update the intddraw.h so it use some struct that was missing.
Modified: trunk/reactos/subsys/win32k/include/intddraw.h
_____
Modified: trunk/reactos/subsys/win32k/include/intddraw.h
--- trunk/reactos/subsys/win32k/include/intddraw.h 2005-10-23
23:40:19 UTC (rev 18729)
+++ trunk/reactos/subsys/win32k/include/intddraw.h 2005-10-24
05:05:07 UTC (rev 18730)
@@ -44,20 +44,21 @@
DD_COLORCONTROLCALLBACKS Color;
// D3DHAL_CALLBACKS
- //D3DHAL_CALLBACKS D3dHal;
- //D3DHAL_CALLBACKS3 D3dHal3;
- //D3DHAL_D3DEXTENDEDCAPS D3dHal3Ext;
+ // D3DHAL_CALLBACKS D3dHal;
+ // D3DHAL_CALLBACKS3 D3dHal3;
+ // D3DHAL_D3DEXTENDEDCAPS D3dHal3Ext;
// Heap Callback
- //DD_GETHEAPALIGNMENTDATA HeapData;
+ DD_GETHEAPALIGNMENTDATA HeapData;
// Kernel Callback
- //DD_KERNELCALLBACKS Kernel;
- //DDKERNELCAPS KernelCaps;
+ DD_KERNELCALLBACKS Kernel;
+ DDKERNELCAPS KernelCaps;
// Miscellaneous Callback
DD_MISCELLANEOUSCALLBACKS Misc;
+
// NT-based Callback
PDD_FLIPTOGDISURFACE DdFlipToGDISurface;
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