Author: akhaldi
Date: Thu Nov 17 21:59:05 2016
New Revision: 73253
URL:
http://svn.reactos.org/svn/reactos?rev=73253&view=rev
Log:
[D3DRM_WINETEST] Sync with Wine Staging 1.9.23. CORE-12409
Modified:
trunk/rostests/winetests/d3drm/d3drm.c
Modified: trunk/rostests/winetests/d3drm/d3drm.c
URL:
http://svn.reactos.org/svn/reactos/trunk/rostests/winetests/d3drm/d3drm.c?r…
==============================================================================
--- trunk/rostests/winetests/d3drm/d3drm.c [iso-8859-1] (original)
+++ trunk/rostests/winetests/d3drm/d3drm.c [iso-8859-1] Thu Nov 17 21:59:05 2016
@@ -885,6 +885,7 @@
IDirect3DRMFrame *pFrameP1;
IDirect3DRMFrame *pFrameP2;
IDirect3DRMFrame *pFrameTmp;
+ IDirect3DRMFrame *scene_frame;
IDirect3DRMFrameArray *frame_array;
IDirect3DRMMeshBuilder *mesh_builder;
IDirect3DRMVisual *visual1;
@@ -966,6 +967,19 @@
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
+
+ hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
+ ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n",
hr);
+ hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
+ ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+ ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n",
pFrameP1, scene_frame);
+ CHECK_REFCOUNT(pFrameP1, 2);
+ IDirect3DRMFrame_Release(scene_frame);
+ hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
+ ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+ ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n",
pFrameP1, scene_frame);
+ CHECK_REFCOUNT(pFrameP1, 2);
+ IDirect3DRMFrame_Release(scene_frame);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
@@ -1032,6 +1046,16 @@
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
+ hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
+ ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+ ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n",
pFrameP2, scene_frame);
+ CHECK_REFCOUNT(pFrameP2, 2);
+ IDirect3DRMFrame_Release(scene_frame);
+ hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
+ ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+ ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n",
pFrameP2, scene_frame);
+ CHECK_REFCOUNT(pFrameP2, 2);
+ IDirect3DRMFrame_Release(scene_frame);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
@@ -5838,6 +5862,679 @@
IDirect3DRM_Release(d3drm1);
}
+static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
+{
+ RECT rect = { x, y, x + 1, y + 1 };
+ DDSURFACEDESC surface_desc;
+ D3DCOLOR color;
+ HRESULT hr;
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+
+ hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY |
DDLOCK_WAIT, NULL);
+ ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
+ if (FAILED(hr))
+ return 0xdeadbeef;
+
+ color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
+
+ hr = IDirectDrawSurface_Unlock(surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
+
+ return color;
+}
+
+static IDirect3DDevice2 *create_device2_without_ds(IDirectDraw2 *ddraw, HWND window)
+{
+ IDirectDrawSurface *surface;
+ IDirect3DDevice2 *device = NULL;
+ DDSURFACEDESC surface_desc;
+ IDirect3D2 *d3d;
+ HRESULT hr;
+ RECT rc;
+
+ GetClientRect(window, &rc);
+ hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
+ ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
+
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+ surface_desc.dwWidth = rc.right;
+ surface_desc.dwHeight = rc.bottom;
+
+ hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+
+ hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
+ if (FAILED(hr))
+ {
+ IDirectDrawSurface_Release(surface);
+ return NULL;
+ }
+
+ IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
+
+ IDirect3D2_Release(d3d);
+ IDirectDrawSurface_Release(surface);
+ return device;
+}
+
+static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
+{
+ if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
+ return TRUE;
+}
+
+static void clear_depth_surface(IDirectDrawSurface *surface, DWORD value)
+{
+ HRESULT hr;
+ DDBLTFX fx;
+
+ memset(&fx, 0, sizeof(fx));
+ fx.dwSize = sizeof(fx);
+ U5(fx).dwFillDepth = value;
+
+ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT,
&fx);
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+}
+
+static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count,
UINT offset, UINT len)
+{
+ D3DEXECUTEDATA exec_data;
+ HRESULT hr;
+
+ memset(&exec_data, 0, sizeof(exec_data));
+ exec_data.dwSize = sizeof(exec_data);
+ exec_data.dwVertexCount = vertex_count;
+ exec_data.dwInstructionOffset = offset;
+ exec_data.dwInstructionLength = len;
+ hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
+ ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
+}
+
+static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DSTATE *ts = (D3DSTATE *)(inst + 1);
+
+ inst->bOpcode = D3DOP_STATETRANSFORM;
+ inst->bSize = sizeof(*ts);
+ inst->wCount = 1;
+
+ U1(*ts).dtstTransformStateType = state;
+ U2(*ts).dwArg[0] = value;
+
+ *ptr = ts + 1;
+}
+
+static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DSTATE *rs = (D3DSTATE *)(inst + 1);
+
+ inst->bOpcode = D3DOP_STATERENDER;
+ inst->bSize = sizeof(*rs);
+ inst->wCount = 1;
+
+ U1(*rs).drstRenderStateType = state;
+ U2(*rs).dwArg[0] = value;
+
+ *ptr = rs + 1;
+}
+
+static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD
vertex_count)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
+
+ inst->bOpcode = D3DOP_PROCESSVERTICES;
+ inst->bSize = sizeof(*pv);
+ inst->wCount = 1;
+
+ pv->dwFlags = flags;
+ pv->wStart = base_idx;
+ pv->wDest = 0;
+ pv->dwCount = vertex_count;
