Richard is correct.
I understand the statement below as a recipe for suicide.
If you are having trouble getting skills on the ground now, this will make sure you never
do.
Being SLAPP'ed by a multibillion business is no picnic.
JW.
> -Recruiting-
> So getting down to business. The UI team is recruiting two kinds of
> people.
> Primarily: Programmers who have sufficient knowledge to hack other
> people's code, even if said code is rooted deeply in system libraries.
---- Richard Campbell <eek2121(a)comcast.net> wrote:
> I don't think i quite understand this...Are you saying we should develop
> a new UI? I don't think so. The Windows UI is standard, and several
> million users KNOW this UI. Our UI should be kept as close as possible
> to windows without breaking any laws.
>
> Aleksey Bragin wrote:
>
> > Hi, our UI Team Coordinator - mf - asked me to sent this email on his
> > behalf, because unfortunately mails from his address doesn't reach any
> > mailing-list.
> >
> > Here is the original message:
> > *From: *mf <mf(a)mufunyo.net <mailto:mf@mufunyo.net>>
> > *Date: *October 6, 2005 1:20:56 AM GMT+04:00
> > *Subject: **ReactOS UI Team - Concept, Plan, and: help wanted*
> >
> >
> > Greetings ReactOS developers and interested parties!
> >
> > For the unintroduced, I am your humble UI coordinator. In addition, I
> > also made some graphics for the project.
> >
> > -Concept-
> > I am here to remind you of a post that was made in the ReactOS user
> > forum, written by crappish (Mikko Tikkanen). In it the author wrote of
> > the need of a consistent user interface, the need of people that
> > actually have knowledge of such things, and how these people would
> > have to be in charge of enforcing such an interface. They should be
> > familiar with Windows, know how to make things accessible and
> > newbie-friendly, and have enough creativity to improve on existing
> > concepts. In addition to that, there should be someone who represents
> > this team and can interface it with the rest of the project, and make
> > sure everything is the way everyone wants it to be. Now, this
> > representative has been chosen. But there is no team to back him up!
> >
> -Recruiting-
> So getting down to business. The UI team is recruiting two kinds of
> people.
> Primarily: Programmers who have sufficient knowledge to hack other
> people's code, even if said code is rooted deeply in system libraries.
> > Skill in writing user interfaces and piecing together dialog
> > resources. No advanced skills beyond that required. This is most
> > important, since developers in this category can get straight to
> > business and get started on improving ReactOS.
> > Secondarily: Interface concept designers who have advanced knowledge
> > of human interfacing, easy access, logical positioning, and the
> > creativity to improve and expand on existing ideas. This is a
> > secondary category because a) right now there is little to do in this
> > respect, b) there are already two (counting Mikko?) of these people in
> > ReactOS, and c) for every 1 concept designer, there can be up to 10
> > implementing developers.
> > Even more appreciated, would be someone who fits both gloves and can
> > write code AND design interfaces. Sadly, experience proves that these
> > two traits don't usually come together in one person.
> >
> > And! Just as important, though not actively recruited, I welcome icon
> > designers, graphic designers, font designers (that includes you,
> > wierd_w!), sound effect samplers, and programmers willing to implement
> > missing UI features (think of things such as extended cursor/icon
> > support, alpha blitting, runtime freetype configuration, recycle bin
> > functionality, control panel, autorun support, etc), on individual
> > application (mail me at mf(a)mufunyo.net <mailto:mf@mufunyo.net>).
> >
> > -Plan-
> > The plan(tm) to kickstart the UI team is as follows:
> > Our first goal will be to make the surface experience of ReactOS
> > familiar. Surface in this context means the things a user will see
> > during and after bootup. This mainly involves modifying explorer; to
> > display a consistent and familiar start menu, and to show a friendly
> > explorer when My Computer or the Explore link is opened. This means
> > making all the surface icons consistent (my task), modifying
> > explorer's interface (the 'programmer' category), and figuring out
the
> > best layout for the start menu (the 'designer' category).
> > There is no plan past this first task, because I cannot predict how
> > small or big the team is going to be, what feedback we are going to
> > get, and how fast things will move.
> >
> >
> >
> > And that's it for my first big announcement. I hope this will get some
> > discussion going, and some balls rolling. I would also like to take
> > this opportunity to request a mailing list for the UI team, this
> > should have been set up right after the coordinator vote was over, but
> > it wasn't-- so to whoever's in charge of that, I count on you. Thanks.
> > Please reply to this mail only on the general list or to me in person
> > (if you're not on the list and only get digests), it is only
> > crossposted in ros-dev to get a wider range of attention.
> >
> >
> > Thanks for reading,
> > mf.
> >
> >------------------------------------------------------------------------
> >
> >_______________________________________________
> >ros-general mailing list
> >ros-general(a)reactos.org
> >http://www.reactos.org/mailman/listinfo/ros-general
> >
>
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