update directx d3d and draw header to Wine-20050310 so the work on ddraw dll can continue. Modified: trunk/reactos/include/d3d.h Added: trunk/reactos/include/d3d8.h Added: trunk/reactos/include/d3d8caps.h Added: trunk/reactos/include/d3d8types.h Added: trunk/reactos/include/d3d9.h Added: trunk/reactos/include/d3d9caps.h Added: trunk/reactos/include/d3d9types.h Added: trunk/reactos/include/d3drm.h Modified: trunk/reactos/include/d3dtypes.h Modified: trunk/reactos/include/ddrawi.h _____
Modified: trunk/reactos/include/d3d.h --- trunk/reactos/include/d3d.h 2005-03-19 22:50:11 UTC (rev 14204) +++ trunk/reactos/include/d3d.h 2005-03-19 23:47:52 UTC (rev 14205) @@ -19,10 +19,79 @@
#ifndef __WINE_D3D_H #define __WINE_D3D_H
-#include <ddraw.h> +#include <stdlib.h> +#include <objbase.h> #include <d3dtypes.h> /* must precede d3dcaps.h */ #include <d3dcaps.h>
+/********************************************************************** ******* + * Predeclare the interfaces + */ +DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); +DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); +DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); +DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); +DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + +DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); +DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); + +DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); + +DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12); + +DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); + +DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); +DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); +DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); + +DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8); +DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8); + + +typedef struct IDirect3D *LPDIRECT3D; +typedef struct IDirect3D2 *LPDIRECT3D2; +typedef struct IDirect3D3 *LPDIRECT3D3; +typedef struct IDirect3D7 *LPDIRECT3D7; + +typedef struct IDirect3DLight *LPDIRECT3DLIGHT; + +typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; +typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; +typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; +typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; + +typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; +typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; +typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; + +typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; +typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; +typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; + +typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; +typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; + +typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; + +typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; +typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; + /* ******************************************************************** Error Codes ******************************************************************** */ @@ -82,6 +151,7 @@ #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048) +#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050) #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060) #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061) #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062) @@ -125,4 +195,1334 @@ Types and structures ******************************************************************** */ typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; + + +/********************************************************************** ******* + * IDirect3D interface + */ +#define INTERFACE IDirect3D +DECLARE_INTERFACE_(IDirect3D,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D methods ***/ + STDMETHOD(Initialize)(THIS_ REFIID riid) PURE; + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE; + STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL *lplpDirect3DMaterial, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT *lplpD3DViewport, IUnknown *pUnkOuter) PURE; + STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D methods ***/ +#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D_AddRef(p) (p)->AddRef() +#define IDirect3D_Release(p) (p)->Release() +/*** IDirect3D methods ***/ +#define IDirect3D_Initialize(p,a) (p)->Initialize(a) +#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b) #endif + + +/********************************************************************** ******* + * IDirect3D2 interface + */ +#define INTERFACE IDirect3D2 +DECLARE_INTERFACE_(IDirect3D2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D2 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE; + STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2 *lplpDirect3DMaterial2, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpD3DViewport2, IUnknown *pUnkOuter) PURE; + STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2 *lplpD3DDevice2) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D2 methods ***/ +#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D2_AddRef(p) (p)->AddRef() +#define IDirect3D2_Release(p) (p)->Release() +/*** IDirect3D2 methods ***/ +#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b) +#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#endif + + +/********************************************************************** ******* + * IDirect3D3 interface + */ +#define INTERFACE IDirect3D3 +DECLARE_INTERFACE_(IDirect3D3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D3 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE; + STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter) PURE; + STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter) PURE; + STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk) PURE; + STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE; + STDMETHOD(EvictManagedTextures)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D3 methods ***/ +#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) +#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) +#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) +#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) +#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d) +#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d) +#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) +#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) +#else +/*** IUnknown methods ***/ +#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D3_AddRef(p) (p)->AddRef() +#define IDirect3D3_Release(p) (p)->Release() +/*** IDirect3D3 methods ***/ +#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b) +#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) +#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b) +#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b) +#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d) +#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d) +#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) +#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures() +#endif + +/********************************************************************** ******* + * IDirect3D7 interface + */ +#define INTERFACE IDirect3D7 +DECLARE_INTERFACE_(IDirect3D7,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3D7 methods ***/ + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg) PURE; + STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags) PURE; + STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE; + STDMETHOD(EvictManagedTextures)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3D3 methods ***/ +#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) +#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c) +#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) +#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) +#else +/*** IUnknown methods ***/ +#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D7_AddRef(p) (p)->AddRef() +#define IDirect3D7_Release(p) (p)->Release() +/*** IDirect3D3 methods ***/ +#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b) +#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c) +#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) +#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures() +#endif + + +/********************************************************************** ******* + * IDirect3DLight interface + */ +#define INTERFACE IDirect3DLight +DECLARE_INTERFACE_(IDirect3DLight,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DLight methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE; + STDMETHOD(SetLight)(THIS_ LPD3DLIGHT lpLight) PURE; + STDMETHOD(GetLight)(THIS_ LPD3DLIGHT lpLight) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DLight methods ***/ +#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a) +#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DLight_AddRef(p) (p)->AddRef() +#define IDirect3DLight_Release(p) (p)->Release() +/*** IDirect3DLight methods ***/ +#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a) +#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a) +#endif + + +/********************************************************************** ******* + * IDirect3DMaterial interface + */ +#define INTERFACE IDirect3DMaterial +DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE; + STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DMATERIALHANDLE lpHandle) PURE; + STDMETHOD(Reserve)(THIS) PURE; + STDMETHOD(Unreserve)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial methods ***/ +#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) +#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial_Release(p) (p)->Release() +/*** IDirect3DMaterial methods ***/ +#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b) +#define IDirect3DMaterial_Reserve(p) (p)->Reserve() +#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve() +#endif + + +/********************************************************************** ******* + * IDirect3DMaterial2 interface + */ +#define INTERFACE IDirect3DMaterial2 +DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial2 methods ***/ + STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DMATERIALHANDLE lpHandle) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial2 methods ***/ +#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial2_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial2_Release(p) (p)->Release() +/*** IDirect3DMaterial2 methods ***/ +#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b) +#endif + + +/********************************************************************** ******* + * IDirect3DMaterial3 interface + */ +#define INTERFACE IDirect3DMaterial3 +DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DMaterial3 methods ***/ + STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL lpMat) PURE; + STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3 lpDirect3DDevice3, LPD3DMATERIALHANDLE lpHandle) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DMaterial3 methods ***/ +#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DMaterial3_AddRef(p) (p)->AddRef() +#define IDirect3DMaterial3_Release(p) (p)->Release() +/*** IDirect3DMaterial3 methods ***/ +#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b) +#endif + + +/********************************************************************** ******* + * IDirect3DTexture interface + */ +#define INTERFACE IDirect3DTexture +DECLARE_INTERFACE_(IDirect3DTexture,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DTexture methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPDIRECTDRAWSURFACE lpDDSurface) PURE; + STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DTEXTUREHANDLE lpHandle) PURE; + STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE; + STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE lpD3DTexture) PURE; + STDMETHOD(Unload)(THIS) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture methods ***/ +#define IDirect3DTexture_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirect3DTexture_GetHandle(p,a,b,c) (p)->lpVtbl->GetHandle(p,a,b,c) +#define IDirect3DTexture_PaletteChanged(p,a,b,c) (p)->lpVtbl->PaletteChanged(p,a,b,c) +#define IDirect3DTexture_Load(p,a,b,c) (p)->lpVtbl->Load(p,a,b,c) +#define IDirect3DTexture_Unload(p,a,b,c) (p)->lpVtbl->Unload(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture_AddRef(p) (p)->AddRef() +#define IDirect3DTexture_Release(p) (p)->Release() +/*** IDirect3DTexture methods ***/ +#define IDirect3DTexture_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirect3DTexture_GetHandle(p,a,b,c) (p)->GetHandle(a,b,c) +#define IDirect3DTexture_PaletteChanged(p,a,b,c) (p)->PaletteChanged(a,b,c) +#define IDirect3DTexture_Load(p,a,b,c) (p)->Load(a,b,c) +#define IDirect3DTexture_Unload(p,a,b,c) (p)->Unload(a,b,c) +#endif + + +/********************************************************************** ******* + * IDirect3DTexture2 interface + */ +#define INTERFACE IDirect3DTexture2 +DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DTexture2 methods ***/ + STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DTEXTUREHANDLE lpHandle) PURE; + STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE; + STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTexture2) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DTexture2 methods ***/ +#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) +#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) +#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture2_AddRef(p) (p)->AddRef() +#define IDirect3DTexture2_Release(p) (p)->Release() +/*** IDirect3DTexture2 methods ***/ +#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b) +#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) +#define IDirect3DTexture2_Load(p,a) (p)->Load(a) +#endif + + +/********************************************************************** ******* + * IDirect3DViewport interface + */ +#define INTERFACE IDirect3DViewport +DECLARE_INTERFACE_(IDirect3DViewport,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE; + STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE; + STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE; + STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DViewport methods ***/ +#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport_AddRef(p) (p)->AddRef() +#define IDirect3DViewport_Release(p) (p)->Release() +/*** IDirect3DViewport methods ***/ +#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +#endif + + +/********************************************************************** ******* + * IDirect3DViewport2 interface + */ +#define INTERFACE IDirect3DViewport2 +DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE; + STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE; + STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE; + STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE; + /*** IDirect3DViewport2 methods ***/ + STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE; + STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) +#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport2_AddRef(p) (p)->AddRef() +#define IDirect3DViewport2_Release(p) (p)->Release() +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a) +#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a) +#endif + +/********************************************************************** ******* + * IDirect3DViewport3 interface + */ +#define INTERFACE IDirect3DViewport3 +DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D) PURE; + STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT lpData) PURE; + STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE; + STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE; + STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE; + STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE; + STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE lpDDSurface) PURE; + STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *lplpDDSurface, LPBOOL lpValid) PURE; + STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE; + STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight) PURE; + STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT lpDirect3DLight, LPDIRECT3DLIGHT *lplpDirect3DLight, DWORD dwFlags) PURE; + /*** IDirect3DViewport2 methods ***/ + STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE; + STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2 lpData) PURE; + /*** IDirect3DViewport3 methods ***/ + STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 lpDDS) PURE; + STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4 *lplpDDS,LPBOOL lpValid) PURE; + STDMETHOD(Clear2)(THIS_ DWORD dwCount,LPD3DRECT lpRects,DWORD dwFlags,DWORD dwColor,D3DVALUE dvZ,DWORD dwStencil) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) +#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) +#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) +#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) +#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) +#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) +#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) +#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) +#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) +#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) +#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport3_GetViewport3(p,a) (p)->lpVtbl->GetViewport2(p,a) +#define IDirect3DViewport3_SetViewport3(p,a) (p)->lpVtbl->SetViewport2(p,a) +/*** IDirect3DViewport3 methods ***/ +#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a) +#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b) +#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f) +#else +/*** IUnknown methods ***/ +#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DViewport3_AddRef(p) (p)->AddRef() +#define IDirect3DViewport3_Release(p) (p)->Release() +/*** IDirect3Viewport methods ***/ +#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a) +#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) +#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b) +#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a) +#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b) +#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) +#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) +#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c) +#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a) +#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a) +#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c) +/*** IDirect3DViewport2 methods ***/ +#define IDirect3DViewport3_GetViewport3(p,a) (p)->GetViewport2(a) +#define IDirect3DViewport3_SetViewport3(p,a) (p)->SetViewport2(a) +/*** IDirect3DViewport3 methods ***/ +#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a) +#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b) +#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f) +#endif + + + +/********************************************************************** ******* + * IDirect3DExecuteBuffer interface + */ +#define INTERFACE IDirect3DExecuteBuffer +DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DExecuteBuffer methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC lpDesc) PURE; + STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE; + STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA lpData) PURE; + STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE; + STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DExecuteBuffer methods ***/ +#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a) +#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) +#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a) +#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d) +#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef() +#define IDirect3DExecuteBuffer_Release(p) (p)->Release() +/*** IDirect3DExecuteBuffer methods ***/ +#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a) +#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock() +#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) +#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a) +#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d) +#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a) +#endif + + +/********************************************************************** ******* + * IDirect3DDevice interface + */ +#define INTERFACE IDirect3DDevice +DECLARE_INTERFACE_(IDirect3DDevice,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice methods ***/ + STDMETHOD(Initialize)(THIS_ LPDIRECT3D lpDirect3D, LPGUID lpGUID, LPD3DDEVICEDESC lpD3DDVDesc) PURE; + STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE; + STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE lpD3Dtex1, LPDIRECT3DTEXTURE lpD3DTex2) PURE; + STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC lpDesc, LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter) PURE; + STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE; + STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags) PURE; + STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE; + STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport) PURE; + STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT lpDirect3DViewport, LPDIRECT3DVIEWPORT *lplpDirect3DViewport, DWORD dwFlags) PURE; + STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect) PURE; + STDMETHOD(GetPickRecords)(THIS_ LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE; + STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE lpD3DMatHandle) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle, LPD3DMATRIX lpD3DMatrix) PURE; + STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D *lplpDirect3D) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice methods ***/ +#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) +#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) +#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c) +#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) +#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c) +#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) +#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) +#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) +#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d) +#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b) +#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a) +#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b) +#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b) +#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a) +#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice_AddRef(p) (p)->AddRef() +#define IDirect3DDevice_Release(p) (p)->Release() +/*** IDirect3DDevice methods ***/ +#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b) +#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) +#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c) +#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a) +#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c) +#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) +#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a) +#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) +#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d) +#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b) +#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a) +#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b) +#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b) +#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a) +#define IDirect3DDevice_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice_EndScene(p) (p)->EndScene() +#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a) +#endif + + +/********************************************************************** ******* + * IDirect3DDevice2 interface + */ +#define INTERFACE IDirect3DDevice2 +DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirect3DDevice2 methods ***/ + STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE; + STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2) PURE; + STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE; + STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE; + STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE; + STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2, DWORD dwFlags) PURE; + STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2 *lplpDirect3D2) PURE; + /*** DrawPrimitive API ***/ + STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE; + STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2) PURE; + STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE lpNewRenderTarget, DWORD dwFlags) PURE; + STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *lplpRenderTarget) PURE; + STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE; + STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE; + STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE; + STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE; + STDMETHOD(End)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE; + STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE; + STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE dtstTransformStateType, LPD3DMATRIX lpD3DMatrix) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE; + STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE; + STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS lpD3DClipStatus) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirect3DDevice2 methods ***/ +#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) +#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) +#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) +#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) +#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) +#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) +#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) +#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) +#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) +#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) +#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) +#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) +#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) +#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a) +#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a) +#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) +#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) +#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) +#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) +#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#else +/*** IUnknown methods ***/ +#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice2_AddRef(p) (p)->AddRef() +#define IDirect3DDevice2_Release(p) (p)->Release() +/*** IDirect3DDevice2 methods ***/ +#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b) +#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) +#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a) +#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) +#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a) +#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) +#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) +#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene() [truncated at 1000 lines; 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