+ pv->dwReserved = 0;
+
+ *ptr = pv + 1;
+}
+
+static void emit_tquad(void **ptr, WORD base_idx)
+{
+ D3DINSTRUCTION *inst = *ptr;
+ D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
+
+ inst->bOpcode = D3DOP_TRIANGLE;
+ inst->bSize = sizeof(*tri);
+ inst->wCount = 2;
+
+ U1(*tri).v1 = base_idx;
+ U2(*tri).v2 = base_idx + 1;
+ U3(*tri).v3 = base_idx + 2;
+ tri->wFlags = D3DTRIFLAG_START;
+ ++tri;
+
+ U1(*tri).v1 = base_idx + 2;
+ U2(*tri).v2 = base_idx + 1;
+ U3(*tri).v3 = base_idx + 3;
+ tri->wFlags = D3DTRIFLAG_ODD;
+ ++tri;
+
+ *ptr = tri;
+}
+
+static void emit_end(void **ptr)
+{
+ D3DINSTRUCTION *inst = *ptr;
+
+ inst->bOpcode = D3DOP_EXIT;
+ inst->bSize = 0;
+ inst->wCount = 0;
+
+ *ptr = inst + 1;
+}
+
+static void d3d_draw_quad1(IDirect3DDevice *device, IDirect3DViewport *viewport)
+{
+ IDirect3DExecuteBuffer *execute_buffer;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ HRESULT hr;
+ void *ptr;
+ UINT inst_length;
+ D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
+ static D3DMATRIX mat =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ static const D3DLVERTEX quad_strip[] =
+ {
+ {{-1.0f}, {-1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
+ {{-1.0f}, { 1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
+ {{ 1.0f}, {-1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
+ {{ 1.0f}, { 1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
+ };
+
+ hr = IDirect3DDevice_CreateMatrix(device, &world_handle);
+ ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat);
+ ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice_CreateMatrix(device, &view_handle);
+ ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat);
+ ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice_CreateMatrix(device, &proj_handle);
+ ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat);
+ ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer,
NULL);
+ ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
+
+ memcpy(exec_desc.lpData, quad_strip, sizeof(quad_strip));
+ ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
+ emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle);
+ emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle);
+ emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle);
+ emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, TRUE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);
+
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
+ emit_tquad(&ptr, 0);
+
+ emit_end(&ptr);
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
+ inst_length -= sizeof(quad_strip);
+
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ IDirect3DExecuteBuffer_Release(execute_buffer);
+}
+
+static void test_viewport_clear1(void)
+{
+ DDSCAPS caps = { DDSCAPS_ZBUFFER };
+ IDirectDraw *ddraw;
+ IDirectDrawClipper *clipper;
+ IDirect3DRM *d3drm1;
+ IDirect3DRMFrame *frame1, *camera1;
+ IDirect3DRMDevice *device1;
+ IDirect3DViewport *d3d_viewport;
+ IDirect3DRMViewport *viewport1;
+ IDirect3DDevice *d3d_device1;
+ IDirectDrawSurface *surface, *ds, *d3drm_ds;
+ HWND window;
+ GUID driver = IID_IDirect3DRGBDevice;
+ HRESULT hr;
+ D3DCOLOR ret_color;
+ RECT rc;
+
+ window = CreateWindowA("static", "d3drm_test",
WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0);
+ GetClientRect(window, &rc);
+
+ hr = DirectDrawCreate(NULL, &ddraw, NULL);
+ ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n",
hr);
+
+ hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
+ ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
+
+ hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
+ ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
+
+ hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
+ ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
+
+ hr = Direct3DRMCreate(&d3drm1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
+
+ hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right,
rc.bottom, &device1);
+ ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %#x)\n",
hr);
+
+ hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n",
hr);
+ hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n",
hr);
+
+ hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, rc.right,
+ rc.bottom, &viewport1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n",
hr);
+
+ /* Fetch immediate mode device and viewport */
+ hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3d_device1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport_GetDirect3DViewport(viewport1, &d3d_viewport);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n",
hr);
+
+ hr = IDirect3DDevice_QueryInterface(d3d_device1, &IID_IDirectDrawSurface, (void
**)&surface);
+ ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n",
hr);
+
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n",
ret_color);
+
+ /* Clear uses the scene frame's background color. */
+ hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 1.0f, 1.0f, 1.0f);
+ ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
+ ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
+ ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got
%#x.\n", ret_color);
+ hr = IDirect3DRMFrame_SetSceneBackgroundRGB(camera1, 0.0f, 1.0f, 0.0f);
+ ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
+ ret_color = IDirect3DRMFrame_GetSceneBackground(camera1);
+ ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got
%#x.\n", ret_color);
+
+ hr = IDirect3DRMViewport_Clear(viewport1);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 0.0f, 0.0f, 1.0f);
+ ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
+ ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
+ ok(ret_color == 0xff0000ff, "Expected scene color returned == 0xff00ff00, got
%#x.\n", ret_color);
+
+ hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport_Clear(viewport1);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ d3d_draw_quad1(d3d_device1, d3d_viewport);
+
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
+ ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
+
+ hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport_Clear(viewport1);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* Fill the depth surface with a value lower than the quad's depth value. */
+ clear_depth_surface(ds, 0x7fff);
+
+ /* Depth test passes here */
+ d3d_draw_quad1(d3d_device1, d3d_viewport);
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+ /* Depth test fails here */
+ ret_color = get_surface_color(surface, 500, 400);
+ ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* Check what happens if we release the depth surface that d3drm created, and clear
the viewport */
+ hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
+ ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
+ d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
+ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
+ ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
+ ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
+
+ clear_depth_surface(ds, 0x7fff);
+ hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport_Clear(viewport1);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+ ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+ IDirectDrawSurface_Release(ds);
+
+ d3d_draw_quad1(d3d_device1, d3d_viewport);
+
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+ ret_color = get_surface_color(surface, 500, 400);
+ ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ IDirect3DViewport_Release(d3d_viewport);
+ IDirectDrawSurface_Release(surface);
+ IDirect3DDevice_Release(d3d_device1);
+ IDirect3DRMViewport_Release(viewport1);
+ IDirect3DRMFrame_Release(frame1);
+ IDirect3DRMFrame_Release(camera1);
+ IDirect3DRMDevice_Release(device1);
+ IDirect3DRM_Release(d3drm1);
+ IDirectDrawClipper_Release(clipper);
+ IDirectDraw_Release(ddraw);
+ DestroyWindow(window);
+}
+
+static void draw_quad2(IDirect3DDevice2 *device, IDirect3DViewport *viewport)
+{
+ static D3DLVERTEX tquad[] =
+ {
+ {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
+ {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {1.0f}},
+ {{ 1.0f}, {-1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {0.0f}},
+ {{ 1.0f}, { 1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {1.0f}},
+ };
+ static D3DMATRIX mat =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ IDirect3DViewport2 *viewport2;
+ HRESULT hr;
+
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
+ ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
+ ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
+ ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+
+ hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void
**)&viewport2);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport2 interface (hr = %#x).\n",
hr);
+ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2);
+ ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
+ IDirect3DViewport2_Release(viewport2);
+
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
+ ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC,
D3DCMP_LESSEQUAL);
+ ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX,
tquad, 4, 0);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+}
+
+static void test_viewport_clear2(void)
+{
+ DDSCAPS caps = { DDSCAPS_ZBUFFER };
+ IDirect3D2 *d3d2;
+ IDirectDraw *ddraw1;
+ IDirectDraw2 *ddraw2;
+ IDirectDrawClipper *clipper;
+ IDirect3DRM *d3drm1;
+ IDirect3DRM3 *d3drm3;
+ IDirect3DRMFrame3 *frame3, *camera3;
+ IDirect3DRMDevice3 *device3;
+ IDirect3DViewport *d3d_viewport;
+ IDirect3DRMViewport2 *viewport2;
+ IDirect3DDevice2 *d3d_device2;
+ IDirectDrawSurface *surface, *ds, *d3drm_ds;
+ HWND window;
+ GUID driver = IID_IDirect3DRGBDevice;
+ HRESULT hr;
+ D3DCOLOR ret_color;
+ RECT rc;
+
+ window = CreateWindowA("static", "d3drm_test",
WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0);
+ GetClientRect(window, &rc);
+
+ hr = DirectDrawCreate(NULL, &ddraw1, NULL);
+ ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n",
hr);
+
+ hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_NORMAL);
+ ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
+
+ hr = IDirectDraw_CreateClipper(ddraw1, 0, &clipper, NULL);
+ ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
+
+ hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
+ ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
+
+ hr = Direct3DRMCreate(&d3drm1);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
+
+ hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void
**)&d3drm3);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
+
+ hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right,
rc.bottom, &device3);
+ ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice3 interface (hr = %#x)\n",
hr);
+
+ hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n",
hr);
+ hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n",
hr);
+
+ hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
+ rc.bottom, &viewport2);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n",
hr);
+
+ /* Fetch immediate mode device in order to access render target and test its color.
