Wierd Wierd wrote:
Seems our GDI subsystem has some problems with
transparency still-- Nomad Soul's autoplay should have
a transparent background...
We actually don't support it at all. There are two ways how to achieve
transparent Windows. First one is calling SetWindowRgn that sets the
shape of the window. This is realtivly easy to implement for us. The
second way is using WS_EX_TRANSPARENT window style (supported on W2K+),
but looking at the screenshor it seems that the game was introduced
before the W2K release, so the SetWindowRgn hypothesis seems more likely
to be the cause.
Filip