientAttrib@4 -glPushMatrix@0 -glPushName@4 -glRasterPos2d@16 -glRasterPos2dv@4 -glRasterPos2f@8 -glRasterPos2fv@4 -glRasterPos2i@8 -glRasterPos2iv@4 -glRasterPos2s@8 -glRasterPos2sv@4 -glRasterPos3d@24 -glRasterPos3dv@4 -glRasterPos3f@12 -glRasterPos3fv@4 -glRasterPos3i@12 -glRasterPos3iv@4 -glRasterPos3s@12 -glRasterPos3sv@4 -glRasterPos4d@32 -glRasterPos4dv@4 -glRasterPos4f@16 -glRasterPos4fv@4 -glRasterPos4i@16 -glRasterPos4iv@4 -glRasterPos4s@16 -glRasterPos4sv@4 -glReadBuffer@4 -glReadPixels@28 -glRectd@32 -glRectdv@8 -glRectf@16 -glRectfv@8 -glRecti@16 -glRectiv@8 -glRects@16 -glRectsv@8 -glRenderMode@4 -glRotated@32 -glRotatef@16 -glScaled@24 -glScalef@12 -glScissor@16 -glSelectBuffer@8 -glShadeModel@4 -glStencilFunc@12 -glStencilMask@4 -glStencilOp@12 - -glTexCoord1d@8 -glTexCoord1dv@4 -glTexCoord1f@4 -glTexCoord1fv@4 -glTexCoord1i@4 -glTexCoord1iv@4 -glTexCoord1s@4 -glTexCoord1sv@4 - -glTexCoord2d@16 -glTexCoord2dv@4 -glTexCoord2f@8 -glTexCoord2fv@4 -glTexCoord2i@8 -glTexCoord2iv@4 -glTexCoord2s@8 -glTexCoord2sv@4 - -glTexCoord3d@24 -glTexCoord3dv@4 -glTexCoord3f@12 -glTexCoord3fv@4 -glTexCoord3i@12 -glTexCoord3iv@4 -glTexCoord3s@12 -glTexCoord3sv@4 - -glTexCoord4d@32 -glTexCoord4dv@4 -glTexCoord4f@16 -glTexCoord4fv@4 -glTexCoord4i@16 -glTexCoord4iv@4 -glTexCoord4s@16 -glTexCoord4sv@4 - -glTexCoordPointer@16 -glTexEnvf@12 -glTexEnvfv@12 -glTexEnvi@12 -glTexEnviv@12 -glTexGend@16 -glTexGendv@12 -glTexGenf@12 -glTexGenfv@12 -glTexGeni@12 -glTexGeniv@12 -glTexImage1D@32 -glTexImage2D@36 -glTexParameterf@12 -glTexParameterfv@12 -glTexParameteri@12 -glTexParameteriv@12 -glTexSubImage1D@28 -glTexSubImage2D@36 - -glTranslated@24 -glTranslatef@12 - -glVertex2d@16 -glVertex2dv@4 -glVertex2f@8 -glVertex2fv@4 -glVertex2i@8 -glVertex2iv@4 -glVertex2s@8 -glVertex2sv@4 - -glVertex3d@24 -glVertex3dv@4 -glVertex3f@12 -glVertex3fv@4 -glVertex3i@12 -glVertex3iv@4 -glVertex3s@12 -glVertex3sv@4 - -glVertex4d@32 -glVertex4dv@4 -glVertex4f@16 -glVertex4fv@4 -glVertex4i@16 -glVertex4iv@4 -glVertex4s@16 -glVertex4sv@4 - -glVertexPointer@16 -glViewport@16 - -wglChoosePixelFormat@8=rosglChoosePixelFormat@8 -wglCopyContext@12=rosglCopyContext@12 -wglCreateContext@4=rosglCreateContext@4 -wglCreateLayerContext@8=rosglCreateLayerContext@8 -wglDeleteContext@4=rosglDeleteContext@4 -wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20 -wglDescribePixelFormat@16=rosglDescribePixelFormat@16 -wglGetCurrentContext@0=rosglGetCurrentContext@0 -wglGetCurrentDC@0=rosglGetCurrentDC@0 -wglGetDefaultProcAddress@4=rosglGetDefaultProcAddress@4 -wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20 -wglGetPixelFormat@4=rosglGetPixelFormat@4 -wglGetProcAddress@4=rosglGetProcAddress@4 -wglMakeCurrent@8=rosglMakeCurrent@8 -wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12 -wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20 -wglSetPixelFormat@12=rosglSetPixelFormat@12 -wglShareLists@8=rosglShareLists@8 -wglSwapBuffers@4=rosglSwapBuffers@4 -wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8 -;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@ -wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16 -wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16 -wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32 -wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32 +@ stdcall wglChoosePixelFormat(long ptr) rosglChoosePixelFormat +@ stdcall wglCopyContext(long long long) rosglCopyContext +@ stdcall wglCreateContext(long) rosglCreateContext +@ stdcall wglCreateLayerContext(long long) rosglCreateLayerContext +@ stdcall wglDeleteContext(long) rosglDeleteContext +@ stdcall wglDescribeLayerPlane(long long long long ptr) rosglDescribeLayerPlane +@ stdcall wglDescribePixelFormat(long long long ptr) rosglDescribePixelFormat +@ stdcall wglGetCurrentContext() rosglGetCurrentContext +@ stdcall wglGetCurrentDC() rosglGetCurrentDC +@ stdcall wglGetDefaultProcAddress(ptr) rosglGetDefaultProcAddress +@ stdcall wglGetLayerPaletteEntries(long long long long ptr) rosglGetLayerPaletteEntries +@ stdcall wglGetPixelFormat(long) rosglGetPixelFormat +@ stdcall wglGetProcAddress(str) rosglGetProcAddress +@ stdcall wglMakeCurrent(long long) rosglMakeCurrent +@ stdcall wglRealizeLayerPalette(long long long) rosglRealizeLayerPalette +@ stdcall wglSetLayerPaletteEntries(long long long long ptr) rosglSetLayerPaletteEntries +@ stdcall wglSetPixelFormat(long long ptr) rosglSetPixelFormat +@ stdcall wglShareLists(long long) rosglShareLists +@ stdcall wglSwapBuffers(long) rosglSwapBuffers +@ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers +@ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA +@ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW +@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA +@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) rosglUseFontOutlinesW
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