update the intddraw.h so it use some struct that was missing. Modified: trunk/reactos/subsys/win32k/include/intddraw.h _____
Modified: trunk/reactos/subsys/win32k/include/intddraw.h --- trunk/reactos/subsys/win32k/include/intddraw.h 2005-10-23 23:40:19 UTC (rev 18729) +++ trunk/reactos/subsys/win32k/include/intddraw.h 2005-10-24 05:05:07 UTC (rev 18730) @@ -44,20 +44,21 @@
DD_COLORCONTROLCALLBACKS Color;
// D3DHAL_CALLBACKS - //D3DHAL_CALLBACKS D3dHal; - //D3DHAL_CALLBACKS3 D3dHal3; - //D3DHAL_D3DEXTENDEDCAPS D3dHal3Ext; + // D3DHAL_CALLBACKS D3dHal; + // D3DHAL_CALLBACKS3 D3dHal3; + // D3DHAL_D3DEXTENDEDCAPS D3dHal3Ext;
// Heap Callback - //DD_GETHEAPALIGNMENTDATA HeapData; + DD_GETHEAPALIGNMENTDATA HeapData; // Kernel Callback - //DD_KERNELCALLBACKS Kernel; - //DDKERNELCAPS KernelCaps; + DD_KERNELCALLBACKS Kernel; + DDKERNELCAPS KernelCaps;
// Miscellaneous Callback DD_MISCELLANEOUSCALLBACKS Misc;
+
// NT-based Callback PDD_FLIPTOGDISURFACE DdFlipToGDISurface;