scroll the console properly instead of repainting it
Modified: trunk/reactos/subsys/csrss/win32csr/guiconsole.c
_____
Modified: trunk/reactos/subsys/csrss/win32csr/guiconsole.c
--- trunk/reactos/subsys/csrss/win32csr/guiconsole.c 2005-11-28
10:20:44 UTC (rev 19718)
+++ trunk/reactos/subsys/csrss/win32csr/guiconsole.c 2005-11-28
10:38:04 UTC (rev 19719)
@@ -488,7 +488,7 @@
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA) Console->PrivateData;
PCSRSS_SCREEN_BUFFER Buff = Console->ActiveBuffer;
LONG CursorEndX, CursorEndY;
- RECT Source, ScrollRect;
+ RECT ScrollRect;
if (NULL == Console->hWindow || NULL == GuiData)
{
@@ -497,16 +497,19 @@
if (0 != ScrolledLines)
{
- Source.left = 0;
- Source.top = ScrolledLines;
- Source.right = Console->Size.X - 1;
- Source.bottom = ScrolledLines + Region->top - 1;
ScrollRect.left = 0;
ScrollRect.top = 0;
ScrollRect.right = Console->Size.X * GuiData->CharWidth;
ScrollRect.bottom = Region->top * GuiData->CharHeight;
- InvalidateRect(Console->hWindow, &ScrollRect, FALSE);
+ ScrollWindowEx(Console->hWindow,
+ 0,
+ -(ScrolledLines * GuiData->CharHeight),
+ &ScrollRect,
+ NULL,
+ NULL,
+ NULL,
+ SW_INVALIDATE);
}
GuiIntDrawRegion(GuiData, Console->hWindow, Region);
Show replies by date