scroll the console properly instead of repainting it Modified: trunk/reactos/subsys/csrss/win32csr/guiconsole.c _____
Modified: trunk/reactos/subsys/csrss/win32csr/guiconsole.c --- trunk/reactos/subsys/csrss/win32csr/guiconsole.c 2005-11-28 10:20:44 UTC (rev 19718) +++ trunk/reactos/subsys/csrss/win32csr/guiconsole.c 2005-11-28 10:38:04 UTC (rev 19719) @@ -488,7 +488,7 @@
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA) Console->PrivateData; PCSRSS_SCREEN_BUFFER Buff = Console->ActiveBuffer; LONG CursorEndX, CursorEndY; - RECT Source, ScrollRect; + RECT ScrollRect;
if (NULL == Console->hWindow || NULL == GuiData) { @@ -497,16 +497,19 @@
if (0 != ScrolledLines) { - Source.left = 0; - Source.top = ScrolledLines; - Source.right = Console->Size.X - 1; - Source.bottom = ScrolledLines + Region->top - 1; ScrollRect.left = 0; ScrollRect.top = 0; ScrollRect.right = Console->Size.X * GuiData->CharWidth; ScrollRect.bottom = Region->top * GuiData->CharHeight;
- InvalidateRect(Console->hWindow, &ScrollRect, FALSE); + ScrollWindowEx(Console->hWindow, + 0, + -(ScrolledLines * GuiData->CharHeight), + &ScrollRect, + NULL, + NULL, + NULL, + SW_INVALIDATE); }
GuiIntDrawRegion(GuiData, Console->hWindow, Region);