Author: jgardou Date: Thu Jul 19 21:40:17 2012 New Revision: 56914
URL: http://svn.reactos.org/svn/reactos?rev=56914&view=rev Log: [OPENGL32] - update spec file
Modified: trunk/reactos/dll/win32/opengl32/opengl32.spec
Modified: trunk/reactos/dll/win32/opengl32/opengl32.spec URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl32... ============================================================================== --- trunk/reactos/dll/win32/opengl32/opengl32.spec [iso-8859-1] (original) +++ trunk/reactos/dll/win32/opengl32/opengl32.spec [iso-8859-1] Thu Jul 19 21:40:17 2012 @@ -1,3 +1,9 @@ +@ stub GlmfBeginGlsBlock +@ stub GlmfCloseMetaFile +@ stub GlmfEndGlsBlock +@ stub GlmfEndPlayback +@ stub GlmfInitPlayback +@ stub GlmfPlayGlsRecord @ stdcall glAccum( long long ) @ stdcall glAlphaFunc( long long ) @ stdcall glAreTexturesResident( long ptr ptr ) @@ -5,8 +11,6 @@ @ stdcall glBegin( long ) @ stdcall glBindTexture( long long ) @ stdcall glBitmap( long long long long long long ptr ) -#@ stdcall glBlendColor( long long long long ) -#@ stdcall glBlendEquation( long ) @ stdcall glBlendFunc( long long ) @ stdcall glCallList( long ) @ stdcall glCallLists( long long ptr ) @@ -52,27 +56,13 @@ @ stdcall glColorMask( long long long long ) @ stdcall glColorMaterial( long long ) @ stdcall glColorPointer( long long long ptr ) -#@ stdcall glColorSubTable( long long long long long ptr ) -#@ stdcall glColorTable( long long long long long ptr ) -#@ stdcall glColorTableParameterfv( long long ptr ) -#@ stdcall glColorTableParameteriv( long long ptr ) -#@ stdcall glConvolutionFilter1D( long long long long long ptr ) -#@ stdcall glConvolutionFilter2D( long long long long long long ptr ) -#@ stdcall glConvolutionParameterf( long long long ) -#@ stdcall glConvolutionParameterfv( long long ptr ) -#@ stdcall glConvolutionParameteri( long long long ) -#@ stdcall glConvolutionParameteriv( long long ptr ) -#@ stdcall glCopyColorSubTable( long long long long long ) -#@ stdcall glCopyColorTable( long long long long long ) -#@ stdcall glCopyConvolutionFilter1D( long long long long long ) -#@ stdcall glCopyConvolutionFilter2D( long long long long long long ) @ stdcall glCopyPixels( long long long long long ) @ stdcall glCopyTexImage1D( long long long long long long long ) @ stdcall glCopyTexImage2D( long long long long long long long long ) @ stdcall glCopyTexSubImage1D( long long long long long long ) @ stdcall glCopyTexSubImage2D( long long long long long long long long ) -#@ stdcall glCopyTexSubImage3D( long long long long long long long long long ) @ stdcall glCullFace( long ) +@ stub glDebugEntry @ stdcall glDeleteLists( long long ) @ stdcall glDeleteTextures( long ptr ) @ stdcall glDepthFunc( long ) @@ -84,7 +74,6 @@ @ stdcall glDrawBuffer( long ) @ stdcall glDrawElements( long long long ptr ) @ stdcall glDrawPixels( long long long long ptr ) -#@ stdcall glDrawRangeElements( long long long long long ptr ) @ stdcall glEdgeFlag( long ) @ stdcall glEdgeFlagPointer( long ptr ) @ stdcall glEdgeFlagv( ptr ) @@ -116,38 +105,23 @@ @ stdcall glGenLists( long ) @ stdcall glGenTextures( long ptr ) @ stdcall glGetBooleanv( long ptr ) -@ stdcall glGetClipPlane( long ptr ) -#@ stdcall glGetColorTable( long long long ptr ) -#@ stdcall glGetColorTableParameterfv( long long ptr ) -#@ stdcall glGetColorTableParameteriv( long long ptr ) -#@ stdcall glGetConvolutionFilter( long long long ptr ) -#@ stdcall glGetConvolutionParameterfv( long long ptr ) -#@ stdcall glGetConvolutionParameteriv( long long ptr ) +@ stdcall glGetClipPlane( long ptr ) @ stdcall glGetDoublev( long ptr ) @ stdcall glGetError( ) -@ stdcall