*/
+ hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3d_device2);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n",
hr);
+
+ hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
+ ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n",
hr);
+
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n",
ret_color);
+
+ /* Clear uses the scene frame's background color. */
+ hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(frame3, 1.0f, 1.0f, 1.0f);
+ ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
+ ret_color = IDirect3DRMFrame3_GetSceneBackground(frame3);
+ ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got
%#x.\n", ret_color);
+ hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(camera3, 0.0f, 1.0f, 0.0f);
+ ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
+ ret_color = IDirect3DRMFrame3_GetSceneBackground(camera3);
+ ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got
%#x.\n", ret_color);
+
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n",
hr);
+
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+
+ /* d3drm seems to be calling BeginScene when Clear is called. */
+ hr = IDirect3DDevice2_BeginScene(d3d_device2);
+ todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE,
got %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(d3d_device2);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* We're using d3d to draw using IDirect3DDevice2 created from d3drm. */
+ draw_quad2(d3d_device2, d3d_viewport);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* Without calling Configure, Clear doesn't work. */
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* Fetch attached depth surface and see if viewport clears it if it's detached
from the render target. */
+ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
+ ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
+
+ clear_depth_surface(ds, 0x39);
+ draw_quad2(d3d_device2, d3d_viewport);
+
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
+ ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
+ d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
+ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
+ ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
+ ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
+
+ clear_depth_surface(ds, 0x7fff);
+
+ /* This version of Clear still clears the depth surface even if it's deleted from
the render target. */
+ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+
+ hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+ ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ draw_quad2(d3d_device2, d3d_viewport);
+ ret_color = get_surface_color(surface, 100, 200);
+ ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+ ret_color = get_surface_color(surface, 500, 400);
+ todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ /* Clear with no flags */
+ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport2_Clear(viewport2, 0);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
+ todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n",
hr);
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ IDirect3DViewport_Release(d3d_viewport);
+ IDirectDrawSurface_Release(surface);
+ IDirectDrawSurface_Release(ds);
+ IDirect3DDevice2_Release(d3d_device2);
+ IDirect3DRMViewport2_Release(viewport2);
+ IDirect3DRMDevice3_Release(device3);
+
+ /* Create device without depth surface attached */
+ hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void
**)&ddraw2);
+ ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
+ hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
+ d3d_device2 = create_device2_without_ds(ddraw2, window);
+ if (!d3d_device2)
+ goto cleanup;
+
+ hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3d_device2, &device3);
+ ok(SUCCEEDED(hr), "Failed to create IDirect3DRMDevice interface (hr =
%#x)\n", hr);
+ hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
+ rc.bottom, &viewport2);
+ ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n",
hr);
+ hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
+ ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n",
hr);
+
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+ ret_color = get_surface_color(surface, 320, 240);
+ ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color
0x%08x.\n", ret_color);
+
+ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ZBUFFER);
+ ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
+
+ IDirectDrawSurface_Release(surface);
+ IDirect3DRMViewport2_Release(viewport2);
+ IDirect3DRMDevice3_Release(device3);
+ IDirect3DDevice2_Release(d3d_device2);
+
+cleanup:
+ IDirect3DRMFrame3_Release(camera3);
+ IDirect3DRMFrame3_Release(frame3);
+ IDirect3DRM3_Release(d3drm3);
+ IDirect3DRM_Release(d3drm1);
+ IDirectDrawClipper_Release(clipper);
+ IDirect3D2_Release(d3d2);
+ IDirectDraw2_Release(ddraw2);
+ IDirectDraw_Release(ddraw1);
+ DestroyWindow(window);
+}
+
START_TEST(d3drm)
{
test_MeshBuilder();
@@ -5869,4 +6566,6 @@
test_load_texture();
test_texture_qi();
test_viewport_qi();
+ test_viewport_clear1();
+ test_viewport_clear2();
}