Hi, my name is David Hinz,
I'm not completely new to ReactOS, but I subscribed the mailinglists
only 2 weeks ago.
I'm interested in getting a UI designer.
The thing is, I know a lot of operatingsystems and their UIs and I've
got a lot of own ideas, but I can't programm.
Currently, I'm learning C and C++ in school, so I thing It would be a
good practise for me to use my new knowledge for ReactOS.
As you said, there are already two UI designer, so I would like to
redesign the setup.
It seems to be already complete, but it's 'only' textmode.
So, what I'd like to do, is create a graphic setup, maybe using the
livecd, the old textmode setup and some other things of reactos and
create a new graphic setup that installs ReactOS without rebooting.
I think this might be an interesting project, but if you would like me
to do something different, I would be ok with that.
Greets,
David Hinz aka fRy2oo5
2005/10/6, Aleksey Bragin <aleksey(a)studiocerebral.com>om>:
Hi, our UI Team Coordinator - mf - asked me to sent
this email on his
behalf, because unfortunately mails from his address doesn't reach any
mailing-list.
Here is the original message:
From: mf <mf(a)mufunyo.net>
Date: October 6, 2005 1:20:56 AM GMT+04:00
Subject: ReactOS UI Team - Concept, Plan, and: help wanted
Greetings ReactOS developers and interested parties!
For the unintroduced, I am your humble UI coordinator. In addition, I also
made some graphics for the project.
-Concept-
I am here to remind you of a post that was made in the ReactOS user forum,
written by crappish (Mikko Tikkanen). In it the author wrote of the need of
a consistent user interface, the need of people that actually have knowledge
of such things, and how these people would have to be in charge of enforcing
such an interface. They should be familiar with Windows, know how to make
things accessible and newbie-friendly, and have enough creativity to improve
on existing concepts. In addition to that, there should be someone who
represents this team and can interface it with the rest of the project, and
make sure everything is the way everyone wants it to be. Now, this
representative has been chosen. But there is no team to back him up!
-Recruiting-
So getting down to business. The UI team is recruiting two kinds of people.
Primarily: Programmers who have sufficient knowledge to hack other people's
code, even if said code is rooted deeply in system libraries. Skill in
writing user interfaces and piecing together dialog resources. No advanced
skills beyond that required. This is most important, since developers in
this category can get straight to business and get started on improving
ReactOS.
Secondarily: Interface concept designers who have advanced knowledge of
human interfacing, easy access, logical positioning, and the creativity to
improve and expand on existing ideas. This is a secondary category because
a) right now there is little to do in this respect, b) there are already two
(counting Mikko?) of these people in ReactOS, and c) for every 1 concept
designer, there can be up to 10 implementing developers.
Even more appreciated, would be someone who fits both gloves and can write
code AND design interfaces. Sadly, experience proves that these two traits
don't usually come together in one person.
And! Just as important, though not actively recruited, I welcome icon
designers, graphic designers, font designers (that includes you, wierd_w!),
sound effect samplers, and programmers willing to implement missing UI
features (think of things such as extended cursor/icon support, alpha
blitting, runtime freetype configuration, recycle bin functionality, control
panel, autorun support, etc), on individual application (mail me at
mf(a)mufunyo.net).
-Plan-
The plan(tm) to kickstart the UI team is as follows:
Our first goal will be to make the surface experience of ReactOS familiar.
Surface in this context means the things a user will see during and after
bootup. This mainly involves modifying explorer; to display a consistent and
familiar start menu, and to show a friendly explorer when My Computer or the
Explore link is opened. This means making all the surface icons consistent
(my task), modifying explorer's interface (the 'programmer' category), and
figuring out the best layout for the start menu (the 'designer' category).
There is no plan past this first task, because I cannot predict how small or
big the team is going to be, what feedback we are going to get, and how fast
things will move.
And that's it for my first big announcement. I hope this will get some
discussion going, and some balls rolling. I would also like to take this
opportunity to request a mailing list for the UI team, this should have been
set up right after the coordinator vote was over, but it wasn't-- so to
whoever's in charge of that, I count on you. Thanks.
Please reply to this mail only on the general list or to me in person (if
you're not on the list and only get digests), it is only crossposted in
ros-dev to get a wider range of attention.
Thanks for reading,
mf.
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