glGetFloatv( long ptr ) -#@ stdcall glGetHistogram( long long long long ptr ) -#@ stdcall glGetHistogramParameterfv( long long ptr ) -#@ stdcall glGetHistogramParameteriv( long long ptr ) +@ stdcall glGetFloatv( long ptr ) @ stdcall glGetIntegerv( long ptr ) -@ stub glGetLevelParameterfv -@ stub glGetLevelParameteriv @ stdcall glGetLightfv( long long ptr ) @ stdcall glGetLightiv( long long ptr ) @ stdcall glGetMapdv( long long ptr ) @ stdcall glGetMapfv( long long ptr ) @ stdcall glGetMapiv( long long ptr ) @ stdcall glGetMaterialfv( long long ptr ) -@ stdcall glGetMaterialiv( long long ptr ) -#@ stdcall glGetMinmax( long long long long ptr ) -#@ stdcall glGetMinmaxParameterfv( long long ptr ) -#@ stdcall glGetMinmaxParameteriv( long long ptr ) +@ stdcall glGetMaterialiv( long long ptr ) @ stdcall glGetPixelMapfv( long ptr ) @ stdcall glGetPixelMapuiv( long ptr ) @ stdcall glGetPixelMapusv( long ptr ) @ stdcall glGetPointerv( long ptr ) -@ stdcall glGetPolygonStipple( ptr ) -#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) +@ stdcall glGetPolygonStipple( ptr ) @ stdcall glGetString( long ) @ stdcall glGetTexEnvfv( long long ptr ) @ stdcall glGetTexEnviv( long long ptr ) @@ -160,7 +134,6 @@ @ stdcall glGetTexParameterfv( long long ptr ) @ stdcall glGetTexParameteriv( long long ptr ) @ stdcall glHint( long long ) -#@ stdcall glHistogram( long long long long ) @ stdcall glIndexMask( long ) @ stdcall glIndexPointer( long long ptr ) @ stdcall glIndexd( double ) @@ -206,8 +179,7 @@ @ stdcall glMaterialfv( long long ptr ) @ stdcall glMateriali( long long long ) @ stdcall glMaterialiv( long long ptr ) -@ stdcall glMatrixMode( long ) -#@ stdcall glMinmax( long long long ) +@ stdcall glMatrixMode( long ) @ stdcall glMultMatrixd( ptr ) @ stdcall glMultMatrixf( ptr ) @ stdcall glNewList( long long ) @@ -280,15 +252,12 @@ @ stdcall glRects( long long long long ) @ stdcall glRectsv( ptr ptr ) @ stdcall glRenderMode( long ) -#@ stdcall glResetHistogram( long ) -#@ stdcall glResetMinmax( long ) @ stdcall glRotated( double double double double ) @ stdcall glRotatef( long long long long ) @ stdcall glScaled( double double double ) @ stdcall glScalef( long long long ) @ stdcall glScissor( long long long long ) @ stdcall glSelectBuffer( long ptr ) -#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) @ stdcall glShadeModel( long ) @ stdcall glStencilFunc( long long long ) @ stdcall glStencilMask( long ) @@ -337,15 +306,13 @@ @ stdcall glTexGeni( long long long ) @ stdcall glTexGeniv( long long ptr ) @ stdcall glTexImage1D( long long long long long long long ptr ) -@ stdcall glTexImage2D( long long long long long long long long ptr ) -#@ stdcall glTexImage3D( long long long long long long long long long ptr ) +@ stdcall glTexImage2D( long long long long long long long long ptr ) @ stdcall glTexParameterf( long long long ) @ stdcall glTexParameterfv( long long ptr ) @ stdcall glTexParameteri( long long long ) @ stdcall glTexParameteriv( long long ptr ) @ stdcall glTexSubImage1D( long long long long long long ptr ) @ stdcall glTexSubImage2D( long long long long long long long long ptr ) -#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) @ stdcall glTranslated( double double double ) @ stdcall glTranslatef( long long long ) @ stdcall glVertex2d( double double ) @@ -395,6 +362,7 @@ @ stdcall wglShareLists(long long) rosglShareLists @ stdcall wglSwapBuffers(long) rosglSwapBuffers @ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers +@ stub wglSwapMultipleBuffers @ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA @ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA